r196 - in trunk: . code/botlib code/bspc code/cgame code/client code/game code/macosx code/null code/q3_ui code/qcommon code/renderer code/server code/splines code/tools/asm code/ui code/unix code/win32

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Fri Oct 28 21:53:22 EDT 2005


Author: tma
Date: 2005-10-28 21:53:09 -0400 (Fri, 28 Oct 2005)
New Revision: 196

Added:
   trunk/ChangeLog
   trunk/STATUS
   trunk/TODO
Removed:
   trunk/code/unix/ChangeLog
   trunk/todo
Modified:
   trunk/code/botlib/aasfile.h
   trunk/code/botlib/be_aas.h
   trunk/code/botlib/be_aas_bsp.h
   trunk/code/botlib/be_aas_bspq3.c
   trunk/code/botlib/be_aas_cluster.c
   trunk/code/botlib/be_aas_cluster.h
   trunk/code/botlib/be_aas_debug.c
   trunk/code/botlib/be_aas_debug.h
   trunk/code/botlib/be_aas_def.h
   trunk/code/botlib/be_aas_entity.c
   trunk/code/botlib/be_aas_entity.h
   trunk/code/botlib/be_aas_file.c
   trunk/code/botlib/be_aas_file.h
   trunk/code/botlib/be_aas_funcs.h
   trunk/code/botlib/be_aas_main.c
   trunk/code/botlib/be_aas_main.h
   trunk/code/botlib/be_aas_move.c
   trunk/code/botlib/be_aas_move.h
   trunk/code/botlib/be_aas_optimize.c
   trunk/code/botlib/be_aas_optimize.h
   trunk/code/botlib/be_aas_reach.c
   trunk/code/botlib/be_aas_reach.h
   trunk/code/botlib/be_aas_route.c
   trunk/code/botlib/be_aas_route.h
   trunk/code/botlib/be_aas_routealt.c
   trunk/code/botlib/be_aas_routealt.h
   trunk/code/botlib/be_aas_sample.c
   trunk/code/botlib/be_aas_sample.h
   trunk/code/botlib/be_ai_char.c
   trunk/code/botlib/be_ai_char.h
   trunk/code/botlib/be_ai_chat.c
   trunk/code/botlib/be_ai_chat.h
   trunk/code/botlib/be_ai_gen.c
   trunk/code/botlib/be_ai_gen.h
   trunk/code/botlib/be_ai_goal.c
   trunk/code/botlib/be_ai_goal.h
   trunk/code/botlib/be_ai_move.c
   trunk/code/botlib/be_ai_move.h
   trunk/code/botlib/be_ai_weap.c
   trunk/code/botlib/be_ai_weap.h
   trunk/code/botlib/be_ai_weight.c
   trunk/code/botlib/be_ai_weight.h
   trunk/code/botlib/be_ea.c
   trunk/code/botlib/be_ea.h
   trunk/code/botlib/be_interface.c
   trunk/code/botlib/be_interface.h
   trunk/code/botlib/botlib.h
   trunk/code/botlib/l_crc.c
   trunk/code/botlib/l_crc.h
   trunk/code/botlib/l_libvar.c
   trunk/code/botlib/l_libvar.h
   trunk/code/botlib/l_log.c
   trunk/code/botlib/l_log.h
   trunk/code/botlib/l_memory.c
   trunk/code/botlib/l_memory.h
   trunk/code/botlib/l_precomp.c
   trunk/code/botlib/l_precomp.h
   trunk/code/botlib/l_script.c
   trunk/code/botlib/l_script.h
   trunk/code/botlib/l_struct.c
   trunk/code/botlib/l_struct.h
   trunk/code/botlib/l_utils.h
   trunk/code/bspc/aas_areamerging.c
   trunk/code/bspc/aas_areamerging.h
   trunk/code/bspc/aas_cfg.c
   trunk/code/bspc/aas_cfg.h
   trunk/code/bspc/aas_create.c
   trunk/code/bspc/aas_create.h
   trunk/code/bspc/aas_edgemelting.c
   trunk/code/bspc/aas_edgemelting.h
   trunk/code/bspc/aas_facemerging.c
   trunk/code/bspc/aas_facemerging.h
   trunk/code/bspc/aas_file.c
   trunk/code/bspc/aas_file.h
   trunk/code/bspc/aas_gsubdiv.c
   trunk/code/bspc/aas_gsubdiv.h
   trunk/code/bspc/aas_map.c
   trunk/code/bspc/aas_map.h
   trunk/code/bspc/aas_prunenodes.c
   trunk/code/bspc/aas_prunenodes.h
   trunk/code/bspc/aas_store.c
   trunk/code/bspc/aas_store.h
   trunk/code/bspc/aasfile.h
   trunk/code/bspc/be_aas_bspc.c
   trunk/code/bspc/be_aas_bspc.h
   trunk/code/bspc/brushbsp.c
   trunk/code/bspc/bspc.c
   trunk/code/bspc/cfgq3.c
   trunk/code/bspc/csg.c
   trunk/code/bspc/faces.c
   trunk/code/bspc/gldraw.c
   trunk/code/bspc/glfile.c
   trunk/code/bspc/l_bsp_ent.c
   trunk/code/bspc/l_bsp_ent.h
   trunk/code/bspc/l_bsp_hl.c
   trunk/code/bspc/l_bsp_hl.h
   trunk/code/bspc/l_bsp_q1.c
   trunk/code/bspc/l_bsp_q1.h
   trunk/code/bspc/l_bsp_q2.c
   trunk/code/bspc/l_bsp_q2.h
   trunk/code/bspc/l_bsp_q3.c
   trunk/code/bspc/l_bsp_q3.h
   trunk/code/bspc/l_bsp_sin.c
   trunk/code/bspc/l_bsp_sin.h
   trunk/code/bspc/l_cmd.c
   trunk/code/bspc/l_cmd.h
   trunk/code/bspc/l_log.c
   trunk/code/bspc/l_log.h
   trunk/code/bspc/l_math.c
   trunk/code/bspc/l_math.h
   trunk/code/bspc/l_mem.c
   trunk/code/bspc/l_mem.h
   trunk/code/bspc/l_poly.c
   trunk/code/bspc/l_poly.h
   trunk/code/bspc/l_qfiles.c
   trunk/code/bspc/l_qfiles.h
   trunk/code/bspc/l_threads.c
   trunk/code/bspc/l_threads.h
   trunk/code/bspc/l_utils.c
   trunk/code/bspc/l_utils.h
   trunk/code/bspc/leakfile.c
   trunk/code/bspc/map.c
   trunk/code/bspc/map_hl.c
   trunk/code/bspc/map_q1.c
   trunk/code/bspc/map_q2.c
   trunk/code/bspc/map_q3.c
   trunk/code/bspc/map_sin.c
   trunk/code/bspc/nodraw.c
   trunk/code/bspc/portals.c
   trunk/code/bspc/prtfile.c
   trunk/code/bspc/q2files.h
   trunk/code/bspc/q3files.h
   trunk/code/bspc/qbsp.h
   trunk/code/bspc/qfiles.h
   trunk/code/bspc/sinfiles.h
   trunk/code/bspc/tetrahedron.c
   trunk/code/bspc/tetrahedron.h
   trunk/code/bspc/textures.c
   trunk/code/bspc/tree.c
   trunk/code/bspc/writebsp.c
   trunk/code/cgame/cg_consolecmds.c
   trunk/code/cgame/cg_draw.c
   trunk/code/cgame/cg_drawtools.c
   trunk/code/cgame/cg_effects.c
   trunk/code/cgame/cg_ents.c
   trunk/code/cgame/cg_event.c
   trunk/code/cgame/cg_info.c
   trunk/code/cgame/cg_local.h
   trunk/code/cgame/cg_localents.c
   trunk/code/cgame/cg_main.c
   trunk/code/cgame/cg_marks.c
   trunk/code/cgame/cg_newdraw.c
   trunk/code/cgame/cg_particles.c
   trunk/code/cgame/cg_players.c
   trunk/code/cgame/cg_playerstate.c
   trunk/code/cgame/cg_predict.c
   trunk/code/cgame/cg_public.h
   trunk/code/cgame/cg_scoreboard.c
   trunk/code/cgame/cg_servercmds.c
   trunk/code/cgame/cg_snapshot.c
   trunk/code/cgame/cg_syscalls.c
   trunk/code/cgame/cg_view.c
   trunk/code/cgame/cg_weapons.c
   trunk/code/client/cl_cgame.c
   trunk/code/client/cl_cin.c
   trunk/code/client/cl_console.c
   trunk/code/client/cl_input.c
   trunk/code/client/cl_keys.c
   trunk/code/client/cl_main.c
   trunk/code/client/cl_net_chan.c
   trunk/code/client/cl_parse.c
   trunk/code/client/cl_scrn.c
   trunk/code/client/cl_ui.c
   trunk/code/client/client.h
   trunk/code/client/keycodes.h
   trunk/code/client/keys.h
   trunk/code/client/snd_dma.c
   trunk/code/client/snd_local.h
   trunk/code/client/snd_mem.c
   trunk/code/client/snd_mix.c
   trunk/code/client/snd_public.h
   trunk/code/client/snd_wavelet.c
   trunk/code/game/ai_chat.c
   trunk/code/game/ai_chat.h
   trunk/code/game/ai_cmd.c
   trunk/code/game/ai_cmd.h
   trunk/code/game/ai_dmnet.c
   trunk/code/game/ai_dmnet.h
   trunk/code/game/ai_dmq3.c
   trunk/code/game/ai_dmq3.h
   trunk/code/game/ai_main.c
   trunk/code/game/ai_main.h
   trunk/code/game/ai_team.c
   trunk/code/game/ai_team.h
   trunk/code/game/ai_vcmd.c
   trunk/code/game/ai_vcmd.h
   trunk/code/game/bg_lib.h
   trunk/code/game/bg_local.h
   trunk/code/game/bg_misc.c
   trunk/code/game/bg_pmove.c
   trunk/code/game/bg_public.h
   trunk/code/game/bg_slidemove.c
   trunk/code/game/chars.h
   trunk/code/game/g_active.c
   trunk/code/game/g_arenas.c
   trunk/code/game/g_bot.c
   trunk/code/game/g_client.c
   trunk/code/game/g_cmds.c
   trunk/code/game/g_combat.c
   trunk/code/game/g_items.c
   trunk/code/game/g_local.h
   trunk/code/game/g_main.c
   trunk/code/game/g_mem.c
   trunk/code/game/g_misc.c
   trunk/code/game/g_missile.c
   trunk/code/game/g_mover.c
   trunk/code/game/g_public.h
   trunk/code/game/g_rankings.c
   trunk/code/game/g_rankings.h
   trunk/code/game/g_session.c
   trunk/code/game/g_spawn.c
   trunk/code/game/g_svcmds.c
   trunk/code/game/g_syscalls.c
   trunk/code/game/g_target.c
   trunk/code/game/g_team.c
   trunk/code/game/g_team.h
   trunk/code/game/g_trigger.c
   trunk/code/game/g_utils.c
   trunk/code/game/g_weapon.c
   trunk/code/game/inv.h
   trunk/code/game/match.h
   trunk/code/game/syn.h
   trunk/code/macosx/CGMouseDeltaFix.h
   trunk/code/macosx/CGMouseDeltaFix.m
   trunk/code/macosx/CGPrivateAPI.h
   trunk/code/macosx/Q3Controller.h
   trunk/code/macosx/Q3Controller.m
   trunk/code/macosx/macosx_common.c
   trunk/code/macosx/macosx_display.h
   trunk/code/macosx/macosx_display.m
   trunk/code/macosx/macosx_glimp.h
   trunk/code/macosx/macosx_glimp.m
   trunk/code/macosx/macosx_glsmp_mutex.m
   trunk/code/macosx/macosx_glsmp_null.m
   trunk/code/macosx/macosx_glsmp_ports.m
   trunk/code/macosx/macosx_input.m
   trunk/code/macosx/macosx_local.h
   trunk/code/macosx/macosx_qgl.h
   trunk/code/macosx/macosx_sndcore.m
   trunk/code/macosx/macosx_snddma.m
   trunk/code/macosx/macosx_sys.m
   trunk/code/macosx/macosx_timers.h
   trunk/code/macosx/macosx_timers.m
   trunk/code/null/mac_net.c
   trunk/code/null/null_client.c
   trunk/code/null/null_glimp.c
   trunk/code/null/null_input.c
   trunk/code/null/null_main.c
   trunk/code/null/null_net.c
   trunk/code/null/null_snddma.c
   trunk/code/q3_ui/ui_addbots.c
   trunk/code/q3_ui/ui_atoms.c
   trunk/code/q3_ui/ui_cdkey.c
   trunk/code/q3_ui/ui_cinematics.c
   trunk/code/q3_ui/ui_confirm.c
   trunk/code/q3_ui/ui_connect.c
   trunk/code/q3_ui/ui_controls2.c
   trunk/code/q3_ui/ui_credits.c
   trunk/code/q3_ui/ui_demo2.c
   trunk/code/q3_ui/ui_display.c
   trunk/code/q3_ui/ui_gameinfo.c
   trunk/code/q3_ui/ui_ingame.c
   trunk/code/q3_ui/ui_loadconfig.c
   trunk/code/q3_ui/ui_local.h
   trunk/code/q3_ui/ui_login.c
   trunk/code/q3_ui/ui_main.c
   trunk/code/q3_ui/ui_menu.c
   trunk/code/q3_ui/ui_mfield.c
   trunk/code/q3_ui/ui_mods.c
   trunk/code/q3_ui/ui_network.c
   trunk/code/q3_ui/ui_options.c
   trunk/code/q3_ui/ui_playermodel.c
   trunk/code/q3_ui/ui_players.c
   trunk/code/q3_ui/ui_playersettings.c
   trunk/code/q3_ui/ui_preferences.c
   trunk/code/q3_ui/ui_qmenu.c
   trunk/code/q3_ui/ui_rankings.c
   trunk/code/q3_ui/ui_rankstatus.c
   trunk/code/q3_ui/ui_removebots.c
   trunk/code/q3_ui/ui_saveconfig.c
   trunk/code/q3_ui/ui_serverinfo.c
   trunk/code/q3_ui/ui_servers2.c
   trunk/code/q3_ui/ui_setup.c
   trunk/code/q3_ui/ui_signup.c
   trunk/code/q3_ui/ui_sound.c
   trunk/code/q3_ui/ui_sparena.c
   trunk/code/q3_ui/ui_specifyleague.c
   trunk/code/q3_ui/ui_specifyserver.c
   trunk/code/q3_ui/ui_splevel.c
   trunk/code/q3_ui/ui_sppostgame.c
   trunk/code/q3_ui/ui_spreset.c
   trunk/code/q3_ui/ui_spskill.c
   trunk/code/q3_ui/ui_startserver.c
   trunk/code/q3_ui/ui_team.c
   trunk/code/q3_ui/ui_teamorders.c
   trunk/code/q3_ui/ui_video.c
   trunk/code/qcommon/cm_load.c
   trunk/code/qcommon/cm_local.h
   trunk/code/qcommon/cm_patch.c
   trunk/code/qcommon/cm_patch.h
   trunk/code/qcommon/cm_polylib.c
   trunk/code/qcommon/cm_polylib.h
   trunk/code/qcommon/cm_public.h
   trunk/code/qcommon/cm_test.c
   trunk/code/qcommon/cm_trace.c
   trunk/code/qcommon/cmd.c
   trunk/code/qcommon/common.c
   trunk/code/qcommon/cvar.c
   trunk/code/qcommon/files.c
   trunk/code/qcommon/huffman.c
   trunk/code/qcommon/msg.c
   trunk/code/qcommon/net_chan.c
   trunk/code/qcommon/q_math.c
   trunk/code/qcommon/q_shared.c
   trunk/code/qcommon/q_shared.h
   trunk/code/qcommon/qcommon.h
   trunk/code/qcommon/qfiles.h
   trunk/code/qcommon/surfaceflags.h
   trunk/code/qcommon/unzip.h
   trunk/code/qcommon/vm.c
   trunk/code/qcommon/vm_interpreted.c
   trunk/code/qcommon/vm_local.h
   trunk/code/qcommon/vm_ppc.c
   trunk/code/qcommon/vm_ppc_new.c
   trunk/code/qcommon/vm_x86.c
   trunk/code/qcommon/vm_x86_64.c
   trunk/code/renderer/qgl.h
   trunk/code/renderer/qgl_linked.h
   trunk/code/renderer/tr_animation.c
   trunk/code/renderer/tr_backend.c
   trunk/code/renderer/tr_bsp.c
   trunk/code/renderer/tr_cmds.c
   trunk/code/renderer/tr_curve.c
   trunk/code/renderer/tr_flares.c
   trunk/code/renderer/tr_font.c
   trunk/code/renderer/tr_image.c
   trunk/code/renderer/tr_init.c
   trunk/code/renderer/tr_light.c
   trunk/code/renderer/tr_local.h
   trunk/code/renderer/tr_main.c
   trunk/code/renderer/tr_marks.c
   trunk/code/renderer/tr_mesh.c
   trunk/code/renderer/tr_model.c
   trunk/code/renderer/tr_noise.c
   trunk/code/renderer/tr_public.h
   trunk/code/renderer/tr_scene.c
   trunk/code/renderer/tr_shade.c
   trunk/code/renderer/tr_shade_calc.c
   trunk/code/renderer/tr_shader.c
   trunk/code/renderer/tr_shadows.c
   trunk/code/renderer/tr_sky.c
   trunk/code/renderer/tr_surface.c
   trunk/code/renderer/tr_types.h
   trunk/code/renderer/tr_world.c
   trunk/code/server/server.h
   trunk/code/server/sv_bot.c
   trunk/code/server/sv_ccmds.c
   trunk/code/server/sv_client.c
   trunk/code/server/sv_game.c
   trunk/code/server/sv_init.c
   trunk/code/server/sv_main.c
   trunk/code/server/sv_net_chan.c
   trunk/code/server/sv_rankings.c
   trunk/code/server/sv_snapshot.c
   trunk/code/server/sv_world.c
   trunk/code/splines/math_angles.h
   trunk/code/splines/math_matrix.h
   trunk/code/splines/math_quaternion.h
   trunk/code/splines/math_vector.h
   trunk/code/splines/q_shared.h
   trunk/code/splines/splines.h
   trunk/code/splines/util_list.h
   trunk/code/splines/util_str.h
   trunk/code/tools/asm/cmdlib.c
   trunk/code/tools/asm/cmdlib.h
   trunk/code/tools/asm/mathlib.h
   trunk/code/tools/asm/opstrings.h
   trunk/code/tools/asm/q3asm.c
   trunk/code/ui/ui_atoms.c
   trunk/code/ui/ui_gameinfo.c
   trunk/code/ui/ui_local.h
   trunk/code/ui/ui_main.c
   trunk/code/ui/ui_players.c
   trunk/code/ui/ui_public.h
   trunk/code/ui/ui_shared.c
   trunk/code/ui/ui_shared.h
   trunk/code/ui/ui_syscalls.c
   trunk/code/unix/linux_common.c
   trunk/code/unix/linux_glimp.c
   trunk/code/unix/linux_joystick.c
   trunk/code/unix/linux_local.h
   trunk/code/unix/linux_qgl.c
   trunk/code/unix/linux_signals.c
   trunk/code/unix/linux_snd.c
   trunk/code/unix/qasm.h
   trunk/code/unix/sdl_glimp.c
   trunk/code/unix/sdl_snd.c
   trunk/code/unix/unix_glw.h
   trunk/code/unix/unix_main.c
   trunk/code/unix/unix_net.c
   trunk/code/unix/unix_shared.c
   trunk/code/win32/glw_win.h
   trunk/code/win32/resource.h
   trunk/code/win32/win_gamma.c
   trunk/code/win32/win_glimp.c
   trunk/code/win32/win_input.c
   trunk/code/win32/win_local.h
   trunk/code/win32/win_main.c
   trunk/code/win32/win_net.c
   trunk/code/win32/win_qgl.c
   trunk/code/win32/win_shared.c
   trunk/code/win32/win_snd.c
   trunk/code/win32/win_syscon.c
   trunk/code/win32/win_wndproc.c
Log:
* Added STATUS
* Updated TODO
* Moved ChangeLog to root
* Updated ChangeLog
* s/Foobar/Quake III Arena Source Code/
* Biggest patch EVAR. I wonder how many mail boxes this will fill...


Copied: trunk/ChangeLog (from rev 189, trunk/code/unix/ChangeLog)
===================================================================
--- trunk/code/unix/ChangeLog	2005-10-27 21:49:36 UTC (rev 189)
+++ trunk/ChangeLog	2005-10-29 01:53:09 UTC (rev 196)
@@ -0,0 +1,3002 @@
+2005-10-29 Various contributors
+	+ nasm syntax asm ported to gas
+	+ Disabled-by-default MD4 support
+	+ cons build system removed
+	+ Better FreeBSD support
+	+ Makefile generates dependencies
+	+ Some SDL sound tweaks
+	+ qvm build tools and qvms are now built with the rest of the binaries
+	+ q3asm-turbo from Phaethon
+	+ Moved various displaced c and h files into more appropriate places
+	+ A shitload (can I say shit?) of bug fixes -- see the svn log for details
+
+2005-09-22 Tim Angus <tim at ngus.net>
+	+ MinGW port
+
+2005-09-??
+	+ SDL Stuff (icculus)
+	+ x86_64 (ludwig von angstenheimer)
+	+ patches from a cast of thousands
+
+2004-05-22 Timothee Besset <ttimo at idsoftware.com>
+	+ updated the xcode project from Apple's version
+		now with the latest vm_ppc code
+
+2004-05-21 Timothee Besset <ttimo at idsoftware.com>
+	+ fixed the Linux build to compile again on sid (glext.h and gcc3 warnings)
+	+ 2 weeks ago, hacked up the source to compile on panther / xcode 1.1
+		several cleanups were needed, and VM support seems broke (hangs or crashes)
+	+ got altivec optimisations from Apple (Kenneth Dyke)
+		merged back in
+	+ looks like with the new code merge the VM support is back in and working
+
+2003-09-15 Timothee Besset <ttimo at idsoftware.com>
+	+ import Q3 java master code, cleanups on monster
+
+2003-08-31 Timothee Besset <ttimo at idsoftware.com>
+	+ loki_setup hell
+		https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=626
+		http://zerowing.idsoftware.com/linux/q3a/index.html#glibc
+		text mode installer in loki_setup image built on Mandrake 7.2 crashes on
+		some glibc 2.3 systems such as RH9 etc.  need to move to a different
+		version of the installer, and update old installers to keep them still
+		'installing' moving to build the setup binaries on Debian Woody systems
+		(glibc 2.2, text mode installer will no longer work on 2.1 systems) hacked
+		together a new setup, using setup tree from RTCW. would need a complete
+		revamp if a new full setup with new binaries is needed
+
+2003-07-17 Timothee Besset <ttimo at idsoftware.com>
+	+ new cvsreport, testing per-module config
+
+2003-01-19 Timothee Besset <ttimo at idsoftware.com>
+	+ building on both gcc 2.x and 3.x
+		added conf modules to check gcc version
+		ccache support
+
+2003-01-13 Timothee Besset <ttimo at idsoftware.com>
+	+ tweaking around for gcc 3.x build
+		edit Conscript to change the compiler
+
+2002-12-16 Timothee Besset <ttimo at idsoftware.com>
+	+ added pbEmit class to auth code, emit CD keys to local PB master
+
+2002-11-14 Timothee Besset <ttimo at idsoftware.com>
+  + up to latest makeself.sh
+	+ add both quake3.x86 and quake3-smp.x86 to setup
+	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=573
+	  console setup crash / glibc 2.3 (Debian Sid)
+		investigated, put together a workaround		
+
+2002-11-5 Timothee Besset <ttimo at idsoftware.com>
+	+ Linux building both smp and non-smp again. Will have to put both in setup
+	+ added in_subframe to toggle X subframe event handling
+	+ reworked the timing code to be more reliable
+	+ cleaned up dgamouse/in_mouse code, removed unnecessary dgamouse var
+	+ made the mouse grabbing an in_nograb cvar, no longer a compile time option
+	  in_nograb 1 force in_dgamouse 0 and r_fullscreen 0 (any of those two will b0rk)
+	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=565
+	  mouse issues on Suze 8.1 - related to subframe event timing
+		added code chunk to detect broken X timing and disable subframe
+	+ tweaked the subframe/X bug workaround to be less paranoid	
+
+2002-10-28 Timothee Besset <ttimo at idsoftware.com>
+	+ no longer blocking demo recording if g_synchronous clients != 0
+		only sending out a warning (everyone does g_sync 1 ; record ; g_sync 0)
+
+2002-10-21 Timothee Besset <ttimo at idsoftware.com>
+	+ building final mod sdk setups (added lcc bins, added link to q3asm-turbo in readme)
+
+2002-10-8 Timothee Besset <ttimo at idsoftware.com>
+	+ quickfix cl_maxpackets > 125 brings back to 100
+
+1.32 release ---
+
+2002-10-7 Timothee Besset <ttimo at idsoftware.com>
+	+ made the 'demo' command case-insensitive on extension match (it was confused by demo FOUR.DM_68)
+	+ mouse wheel scrolling with in_mouse 1 + window mode was not working, fixed (DI didn't catch)
+	+ removing on-the-fly pk3 build from Linux setup, using the finalized ones now
+		added 'pk3' option to cons for toggle of pk3 building
+
+2002-10-5 Timothee Besset <ttimo at idsoftware.com>
+  + updated win32 mod sdk (in win32/mod-sdk-setup)
+    added q3asm and lcc source
+    updated the .bat to build VMs
+
+2002-10-3 Timothee Besset <ttimo at idsoftware.com>
+	+ linux mod sdk, wrote the bulk of the scripts
+
+2002-9-30 Timothee Besset <ttimo at idsoftware.com>
+	+ ATVI Quake 3 1.32 Patch #9
+		rolling back to the way it was before, leaving 1v1 force vote exploit, the fix was worse than the bug
+		from comment on bug #9 in tracker:
+		
+		actually the fix is worse than the original bug
+
+     after the fix, voting when you are alone on the server was no longer working
+     it was kinda intended in the fix, that you would have to be at least two to pass a vote .. but
+     it is an oversight.
+
+     calling a vote in a 1v1 game against a bot fails immediately
+     (calling a vote in any situation where there's only 1 live player fails)
+
+     Say a server's running some lame custom map that you have but a friend doesn't. You can't go
+     on the server and change it to the map you want to play, so he ends up having to auto-dl it at
+     8K a second just so you can switch from it.
+
+     This particular 2 clients, vote / quit exploit would involve too many changes to fix properly.
+     I am reverting back to the old version, and leaving as WNF 
+
+2002-9-29 Timothee Besset <ttimo at idsoftware.com>
+	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=50
+		added Wheel support to the DirectInput code IN_DIMouse (in_mouse 1)
+		tweaked the Wheel mouse reading for in_mouse -1 (old win32 input code)
+			handle correctly when zDelta is > 120
+			provide a in_logitechbug cvar to handle buggy Logitech MouseWare driver sending wheel events twice
+
+2002-9-26 Timothee Besset <ttimo at idsoftware.com>
+	+ ATVI Quake 3 1.32 Patch #38
+		adding trap_SetPbClStatus, reliably checks for PB presence before enabling PB in UI
+
+2002-9-25 Timothee Besset <ttimo at idsoftware.com>
+	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=551
+		SVF_CLIENTMASK, fixed a typo
+	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=555
+		pushed cl_maxpackets upper limit to 125 (from 100) per CPMA Arqon's request
+
+2002-9-24 Timothee Besset <ttimo at idsoftware.com>
+	+ ATVI Quake 3 1.32 Patch #33
+		PB reporting sv_paused cvar hacked, fixed SV_CheckPaused to use a Cvar_Set
+	+ ATVI Quake 3 1.32 Patch #24
+		added [skipnotify] from RTCW, use to display in the console only, but not on client screen
+		(also fixes pb_msgprefix and pb_sv_msgprefix)
+	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=553
+		using correct error message if listen server starting as cl_punkbuster 0 sv_punkbuster 1
+	+ ATVI Quake 3 1.32 Patch #35
+		text auto wrap in UI code was eating the last word if it was wrapping
+		fixed in Q3 and TA UI (this bug could have affected the server print message also)
+	+ some updates to the win32 cons post-build process	
+
+2002-9-21 Timothee Besset <ttimo at idsoftware.com>
+	+ adding bspc cons build script
+
+2002-9-19 Timothee Besset <ttimo at idsoftware.com>
+	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=552
+		disconnect reason is transmitted in the disconnect command and processed into com_errorMessage
+		(similar to RTCW behaviour)
+		added UI for com_errorMessage cvar in baseq3/, if client is kicked/dropped/disconnected for whatever reason
+		(this is already functional in TA)
+	+ ATVI Quake 3 1.32 Patch #9
+		failing vote if there's only one voting client (fixes exploit on 2-player server where one player votes then disconnects, forcing vote to pass)
+	+ ATVI Quake 3 1.32 Patch #5
+		removed the userInfoChanged message (was a debugging leftover)
+	+ ATVI Quake 3 1.32 Patch #18
+		rcon was not properly fixed yet, this only showed up for PB commands
+		changed the rcon parsing again to be more reliable
+	
+2002-9-18 Timothee Besset <ttimo at idsoftware.com>
+	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=549
+		the demo command has a list of compatible protocols, it will loop through 66 67 68
+		you can do '/demo four' and it will try four.dm_66 four.dm_67 four.dm_68
+		or you can explicitely give a '/demo demoname.dm_??'
+	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=551
+		added SVF_CLIENTMASK (0x00000002), works only with <= 32 players
+		set bitmask of players to which send entity
+
+2002-9-17 Timothee Besset <ttimo at idsoftware.com>
+	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=550
+		rcon bug fix
+	+ some scons updates for win32 (post build)
+	+ 1.32rc2
+
+2002-9-06 Timothee Besset <ttimo at idsoftware.com>
+	+ updated completely the setup system:
+		fixed cons stuff to build setup with cons -- release setup
+		working from new setup codebase with some custom patches:
+			https://bugzilla.icculus.org/show_bug.cgi?id=52
+			https://bugzilla.icculus.org/show_bug.cgi?id=53
+			checked that BSD support was still in (brandelfing and symlinks) .. will have to get tester feedback
+		bumped version to 1.32rc1	
+		TODO: update the windows .VCT (standalone setup and auto-update)
+
+2002-9-04 Timothee Besset <ttimo at idsoftware.com>
+	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=543
+		backport from RTCW 1.4 code
+		rcon commands where sent after being tokenized and rebuilt
+		that was breaking any quoting, for instance 'rcon g_motd "hooka pooka"'
+		added Cmd_Cmd() to retrieve the un-tokenized command and transmit as is on both ends
+	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=542
+		b0rked text wrapping in connect screen
+		was a missing sizeScale in q3_ui/, and a bad param in ui/
+	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=540
+		backport fix to pk3 reordering, happens when clearing the references, bad order from connection may break stuff		
+	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=527
+		TA ui/, quickfix to netSource (mod stuff, doesn't affect TA)
+	+ cleaned up broken old DO_WIN32 stuff in cons scripts
+	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=526
+		typo in models2.shader
+	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=443
+		Linux client: sub-frame timing of key/mouse events
+	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=453
+		added mousewheel support: wheel to scroll, ctrl+wheel to scroll faster, shift+wheel to scroll history
+	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=545
+		bumped server count to 4096
+	+ keep around: __asm__ __volatile__ ("int $0x03");		
+	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=516
+		moved screenshots to backend with a new RC_SCREENSHOT render command
+		fixes the r_smp 1 garbled screenshots
+
+2002-8-29 Timothee Besset <ttimo at idsoftware.com>
+	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=539
+		new VM code from Raven's Sof2
+	+ cons / qvmtools build system fixes	
+	+ had to get a new qe3.ico again (resource compiler error)
+		http://vasin.hypermart.net/eei.htm
+	+ updated, basic testing on win32, merging back in trunk
+	+ merged bug-539 branch back into trunk, officialize the new VM code
+
+2002-8-26 Timothee Besset <ttimo at idsoftware.com>
+	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=472
+		linux client: handle ctrl+space situations (could leave space locked on + space not working with ctrl on)
+	+ update the build system, build q3lcc and q3asm etc. on demand
+	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=62
+		fixed invisible players/entities
+
+2002-8-23 Timothee Besset <ttimo at idsoftware.com>
+	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=536
+		fixing donedl being ignored after autodl if map_restart'ed (propagate from RTCW)
+		ignoring multiple map_restart (propagated from RTCW)
+	+ reworked the server 'client text ignored' message to only trigger	when there's actually a message that doesn't get to the game VM
+
+2002-8-18 Timothee Besset <ttimo at idsoftware.com>
+	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=528
+		ydnar: reorg bits in the drawsurf sort index, push MAX_SHADERS to 2^12
+	+ commented out some debug stuff in java auth server
+	+ added FAQ item with Linux & BSD patch to handle broadcast on multiple interfaces
+
+2002-8-15 Timothee Besset <ttimo at idsoftware.com>
+	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=534
+		fixing rcon being broken on NT/XP with > 23 days uptime (or so)
+	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=525
+		changed the rcon buffer size to avoid overflows and dropping part of the message
+
+2002-8-14 Timothee Besset <ttimo at idsoftware.com>
+	+ hacked in some experimental win32 stuff to the cons files
+		(win32 recognition and pk3 installs .. very very experimental but I needed it for win32 dev)
+	+	https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=521
+		ui/ and q3_ui/ : added text auto wrapping in the connection screen drawing (server message)
+	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=531
+		removed the MPlayer stuff from the server browsers
+	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=505
+		enabled back the ignore if protocol is != (fixes Wolf servers showing in browser)
+
+2002-8-10 Timothee Besset <ttimo at idsoftware.com>
+  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=500
+    propagated IP banning fix from RTCW
+
+2002-8-08 Timothee Besset <ttimo at idsoftware.com>
+	+ propagate additional sv_lanForceRate fix from RTCW
+
+2002-8-07 Timothee Besset <ttimo at idsoftware.com>
+	+ added trap_FS_Seek
+
+2002-8-05 Timothee Besset <ttimo at idsoftware.com>
+  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=50
+    fixed the DI mouse init procedure
+		
+2002-8-05 Timothee Besset <ttimo at idsoftware.com>
+	+ removed sv_allowanonymous, was dummy and polluting the serverinfo
+		(sv_allowanonymous was designed to flag wether server was public or not, but that's replaced by g_needpass)
+	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=514
+		sv_strictAuth (default 1): server variable to control wether strict CDKEY auth should be performed
+			this is required if you want reliable cl_guid on the server
+		extended the getIpAuthorize (server->auth message) syntax
+		sending the fs_game at all times (default 'baseq3'), dummy sv_allowAnonymous 0, strict auth flag
+		NOTE: 1.31 server on baseq3 sends a getIpAuthorize packet like:
+			processing packet: getIpAuthorize -1230824753 217.128.77.195  0
+			the auth server will mistakenly read fs_game as '0'
+	+ TAGGED the master / auth source as pre-1_32
+		will need to go back to this to comment out all my debugging crap
+
+2002-8-04 Timothee Besset <ttimo at idsoftware.com>
+	+ cleaned master server stuff, client was prompting master.quake3arena.com, 
+		server was sending heartbeats to master3.idsoftware.com
+		both point to 192.246.40.56, unified to master.quake3arena.com
+		the MPlayer master, master.quake3world.com doesn't exist anymore, switched it to master.quake3arena.com
+
+2002-8-02 Timothee Besset <ttimo at idsoftware.com>
+	+ added auth server source, reorganized
+	+ auth server name / master key optionally set on command line for master and auth servers
+	+ auth and master config in build system
+	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=524
+		changed default GL driver from libGL.so to libGL.so.1
+		see LSB 1.2 spec: http://www.linuxbase.org/spec/refspecs/LSB_1.2.0/gLSB/libgl.html
+	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=480
+		applying the 'no cp command' experimental fix for beta phase
+	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=462
+		backported from RTCW, fix to packet fragmenting emission
+		FIXME: there is some verbose code that we have to take out in the final version (grep for #462)
+	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=475
+		backported from RTCW, don't get dropped if the server changes map while connecting (ignore outdated cp)
+	+ PROTOCOL BUMPED TO 68	
+
+2002-8-01 Timothee Besset <ttimo at idsoftware.com>
+	+ Linux: dedicated build was not setting up signal handler like the full client does
+	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=522
+		SplashDamage bugfix, now clearing client gentity before GAME_INIT call (instead of after)
+	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=498
+		fixed NET_AdrToString to print the port as unsigned int (for ports > 1^^15, was showing negative)
+	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=501
+		maintain IP in userinfo sent to game
+	+ checking in master server source	
+
+2002-7-31 Timothee Besset <ttimo at idsoftware.com>
+	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=513
+		https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=506
+		porting fix from RTCW codebase. client re-orders it's pk3s to scan in the same order than the server
+		this eliminates several 'Invalid .PK3 file referenced' situations (caused by client not referencing the same thing as server)
+	+ fixed border remnants in ta ui
+	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=517
+		ERR_DROP if PB client off / server on conflict when starting local server
+	+ quickfix to q3 ui / punkbuster detect in server browser
+	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=458
+		code fix, no more taunt spam
+	+ cons install of PB .so files
+	+ correct MOD_KAMIKAZE and MOD_JUICED in TA games.log
+
+2002-7-29 Timothee Besset <ttimo at idsoftware.com>
+	+ q3 ui: completed confirmation prompts and messages (added UI_ConfirmMenu_Style & UI_Message)
+	+ ta ui: backported 'conditionalopen' from RTCW (conditionalopen <cvar> <menu1> <menu2>)
+	+ ta ui: confirmation prompt for punkbuster enable/disable etc.
+	+ added the win32 DLLs to pb/win32/
+	
+2002-7-28 Timothee Besset <ttimo at idsoftware.com>
+	+ ta ui: sv_punkbuster in StartServer menu
+	+ ta ui: added cl_punkbuster in server browser
+	+ view filters are in a modal dialog
+	+ new files: filter.menu menus.txt (pak3.pk3 updated)
+	+ fix broken link in Linux FAQ	
+
+2002-7-27 Timothee Besset <ttimo at idsoftware.com>
+	+ ta ui: PB display in the browser, in it's additional tab, with sorting
+
+2002-7-26 Timothee Besset <ttimo at idsoftware.com>
+	+ PB UI: for baseq3/ AND missionpack/
+		q3_ui: Punkbuster: Enable/Disable in server broswer (cl_punkbuster)
+		q3_ui: PB logo, PB Yes/No in browser (TODO: validate this to be working)
+		q3_ui: added sv_punkbuster toggle in start server menu
+	+ automated building of the new PK3s, unix/Conscript-pk3
+
+2002-7-25 Timothee Besset <ttimo at idsoftware.com>
+	+ added PB build scripts on Linux, fixed the Linux build
+
+2002-7-12 Timothee Besset <ttimo at idsoftware.com>
+  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=511
+    fixing re.SetColor crash for widescreen displays (q3dm11)
+    was calling to the renderer while not registered
+
+2002-6-19 Timothee Besset <ttimo at idsoftware.com>
+  + r_roundImagesDown 0 + map q3dm16 -> tr_image.c ResampleTexture crash
+	  buffer overflow because of resample to 2048x..
+		xian_q3dm12_leftwall4fin.jpg 1152x384
+		bumped one buffer byte p1[1024] -> byte p1[2048], added a safe check
+
+2002-6-14 Timothee Besset <ttimo at idsoftware.com>
+  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=493
+	  propagate a renderer fix from RTCW. fixes a one-frame visual glitch when mod code 
+		registers a shader after drawsurfaces are generated but before the frame is rendered
+
+2002-6-12 Timothee Besset <ttimo at idsoftware.com>
+  + added cons and pcons to unix/, updated the build script
+
+2002-5-24 Timothee Besset <ttimo at idsoftware.com>
+	towards a new Q3 release?
+		some bug fixes require protocol change, or mod code/mod interface change to be fixed properly
+		this is a biz decision, dunno yet if we are going to want a new protocol (probably not)
+	-> have to create a branch for the 1.31b, i.e. backwards compatible with 1.31 'Stable-1_31'
+	  and put the 1.32 specific / protocol changes on trunk
+	no telling what will go in SOS in the end .. probably 1.32	
+
+2002-5-5 Timothee Besset <ttimo at idsoftware.com>
+  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=491
+	  adding a sv_lanForceRate (defaults to 1) to turn on/off server forcing rate of LAN clients
+		(only affects LAN dedicated clients - dedicated 1, default behaviour forces LAN clients to 99999 rate)
+	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=470
+	  fixing potential overflows with cl_cdkey (propagated from RTCW)
+	+ cons-based build system (imported from Wolf, was partly written for mod tools release already)
+	  building with SMP on by default
+	+ better #ifdef SMP handling ('disabled at compile time' message)	
+	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=494	  
+		Q_vsnprintf for vsprintf calls in the core
+		not putting this in game code as we'd need a vsnprintf implementation in bg_lib.c
+
+2002-4-5 Timothee Besset <ttimo at idsoftware.com>
+  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=462
+    taking out the fix which was found broken and incomplete  
+
+2002-8-4  Timothee Besset <ttimo at idsoftware.com>
+  + adding NO_MOUSEGRAB define (select in the Makefile)
+
+2002-2-4  Timothee Besset <ttimo at idsoftware.com>
+  + applying Gareth's SMP patch
+  + count number of CPUs (Sys_ProcessorCount in unix_shared.c), default r_smp appropriately
+  + bumping version to 1.32
+  + if XInitThreads fails, set r_smp to zero
+
+2002-28-2  Timothee Besset <ttimo at idsoftware.com>
+  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=462
+    send potential remaining fragmented packets before sending a gamestate
+    
+2002-26-2  Timothee Besset <ttimo at idsoftware.com>
+  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=455
+  removed old libMesaVoodooGL.so loading code
+  Voodoo cards should use XF4/DRI, that load code was outdated and confusing people with broken OpenGL
+
+2002-16-1  Timothee Besset <ttimo at idsoftware.com>
+  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=441
+  adding brandelf calls to the setup building process so that our binaries run on BSD
+
+2002-1-1  Timothee Besset <ttimo at idsoftware.com>
+  + updated FAQ with BSD info (bug #441)
+  + FAQ update on CLIENT_UNKNOWN_TO_AUTH
+  + FAQ update for proper strace usage
+
+2001-12-12  Timothee Besset <ttimo at idsoftware.com>
+  + Q3 1.31 point release
+    updating build_setup.sh to new pk3 files
+    (baseq3/pak7.pk3 missionpack/pak2.pk3)
+  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=395
+    adding quake3.xpm icon, and modified the setup accordingly to put symlinks
+  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=390
+    ignoring SIGTTIN SIGTTOU
+
+2001-06-12  Timothee Besset <ttimo at idsoftware.com>
+  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=402
+    bug with full scene
+
+2001-04-12  Timothee Besset <ttimo at idsoftware.com>
+  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=398
+    cg_bobup cheat protect
+  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=399
+    fixed Setup > System > Driver info crash
+  + checked in code/spank.sh script, perform checksuming  
+	
+2001-18-09  Timothee Besset <ttimo at idsoftware.com>
+  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=371
+    propagating sound code fixes from Wolf to Q3
+	
+2001-11-08  Timothee Besset <ttimo at idsoftware.com>
+  + setup script was still broken, damn shell expansion
+    the exit code for Q3 was always zero instead of $?
+    propagating the fix to Wolf
+
+2001-11-04  Timothee Besset <ttimo at idsoftware.com>
+  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=382
+    modified challenge code for motd to be truly random
+	
+2001-10-31  Timothee Besset <ttimo at idsoftware.com>
+  Moved updated q3asm and lcc source at the toplevel, MissionPack/q3asm
+  and MissionPack/lcc
+
+2001-10-29  Timothee Besset <ttimo at idsoftware.com>
+  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=381
+    build system is now functional
+
+2001-10-21  Timothee Besset <ttimo at idsoftware.com>
+  + updated Sys_LoadDll code on linux to search in the following order:
+    #1 current directory
+    #2 fs_homepath
+    #3 fs_basepath
+    this was needed to make mod developement easier
+
+2001-10-09  Timothee Besset <ttimo at idsoftware.com>
+  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=51
+    the code to buffer the redirection was in there but disabled? (Com_Printf)
+    enabled it back
+  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=52
+    connection issues / userinfo
+    client side fix, instead of sending 'connect <userinfo>' packet
+    we now send 'connect "<userinfo>"'
+
+2001-10-08  Timothee Besset <ttimo at idsoftware.com>
+  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=371
+    added a PROT_READ to the mmap call
+    this was needed to go around a bug in glibc i586 i686, memset doing read access
+    since the audio_fd is opened O_RDWD this is harmless to Q3
+
+2001-10-07  Timothee Besset <ttimo at idsoftware.com>
+  + updating from SOS
+    S_WriteLinearBlastStereo16 C/asm is back in snd_mix.c (Graeme)
+    r_showtris r_shownormal cheat protections
+  + Sys_LoadDll changes:
+    removing -debug search when loading native dlls
+    changing the fatal aborts when not finding native from release only to debug only (was a misfeature)
+    used to search in cd_path which is bogus, now searching in pwd if basepath fails
+  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=275
+    fixed r_fullbright not being cheat protected / was a CVAR_LATCHED|CVAR_CHEAT issue
+
+2001-09-06  Timothee Besset <ttimo at idsoftware.com>
+  + updated from SOS, some changes to qcommon/unzip.c (statics)
+
+2001-08-27  Timothee Besset <ttimo at idsoftware.com>
+  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=3
+  Added some code in CL_InitDownloads to use FS_ComparePaks and print out information about server-referenced paks that are missing on the client. It is a first step, allows to get precise information about what can cause a connection to fail (typically when the user is sent back to the main screen).
+
+2001-08-22  Timothee Besset <ttimo at idsoftware.com>
+  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=86
+  fixed sound bug (with Graeme hints)
+
+2001-08-20  Timothee Besset <ttimo at idsoftware.com>
+  + made sure Sys_Printf doesn't get into an endless loop if logfile is on
+    fixed qconsole.log issues, +set logfile 1 +set fs_debug 1 was crashing (any OS)
+    fixed logfile 1 / ttycon 1 issue, didn't exit properly (same endless looping)
+    also fixes an issue reported by q3f team
+  + changed rcon commands from Com_DPrintf to Com_Printf so that they show up in the console
+  (with IP information)
+
+2001-08-19  Timothee Besset <ttimo at idsoftware.com>
+  + fixed https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=91
+  (autodownload toggle in q3 ui)
+  + fixed https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=76
+  g_password issue
+  + fixed https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=93
+  cheat protecting r_lodCurveError
+  + wontfix https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=92
+
+2001-08-18  Timothee Besset <ttimo at idsoftware.com>
+  + more fixes to the 7-button mouse code (linux only)
+  + updated faq about gamma slider
+  + added "servers don't show up in ingame browser" to faq
+  + added Alt+Enter toggle for fullscreen/windowed (linux)
+
+2001-08-16  Timothee Besset <ttimo at idsoftware.com>
+  reconfiguring CVS repository to give access to Gareth
+  + testin gareth's access
+
+2001-08-03  Timothee Besset <ttimo at idsoftware.com>
+  * https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=85
+  fixes in the setup code for older bash versions
+  
+2001-08-02  Timothee Besset <ttimo at idsoftware.com>
+  * commented out assembly implementation of S_WriteLinearBlastStereo16, using modified C implementation from Zaphod
+    need to check performance: https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=88
+  * finished const declarations in CG_Trace calls, was needed in pmove_t declaration and some other functions
+    cgame/cg_local.h : CG_trace trap_CM_BoxTrace
+    game/bg_public.h : using const in pmove_t trace functions prototypes
+    (fixes gcc warnings: assignment from incompatible pointer type)
+
+2001-07-26  Timothee Besset <ttimo at idsoftware.com>
+  * https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=78
+  mapped K_MOUSE4 K_MOUSE5
+
+2001-07-23  Timothee Besset <ttimo at idsoftware.com>
+  * https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=5
+  more fixes, handling meta characters and various kinds of backspace
+
+2001-07-22  Timothee Besset <ttimo at idsoftware.com>
+  * https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=5
+  after testing feedback, fixed more stuff:
+    better backspace, works with putty and potentially more terminals
+  * https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=51
+  band aid fix to rcon status, incresed MAX_PUSHED_EVENTS from 256 to 1024
+  (adds 28kb of mem requirements)
+
+2001-07-21  Timothee Besset <ttimo at idsoftware.com>
+  * https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=2
+  using XF86 Gamma extension to set the gamma in game from the menus
+  (previous behaviour was to set /r_gamma and restart, renderer relying on s_gammatable)
+  restoring initial gamma on GLimp_ShutDown
+
+2001-07-19  Timothee Besset <ttimo at idsoftware.com>
+  * https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=5
+  first usable version of dedicated console
+  added history and completion functionality
+  ready for some testing
+  still some TODOs and FIXMEs:
+    keep the currently edited line when going back from history exploration
+    edit the current line with cursor, insert mode etc.
+
+2001-07-18  Timothee Besset <ttimo at idsoftware.com>
+  * starting TAB completion and history for the dedicated server (tty console)
+  removed Sys_ConsoleOutput (unused)
+  removing bogus nostdout variable
+  cleanup of a big chunk of code that Bernd commented out and scheduled for deletion
+  moved completion code from client/cl_keys.c stuff into qcommon/common.c, Field_CompleteCommand(field_t*)
+
+2001-07-13  Timothee Besset <ttimo at idsoftware.com>
+  * fixed https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=8
+  screenshots overwrites
+  * fixed https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=31
+  DOUBLE SIGNAL FAULT
+
+2001-07-11  Timothee Besset <ttimo at idsoftware.com>
+  * fix for french keybards / console toggle / bound to XK_twosuperior
+
+2001-07-10  Timothee Besset <ttimo at idsoftware.com>
+  * https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=19
+  cleanup of the keyboard code, adding com_developer message in case XLookupString would fail
+
+2001-07-10  Timothee Besset <ttimo at idsoftware.com>
+  * https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=33
+  using our custom handlers for X errors, should make things more robust
+  (X docs say some X errors are not fatal, but the default X handler exits the app anyway)
+
+2001-07-08  Timothee Besset <ttimo at idsoftware.com>
+	* https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=19
+	keyboard state issues, fixed the sticking with ctrl key (thks relnev)
+
+2001-07-07  Timothee Besset <ttimo at idsoftware.com>
+	* closing https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=13
+	the fixes to bug #9 solved this one too
+	* checking in to SOS
+
+2001-07-05  Timothee Besset <ttimo at idsoftware.com>
+	* work on https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=9
+	filesystem code changes:
+	updated the documentation in files.c to the current system
+	added correct fs_homepath fs_basepath fs_cdpath scanning to FS_SV_FOpenFileRead
+	  (fixes description.txt not found, and probably a few other linux issues)
+
+2001-06-29  Timothee Besset <ttimo at idsoftware.com>
+	* fixed setup issues (graphical/console)
+	https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=6
+
+2001-06-26  Timothee Besset <ttimo at idsoftware.com>
+	* bug tracker is online at https://zerowing.idsoftware.com/bugzilla
+	  authentication, use login: bugs password: b00gies
+	  for now, using it as the linux bug tracker, possible use for more OSes and programs if anyone is interested.
+	* tweaked the graphical setup to send to bugs at idsoftware.com on errors instead of support at lokigames.com
+	  
+2001-06-19  Timothee Besset <ttimo at idsoftware.com>
+        * fixed generated launch script /usr/local/bin/quake3, exit $* should be exit
+
+2001-06-18  Timothee Besset <ttimo at idsoftware.com>
+        * rebuilt 1.29f setups, released as 1.29f-beta1 'Q3 1.29f linux-i386 Jun 19 2001'
+
+2001-06-10  Timothee Besset <ttimo at idsoftware.com>
+	* rebuilt against PR source, packaged 1.29b setups
+
+2001-05-25  Timothee Besset <ttimo at idsoftware.com>
+	* graphical setup, based on Loki's setup tool (GPL)
+
+2001-05-22  Timothee Besset <ttimo at idsoftware.com>
+	* changed fs_basepath to fs_homepath, according to Graeme's changes (probably missed this change?)
+	  this fixes the q3key prompting at each game startup
+
+2001-05-20  Timothee Besset <ttimo at idsoftware.com>
+	* rebuilding 1.28b, various fixes on linux build:
+	  - SetProgramPath was renamed to Sys_SetDefaultCDPath in unix_shared.c
+	    updated unix_main.c accordingly
+	  - some prototypes in qgl.h are guarded by #ifndef GL_VERSION_1_2 (ARB extentions)
+	    those prototypes are needed by linux_glimp for importing functions and casting, added a #ifdef __linux__
+	    (not a clean solution)
+	  - game/q_shared.h
+	    little endian / big endian functions have been added
+	    gcc generates warnings about functions being unused .. inlined them
+	   - cgame/cg_marks.c
+	     // TTimo
+	     // gcc warning: might be used uninitialized
+	     float sInc = 0.0;
+             float s = 0.0;
+
+2001-05-15  Timothee Besset <ttimo at idsoftware.com>
+	* fixes to linux Makefile for bspc 2.1h
+	* various updates to 1.28b on linux
+
+2001-05-09  Timothee Besset <ttimo at idsoftware.com>
+
+	* R. Duffy reverted game/bg_pmove.c PM_CheckDuck, was a merging screup on my side
+	* updated setup to 1.27z, removed the .so from the setup distribution (they were in 1.27g because of issues)
+	  FIXME: gotta get pk3's first
+
+2001-05-04  Timothee Besset <ttimo at idsoftware.com>
+
+	* fixes to gcc, building RC for 1.27s
+
+2001-05-01  Timothee Besset <ttimo at idsoftware.com>
+
+	* added qcommon/huffman.c to the Makefile
+	* gcc -Wall:
+	commenting out 
+	  CL_Netchan_Encode CL_Netchan_Decode (cl_net_chan.c)
+	  Netchan_ScramblePacket Netchan_UnScramblePacket (net_chan.c)
+	  SV_Netchan_Encode SV_Netchan_Decode (sv_net_chan.c)
+
+2001-04-26  Timothee Besset <ttimo at idsoftware.com>
+
+	* fixed dedicated server crash when entering the VM_COMPILED qagame on a mod (some statics lacked initialization)
+
+2001-04-25  Timothee Besset <ttimo at idsoftware.com>
+
+	* added $(Q3POBJ) to clean target (cleanup of platform-dependent objects)
+	* more make clean improvements
+
+2001-04-23  Timothee Besset <ttimo at idsoftware.com>
+
+	* cleanup the mod selection code, remove duplicates
+	* some issues with release builds, my main developement box doesn't build stable binaries with release settings
+	  removing -fomit-frame-pointer seems to fix (there's probably a performance hit)
+	  see OMIT-FRAME-POINTER.txt
+
+2001-04-13  Timothee Besset <ttimo at idsoftware.com>
+
+	* checked in a first set of merged files
+
+2001-04-06  Timothee Besset <ttimo at idsoftware.com>
+
+	* merged back the core linux parts to make 1.27g linux build from the Source Safe tree again
+
+2001-02-27  Bernd Kreimeier  <bk at lokigames.com>
+
+	* CVS: tag with changes as of today
+	  cvs tag id1-27j-loki01027
+
+	* code/qcommon/msg.c: numFields loop (SOS).
+	* code/qcommon/files.c: ue Q_stricmp (SOS uses stricmp, was strcmp).
+	* code/game/q_shared.h (Q3_VERSION): 1.27j. Also
+	MAX_STRING_TOKENS upped from 256 to 1024 (SOS).
+
+	* code/server/sv_snapshot.c (SV_AddEntitiesVisibleFromPoint): see below.
+	* code/game/g_public.h (SVF_NOTSINGLECLIENT): added (SOS).
+
+	* code/server/sv_ccmds.c: see below.
+	* code/game/g_main.c: g_gametype cvar now userinfo (SOS).
+
+	* code/game/g_active.c (SendPendingPredictableEvents): new (SOS).
+	* code/game/bg_misc.c: new SOS (sos010227)
+
+	* SOS: new update sos010227.
+	
+2001-02-22  Bernd Kreimeier  <bk at lokigames.com>
+
+	* CVS: now in sync with last SOS and cleanup up
+ 	  cvs tag id1-27i-loki01022
+	
+	* code/ui/ui_shared.c: below.
+	* code/ui/ui_main.c: leftover code!
+	* code/server/sv_world.c: below.
+	* code/server/sv_snapshot.c: below.
+	* code/server/sv_init.c: below.
+	* code/server/sv_game.c: below.
+	* code/server/sv_client.c: below.
+	* code/server/sv_ccmds.c: below.
+	* code/server/sv_bot.c: below.
+	* code/server/server.h: below.
+	* code/renderer/tr_surface.c: below. 
+	* code/renderer/tr_shader.c: changed assert to early return.
+	* code/renderer/tr_shade_calc.c: below.
+	* code/renderer/tr_shade.c: below.
+	* code/renderer/tr_scene.c: below.
+	* code/renderer/tr_mesh.c: below.
+	* code/renderer/tr_local.h: below.
+	* code/qcommon/vm_x86.c: cleanup.
+	* code/qcommon/vm.c: below.
+	* code/qcommon/unzip.c: below.
+	* code/qcommon/qcommon.h: below.
+	* code/qcommon/files.c: below.
+	* code/qcommon/cvar.c: cleanup.
+
+2001-02-21  Bernd Kreimeier  <bk at lokigames.com>
+
+	* code/qcommon/common.c: cleanup.
+	* code/qcommon/cm_trace.c: cleanup.
+	* code/qcommon/cm_patch.c: cleanup.
+	* code/qcommon/cm_public.h: cleanup.
+	* code/game/q_shared.h: cleanup.
+	* code/game/q_shared.c: cleanup.
+	* code/game/q_math.c: cleanup.
+	* code/game/g_syscalls.asm: changed (once more) floor,ceil etc.
+	* code/game/g_spawn.c: cleanup.
+	* code/game/g_session.c: cleanup.
+	* code/game/g_cmds.c: cleanup.
+	* code/game/g_client.c: cleanup.
+	* code/game/g_arenas.c: cleanup.
+	* code/game/bg_slidemove.c: cleanup.
+	* code/game/bg_pmove.c (PM_CheckDuck): old call to trace?
+	* code/game/bg_misc.c: cleanup.
+	* code/game/be_aas.h: dead code.
+	* code/game/ai_dmq3.c: cleanup. One clear/copy switched?
+	* code/game/ai_dmnet.c: more //*/. Why oh why not DEBUG....
+
+	* code/client/snd_mix.c: below.
+	* code/client/snd_dma.c: below.
+	* code/client/keys.h: cleanup.
+	TODO: #error in q3_ui/keycodes.h ?
+
+	* code/client/client.h: cleanup.
+	* code/client/cl_main.c: misplaced bracket. Cleanup.
+	* code/client/cl_keys.c: below.
+	* code/client/cl_cin.c: below.
+	* code/client/cl_cgame.c: cleanup.
+	TODO: define assert for Win32 or guard my assertions.
+
+	* code/cgame/cg_syscalls.c: below.
+	* code/cgame/cg_servercmds.c: below.
+	* code/cgame/cg_players.c: cleanup.
+
+	* code/cgame/cg_newdraw.c: remember to diff against cg_newDraw.c
+	in SOS (mixed case).
+	TODO: get id to use cg_newdraw.c, and to remove cg_newDraw.c/cpp.
+
+	* code/cgame/cg_main.c: below.
+	* code/cgame/cg_local.h: below.
+	* code/cgame/cg_event.c: below.
+	* code/cgame/cg_drawtools.c: below.
+	* code/cgame/cg_draw.c: cleanup.
+	* code/cgame/cg_consolecmds.c: dead code.
+	* code/bspc/qbsp.h: below.
+	* code/bspc/l_poly.c: below. 
+	* code/bspc/l_math.c: cleanup.
+	* code/bspc/bspc.c: cleanup.
+	* code/bspc/be_aas_bspc.c: cleanup. 
+	* code/bspc/aas_map.c: kept comments - merge loss at their end?
+	* code/bspc/aas_file.c: cleanup. 
+
+	* code/botlib/be_interface.c: this file is plain impossible. There
+	are layers of code made dead with /* */ and the resurrected by
+	//* or // /* or variations of this. I reverted to exact mirror
+	image of SOS to be sure - short of removing it's too easy to mistake 
+	live code for dead one.
+	Later: have to change 5 occurences to avoid gcc complaints about
+	nested comment tokens.
+	TODO: somebody please get rid of the cruft in here.
+
+	* code/botlib/be_ai_move.c: redundant typedef.
+	* code/botlib/be_ai_chat.c: assertions on signed string index.
+	Note: this is not in my ChangeLog - ouch.
+	TODO: use  gcc -fsigned-char on all platsforms to enforce Win32
+	TODO  behavior (PPC has a default unsigned char, Intel has not).
+	* code/botlib/be_aas_sample.c (AAS_TraceClientBBox): one code block
+	was placed in different location, and one FPE hack not used. I would
+	expect that divide by zero will still occur here.
+
+	* code/botlib/be_aas_reach.c: below. 
+	* code/botlib/be_aas_cluster.c: cleanup. 
+	* CVS: the last tag (below) marks the version with a lot of history
+	and additional comments. I am now bringing the codebase in sync with
+	SOS as of yesterday, cleaning out comments, dead code and other
+	differences to minimize a diff - in a valiant if futile attempt to
+	roll back changes into the id codebase.
+	Note: I ignore the $SOS$ - these are unfortunate but will change
+	in the same awkward way at their end.
+	Note: I stick to #if 0 instead of C comments around dead code id
+	kept (nested comments issue). The commentary is changed to sosYYMMDD
+	and includes the token DEAD.
+
+2001-02-20  Bernd Kreimeier  <bk at lokigames.com>
+
+	* CVS: update, then tag current version as
+	 cvs tag id1-27i-loki010219
+
+	* SOS: patched up to sos010219.
+
+	* code/qcommon/cm_trace.c (CM_Trace): fabs on sphere offsets (SOS).
+	* code/game/bg_slidemove.c (PM_StepSlideMove): stepSize vs. STEPSIZE (SOS).
+	* code/game/bg_pmove.c (PM_CheckDuck): fix in stand up check (SOS).
+	* code/bspc/bspc.c (main): -capsule (SOS).
+	* code/bspc/qbsp.h: below (SOS).
+	* code/bspc/be_aas_bspc.c (capsule_collision): added (SOS).
+	* code/bspc/aas_map.c (CapsuleOriginDistanceFromPlane): added and used (SOS).
+	* code/bspc/aas_file.c (AAS_WriteAASFile): removed diagnostics recently
+	added. No matter how long you wait, they'll always get you ;-).
+	* code/botlib/be_aas_cluster.c: enabled LogWrites, different flood (SOS).
+
+	* SOS: patching up to snapshot sos010219. 
+	Note: For brevity, I use as marker sosYYMMDD now instead of bkYYMMDD, to 
+	distinguish from changes not in SOS.
+
+	*  CVS: tagged current version before patching up with SOS.
+         cvs tag id1-27i-loki010216-bsd
+
+2001-02-16  Bernd Kreimeier  <bk at lokigames.com>
+
+	* code/server/sv_init.c: DLL_ONLY sets sv_pure to 0 and ROM.
+	TODO: determine good sv_pure policy for DLL-only servers.
+
+	* code/renderer/tr_shade_calc.c: my_ftol implementation (BSD).
+
+	* code/unix/Makefile: FreeBSD sections.
+	TODO: include target-specific Make-freebsd etc.,
+	include a Make-local not in CVS for build preferences,
+	and generally clean up this mess.
+	* code/unix/unix_glw.h: guard #error
+	* code/unix/linux_snd.c: soundcard.h location (BSD).
+	* code/unix/linux_glimp.c: guard system headers.
+	Later: added Joystick stubs.
+	Note: linux_ etc. prefixes start to loose meaning as we
+	re-use most of this on UNIXes anyway. I didn't use Raf's
+	freebsd_joystick.c but instead put generic stubs here.
+	TODO: introduce generic -DNO_JOYSTICK flag.
+	* code/renderer/tr_local.h: my_ftol guard.
+	* code/renderer/qgl.h: FreeBSD guards.
+	* code/qcommon/vm_x86.c: sys/types include on FreeBSD.
+	* code/qcommon/md4.c: Win32 pragma guard.
+	* code/qcommon/common.c: Com_Memcpy/Memset external.
+	* code/game/q_shared.h: added FreeBSD defines. 
+	* code/game/q_math.c (BoxOnPlaneSide): FreeBSD conditional.
+	TODO: check whether we have/need the assembly version anyway.
+	* code/client/snd_mix.c: use C fallback on FreeBSD.
+	Note: all of the above changes from the original port by Rafael Barrero.
+
+	* CVS: tagged current version before merging FreeBSD related changes.
+         cvs tag id1-27i-loki010215-ppc
+
+2001-02-15  Bernd Kreimeier  <bk at lokigames.com>
+
+	* code/unix/Makefile: BSD related changes.
+	* code/cgame/cg_draw.c: hacked phone jack rendering check for Debug.
+	TODO: finish Debug, fix CG_DrawDisconnect !!!
+
+	* code/unix/vm_x86.c: error on compile attempts. Fight redundancy!
+	* code/qcommon/vm_x86.c (VM_CallCompiled): dummy for linkage on PPC.
+	Note: DLL_ONLY is the global Makefile option for DLL-only builts.
+	Currently only executed on Linux.
+	* code/unix/unix_main.c: *ppc postfix for DLLs. Ignored the changes
+	to redundant code (have to remove the unused Un/LoadDll/API calls).
+	* code/server/sv_game.c (VMA): changed macro (see below). PPC.
+	* code/qcommon/vm.c (VM_DllSyscall): see lengthy commentary by Ryan.
+	The existing VM code makes certain assumptions about the layout of
+	varargs on the stack, which fall apart with call conventions that
+	don't even put all parameters on the stack (gcc on PPC, register-rich).
+	Using a dedicated memory area as our own stack. This should actually
+	be the default behavior.
+	Later: make vm_* cvars INIT/ROM for DLL_ONLY target.
+
+	* code/qcommon/common.c: PPC change (from Ryan Gordon).
+
+2001-02-07  Bernd Kreimeier  <bk at lokigames.com>
+
+	* code/unix/unix_main.c: disabled FPE for debug for the time
+	being (that is, until I can figure out
+          Program received signal SIGFPE, Arithmetic exception.
+          RB_BeginSurface (shader=0x449572e0, fogNum=0) at ..//renderer/tr_shade.c:307
+          307 tess.shaderTime = backEnd.refdef.floatTime - tess.shader->timeOffset;
+        without any NaN's involved.
+	TODO: unmask other FPE's selectively (see Mike's Tribes2, no getenv though).
+
+2001-02-06  Bernd Kreimeier  <bk at lokigames.com>
+
+	* SOS: up to date with todays snapshot.
+	Note: got the date wrong, comment used was bk010205. Duh.
+
+	* code/server/sv_snapshot.c (SV_UpdateServerCommandsToClient): below. 
+	* code/server/sv_main.c (SV_ReplacePendingServerCommands): new (SOS).
+	* code/server/server.h: reliableSent (SOS).
+
+	* code/renderer/tr_shade.c (ProjectDlightTexture): see below.
+	* code/renderer/tr_scene.c: see below.
+	* code/renderer/tr_public.h: see below (SOS).
+	* code/renderer/tr_local.h: additive light support (SOS).
+
+	* code/qcommon/cm_trace.c (CM_Trace): new tw.sphere.use branch (SOS).
+
+	* code/game/g_spawn.c: notta, notq3a entities (SOS).
+	* code/game/ai_dmq3.c: MAX_ACTIVATEAREAS search (SOS).
+	
+	* code/client/cl_cgame.c: see below.
+	* code/cgame/cg_syscalls.c (trap_R_AddAdditiveLightToScene): below.
+	* code/cgame/cg_syscalls.asm: see below (trap_R_AddAdditiveLightToScene).
+	* code/cgame/cg_public.h: CG_R_ADDADDITIVELIGHTTOSCENE (SOS).
+	
+	* code/bspc/l_math.c: new VectorLengthSquared, removed rotate/matrix (SOS).
+	* code/bspc/bspc.c (BSPC_VERSION): was 2.1e, now?
+	* code/bspc/be_aas_bspc.c (BotImport_Trace): CM_BoxTrace sig. (SOS).
+	* code/bspc/aas_file.c (AAS_WriteAASFile): SOS.
+	* code/botlib/be_aas_sample.c (AAS_DeAllocAASLink): SOS.
+
+	* code/unix/unix_main.c (Sys_LoadDll): do not load from installdir
+	in NDEBUG (confusing relic from old Makefile). Postfix -debug.so
+	for debug binaries to let both builds coexist.
+
+	* code/unix/Makefile: updated install targets and VERSION.
+
+	* Win32: build from SOS snapshot.
+	Note: Unix CR/LF in *.dsw/*.dsp fucks up MSVC++.
+
+2001-02-02  Bernd Kreimeier  <bk at lokigames.com>
+
+	* SOS: all changes up to today.
+
+	* code/server/sv_init.c (SV_TouchCGame): added. Also memset
+	on reallocated client data (SOS).
+	* code/qcommon/qcommon.h: see below.
+	* code/qcommon/cvar.c (Cvar_SetLatched): new (SOS).
+	* code/qcommon/cm_trace.c: more sphere test fixes (SOS).
+	Note: SOS encryption key expired and updated by MrElusive.
+
+	* code/qcommon/cm_patch.c (CM_TraceThroughPatchCollide): 
+	fix from MrElusive, fall through curved corner floors (q3dm17).
+	Later: also in SOS (so is shadow FPE fix).
+
+	* Win32: can't get an unadulterated SOS snapshot to build.
+	First, fix CR/LF back again (Linux client converts all).
+	 find . -name '*.ds*' -print
+	 alias dos2unix='recode ibmpc..lat1' 
+	 alias unix2dos='recode lat1..ibmpc'
+        Next, find a *.dws that works? Nope, no cigar.
+	
+2001-02-01  Bernd Kreimeier  <bk at lokigames.com>
+
+	* Win32: have to update dsp/dsw/etc. files in CVS, too.
+
+	* CVS: tag previous version before update
+         cvs tag id1-27h-loki010131-beta3
+
+	* code/game/q_math.c (Q_rsqrt): guard, #ifndef __linux__ 
+	for assert (for Win32 build).
+	TODO: assert replacement for Win32?
+	* code/q3_ui/ui_qmenu.c: see below.
+	* code/q3_ui/ui_players.c: see below.
+	* code/q3_ui/ui_controls2.c: float const with f postfix
+	Note: Win32 C4305 warning. Somebody at id has been doing
+	a lot of these recently as well...
+
+	* code/cgame/cg_players.c (CG_PlayerShadow): applied fix by 
+	MrElusive, removed FPE hack (player shadows on zero mormals).
+	Prolly in this evenings' CVS.
+
+	* code/server/sv_game.c: new signatures (capsule again).
+	* code/server/server.h: new signatures (SV_Trace,ClipToEntity).
+	* code/server/sv_bot.c: new signatures (above).
+	* code/qcommon/cm_trace.c: a truckload of changes. Math
+	code added before moved upwards. Capsule traces added all
+	over the place, old box traces moved in conditional
+	branches, functions renamed and wrapped. Eliminated some
+	of the previous' versions deadcode to keep diffs smaller.
+	TODO: once a point release is out and reasonably bug
+	TODO  free, remove // bkYYMMDD annotations where SOS related.
+
+	* code/qcommon/cm_public.h: new signatures in prototypes.
+	* code/qcommon/cm_patch.c: dead code re-enabled, new
+	sections (conditional branches for spheres) added to 
+	several trace functions.
+	* code/qcommon/cm_local.h (CAPSULE_MODEL_HANDLE): added.
+	* code/qcommon/cm_load.c (CM_TempBoxModel): capsules.
+
+	* code/game/q_shared.h (Q3_VERSION): 1.27i now (new QVM traps).
+
+	* code/game/g_syscalls.asm: see below.
+	* code/game/g_public.h (SVF_CAPSULE): added (SOS). Also
+	G_ entry poiints for capsule traces.
+
+	* code/client/cl_cgame.c: see below.
+	* code/cgame/cg_syscalls.c: see below.
+	* code/cgame/cg_syscalls.asm: see below.
+	* code/cgame/cg_public.h: new capsule trace code (SOS).
+
+2001-01-31  Bernd Kreimeier  <bk at lokigames.com>
+
+	* Win32: test compile (WinCVS, MSVC++). Have to guard isnan.
+	Note: too much shit going on....
+
+2001-01-30  Bernd Kreimeier  <bk at lokigames.com>
+
+	* CVS: update for patching up (pre-1.27i).
+
+	* SOS: new changes (new collision detection primitives).
+	Now Version 1.27i. 
+	TODO: start testing using DLL's (QVM code is out of sync).
+
+2001-01-25  Bernd Kreimeier  <bk at lokigames.com>
+
+	* SOS: caught up till today (below).
+	* code/qcommon/cm_trace.c: new functions added: RotatePoint,	
+	TransposeMatrix, CreateRotationMatrix (SOS).
+	(CM_TransformedBoxTrace): new rotation code used here.
+
+	* code/q3_ui/ui_demo2.c: sizeof(extension). SOS.
+	* code/game/g_cmds.c (G_SayTo): CON_CONNECTED.
+	* code/game/ai_main.c: HOOK added (SOS).
+	* code/botlib/be_aas_move.c (AAS_HorizontalVelocityForJump): 
+	correct fix for FPE occuring (SOS).
+	* code/game/ai_dmq3.c: initmove.viewoffset (SOS).
+
+	* code/game/q_math.c: guard asser/isnan with Q3_VM (q3asm).
+	TODO: define Com_Error based assert macro? NDEBUG?
+
+2001-01-24  Bernd Kreimeier  <bk at lokigames.com>
+
+	* code/server/sv_ccmds.c (SV_MapRestart_f): some debug.
+	TODO: map_restart 0 disconnects external client in 1.27h?
+
+	* code/renderer/tr_image.c (LoadTGA): added some commentary 
+	and dead code based on fixes from GtkRadiant (Leonardo found
+	flipped TGA's).
+
+2001-01-23  Bernd Kreimeier  <bk at lokigames.com>
+
+	* BETA3: finished testing, ready to upload to id FTP.
+	Later: neither the FreeBSD beta not the Linux Beta3
+	uloaded. Beta2 not yet released, and clients get
+	disconnected with Beta2 and Beta3 on SV_MapRestart_f.
+
+2001-01-22  Bernd Kreimeier  <bk at lokigames.com>
+
+	* code/client/cl_main.c (CL_InitDownloads): undid yesterday (SOS).
+	* code/botlib/be_aas_sample.c (AAS_DeAllocAASLink): guard print (SOS).
+	* code/server/sv_client.c (SV_DirectConnect): VM_Call disconnect (SOS).
+	* code/qcommon/files.c (FS_ListFilteredFiles): trailing slashes (SOS).
+	* code/game/g_cmds.c (SetTeam): print change (SOS).
+	Note: the above plus VectorClear(v1) (below) are todays SOS changes.
+
+	* code/cgame/cg_players.c (CG_PlayerShadow): ignore bogus 
+	(all zero) planes. This caused FPE in ProjectPointOnPlane.
+	TODO: why does trace return zero normal planes?
+	Note: gdb seems totally at loss with vec3_t arrays....
+
+	* code/botlib/be_aas_sample.c (AAS_TraceAreas): FPE.
+	NaN in uninitialized v1 that wasn't supposed to be referred 
+	to in this branch. 
+
+	* code/botlib/be_aas_move.c (AAS_HorizontalVelocityForJump): 
+	FPE divide by zero (zero zvel, zero t) for jump estimates.
+
+	* code/client/cl_main.c (CL_Frame):1856. uivm==NULL on
+	client after server crashed.
+	TODO: check that uivm always non-NULL for client.
+	TODO: do setenv(FX_NO_SIGNALS) to avoid exit errors...
+
+	* code/unix/linux_glimp.c (GLW_SetMode): added "Indirect"
+	Mesa token to software rendering detection. Reworded error
+	output and added drivername.
+	TODO: measure framerate instead?
+
+2001-01-21  Bernd Kreimeier  <bk at lokigames.com>
+
+	* SOS: caught up with changes up until today. 
+
+	* code/server/sv_init.c (SV_SetConfigstring): gentity != NULL 
+
+	* code/server/sv_client.c: connect to "{all bots" server.
+	* code/renderer/tr_init.c: JPEG extension on  screenshots
+	* code/qcommon/files.c: modes based on mods, fs_basegame
+
+	* code/q3_ui/ui_demo2.c: dm3 extension (demo names, protocol).
+
+	* code/game/g_client.c: savedEvents[] removed.
+	* code/game/bg_misc.c: event sequence fixes.
+	* code/client/snd_dma.c (S_StopBackgroundTrack): different use.	
+	* code/client/cl_main.c: demo file handling changed (names).
+	Also CL_InitDownloads: always next download.
+
+	* code/cgame/cg_servercmds.c: cg_thirdPerson.
+	* code/cgame/cg_weapons.c: see below.
+	Also CG_ShotgunPattern: different call (seed parameter).
+
+	* code/cgame/cg_main.c: see below.
+	* code/cgame/cg_local.h: new cg_noProjectileTrail Cvar.
+	* code/cgame/cg_effects.c (CG_BubbleTrail): early out (above).
+
+	* code/bspc/l_poly.c (BOGUS_RANGE): increased.
+	* code/bspc/bspc.c: applied patch up to "2.1e"
+
+2001-01-18  Bernd Kreimeier  <bk at lokigames.com>
+
+	* code/ui/ui_main.c: below.
+	* code/q3_ui/ui_main.c: UI_HASUNIQUECDKEY comment.
+	Note: mods have to return qfalse. See Bug #2890 in Fenris.
+
+2001-01-17  Bernd Kreimeier  <bk at lokigames.com>
+	
+	* BETA2: finished testing, uploaded to id's FTP for release.
+	
+2001-01-16  Bernd Kreimeier  <bk at lokigames.com>
+
+	* CVS: checking in preparation for Beta2.
+         cvs tag id1-27h-loki010116-beta2
+
+	* SOS: new bspc "2.1e". No change on 1.27h.
+
+	* TEST: patch-up seems to work fine. No new files have been added
+	to the linkage (i.e. the ft2/ files now added), so we might not be
+	feature complete.
+
+	* code/game/g_active.c (ClientThink_real): id MISSIONPACK
+	conditional in addition to the ones I added earlier.
+	* code/qcommon/files.c: REJECT. Linux hack for userdir threw it off.
+	* code/qcommon/unzip.c: REJECT. CRC-32 section removed.
+	Later: unused tempB
+
+	* code/q3_ui/ui_syscalls.asm: REJECT. Start/StopBackgroundTrack.
+	* code/ui/ui_syscalls.asm: REJECT. syscalls ids from 1.27h 
+	as of SOS (floor/ceil - will this ever get straightened out)
+	* code/win32/win_input.c: REJECT. g_pMouse edit.
+	* ui/menus.txt: REJECT. Replaced with 1.27h version.
+        Note: some more due to $SOS$.
+	
+	* ui/: new scripts.
+	cinematicmenu.menu, demo_quit.menu, ingame.txt, serverinfo_old.menu
+        vid_restart.menu
+
+	* code/ft2/ttconfig.h: below.
+	* code/ft2/sfconfig.h: below.
+	* code/ft2/pstables.h: below.
+	* code/ft2/psnames.c: below.
+	* code/ft2/psdriver.h/c: below. 
+	* code/ft2/keys.h: below. 
+	* code/ft2/ftbbox.c: new in 1.27h
+	
+	* code/cgame/cg_newdraw.c: beware: cg_newDraw.c gets lost in diff easily.
+
+	* code/cgame/cg_rankings.c: file removed from SOS.
+	
+2001-01-15  Bernd Kreimeier  <bk at lokigames.com>
+
+	* Patch-up: patching up from RC4 to 1.27h current.
+	No changes since 010112 snapshot.
+	ln -s sos010112/ work
+ 	diff -urbB sos001204-rc4/ work > work.diff
+ 	ln -s cvs-1.27g/ work
+ 	patch -p0 < work.diff  > work.patch
+ 	find cvs1.27g/ -name '*.rej' -print
+
+	* SOS: adding the remaining SOS snapshots to CVS.
+         cvs import Quake3_sos sos001211 pr1-27g-win32-001211
+	Note: at this point id warned about repository corruption.
+	Watch out for the syscall stuff in particular.
+	 cvs import Quake3_sos sos010104 pr1-27g-win32-010104
+	 cvs import Quake3_sos sos010108 pr1-27h-win32-010108
+         cvs import Quake3_sos sos010110 pr1-27h-win32-010110
+	 cvs import Quake3_sos sos010112 pr1-27h-win32-010112
+	Note: the first 1.27h might be the public (server only) 
+	beta released, the second one was post release. Beware
+	of source files added and removed (botlib headers, FT2).
+	Note: why so late? Don't ask...
+
+2001-01-08  Bernd Kreimeier  <bk at lokigames.com>
+
+	* SOS: id's working up to 1.27h (server side fix for
+	Guard exploit seems to force earlier release). Updating
+	CVS (most of the changes are debug code put in and
+	then disabled, plus some fixes as below). Next patching
+	up to current SOS.
+
+2001-01-07  Bernd Kreimeier  <bk at lokigames.com>
+
+	* Makefile: need to rework this for multiple platforms.
+	We also need null/null_vm.c for platforms where we don't
+	have JIT (assembly emit).
+
+2001-01-04  Bernd Kreimeier  <bk at lokigames.com>
+
+	* code/q3_ui/ui_connect.c (UI_DisplayDownloadInfo): time
+	information for current (vs. start of download) is wrong,
+	thus negative 1 "estimated time", as well as transfer
+	rate just negative downloadSize. Not fixed.
+	
+	* code/unix/unix_main.c (Sys_ParseArgs): added.
+	Note: for support/us, to identify builts. This is only
+	a skeleton right now - if I ever feel the need to support
+	more than "-v" and "--version" I'll have to flesh this out.
+
+	* code/unix/linux_glimp.c (signal_handler): see below.
+	* code/unix/unix_main.c (Sys_Exit): added an abstraction
+	layer for exit/_exit/assert/raise issues.
+	Note: need both a better debug/backtrace handling, and
+	have to find a way to determine why/where the alleged
+	startup/exit errors happen...
+
+2001-01-03  Bernd Kreimeier  <bk at lokigames.com>
+
+	* code/game/g_mem.c (G_Alloc): ERR_DROP initiated by
+	addbot commands for large sv_maxclients, allegedly
+	caused segfaults in 1.17. Not reproducible.
+	TODO: recover more gracefully from failure to add bot?
+
+	* code/renderer/tr_light.c (R_LightForPoint): Tim Angus
+	reports a crashbug with nolight maps. Also assertion in
+	R_SetupEntityLightingGrid, might want conditional there.
+	DONE: fixed crash on LightForPoint for nolight maps.
+
+	* code/qcommon/qcommon.h: NUM_SERVER_PORTS. A feature 
+	request to increase this, or make it more flexible
+	otherwise (Fenris).
+	TODO: id decision on more flexible NUM_SERVER_PORTS.
+
+2001-01-02  Bernd Kreimeier  <bk at lokigames.com>
+
+	* code/unix/snapvector.nasm: fixed FPU bit (the current
+	one had reserved bits off, behavior should not change).
+	* code/qcommon/vm_x86.c: fixed symbols (below).
+	* code/unix/ftol.nasm: FPU bits weren't correct (duh).
+	DONE: shoot-though floor (q3dm5)
+	DONE: cursor-in-rect off  (TA/Player model selection)
+	Note: in gdb, "disassemble <funcname>" is your friend.
+
+	* code/cgame/cg_public.h:  CG_MEMSET is set to 100. In
+	cg_syscalls.asm it's 101. If I change it I get Bad trap 100
+	from the cgame VM code, so the 1.27g "official" VM code
+	uses it.
+
+	* code/unix/linux_common.c: have to fall back to C, the
+	current assembly is buggy...
+	* code/unix/Makefile (linux_common.o): added.
+	Later: also for dedicated. Less portable this way.
+	TODO: C_ONLY for dedicated on non-i386 only?
+
+	* code/qcommon/common.c: do not use memcpy/memset under Linux.
+	* code/unix/linux_common.c: added Andrew's assembly port.
+	TODO: C_ONLY for Com_Memset/Memcpy? Conditionals are fubared.
+
+	* code/qcommon/vm.c (VM_Init): use Win32 defaults (do not
+	use DLL's by default). This exposes DLL rounding errors
+	(damage through floors), and we don't want DLL's used by
+	default anyway.
+	TODO: why vm_ui default of 1?
+
+	* code/botlib/l_precomp.c (SourceWarning): removed assert.
+
+	* code/game/bg_lib.c (acos): defined, but we don't actually
+	use it except where the cg_syscalls.asm trap is used.
+
+	* code/game/g_public.h: missing lots of trap tokens.
+	* code/game/g_syscalls.c: missing lots of traps.
+	* code/game/g_syscalls.asm: more inconsistent hooks, were:
+	 equ floor					-111
+         equ ceil					-112
+	 equ testPrintInt			        -113
+         equ testPrintFloat			        -114
+	now changed to match cg_syscalls.
+	Note: fixed this in UI earlier, how did this slip through 
+	the diffs against SOS?
+	
+	* code/game/g_syscalls.c: no acos hook.
+	* code/cgame/cg_syscalls.c: no acos hook.
+	* code/cgame/cg_syscalls.asm: has acos hook as -112
+	Note: report from Tim Angus. The acos function is in bg_lib.c
+	which is linked only into ui (not q3_ui). That means we are
+	using libc acos right now?
+	Note: QVM traps are negative?
+
+	* BSD/Irix: tagged current CVS (not all of the below) as
+	 cvs tag id1-27g-loki010102-bsd1
+	for BSD work (Rafael Barrero). Also be used for Irix update.
+
+2001-01-01  Bernd Kreimeier  <bk at lokigames.com>
+
+	* SOS: adding the remaining SOS snapshots to CVS.
+         cvs import Quake3_sos sos001201-rc3 pr1-27f-win32-001201-rc3
+         cvs import Quake3_sos sos001202 pr1-27f-win32-001202
+         cvs import Quake3_sos sos001204 pr1-27g-win32-001204-rc4
+	This is the codebase to which the Linux branch has been patched
+	up. I can't verify whether this is identical to the RC4 codebase
+	as the tag doesn't work (but can check against the ZIP file..)
+	 cvs import Quake3_sos sos001211 pr1-27g-win32-001211
+	The above snapshot contains a (post-release?) fix to ui_syscalls
+	in ui/ and q3_ui/. This change has been used in Linux (Beta1 and
+	above). At this point, id discouraged further use of SOS due to
+	repository corruption on their end. No further snapshots were
+	taken since.
+
+	* Fenris: since the release of the Beta1 bugs have been
+	maintained at http://fenris.lokigames.com/. I am going to
+	list issues here as they get fixed.
+	
+2000-12-21  Bernd Kreimeier  <bk at lokigames.com>
+
+	* code/renderer/tr_font.c: graceful silence with old mods?
+	* code/botlib/l_precomp.c (SourceWarning): graceful exit if old mod?
+
+2000-12-20  Bernd Kreimeier  <bk at lokigames.com>
+	
+	* code/server/sv_ccmds.c (SV_MapRestart_f): see below.
+	* code/qcommon/vm.c: currentVM is 0x0 in VM_ArgPtr.
+	In VM_Call, oldVM was NULL - made conditional the
+	reset of currentVM to oldVM.
+
+2000-12-18  Bernd Kreimeier  <bk at lokigames.com>
+
+	* BETA1: closed Linux beta release. Stripped debug
+	and release binaries, DLL's, and pak4.pk3. CVS checkin,
+	will be tagged as 
+            cvs tag id1-27g-loki001218-beta1
+	Later: id added a pak5.pk3 to the Win32 point release,
+	added this to the BETA1 best.
+
+	* code/qcommon/vm_x86.c: C37F.
+	* code/unix/snapvector.nasm: C37F.
+	Note: short of any real evidence, I gamble and use max. 
+	precision (as well as default Linux precision, but NOT 
+	Win32 precision). It seems that precision change is not 
+	really an issue (despite Graeme's claim that the cursor
+	in the menu was/is off). I also pick the roundiung behavior
+	that is seemingly used by ANSI and gcc (but possibly not
+	Win32 _ftol depending on build).
+
+2000-12-15  Bernd Kreimeier  <bk at lokigames.com>
+
+	* code/unix/Makefile: added snapvector.o
+	* code/unix/unix_shared.c: #if 0'ed the old snapvector code.
+	* code/unix/snapvector.nasm (Sys_SnapVectorCW): two new
+	assembly functions from AndrewH that explicitely set the 
+	FPU control word to convert vec3_t, to ensure cross-platform 
+	behavior for both DLL and QVM.
+
+	* code/unix/ftol.nasm (Q_ftolC37F): for globals. 
+
+	* code/unix/unix_main.c: took out global FPU manipulation.
+	For clarity this should be VM only.
+	* code/qcommon/vm_x86.c: added prototypes for the ftol
+	library. To select a specific behavior for the entire VM,
+	set ftolPtr accordingly.
+	Later: the GCC ftol function of course affect the stack
+	(there is no "declspec naked"). The problem seems to be 
+	that the VM never handles the stack in a way compatible 
+	to regular gcc C functions. For some odd reason _ftol seems 
+	to do the right thing under Win32. All 4 control words 
+	implemented at the moment work just fine with the menus.
+
+	* code/unix/ftol.nasm: added a small library of "safe" qftol
+	variations that explicitely set the control word to the
+	relevant (4) possibilities.
+
+2000-12-13  Bernd Kreimeier  <bk at lokigames.com>
+
+	* code/qcommon/vm_x86.c: an entire day spent trying to nail
+	the ftol issues. It breaks down like this: id used to use
+	an unsafe (no setting FPU control word) fistp. That seemingly
+	caused subtle physics bugs which nobody cared about in 1.17.
+	They then changed the UI code, and ran into the UI bugs:
+	menu entries shifted to the right, fonts vanishing. Then
+	they switched to using _ftol. Then they had to reproduce 
+	the old behavior for the physics code due to public outrage.
+	My original port used a simple (long)float cast, which gcc
+	seemingly compiles to code that does OR 0C00 on whatever
+	current control word (precision unchanged). This breaks the
+	menus. If I use the unprotected fistp instead, which should
+	(Linux 037F default) use "nearest/even", then my menus are
+	correct. That would mean Win32 _ftol in id's compile does
+	the same, only that would require /qifist or some equivalent
+	compile flag, which I can't find. Two disassemblies of _ftol
+	I got from others showed OR 0C00 as part of the default (ANSI)
+	behavior.
+
+2000-12-13  Bernd Kreimeier  <bk at lokigames.com>
+
+	* code/game/bg_pmove.c (PmoveSingle): trap_SnapVector.
+	The one true and single call to snap velocity.
+	Note: bspc/map.c:void SnapVector(vec3_t normal)
+        qcommon/cm_patch.c:void CM_SnapVector(vec3_t normal)
+	game/q_shared.h: #define SnapVector(v) {v[0]=((int)(v[0]));...
+
+	* code/client/cl_cgame.c: CG_SNAPVECTOR. 
+	* code/server/sv_game.c:  G_SNAPVECTOR.
+	Note: these go through trap_SnapVector in syscalls.
+
+	* code/unix/unix_shared.c (Sys_SnapVector): sticking to
+	old Linux version for now...
+	* code/win32/win_shared.c (Sys_SnapVector): changed.
+	Note: Graeme points out this was changed to fix ftol
+	artifacts?
+	TODO: calculate errors for various ftol variants...
+
+	* code/qcommon/vm_x86.c: both the old fistp code (1.17)
+	and the new qftol function apparatently work. Using the
+	ftol.nasm code for now.
+
+	* code/unix/Makefile: DO_NASM and ftol.o. 
+
+	* code/unix/ftol.nasm (qftol): created from Mike's SoF
+	replacements, with Andrew's help to satify the VM
+	stack/call requirements.
+	TODO: use Q_ftol herein to replace myftol elsewhere.
+
+	* code/unix/unix_main.c (Sys_ConfigureFPU): SIGFPE. 
+	TODO: divide by zero in botlib. Disable this for now.
+	Note: we can't introduce calculation differences between
+	versions, so fixing these will have to wait.
+
+	* code/qcommon/vm_x86.c: two new lines in Win32 branch 
+	missing from Linux assembly in AsmCall:
+	 mov eax, dword ptr [edi] 
+	 and eax, [callMask]      
+        Added, doesn't seem to affect UI etc. bugs.
+	Later: no FTOL_PTR, use fistp non-IEEE assembly as in old
+	version. This seems to work for Q3 and TA, while qftol 
+	(simple cast) does not - for Win32 Graeme says the reverse 
+	is true.
+
+	* code/qcommon/vm_x86_old.c: used the old cvs-1.17 version.
+	Two fixes (Hunk_Alloc, Com_Memcpy), and it works:
+	  +set vm_game 2 +set vm_ui 2 +set vm_cgame 2 
+        UI, cgame and game w/o apparent problems.
+
+2000-12-12  Bernd Kreimeier  <bk at lokigames.com>
+
+	* code/unix/Makefile: cleanup of redundant flags.
+	Removed bogus MALLOC_CHECK (note to self: export MALLOC_CHECK_=2).  
+	Also DO_SHLIB_CC on all UI DLL's.
+	Added and removed DEBUG_VM flag.
+	TODO: figure out whether Zoid did UI this way intentionally.
+	Note: this seemingly fixed the botimport problem, although
+	most of the changes were just redundant CFLAGS removed. Given
+	our wanker toolchain, should have been more paranoid. All
+	DLL's can now be used w/o apparent problems.
+
+	* code/server/sv_main.c: gvm init.
+	* code/server/sv_game.c: gvm assertions.
+	* code/unix/unix_main.c (Sys_LoadDll): print vmMain
+	Note: top no avail. There is some odd ld/gdb problem here
+	that prevents examining globals and obfuscates part of
+	the stack between VM_Call and lower level code, through
+	G_InitGame. This is not just DLL's being loaded and unloaded.
+	Wromg flags during build? The vmCvar for "bot_developer"
+	ends up overlapping global botimport in memory, which
+	thus zero-fills part of the function pointer table.
+
+	* code/server/sv_bot.c (SV_BotInitBotLib): this (by way of
+	GetBotLibAPI) is responsible for setting botimport, which,
+	if using the game DLL, is not properly set up. Called in
+	SV_Init().
+
+	* code/game/q_shared.c: Q_strncpyz does zero padding (duh).
+	Note: calls strncpy, which does a zero fill up to destsize.
+	If destsize exceeds memory size, zero padding will overwrite
+	adjacent memory. Suspicion was this happend to botimport.
+
+	* code/qcommon/cvar.c: possible problem in Q_strncpyz call.
+
+	* code/botlib/be_ai_weap.c (weaponinfo_fields): made this static.
+	Note: it seems that the "number" string got replaced by
+	 p def.fields[0]
+         {name = 0x40000000 "\177ELF\001\001\001", offset = 2, type = 50, ..
+        Memory corruption?
+
+	* code/game/inv.h (WEAPONINDEX_GAUNTLET): defined here. 
+	* botfiles/weapons.c (Gauntlet): the baseq3/qagamei386.so parser
+	breaks here:
+	 number				WEAPONINDEX_GAUNTLET
+	* code/botlib/l_precomp.c (SourceWarning): added assertion to
+	trap botlib parsing problem..
+
+	* RC1: for beta test. Using my own vm/ui.qvm files in this case.
+	TODO: Setup with nouninstall.
+	TODO: fix game DLL/ botlib setup problem (so all DLL's work)
+	TODO: SIGFPE
+	TODO: profile?
+	
+	* code/unix/Makefile (ai_vcmd.o): added to game DLL linkage. 
+	How the fuck did this happen?
+	DONE: "qagamei386.so: undefined symbol: BotVoiceChat_Defend"
+
+	* TEST:  +set vm_ui 2 (vm_x86, not interpreter). Breaks!
+	Further: qagame had undefined, but seemingly gets reloaded 
+	second try (I hate the Linux linker).
+	* TODO: never reload fail DLL, abort engine
+
+
+2000-12-11  Bernd Kreimeier  <bk at lokigames.com>
+
+	* TEST: recompile QVM/DLL and executable to test new UI code.
+	The UI QVMs from the paks still do not work.
+
+	* SOS: changes in UI code!
+	* code/q3_ui/ui_public.h: this file is deprecated
+	Note: e.g. it does not contain the background track calls.
+	* code/ui/ui_public.h: the uiImport_t enum here determines
+	the values.
+	* code/ui/ui_syscalls.asm: same as q3_ui now, were:
+         equ floor					-111
+	 equ ceil					-112
+	* code/q3_ui/ui_syscalls.asm: these are now switched, were:
+	 equ trap_S_StartBackgroundTrack			-63
+         equ trap_S_StopBackgroundTrack				-64
+	The new values match the ui/ equivalent. Also, floor (-108) 
+	and ceil (-109) are different in ui/.
+	
+	* CVS: going to check in this snapshot and tag it as
+	    cvs tag id1-27g-loki001209-rc4
+	Presumed equivalent to SOS tag "1.27g RC4" (master). As I can't
+	obtain the tagged code using SOS (neither Win32 nor Linux client)
+	I can only guess.
+
+	* TEST: use my own VM code, ion baseq3/vm/*.qvm and missionpack/vm/.
+	This works - in other words, the menu bug seems in the UI code, and
+	is fixed in my codebase.
+
+	* TEST: make release. 
+	Note: I can postpone DLL specific problems. Bad performance is not
+	as important as outright bugs. Thus the UI QVM issue is the only
+	one that stops me from creating an RC.
+	TODO: Q3 UI QVM code from pak file does not work (neither does TA).
+	TODO: sound with video playback still awful. Threaded sound, I guess.
+	TODO: ERROR: couldn't open demos/DEMO002.dm3.dm_48 (same demo001.dm3.dm_48)
+	
+	TODO: do not show Q3 demos in TA menu?
+	TODO: new demos for Q3? Or at least error message?
+	
+	* code/game/bg_lib.c: itrinsics excluded by Q3_VM (another -O
+	compile). Uninitialized variable.
+	* code/unix/Makefile: -O for uninit on patched code. Also shortcuts. 
+	TODO: DC_ONLY seems an obsolete flag, used in Makefiles, not source.
+
+	* TEST: +set sv_pure 0 +set vm_game 1 +set vm_cgame 1 +set vm_ui 0
+	Turns out that the pak0.pk3 UI QVM code is seemingly broken in TA
+	and Q3, but my UI DLL is not. In reverse, the QVM game/cgame for
+	Q3 seems to work quite well (including bots). The TA game/cgame
+	also works, including botlib init.
+	TODO: BotLib Init using game DLL gives: 
+	TODO:  Error: file weapons.c, line 38: unknown structure field number
+        TODO:  Fatal: couldn't load the weapon config
+        TODO:  Error: BotLoadMap: bot library used before being setup
+	
+	* TEST: checked the rc4winstlr.zip CD tree against
+	my test install. baseq3/pak4.pl3 and missionpack/pak0.pk3
+	are identical, but I finally recognized that there was
+	a missionpack/pak1.pk3 not in the final install - left over 
+	from an earlier update from id. Doesn't seem to affect the
+	DLL based runs at all.
+	Note: I still do not have the final CD snapshot Robert
+	promised me mid last week, they haven't even fixed the
+	FTP account they took down. Communication with id is as
+	abyssmal as ever. 
+
+2000-12-08  Bernd Kreimeier  <bk at lokigames.com>
+
+	* TEST: running with RC4 data files.
+	TODO: "bot library used before setup" (Q3+TA)
+	TODO: Q3 old mods wreak havoc (graceful bounce)
+	TODO: supress "FreeType code not available" in renderer
+	TODO: can't move in Q3
+	TODO: items flicker in Q3
+	TODO: no decals in Q3
+	TODO: VM UI code still broken (Q3+TA)
+	TODO: sound code is awful
+	TODO: video playback inferior to earlier builds
+
+	* code/q3_ui/ui_local.h: prototype trap_VerifyCDKey(..)
+	* code/game/g_active.c ( StuckInOtherClient): TA only.
+	* code/cgame/cg_draw.c: 4x unbalanced `#endif' - from patch?
+	* code/null/null_client.c (CL_CDKeyValidate): dummy added.
+	* code/qcommon/common.c: Q_acos missing, changed conditionals
+	
+	* code/qcommon/vm_x86.c: unreacheable _asm instruction that
+	gcc doesn't quite like... #if 0'ed for now
+ 	TODO: understand _asm { mov eax,[ebx] }, fix it for gcc
+
+	* TEST: compile...
+
+	* code/ui/ui_main.c: full REJECT. Manual merge.
+	Note: preserved debug_protocol lines, who knows what it's good for.
+
+	* code/qcommon/files.c: REJECT. SafeMode, demo server FS_Restart.
+
+	* code/client/snd_mem.c: REJECT: $SOS$.
+	* code/client/snd_dma.c: REJECT: $SOS$.
+	* code/client/cl_cin.c: REJECT. com_timescale, $SOS$.
+
+	* code/cgame/cg_draw.c: REJECT. Lots, but virtually all either
+	float postfix (on some, not all places), or #ifndef MISSIONPACK
+	that I had already put in during -Werror (conditional unused).
+
+	* code/cgame/cg_consolecmds.c: REJECT. id commented unused code
+	that I had #if 0'ed earlier.
+
+	* code/game/: three REJECT for $SOS$.
+	* code/botlib/: lots REJECT for $SOS$.
+
+	* Patch: patching up from demo source.
+	ln -s sos001204-rc4 work
+ 	diff -urbB sos001122-demo/ work > work.diff
+ 	ln -s cvs-1.27b/ work
+ 	patch -p0 < work.diff  > work.patch
+ 	find cvs1.27b/ -name '*.rej' -print
+
+	* CVS: going to check in this snapshot and tag it as
+	    cvs tag id1-27b-loki001208-demo
+	Then patching up to RC4, as of sos001204-rc4 (no changes since,
+	should be equivalent to SOS tag "1.27g RC4" (raduffy), i.e. master.
+
+	* TEST: installed demota/ from Win32 distribution. Binary
+	fails claiming "Corrupted pak0.pk3". Abandoned.
+	Note: a Linux demo for Q3TA has no priority. Most important is
+	the Q3A point release in time for Q3TA hitting shelves, followed
+	by testing for Q3TA. The source is in CVS and tagged (see above)
+	in case a demo matching the released files has to be provided
+	later.
+	
+
+2000-12-07  Bernd Kreimeier  <bk at lokigames.com>
+
+	* TEST: compile and link - succeeds.
+
+	* code/ui/ui_main.c: UI_StopServerRefresh now uaws. 
+	New unused variables.
+	
+	* code/unix/unix_main.c: added  Sys_LowPhysicalMemory() stub.
+	TODO: write Linux equivalent to GlobalMemoryStatus.
+
+	* code/qcommon/common.c: Com_Memset/Com_Memcpy. Neither assembly 
+	nor C versions included if not on Win32 i386. 
+	TODO: using/porting assembly?
+
+	* code/qcommon/files.c: unused variable.
+	TODO: fs_scrambledProductId unused if 0 for now.
+	Note: -DFS_MISSING for id's pak cleanup, not used.
+
+	* TEST: compile and link - fails.
+
+	* code/macosx/Client/Makefile.postamble: empty ORIG.
+	* code/macosx/Client/Makefile.preamble: ORIG. $(BOTLIB_OBJS) added.
+
+	* code/server/sv_client.c: ORIG. Com_Memset.
+	* code/renderer/tr_shader.c: ORIG. Com_Memset, CIN_Shader.
+	* code/qcommon/vm_x86.c:  ORIG. Com_Memcpy. 
+	* code/qcommon/unzip.c: REJECT. Com_Memcpy, $SOS$. 
+	* code/qcommon/qcommon.h: ORIG. PROTOCOL 47, plus Sys_LowPhysicalMemory.
+	* code/qcommon/md4.c: Com_Memset,Com_Memcpy (ORIG).
+	* code/qcommon/files.c (Sys_ConcatenateFileList): REJECT.
+	Our additons threw it off, plus $SOS$. 
+	* code/qcommon/common.c: they fixed same unused variables (REJECT).
+
+	* code/ui/ui_shared.c: additions (ORIG).
+	* code/ui/ui_gameinfo.c: COM_Compress added (ORIG).
+	* code/ui/ui_atoms.c: print statements removed (ORIG).
+	* code/ui/ui_main.c (UI_DoServerRefresh): REJECT on comment edit... 
+
+	* code/game/g_cmds.c (Cmd_VoiceTaunt_f): logic changed heavily. ORIG.
+	* code/game/q_shared.h: Q3_VERSION "Q3 Team Arena Demo 1.27b"
+	plus Com_Memset, Com_Memcpy, CIN_shader, COM_Compress.
+	* code/game/g_main.c: Cvar change only
+	* code/game/ai_dmq3.c: $SOS$.
+
+	* code/client/snd_mix.c: Com_Memset
+	* code/client/client.h: additions (ORIG).
+	* code/client/snd_mem.c: see below.
+	* code/client/snd_dma.c: $SOS$ (CVS keyword).
+
+	* code/client/cl_cin.c: they removed unused (REJECT).
+	* code/cgame/cg_servercmds.c: ORIG. compress, noTaunt etc.
+	* code/cgame/cg_main.c: ORIG. Conditonal branch, COM_Compress.
+	* code/cgame/cg_consolecmds.c: ORIG. Cvar values changed.
+	* code/cgame/cg_draw.c (CG_DrawTeamBackground): ORIG. 
+	no reject but *.orig file created. I just mark spots were 
+	code changed after verifying the patch succeeded.
+
+	* code/cgame/cg_event.c: fixed reject (REJECT).
+	* code/botlib/: all *.rej here due to SOS/CVS $Keyword$.
+	TODO: preserve SOS comments/rev history somehow.
+
+	* Patch: patching up to demo source.
+	ln -s sos001122-demo work
+ 	diff -urbB sos001119/ work > work.diff
+ 	ln -s cvs-1.26/ work
+ 	patch -p0 < work.diff  > work.patch
+ 	find cvs1.26/ -name '*.rej' -print           
+	
+	* CVS: going to check in this snapshot and tag it as
+	  cvs tag id1-26w-loki001207
+	to prepare for upgrading to RC4. I have already made
+	many more changes than I wanted to w/o getting any 
+	closer to pinpointing the problem, I might as well
+	patch up to id's more current sources.
+
+	* code/botlib/be_interface.c: initialize by memset. Turns
+	out that this fails in Export_BotLibSetup on BotSetupWeaponAI
+	loading "weapons.c" (from the pak, presumably) with an unknown
+	structure field number. Mismatch of datafiles vs. source again.
+	
+	TODO: id replaced memsets in later source.
+	TODO: have memsets on all exports and imports.
+
+	* SOS: RC4 source should be tagged "1.27g RC4" (raduffy).
+	Unfortunately the Linux client doesn't care a bit. Show
+	History does work if from/to date differ by at least a
+	day, and it shows the tag on code/ (only that subtree),
+	but recursive get aborts halfway.
+	Manual: http://www.sourcegear.com/SOS/Doc/
+
+2000-12-06  Bernd Kreimeier  <bk at lokigames.com>
+
+	* TEST: accepting missing shaders now. No bots, but I can
+	actually enter the game and play (more than can be said for
+	classic Q3 right now).
+	TODO: Error: BotStartFrame: bot library used before being setup
+
+	* code/renderer/tr_shader.c: took out assertion for now...
+	* TEST: now missiopack/cgame loads
+	TODO: tr_shader.c:2275: R_FindShaderByName: failed 
+	TODO: searches ui/assets/3_cursor2.TGA, has ui/assets/3_cursor3.tga
+	
+	* code/unix/Makefile (MPCGOBJ): ui_shared.o (duh).
+	DONE: /cgamei386.so: undefined symbol: PC_Float_Parse
+	
+	* code/botlib/be_ai_goal.c: initialize campspots etc. This
+	might or might not fix this one (didn't get back to gdb due
+	to mouse-only navigation).
+	DONE: 0x80d1d5b in BotFreeInfoEntities () at be_ai_goal.c:447	
+
+	* TEST: this time with missionpack/cgame loading... noy
+	TODO: TA menu blocked after end of intro movie
+	TODO: console in_mouse 1 doesn't grap pointer even on vid_start?
+
+	* code/cgame/cg_newdraw.c: -Werror.
+	* code/unix/Makefile (MPCGOBJ): cg_newdraw.o was missing (duh).
+	DONE: missionpack/cgamei386.so: undefined symbol: CG_OwnerDrawVisible"
+
+	* code/ui/ui_shared.c:1309 assign after bail on NULL.
+	DONE: segfault in Item_SetFocus (item=0x0, x=0, y=0)
+
+	* TEST: new set of DLL's (this time hopefully correct).
+	All baseq3/ DLL's load, as does the missionpack/ UI DLL.
+	The menus now work in both (TA seems mouse-only on everything 
+	but "Quit"). Segfault on delayed TA "Quit" (stack fubared):
+	#5  0x809fc28 in VM_Call (vm=0x88408a0, callnum=3) at ..//qcommon/vm.c:617
+	#6  0x805aafc in CL_KeyEvent (key=9, down=qtrue, time=128644) cl_keys.c:1194
+	TODO: TA menu's w/o mouse? 
+	TODO: Win32 goes submenus but does not unfold
+	TODO: Linux does not go submenus
+	
+	* code/ui/ui_main.c: see below. 
+	TODO: LCC gets fits -  operands of = have illegal types 
+	TODO: 'pointer to const unsigned char' and 'pointer to const char'
+	* code/ui/ui_shared.c: see below.
+	* code/ui/ui_gameinfo.c: see below.
+	* code/ui/ui_atoms.c: see below.
+	* code/game/g_bot.c: more cruft.
+	* code/cgame/cg_draw.c: loads of functions modified for
+	MISSIONPACK that aren't used at all for MISSIONPACK anymore.
+	Development relics.
+
+	* code/cgame/cg_consolecmds.c: -Werror.
+	Note: due to Makefile error never ever compiled...
+
+	* code/unix/Makefile: fixed various dependency errors
+	for game and ui library.
+	TODO: create a new Makefile with patsubst and rules.
+	TODO: why C_ONLY in the i386 dedicated server?
+
+	* code/unix/unix_main.c: use dlerror() excessively.
+	Littered more unused DLL related functions with assert(0).
+	TODO: clean up Sys_Load/UnloadDll (a real mess)
+	TODO: remove Zoid code cruft (unused per-DLL functions)
+	
+	* code/game/bg_misc.c: changed G_Printf for Com_Printf.
+	This was undefined in baseq3/uii386.so preventing loading.
+
+	* TEST: +set sv_pure 0 +set vm_game 0 +set vm_cgame 0 +set vm_ui 0
+	Note: so far I used only the game DLL..  duh.
+	UI DLL fails to load: missing G_Printf.
+
+	* code/unix/Makefile:  -DMALLOC_CHECK in addition to
+	the -DZONE_DEBUG I have used since switching to calloc.
+	Using MALLOC_CHECK=1 for now, might use 2 if something
+	comes up.
+
+	* code/renderer/tr_init.c (GL_SetDefaultState): it does get 
+	called, but does not show up in the log.
+	
+	* TEST: tried executing a script - get bounced.
+	TODO: is there any way to jump into a map?
+	TODO: cl_cinematics 0 (supress all fullscreen RoQ)
+	Next: used r_logfile 200 in Win32 (RC4) and Linux.
+	There is a buckload of setup code seemingly not done
+	at all in Linux? Either that, or logging is enabled
+	with a delay in Linux.
+
+	* code/unix/linux_glimp.c: fixed autorepeat (H2/Fakk2 way). 
+
+2000-12-05  Bernd Kreimeier  <bk at lokigames.com>
+
+	* code/renderer/tr_mesh.c: added assert there.
+	* TEST: menus and in-game drawing are just as they were with 
+	the initial SOS001119 port. In addition:
+	  R_AddMD3Surfaces: no such frame 0 to -2147483477 
+	     for 'models/players/xaero/upper.md3'
+          R_AddMD3Surfaces: no such frame -2147483477 to 171 
+	  R_AddMD3Surfaces: no such frame 171 to -2147483498
+        ad nauseam (used as my player model).
+	Triggered: haveing a trRefEntity_t *) 0x41dbbd00 with 
+	frame = -2147483477. Might be a red herring (PRINT_DEVELOPER), 
+	ignore for now.
+
+	* code/ui/ui_main.c: missing return.
+	* code/ui/ui_shared.c: excess byte in initializer (which gcc
+	did not caught, but LCC did). Also LCC complains about
+	missing returns, but gcc doesn't (neither says unreacheable
+	code though). If necessary (MsVC?) guard with Q3_VM.
+
+	* code/q3_ui/ui_ingame.c: see below.
+	* code/q3_ui/ui_atoms.c: voidfunc_f. LCC warns about conversion 
+	from `pointer to void' to `pointer to void function(void)' 
+	being compiler dependent. Casting NULL. Guess what, doesn't fix 
+	it either.
+	TODO: do not use these cursed scripts to generate VM code,
+	we do not have proper rules for LCC/q3asm, thus the files never
+	get updated.
+
+	* code/unix/Makefile: for paranoia's sake recreated the 1.17
+	compile for the UI DLL (where only q_shared/math were actually
+	compiled as DO_SHLIB_CC.
+	Later: switched to different gcc. 
+
+	* STATIC: remaining problems are vmMain (same entry point for all
+	DLL's), could use cgMain, uiMain and gMain here for HARD_LINKED. 
+	Note: I don't think id has used this in ages.
+	Plus all the collisions in *_syscalls.c, which simply can't be
+	fixed cheaply. None is the superset of 2 others, neither seems
+	w/o overlap to others. Full stop.
+
+	* code/botlib/be_aas_move.c: see below.
+	* code/game/ai_dmq3.c: VEC_UP/DOWN, MOVEDIR_UP/DOWN now static.
+	See also game/g_utils.c for existing static duplicates.
+
+	* code/game/q_shared.h: #define stricmp strcasecmp 
+	* code/unix/Makefile:  no mo'  -Dstricmp=strcasecmp, see q_shared.h
+	Also: no mo'  -I/usr/include/glide, no FX
+	TODO: are we building against system GL headers? ../Mesa/?
+
+	* code/q3_ui/ui_atoms.c: comment on duplication
+	* code/cgame/cg_drawtools.c: use UI/CGAME_HARD_LINKED on UI duplicates 
+	TODO: does this UI_ code in cg_drawtools/ui_atoms belong into ui_shared?
+
+	* code/unix/Makefile: use -DQ3_STATIC 
+	* code/game/q_shared.h (*_HARD_LINKED): trigger on Q3_STATIC 
+	Later: collision between UI and CGAME is still there. This fixed
+	the Com_Error, Com_Printf issues though
+
+	* code/unix/Makefile ($(B)/q3static/ai_vcmd.o): this file was
+	missing, hence undefined symbol.
+	($(B)/baseq3/game/ai_vcmd.o): same here.
+	($(B)/missionpack/game/ai_vcmd.o): same here.
+
+	* STATIC: cg_syscalls.c, g_syscalls.c and ui_syscalls.c alias.
+	Multiply defined symbols:
+	 Com_Error, Com_Printf
+         VEC_UP, VEC_DOWN
+	 MOVEDIR_UP, MOVEDIR_DOWN
+	 vmMain
+	 dllEntry
+	 PASSFLOAT
+	 trap_Error
+	 trap_Milliseconds
+	 trap_Argc
+	 trap_Argv
+         trap_FS_FOpenFile
+	 trap_FS_Read
+	 trap_FS_Write
+         trap_FS_FCloseFile
+         trap_FS_GetFileList
+	 trap_R_RegisterModel
+	 trap_R_RegisterSkin
+	 trap_R_RegisterFont
+	 trap_R_RegisterShaderNoMip
+	 trap_R_ClearScene
+	 trap_R_AddRefEntityToScene
+	 trap_R_AddPolyToScene
+         trap_R_AddLightToScene
+	 trap_R_RenderScene
+	 trap_R_SetColor
+         trap_R_DrawStretchPic
+	 trap_R_ModelBounds
+	 trap_UpdateScree
+         trap_S_StartLocalSound
+	 trap_S_RegisterSound
+	 trap_Key_IsDown
+	 trap_Key_GetCatcher
+	 trap_Key_SetCatcher
+	 trap_GetGlconfig
+         trap_PC_AddGlobalDefine
+	 trap_PC_LoadSource
+	 trap_PC_FreeSource
+	 trap_PC_FreeSource
+	 trap_PC_ReadToken
+	 trap_PC_SourceFileAndLine
+	 trap_S_StopBackgroundTrack
+	 trap_S_StartBackgroundTrack
+	 trap_RealTime
+	 trap_CIN_PlayCinematic
+	 trap_CIN_StopCinematic
+	 trap_CIN_RunCinematic
+	 trap_CIN_DrawCinematic
+         trap_CIN_SetExtents
+	 trap_MemoryRemaining
+         trap_SendConsoleCommand
+	 trap_Cvar_Register
+	 trap_Cvar_Update
+         trap_Cvar_Set
+  	 trap_Cvar_VariableValue
+         trap_Cvar_VariableStringBuffer
+	 trap_RealTime
+	 trap_SnapVector  // used in game/bg_*.c, needs conditional
+	More aliasing between ui_atoms.c and cg_drawtools.c:
+         UI_DrawBannerString
+         UI_ProportionalStringWidth
+	 UI_ProportionalSizeScale
+        Undefined symbol: ai_team.o: In function `FindHumanTeamLeader':
+         ai_team.c:1899: undefined reference to `BotVoiceChat_Defend'
+	Note: 
+	
+	* code/game/g_main.c: unused.
+	* code/game/g_arenas.c: unused.
+	* code/game/ai_team.c: init.
+	* code/game/ai_dmnet.c: /* in comment (odd).
+	Note: why do these come up now but not earlier?
+	TODO: the make dependencies might target wrong files.
+
+	* code/unix/Makefile (TARGETS): added q3static.
+	Note: this is baseq3/
+
+	* TEST: +set r_logfile 100. It seems that the addition of
+	code (add an assertion etc.) changes the behavio of the binary.
+	The intro cinematics code seems to suffer first - didn't play,
+	then played, then (another assert added) doesn't play. Watch
+	out for (missionpack):
+	  UI_CIN_PlayCinematic
+          SCR_PlayCinematic( mpintro.roq )
+          trFMV::play(), playing mpintro.roq
+	Also fails to exit cleanly: break gives
+	 #0  0x401919ee in __select ()
+         #1  0x400bbcb8 in __DTOR_END__ ()
+         #2  0x4004baa1 in _XSend ()
+         #3  0x452b009f in GLXRenderFlush ()
+         #4  0x804ce0c in _XRead ()
+         #5  0x40680813 in ?? ()
+	Stack is corrupted.
+        Note: ~/.q3a/gl.log
+	TODO: write per-frame files (see Heretic2)
+	TODO: add Heretic2 QGL (more detail)
+
+	* code/unix/linux_qgl.c (QGL_EnableLogging): fixed countdown
+	(i.e. propagated changes from win32/, see Fakk2).
+
+	* code/unix/linux_glimp.c: fixed QGL_EnableLogging argument
+	to avoid cast error (always qfalse).
+
+	* code/unix/Makefile (DEBUG_CFLAGS): use ZONE_DEBUG.
+
+	* code/qcommon/common.c: replaced malloc with calloc calls.
+
+	* code/q3_ui/ui_local.h: have to use ui/ui_public.h
+	* code/cgame/cg_servercmds.c: requires ../ui/menudef.h
+
+	* code/cgame/cg_consolecmds.c: ui/ui_shared.h is unique.
+	* code/q3_ui/ui_public.h: make sure this won't be compiled.	
+	* code/client/client.h: we have to include ui/ui_public.h.
+	Note: id is obviously maintaing only the ui/ headers, so the
+	headers in q3_ui/ are deprecated.
+
+	* code/renderer/tr_shader.c: added assertions (see Ryan's Fakk2
+	problems with missing shaders).
+
+	* code/game/g_cmds.c: below.
+	* code/game/ai_vcmd.c: below.
+	* code/game/ai_team.c: below.
+	* code/game/ai_dmnet.c: below.
+	* code/game/ai_dmq3.c: below.
+	* code/game/ai_chat.c: below.
+	* code/game/ai_cmd.c: ../../ui/menudef.h (new Q3TA script directory).
+
+	* code/cgame/cg_newdraw.c: make sure it won't compile w/o MISSIONPACK.
+
+	* code/cgame/cg_servercmds.c: below.
+	* code/cgame/cg_event.c: below.
+	* code/cgame/cg_consolecmds.c: below.
+	* code/client/keys.h: below.
+	* code/client/client.h: below.
+	* code/q3_ui/ui_local.h: include from ../q3_ui/ not ../ui/.
+	Note: id seems to intentionally use the header from the new ui/.
+
+	* Makefile: checked -I$(UIDIR), there is no such. That means all
+	files include directly, which means all (including Q3) are using
+	the new ui/ headers.
+
+2000-12-04  Bernd Kreimeier  <bk at lokigames.com> 
+
+	* RC4: released as 362101115 Dec  4 11:40 TA_Q3A_RC4.zip
+
+	* TEST: the corrupted menu problem is back :-(. Looks like I am in
+	for a static link next.
+	
+	* code/unix/Makefile (clean2): fixed (not all new OBJ covered).
+	* code/q3_ui/ui_teamorders.c: -Werror.
+	* code/q3_ui/ui_team.c: -Werror. 
+	* code/q3_ui/ui_qmenu.c (Bitmap_Draw): -Werror. 
+	* code/q3_ui/ui_mods.c (UI_Mods_LoadModsFromFile): unused. -Werror.
+	* code/q3_ui/ui_controls2.c: -Werror.
+	* code/q3_ui/ui_atoms.c: -Werror
+	* code/null/null_client.c: -Werror.
+	* code/unix/linux_joystick.c: -Werror.
+	* code/unix/linux_glimp.c: -Werror. 
+	* code/unix/linux_qgl.c: -Werror. 
+	* code/unix/unix_shared.c: -Werror. 
+	* code/unix/unix_net.c: -Werror.
+	* code/unix/linux_local.h: added missing prototypes.
+	* code/unix/unix_main.c: -Werror. Includes linux_local.h
+	* code/jpeg-6/jdmainct.c: see below.
+	* code/jpeg-6/jcmainct.c: variables called "main" (*moan*) 
+	* code/jpeg-6/jcdctmgr.c (forward_DCT): -Werror.
+	* code/botlib/l_script.c (PS_ReadLiteral): -Werror
+	* code/botlib/l_precomp.c (PC_AddBuiltinDefines): -Werror.
+	* code/botlib/be_interface.c: -Werror.
+	* code/botlib/be_aas_reach.c: -Werror
+	* code/botlib/be_aas_cluster.c: -Werror 
+	* code/game/be_aas.h: -Werror. 
+	Note: MrElusive accumulates a lot of code history in nested comments,
+	which gcc doesn't like at all. #if 0'ed to avoid.
+	* code/qcommon/vm_interpreted.c: -Werror.
+	* code/qcommon/unzip.c: -Werror.
+	* code/cgame/cg_servercmds.c: -Werror.
+	* code/cgame/cg_main.c: -Werror.
+	* code/cgame/cg_drawtools.c: -Werror.
+	* code/game/bg_misc.c: -Werror.
+	* code/game/be_ai_move.h (bot_avoidspot_s): added.
+	* code/botlib/be_ai_move.c: removed typedef struct bot_avoidspot_s
+	* code/client/snd_mix.c: -Werror.
+	* code/qcommon/md4.c: -Werror.
+	* code/qcommon/common.c: -Werror.
+	* code/client/cl_keys.c: -Werror.
+	* code/client/cl_cin.c: -Werror, init local variables.	
+	* code/unix/Makefile: -Werror. need -O for -Wall for uninitialized
+	Note: the above is the list of files that got touched during a pass
+	with -g -O -Werror -Wall flags (in the hope of finding uninitialized
+	memory and ambiguous statements). Most of the above are simply
+	unused variables (or even code).
+
+	TEST: RC3 data files, but DLL's.
+	TODO: TA gets stuck in initial sound, doesn't play cinematics (sometimes)
+	TODO: Q3 intro movie looses sound after Sarge gets teleported
+	TODO: Q3 ingame renders world, weapon, muzzleflash, hud, can shoot,
+	TODO:  but no movement, hud background is fubared. 
+
+	* code/cgame/cg_main.c: cg_singlePlayerActive
+
+	* code/q3_ui/ui_login.c: doesn't seem to be used?
+	* code/game/g_rankings.c (G_RankRunFrame): doesn't seem to be used.
+	* code/q3_ui/ui.sh: disabled this. 
+	* code/q3_ui/q3_ui.sh: changed include path to ../q3_ui/ (duh).
+
+	* code/game/game.sh: changed include path to ../q3_ui/ which 
+	is not in the Win32 batch file. 
+	* code/cgame/cg_rankings.c: this does not seem to be included. 
+	* code/cgame/cgame_ta.sh: added -DCGAME. Also added cg_syscalls.c
+	to build (also missing in Win32).
+
+	* code/cgame/cgame.sh: added -DCGAME (see cgame.bat). Also
+	changed include path to ../q3_ui/ which is not in the Win32
+	batch file.  Also added cg_syscalls.c to build (missing in 
+	Win32).
+
+2000-12-01  Bernd Kreimeier  <bk at lokigames.com>
+
+	* RC3: released as of sos001201 / Q3 1.27f
+
+	* code/unix/Makefile: more fixes with clean build. The
+	changes made fix the menu rendering for Q3 but not TA.
+	Ingame graphics still broken. 
+
+	* code/game/game_ta.sh: created. Use game_ta.q3asm here.
+	* code/game/game.sh: no -DMISSIONPACK 
+	* code/game/game_ta.q3asm: CR/LF, /.
+
+	* code/cgame/cgame_ta.sh: created. Use cgame_ta.q3asm here.
+	* code/cgame/cgame.sh:  no -DMISSIONPACK. No cg_newdraw, ui_shared.
+	* code/cgame/cgame.q3asm:  No cg_newdraw, ui_shared.
+	CR/LF, /, cg_newDraw, and the output path/name.
+	
+	* code/q3_ui/q3_ui.q3asm: output to ui not q3_ui...
+
+	* code/cgame/cg_event.c: cg_singlePlayerActive used here.
+	TODO: guard by MISSIONPACK
+	* code/cgame/cg_local.h: named q3print_t enum. Cvar
+	cg_singlePlayerActive for both Q3 and TA.
+
+
+	* code/unix/Makefile: cleanly separate B/baseq3/ and
+	B/missionpack/ subtrees during build. While new and old
+	UI are in separate directories, the cgame/ and game/
+	are shared, with conditional -DMISSIONPACK compile
+	and different files includeds (cd_draw, cg_newdraw).
+	That means twice the number of targets (3 DLL's, 3 QVM's,
+	times two), and different build rules.
+	TODO: carefully check Win32 build for (other) conditionals
+	TODO: carefully check Win32 build for link lists
+
+	* CVS:  ui/, code/ui, botfiles/ and subdirectories are added.
+	The code/macosx/ directory turned out to be a real pain that
+	had to be edited manually, throwing out CVS/ directories in
+	the tree that had been created by SOS as they are in id's
+	repository:
+	  code/macosx/Client/CVS
+	  code/macosx/Client/PBUserInfo/CVS 
+	  code/macosx/Client/Quake3.nib/CVS  
+	  code/macosx/Common/CVS
+	  code/macosx/DedicatedServer/CVS
+	  code/macosx/DedicatedServer/PBUserInfo/CVS  
+	Now tagged
+	  cvs tag id1-26y-loki001119
+	TODO: there are several new files not yet linked?
+
+	* ChangeLog: merged the Changelog from the bk00119 working
+	branch (initial Q3TA port) based on sos001119 snapshot. Also
+	merged the source tree with cvs-1.17.
+	In the ChangeLog below  *** MISSIONPACK *** indicates work
+	that was done on the branch (code-sos/ prefix in files).
+	The cvs update of this will be tagged with
+	 cvs tag id1-26y-loki001119
+	Use this tag to hunt for possible Linux fixes that got lost
+	(i.e. got dropped by id since id000516 and were thus not in
+	sos001119, but did not show in diff id000516 cvs1-17).
+	New directories in CVS: botfiles/, ui/.
+	Missing from SOS/Missionpack: SDK directories.
+	 common, lcc, libs, q3asm, q3data, q3map, q3radiant.
+
+
+	* ssreport.txt: below.
+        Note: watch for files called "ssreport.txt", that's id ChangeLog.
+	* ui/ui_syscalls.asm: below.
+	* q3_ui/ui_syscalls.asm: below.
+	* game/g_syscalls.asm: below.
+	* cgame/cg_syscalls.asm: below.
+	* bspc/linux-i386.mak: below.
+	* bspc/lcc.mak: below.
+	* botlib/linux-i386.mak: below.
+	* botlib/lcc.mak: below.
+	* A3D/a3d_console_variables.txt: CR/LF issue (minimize diffs).
+
+	* CVS: the checked bk001119 work copy of the sos001119 initial
+	checkout (completed with everything in the SOS "Missionpack"
+	tree, i.e. botfiles/ and botfiles.* added), copied over the
+	cvs-1.17 checkout.
+	Note: in these cases, BEWARE ui -> q3_ui/ links, and different
+	ChangeLogs. Also "make clean" helps.
+
+	* unix/unix_net.c: below. 
+	* unix/unix_main.c: below. 
+	* unix/matha.s: below.
+	* unix/linux_qgl.c: below.
+	* unix/linux_glimp.c: see also linux_joystick.c.
+	* server/sv_client.c: below.
+	* renderer/tr_surface.c: below.
+	* renderer/qgl.h: below.
+	* qcommon/qcommon.h: below.
+	* qcommon/files.c: below.
+	* qcommon/common.c: below.
+	* q3_ui/ui_demo2.c: below.
+	* mac/mac_net.c: below.
+	* mac/mac_glimp2.c: below.
+	* game/surfaceflags.h: below.
+	* game/bg_lib.c: checked against id00516/cvs-1.17a diff.
+	* bspc/bspc.c: TH_AASToTetrahedrons call removed since id000516.
+	Note: our final compare of id000516 against cvs-1.17a, making sure
+	that all these differences are in bk001119 (initial Q3TA port).
+	If id branched the Q3TA base off before id000516 we might be screwed.
+	Note: I do not diff against bk000520, which had some minor changes
+	against id000516 (check VectorArrayNormalize, OTConfiguration), which
+	seem consistent with me taking a pre-id000516 source snapshot for that
+	working branch.
+
+2000-11-30  Bernd Kreimeier  <bk at lokigames.com>
+
+	* TEST: compiled using the symbolic link ui/ -> q3_ui/.
+	Had to undo one CVS change, regarding
+	 code/cgame/cg_syscalls.asm
+	 code/game/g_syscalls.asm
+	 code/q3_ui/ui_syscalls.asm
+	These files are neither generated by Win32 cgame.bat
+	nor cgame.sh (etc.), thus seemingly maintained by hand.
+	 cvs tag pr1-17-loki001130b
+	should be used if somebody needs this 1.17 snapshot
+	(which, remember, is post-release, with additional fixes).
+	Later:
+	 cvs tag pr1-17-loki001130c
+        includes the full ChangeLog (duh).
+	
+	* CVS: up until cvs-1.17-001130, code/ui/ contained the
+	Q3 code for the UI QVM/DLL. In Q3TA, this code has been
+	moved to code/q3_ui/, while at the same time the new
+	(scripting driven) UI code for Q3TA was maintained in
+	code/ui/. To preserve the history of code/ui/, it has been
+	renamed to q3/ui/ in the CVSROOT.
+	Note: this will BREAK all cvs-1.17 and before checkouts.
+	To compile earlier versions, move or link q3_ui/ to ui/.
+	The code has been tagged
+	  cvs tag pr1-17-loki001130
+        after the change.
+	DONE: remove code/*/vm/*.asm from CVSROOT
+	Note: this includes code/*/*.asm files (from *_syscalls.c).
+	These were originally tracked in CVS, but if we need 
+	comparison of q3asm output or QVM files we can rely
+	on the Win32 and Linux SDK now. These files have been
+	physically removed from CVS now, followed by
+	  cvs tag pr1-17-loki001130a
+
+2000-11-30  Bernd Kreimeier  <bk at lokigames.com>      *** MISSIONPACK ***
+
+	* RC2: new ZIP file (another 360M for convenience).
+
+	* SOS: new CVS module, Quake3_sos. This will be used to track
+	the unchanged SOS checkouts from id. As their repository
+	is read-only, and there is no estimate on when changes might
+	be backpropagated there, I will track their changes in a
+	separate module, and update our local Quake3 module 
+	accordingly. This is effectively "tracking 3rd party"
+	w/o import and half-automated, forced mergers - in other
+	words, we now branch starting with our post-1.17 changes,
+	for the benefit of moving at all.
+	Baseline is a slightly changed PR-1.17 id000516 source dump
+	(essentially ui/ moved to q3_ui for continuity, and CR/LF etc.).
+	 cvs import Quake3_sos id000516 pr1-17-win32
+	 cvs import Quake3_sos sos001119 pr1-26-win32
+	 cvs import Quake3_sos sos001120 pr1-26-win32-001120
+         cvs import Quake3_sos sos001121 pr1-26-win32-001121
+         cvs import Quake3_sos sos001122 pr1-26-win32-001122
+         cvs import Quake3_sos sos001122-demo pr1-26-win32-demo
+        This is about the 1.26w Team Arena Win32 demo release, give or
+	take a couple of lines. Has Q3_VERSION "Q3 Team Arena Demo 1.27b".
+	 cvs import Quake3_sos sos001123 pr1-26-win32-001123
+         cvs import Quake3_sos sos001126 pr1-26-win32-001126
+        Now track id versions (see code/game/q_shared.h:Q3_VERSION)
+	 cvs import Quake3_sos sos001128 pr1-27c-win32-001128
+	With 1.27d they switched from Demo to full version (RC1).
+	 cvs import Quake3_sos sos001129 pr1-27d-win32-001129
+         cvs import Quake3_sos sos001130a pr1-27d-win32-001130a
+        Now switched to 1.27e. This import is done from the SOS
+	working directory.
+	 cvs import Quake3_sos sos001130b pr1-27e-win32-001130b
+	Note: SoS created rwx attributes which are luckily fixed
+	automagically during import. It is also seemingly incapable
+	to compare files, and leave files that have not changed the
+	hell alone. I can't do cvs update due to the $..$ tags in
+	the original files (which CVS can't be told to ignore), 
+	so I have to do import (creating a load of vendor tagged 
+	branches), but at least cvsweb and cvs get the revisions
+	right.
+
+	* code-sos/unix/Makefile: added linux_joystick
+	* code-sos/unix/linux_local.h: match mac/ and win32/, for prototypes.
+
+	* code-sos/unix/linux_joystick.c: new file, code from linux_glimp.c
+	Note: decided to separate this, as (a) we might edit/extend
+	a lot, (b), it's not in the id tree, (c) it's not GL, (d)
+	there might be even more oddball devices. Anything that
+	cuts down on diffs.
+
+	* code-sos/unix/linux_glimp.c (Q_stristr): const return (cvs1.17).
+	Also (XLateKey): added more keyboard mappings (ASCII on
+	upper row digits) (cvs1.17). Added in the minimal joystick
+	hooks (cvars, function calls). Fixed joystick cvar naming
+	to match win32 (kept joystick_threshold). 
+	TODO: joystick stubs for dedicated?
+
+	* CVS: I have to move up to 1.27d (data, Win32 networking).
+	With exception of linux_glimp.c (mostly joystick code), 
+	all cvs1.17 changes should now be in the work snapshot 
+	based on the first sos001119 we got from id. There are
+	also some additional changes in there already, thus I'll
+	move the (buggy) 1.26 snapshot into CVS before adding even
+	more differences.
+
+
+2000-11-29  Bernd Kreimeier  <bk at lokigames.com>     *** MISSIONPACK ***
+
+	* RC1: TeamArena_Q3A_RC1.zip. Source has moved from
+	Q3VERSION "Q3 Team Arena Demo 1.27c" to "Q3 1.27d" now.
+
+	* code-sos/qcommon/common.c: added Com_InitPushEvent(). Also
+	increased MAX_PUSHED_EVENTS to 256.
+	Note: this is another case of buffer memory not zero'ed.
+	Com_EventLoop, fixed evTime to evType in debug print.
+	
+	* TEST: baseq3/
+	 +set sv_pure 0 +set vm_game 0 +set in_mouse 0 +set developer 2
+        TODO: Team Arena in menu leads to RE_Shutdown(1) and locks
+	TODO: can't play game
+	TODO: shaders can't load *.tga, *.jpg files are there
+	TODO: DO_CC linking for DLL's, DO_SHLIB_CC only for export?
+	TODO: ERROR: Bad player movement angle
+        TODO: Warning: cvar "..." given initial values: "..." and "..."
+ 	TODO: TA demo ERROR: CL_ParseServerMessage: Illegible server message
+        TODO: WARNING: Com_PushEvent overflow
+
+	* code-sos/qcommon/files.c: add NULL filter for our Sys_ListFiles calls.
+	* unix/unix_shared.c (Sys_ListFiles): signature has changed, 
+	additional Sys_ListFiles argument now.
+
+	* code-sos/unix/unix_net.c (Sys_GetPacket): see below (readcount=0).
+	* code-sos/unix/unix_main.c: see below (Mike's and my changes to DLL
+	loading, my event buffer clear fixes).
+	* code-sos/unix/linux_qgl.c (QGL_Init): see below (__FX__ guards).
+	TODO: abstract WGL/GLX and end unfortunate QGL duplication.
+	TODO: spice up QGL with Linux H2 full version.	
+	* code-sos/q3_ui/ui_demo2.c: fix on demo names  - no Q_strupr(demoname).
+	Note: in CVS this fix is in ui/ui_demo2.c. CVS is screwed by
+	id choosing the old name for new directory...
+	TODO: manual intervention on "ui goes q3_ui"  in CVSROOT?
+	* renderer/qgl.h: see below (__FX__ guards).
+	* qcommon/files.c: migrated in the 1.17cvs changes against the
+	id000516 code dump, i.e. the (not marked - boo hiss) mkv changes.
+	Note: all the above is based on a diff of the last id code dump
+	pre-1.17 against our CVS, with those fixes now migrated into the
+	sos1.26 snapshot.
+	TODO: move in joystick code.
+	TODO: replace XAutoRepeatOn/Off with filter (focus).
+	TODO: DGA 2.0 and such.
+	
+	* code-sos/game/q_shared.c: valid compare for NULL strings
+	* code-sos/unix/unix_main.c: QRTLD, and now using RTLD_NOW.
+	Note: it is a bad idea to load game DLL's that are missing symbols.
+
+	* code-sos/ui/ui_main.c: see below.
+	* code-sos/game/g_main.c: see below.
+	* code-sos/q3_ui/ui_main.c: see below.
+	* code-sos/cgame/cg_main.c: made cvarTable and cvarTableSize static. This resolved
+	a segfault related to traversing the UI table during Init.
+	Note: there is a segfault related to this variable being out of bounds. 
+	Different struct size in global variables possible aliasing between the 
+	DLL's.
+	
+	* code-sos/unix/unix_main.c (Sys_Error): assert(0), no exit in debug.
+	* code-sos/game/q_shared.c: now aborts on NULL destination. Also DPrintf's
+	on bogus excess copies.
+	TODO: make all those string functions safe, at least assert.
+	* code-sos/server/sv_init.c: comment in SV_Init
+	// init the botlib here because we need the pre-compiler in the UI
+	Called in qcommon/common.c:Com_Init, were CL_Init is called afterwards...
+	* code-sos/server/sv_bot.c: the botlib_import is filled here.
+	* code-sos/unix/unix_main.c (Sys_GetBotLibAPI): RTLD_NOW. Which is for naught,
+	as this code is not used and has never been used. assert(0)
+
+	* code-sos/botlib/be_interface.c: botimport supposed to be set here.
+	* code-sos/botlib/l_memory.c: segfault with q3_ui/ DLL.
+        #1  0x80e23ec in GetMemory (size=35) at ..//botlib/l_memory.c:331
+        331             ptr = botimport.GetMemory(size + sizeof(unsigned long int));
+	as botimport is completely NULL'ed.
+
+	* code-sos/q3_ui/q3_ui.sh: created from ui/ui.sh 1.17 
+
+	* code-sos/q3_ui/q3_ui.q3asm: unfubared (CR/LF, / path).
+
+	* code-sos/unix/Makefile: added q3_ui/ make targets (basically
+	ui/ targets from CVS 1.17 Makefile for starters).
+
+	* code-sos/q3_ui/: this is the old UI code, which does not use
+	../ui/menus.txt (see ui/ui_main.c). In other words,
+	the code in ui/ now has to be compiled or qvm'ed 
+	for missionpack/, but to create the necessary DLL or
+	QVM modules for baseq3/ we need to use q3_ui/. 
+	
+	
+2000-11-27  Bernd Kreimeier  <bk at lokigames.com>     *** MISSIONPACK ***
+
+	* code-sos/game/bg_lib.c: ld problem with a custom "tan(..)"
+	TODO: loooking forward to SIGFPE on this code base.
+	
+	* code-sos/ui/ui_util.c: this file is empty.
+
+	* code-sos/ui/ui.sh: new files:
+	  ui_shared.c
+	  ui_util.c
+	Replaced by the /ui/*.menu files:
+	 q3lcc: can't find `../ui_cdkey.c'
+	 q3lcc: can't find `../ui_ingame.c'
+	etc.
+
+	* code-sos/cgame/cgame.q3asm: added cg_newdraw entry.
+	Also added ui_shared entry.
+	* cgame/cgame.sh: added cg_newdraw.c entry.
+	Also added ../ui/ui_shared.c entry.
+
+	* code-sos/cgame/cg_newdraw.c: renamed (was cg_newDraw.c mixed case).
+	Note: the infidels have taken over.
+
+	* cgame/cgame.sh: added  -DMISSIONPACK.
+	Note: w/o, q3lcc complains
+	../cg_event.c:204: undeclared identifier `cg_singlePlayerActive'
+        ../cg_event.c:204: left operand of . has incompatible type `int'
+        which indicates that this source does not compile w/o MISSIONPACK
+	anymore. The baseq3/pak4.pk3 file in the Q3TA snapshot archives
+	are dated
+	     284464  11-10-00 14:02   vm/cgame.qvm
+             463940  11-14-00 14:47   vm/qagame.qvm
+             271596  11-14-00 14:48   vm/ui.qvm
+	the code dump is from 11-19. 
+	Note: Make does not abort on q3lcc complains
+
+	* code-sos/game/game.sh: also added ai_vcmd.c entry.
+
+	* code-sos/ui/ui.q3asm: fubared (below). In addition, this is 
+	the only one to have a 
+	 -o "/tmp/quake3/missionpack/vm/ui"
+	line in it. Given that the other 2 QVM modules are
+	also dependend on -DMISSIONPACK, this seems a real mess.
+	For now using the same path as the other 3.
+	* code-sos/cgame/cgame.q3asm: below.
+	* code-sos/game/game.q3asm: fubared. Fixed CR/LF and \ in paths
+	again (read by q3asm called by game.sh called by make).
+	* unix/Makefile: updated fpor DLL/QVM.
+	Note: also shell scripts to use q3lcc not lcc.
+
+	
+2000-11-27  Bernd Kreimeier  <bk at lokigames.com>
+
+	* code/unix/Makefile: now expects a run/ directory
+	relative (between this, the Loki standards, and the
+	utility code in the same repository, it's ever so
+	slightly less dorky).
+	TODO: fix broken copyfiles target etc.pp.
+
+	* code/game/bg_lib.c: turns out the changes I
+	undid 001120 were affecting original Zoid
+	Linux port related defines, which break VM
+	compile. Mike fixed those (which I unfixed
+	when referring to the latest id code that does
+	not contain these patches). However, they
+	duplicate ANSI libc symbols, so the guards might
+	be wrong. The symbols are missing when compiling
+	for VM, so I now use the existing lcc -DQ3_VM
+	flag:
+	  //#if !defined ( _MSC_VER ) && ! defined ( __linux__ )
+          #if defined ( Q3_VM )
+	This will break DLL compile on non-ANSI platforms,
+	which will have to be added to the conditional then.
+
+	* code/ui/ui.sh: below. 
+	* code/game/game.sh: below. 
+	* code/cgame/cgame.sh: Linux SDK installs q3lcc to
+	avoid collisions with regular lcc pre-installs. The
+	scripts fail with "lcc not found", but do not abort 
+	the Makefile.
+	Note: now that VM code gets actually built, there
+	are errors:
+	g_main:648 ERROR: symbol vsprintf undefined
+        bg_pmove:1221 ERROR: symbol abs undefined
+        q_math:4309 ERROR: symbol fabs undefined
+        q_shared:2801 ERROR: symbol tolower undefined
+        q_shared:2862 ERROR: symbol toupper undefined
+        ai_dmq3:208 ERROR: symbol atoi undefined
+        ai_cmd:4951 ERROR: symbol sscanf undefined
+
+
+2000-11-20  Bernd Kreimeier  <bk at lokigames.com>   
+	
+	* TEST: test compile of pr-1.17+cvs fixes segfaults due 
+	to new baseq3/pak4.pk3
+	Note: to self ... 1.17 is not compatible with new files.
+	Checking into CVS next.
+
+	* code/: changes applied by us that are not in id's code base
+	affect q_shared.c (NULL in Q_stricmp), files.c (FIXME fs_cdpath,
+	Sys_ConcatenateFileList, ui_demo2.c (demo no tolower on linux).
+	In unix/ linux_glimp.c (joystick code), qgl.h, linux_qgl.c (__FX__),
+        unix_main.c (dlopen bug and event buffers), unix_net.c (readcount),
+	matha.s (assembly warning).
+
+	* code/server/sv_client.c (SV_WriteDownloadToClient): 
+	No effective change  on FS_SV_FOpenFileRead call, they reworked 
+	autodownload some more seemingly.
+
+	* code/renderer/tr_surface.c: VectorArrayNormalize
+	
+	* code/qcommon/qcommon.h: see below.
+	* code/qcommon/files.c: Com_ReadConfigs removed.
+	* code/qcommon/common.c: removed Com_ReadConfigs, 
+	textual replacement of body in Com_Init.
+
+	* code/mac/mac_net.c: not applied (undone by id)
+	OTConfiguration *config <> OTConfigurationRef  config
+
+	* code/mac/mac_glimp2.c: r_colorbits->integer > 16
+	* code/game/surfaceflags.h (CONTENTS_BOTCLIP): added.
+
+	* code/game/q_shared.h: not applied (undone by id)
+	#if defined(ppc) || defined(__ppc) || defined(__ppc__) 
+        #define idppc 1 
+	#else 
+        #define idppc 0 
+        #endif 
+
+	* code/game/q_math.c: added another CPP line to guard
+	BoxOnPlaneSide, removed WIN32 guard. 
+	TODO: this could be broken code guarded in all current
+	compiles...
+
+	* code/game/bg_lib.c: left Q#_VM guard for typedef cmp_t
+	Added !defined( __linux__ ) for tolower and atoi.
+	Note: the changes above relate to the very last code update
+	from id prior to the 6 month blackout, which were not in
+	CVS when Michael made his updates. Needed to establish the
+	baseline for the new patch. Source dump 1.17.00520, against
+	SOS 1.26w-001119 version.
+	
+2000-11-20  Bernd Kreimeier  <bk at lokigames.com>       *** MISSIONPACK ***
+
+	* TEST: running against the data up to TeamArena_Q3A_001109.zip
+	Hunk_Clear: reset the hunk ok
+        Program received signal SIGBUS, Bus error.
+        "q3dm2", killBots==qtrue
+	#0  CM_ClearMap () at ..//qcommon/cm_load.c:644
+        #1  0x80884a7 in SV_Map_f () at ..//server/sv_ccmds.c:159
+        #2  0x8072579 in Cmd_ExecuteString (text=0xbffff4b0 "spmap q3dm2") at ..//qcommon/cmd.c:591
+        #3  0x8071dfe in Cbuf_Execute () at ..//qcommon/cmd.c:190
+        #4  0x80763f7 in Com_Frame () at ..//qcommon/common.c:2547
+        #5  0x8130d6b in main (argc=13, argv=0xbffff984) at ..//unix/unix_main.c:953
+        #6  0x40100cb3 in __libc_start_main (main=0x8130bc4 <main>
+	Not reproducible (screen stayed black).
+	
+	* TEST: +set developer 1, same for Win32 and Linux:
+	Can't find gfx/misc/flare.tga
+        Can't find gfx/misc/sun.tga
+        Can't find gfx/misc/console02.tga
+	Can't find vm/ui.map
+	Can't find textures/sfx/logo512.tga
+        Can't find gfx/colors/black.tga
+        Can't find models/mapobjects/banner/banner5_2.md3
+        Can't find models/mapobjects/banner/banner5_1.md3
+        Can't find textures/sfx/firegorre2.tga
+        Can't find textures/sfx/bolts.tga
+	Can't find menu/art/unknownmap.tga
+
+	* Q3TA: after nearly 6 months, a code update from id. SOS access 
+	even. Got it to compile, link and start, but its currently broken
+	(menu doesn't render in full, can't get into game etc.). Need
+	a baseline 1.17 to diff against. Last code dump was May 16, with 
+	bspc code updated May 19. Checking working directory of bk000520
+	against CVS next (Mike's fixes never made it into id's codebase
+	or a post 1.17 release, neither did my fixes as released in the
+	point release version 1.17).
+
+2000-11-19  Bernd Kreimeier  <bk at lokigames.com>       *** MISSIONPACK ***
+
+	* TEST: Win32 install as tested with 1.26w. quake3.x86 (Q3A game)	
+	Warning: cvar "r_uifullscreen" given initial values: "1" and "0"
+        Warning: cvar "r_inGameVideo" given initial values: "1" and "0"
+        ^3WARNING: sound/feedback/hit.wav is a 8 bit wav file
+	(on windows, sound/weapons/weapon_hover.wav is missing...)
+	Menu only partially displayed in TA and baseq3 play, menu itself
+	seems to work. Freetype?
+	WARNING: Com_PushEvent overflow
+
+	* code-sos/game/game.sh: not in SOS, moved in from CVS snapshot.
+
+	* code-sos/qcommon/common.c: conditional DEDICATED to get rid off 
+	CL_ShutdownCGame/CL_ShutdownUI/CIN_CloseAllVideos.
+	Same for UI_usesUniqueCDKey: dedicated server does not
+	write CD key file.
+	TODO: check whether there is an unneeded "read CD key"
+	for dedicated server.
+
+	* code-sos/null/null_client.c (CL_ShutdownAll): added dummy.
+
+	* code-sos/unix/Makefile:  server/sv_net_chan.o for dedicated server.
+
+	* code-sos/null/null_snddma.c: fixed  S_RegisterSound signature.
+
+	* code-sos/client/snd_mix.c: snd_p, snd_linear_count, snd_out
+	can't be static, as used by unix/snd_mixa.s.
+
+	* code-sos/unix/Makefile: added to the executable target:
+	   renderer/tr_font.c
+	   client/cl_net_chan.c
+	   server/sv_net_chan.c 
+	Also added a lot of jc*.c files to build, to fix unresolved
+	symbol errors.
+	TODO: is there unused jpeg-6/jd*.o code linked in now?
+
+	* code-sos/ft2/smooth.c: includes ftgrays.c, ftsmooth.c
+	
+	* code-sos/ft2/truetype.c: ttdriver.c, ttpload.c, ttgload.c, ttobjs.c.
+        Also (see ftoption.h) TT_CONFIG_OPTION_BYTECODE_INTERPRETER ttinterp.c
+	
+	* code-sos/ft2/sfnt.c: includes ttload.c, ttcmap.c, sfobjs.c,
+	sfdriver.c. lso (see ftoption.h)
+        TT_CONFIG_OPTION_EMBEDDED_BITMAPS     ttsbit.c
+        TT_CONFIG_OPTION_POSTSCRIPT_NAMES     ttpost.c
+
+	* code-sos/ft2/ftbase.c: includes ftcalc.c, ftobjs.c, ftstream.c,
+	ftlist.c, ftoutln.c, ftextend.c, ftnames.c.
+	
+	* code-sos/ft2/autohint.c: includes ahangles.c, ahglyph.c, ahglobal.c,
+	ahhint.c, ahmodule.c.
+
+	* code-sos/unix/Makefile: added ft2/ to client objects, took out
+	ftraster.c/ftrend1.c (see below), added -DFT_FLAT_COMPILE.
+	* ft2/ftsmooth.c: -DFT_FLAT_COMPILE required.
+	* ft2/raster1.c: -DFT_FLAT_COMPILE required.
+	Note: this includes ftraster.c/ftrend1.c.
+
+	* code-sos/qcommon/vm_x86.c: _ftol is missing, ftolPtr only defined
+	for Win32, but used in generic code. Workaround for now.
+	TODO: find good Linux ftol, or use old solution. 
+
+	* SoS checkout. chown -R a+w *  recode ibmpc:lat1 */*.h */*.c
+	
+2000-06-30  Michael Vance <briraeos at lokigames.com>
+
+	* misc: Spoke with Leonardo about qvm mess.
+
+	* ui/ui.sh: Created to build much like the ui.bat script.
+
+	* ui/ui.q3asm: Use linux style paths.
+
+	* game/game.sh: Created to build much like the game.bat script.
+
+	* game/game.q3asm: Use linux style paths.
+
+	* cgame/cgame.sh: Created to build much like the cgame.bat script.
+
+	* cgame/cgame.q3asm: Use linux systel paths.
+
+	* unix/Makefile: Use the new .sh scripts to build the QVM files.
+
+	* lcc/etc/linux.c: Build .asm files instead of .s files.
+
+	* misc: QVMs now load properly, with minor glitches that should
+	hopefully be solvable. The new build scripts conflict with the
+	.asm files already in CVS, as the generated byte code is slightly
+	different in some cases.
+	
+2000-06-29  Michael Vance <briareos at lokigames.com>
+
+	* lcc/makefile: Tweaked to automatically include the system
+	compiler's header location. Added an install directory.
+
+	* lcc/custom.mk: Added a build directory.
+
+	* lcc/etc/linux.c: Numerous small tweaks to make compiling the VM
+	code a much simpler task.
+
+	* q3asm/Makefile: Created.
+
+	* q3asm/q3asm.c: Fixed uninitialized variable in
+	HashString(). Fixed off by one in argument parsing.
+	
+	* misc: Had Brian remove the Xmd.h include from glx.h so that we can
+	build Quake3 on XFree86 4.0 systems.
+
+	* wine: Attempted to build with lcc.exe and q3asm.exe using wine,
+	also did not work. This is in contrast to MikeP's .qvms, which
+	seem to work.
+	
+2000-06-28  Michael Vance <briareos at lokigames.com>
+
+	* common/files.c: Fixed Mods menu behaviour.
+
+	* unix/linux_qgl.c: Guarded references to fxMesa.
+
+	* renderer/qgl.h: Guarded references to fxMesa.
+
+	* ui/ui_demo2.c: Don't convert filename to uppercase.
+	
+2000-05-07  Bernd Kreimeier  <bk at lokigames.com>
+
+	* common/cmdlib.c: windowism, not guarded. Added WIN32 around "ATOM a".
+
+	* q3map/Makefile: Linux Makefile. 
+
+	* q3map/Makefile.irix: "makefile" in original code, Irix-only Makefile. 
+	Just fixed some redundant TAB that GNU make despises about as much as I 
+	despise GNU Make, and changed to a relative path.
+
+2000-05-01  Bernd Kreimeier  <bk at lokigames.com>
+
+	* q3radiant/: updated with Q3Radiant198b3-src.zip. 
+	Tagged (globally) as q3radiant-198b3.
+	Kept the old files 
+	  3DFXCamWnd.h
+	  3DFXCamWnd.cpp
+          MainFrm2.cpp
+        New files
+          Shaders.h
+          misc/      (contributed special TGA resources, don't relly belong)
+        Removed:
+	  pName
+        Changed filenames to previous case:
+         UNNAMED.MAP           -> unnamed.map
+         RES/BMP0002.BMP       -> RES/bmp00002.bmp
+	Changed:
+         changelog.txt         -> ChangeLog
+	
+2000-04-28  Bernd Kreimeier  <bk at lokigames.com>
+
+	* CVS: bk000425 modified sources. This replaces the unix/ directory
+	which is not yet in id's SourceSafe. Two check-ins, due to minor
+	changes in an attempt to nail the Voodoo3 related crashes (driver
+	problems, not a Q3 issue). Undid some of the QFL changes for PI
+	and the log bug fix - put back in (TODO). Also includes:
+	* Quake3/code/botlib/be_aas_sample.c: single file update from Robert.
+	
+	* CVS: id000423 code dumps (two of them). Applying Loki patches.
+	Tagged for the final version (all patches).
+
+	* CVS: id000422 code dump. This did not include the 1.16n fixes
+	used for Linux, and was the first dump for the 1.17 security fix
+	release.
+	Note: forgot to check in the ft2/ headers themselves, but they
+	are not used in the current codebase anyway. Are added in next
+	dump. Also there is use of CVS/CVS-like $Keyword$ patterns in
+	some files, and between their revisions and ours we fuck this up.
+	Also, id ZIP files create write protected sources, have to do
+	chmod -R a+w Quake3/ to work and overwrite files.
+
+	* CVS: bk000315 modified source. This version was the 1.16n release.
+	Note: the changes applied here are not in the subsequent code dumps
+	of id. If you want to compile the Linux version as released you
+	have to use bk-tagged versions until the patches are merged in by
+	Robert Duffy.
+
+	* CVS: id000314 engine code dump, same procedure as below, tag.
+	Note: this version added vm/ sudirectories with assembly files
+	for cgame, game, ui. CVS tag id000314.
+
+	* CVS: id000304 engine code dump. Now there is a problem, as CVS
+	was used in the Mac sources. Do
+	  find . -name 'CVS' -exec rm -r {} \;
+        before cvs update, then tagged:
+	 cvs -d /loki/cvsroot/ tag id000304 Quake3/
+
+	* CVS: checked in a source snapshot of the id00303 engine code
+	and the id0003029 tools code. The tool sources are not fully in 
+	sync, and we have only partial source from earlier engine revisions.
+        The engine source marks where Loki took over from Dave Kirsch.
+        This snapshot (with all temporary and bogus files) is imported
+        and tagged using:
+          cvs -d /loki/cvsroot import Quake3 id000303 initial
+
+        Modules:
+          code:      the Q3 engine code, including a jpeg-6/ copy
+          common:    code shared by tools
+          libs:      code shared by tools, inlcuding a jpeg6/ copy
+          q3asm:     VM bytecode assembly 
+          q3data:    misc. Q3 data conversions
+          q3map:     BSP builder
+          q3radiant: Win32 editor, as is
+          lcc:       C compiler for q3asm
+
+        The sources have not been cleaned up, and binary files have not been
+	removed. The Q3Radiant code base might exhibit mixed case asmbiguities
+	in the future, and future source dumps might come from SourceForge
+	instead.
+
+2000-04-25  Bernd Kreimeier  <bk at lokigames.com>
+
+	* q3code.id000425/unix/Makefile: relative path, relocatable.
+	Note: first code merge with id, finally :-).
+
+2000-04-24  Bernd Kreimeier  <bk at lokigames.com>
+
+	* q3code.bk000422/unix/matha.s: in C(BoxOnPlaneSide)
+	the following line triggers assembler warning: 
+	"missing prefix `*' in absolute indirect address, maybe misassembled!"
+	  jmp Ljmptab(,%eax,4)  
+	
+
+	* q3code.bk000422/unix/Makefile (MOUNT_DIR): rember to change.
+	TODO: fix this bloody Makefile to be relocatable, damnit.
+
+	* q3code.bk000422/cgame/cg_event.c: applied JCash fix again
+	(see EV_EVENT_BITS below). Send e-mail to verify.
+
+	* q3code.bk000422/renderer/tr_image.c: "../jpeg-6/jpeglib.h" again.
+	
+	* q3code.bk000422/: created from the id dump of today, lacking
+	all but one of my changes (sigh). Swapped unix/ competely, takes
+	care of 90%. Submitted all changes again to Robert...
+
+2000-04-19  Bernd Kreimeier  <bk at lokigames.com>
+
+	* q3code.bk000315/unix/linux_glimp.c (GLimp_EndFrame): 
+	QGL_EnableLogging( r_logFile->value ) doesn't work?
+
+	* q3code.bk000315/unix/linux_qgl.c:  GLimp_LogNewFrame() is 
+	obsolete. QGL_EnableLogging was out of sync with Win32 and
+	did not support the new framecounter decrement logic.
+
+2000-04-03  Bernd Kreimeier  <bk at lokigames.com>
+
+	* q3code.bk000315/server/sv_snapshot.c: svs.nextSnapshotEntities
+	is a signed integer unconditionally incremented, which gets
+	negative and causes a segfaulting indexing an array. Added reset
+	to counter. Might fail if snapshot numbers are supposed to
+	monotonically increase.
+
+2000-04-02  Bernd Kreimeier  <bk at lokigames.com>
+
+	* q3code.bk000315/client/cl_parse.c (CL_ParseServerMessage): 
+	assert(0) on Illegible message (remember to +set in_mouse 0).
+	TODO: have to add a dump message function, it's unreadable.
+
+	* botlib/be_ai_goal.c (InitLevelItemHeap): loop counter -2
+	left -2 with uninitialized next, and -1 disconnected. Removed
+	redundant memset. There is an item alloc leak I suspect, as
+	max_levelitems 1024 merely delayed the overflow error.
+
+2000-04-01  Bernd Kreimeier  <bk at lokigames.com>
+
+	* botlib/be_ai_goal.c (InitLevelItemHeap): still segfaults.
+	Not memsetting the entire item heap. As items are cleared
+	on return, that leaves only memory corruption?
+	Later: upped max_levelitems from 256 to 1024
+	Later: client dies on connect:
+	  Error: CL_ParseServerMessage: Illegible server message 255
+
+
+2000-03-31  Bernd Kreimeier  <bk at lokigames.com>
+
+	* botlib/be_ai_goal.c: initializing global vars.
+	Segfault in AllocLevelItem () 
+	  at /home/bk/Games/Quake3/q3code/botlib/be_ai_goal.c:364
+        I suspect that the initial freelevelitems setting is at
+	the end of the list and eventually exposed.
+
+	* cgame/cg_event.c: according to Johmn Cash: 
+	 itemNum = (es->event & ~EV_EVENT_BITS) - EV_USE_ITEM0
+        Quote: "This causes itemNum to be invalid about half the time, 
+	preventing any client side effect tied to the item from occurring."
+	
+2000-03-06  Bernd Kreimeier  <bk at lokigames.com>
+
+	* qcommon/common.c: set pushEvent buffer and indices
+	to zero in Com_Init().
+
+	* q3code/qcommon/qcommon.h: made SE_NONE (and for paranoia
+	also NA_BOT) explicitely set to zero.
+
+2000-02-27  Bernd Kreimeier  <bk at lokigames.com>
+
+	* unix/Makefile: added dmalloc in an attempt to get on
+	the Z_Free bug. Futile. Despite stripping dmalloc debug
+	token down to essentials, I get a (seemingly bogus or
+	unrelated):
+	  debug-malloc library: dumping program, fatal error
+          Error: possibly bad .c filename pointer (err 24)
+
+	
+2000-02-26  Bernd Kreimeier  <bk at lokigames.com>
+
+	* qcommon/common.c: various debug builts to isolate the
+	Z_Free bug. It reproducibly happens on some machines
+	with SE_PACKET, but the packets themselves look
+	thoroughly corrupted.
+
+2000-02-21  Bernd Kreimeier  <bk at lokigames.com>
+
+	* qcommon/common.c (Com_EventLoop): possible problem
+	here, pointer does not get cleared.
+
+	* unix/linux_glimp.c (InitSig): no signal handler.
+	* common/common.c: dump in Com_Error for debug.
+
+2000-02-17  Bernd Kreimeier  <bk at lokigames.com>
+
+	* q3code: new dump from Zoid. Repeat tr_image.c fix.
+
+	* unix/Makefile: added client/snd_adpcm.c (linkage errors).
+	Later: added entire JPDIR and rules, for tr_image.c. 
+	Later: had to fix fules for game/ai_*.c files.
+	Later: removed ui/ui_quit.o (n/a)
+	Later: took out -mpentiumpro -march=pentiumpro 
+
+	* renderer/tr_image.c: windowism in #include path (see below).
+         #include "..\jpeg-6\jpeglib.h"
+
+1999-12-27  Bernd Kreimeier  <bk at lokigames.com>
+
+	* Alpha: tried a dedicated server compile. Segfaults in
+	../qcommon/files.c:1682, a paksort function doing pointer
+	fiddling.
+
+	* Makefile.alpha: created.
+	Note: want to take the SDL/Setup autoconf ASAP.
+
+	* unix/unix_main.c: fixed __axp__ to __alpha__, guarded
+	_FPU_SETCW.
+
+	* qcommon/vm_alpha.c: dummy, created.
+	* qcommon/vm_null.c: dummy, created.
+
+1999-12-04  Bernd Kreimeier  <bk at lokigames.com>
+
+	* renderer/tr_image.c: windowism in #include path.
+         #include "..\jpeg-6\jpeglib.h"
+	
+	* Revision 1.11: from Zoid by e-mail.
+	Note: threw away my playground copy, starting with the
+	ZIP file. Zoid's using CVS now, but we can't remote
+	access it. Thus did the
+	 "find . -name 'CVS' -exec rm -rf {} \;"
+	and then track it as 3rd party source by
+	
+
+	* ChangeLog: created. Now starting to track Q3A source.
+
+--------- q3code log ---------------------------------------------

Added: trunk/STATUS
===================================================================
--- trunk/STATUS	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/STATUS	2005-10-29 01:53:09 UTC (rev 196)
@@ -0,0 +1,19 @@
+Things to bear in mind when reading/updating this file:
+  * The status column refers only to the latest information we are given, so it may be out of date
+  * "working" doesn't necessarily mean "usable", see the notes column
+  * Status is one of "working", "broken" or "unknown"
+  * In the case of "broken" or "unknown" LKWR refers to the last known working revision
+
+Platform | Arch       | Status  | LKWR    | Notes
+---------+------------+---------+---------+------
+Linux    | gcc-x86    | working |         |
+         | gcc-x86_64 | working |         | x86_64 JIT bytecode compiler disabled by default
+         | gcc-ppc    | working |         | Dedicated server crashes in VM interpreter
+---------+------------+---------+---------+------
+Windows  | mingw-x86  | working |         |
+         | MSVC-x86   | unknown | 180ish? |
+---------+------------+---------+---------+------
+Mac OSX  | xcode-G3   | working |         |
+         | xcode-G4   | working |         | Client has severe graphical glitches
+---------+------------+---------+---------+------
+FreeBSD  | gcc-x86    | working |         |

Copied: trunk/TODO (from rev 189, trunk/todo)
===================================================================
--- trunk/todo	2005-10-27 21:49:36 UTC (rev 189)
+++ trunk/TODO	2005-10-29 01:53:09 UTC (rev 196)
@@ -0,0 +1,5 @@
+* OpenAL patch
+* IPV6 support?
+* Clean platform specific stuff from lcc
+* Merge exotic ports from various kind contributors
+* Try and find a way to remove the DirectX SDK dependancy from the mingw build

Modified: trunk/code/botlib/aasfile.h
===================================================================
--- trunk/code/botlib/aasfile.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/aasfile.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_aas.h
===================================================================
--- trunk/code/botlib/be_aas.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_aas.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_aas_bsp.h
===================================================================
--- trunk/code/botlib/be_aas_bsp.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_aas_bsp.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_aas_bspq3.c
===================================================================
--- trunk/code/botlib/be_aas_bspq3.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_aas_bspq3.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_aas_cluster.c
===================================================================
--- trunk/code/botlib/be_aas_cluster.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_aas_cluster.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_aas_cluster.h
===================================================================
--- trunk/code/botlib/be_aas_cluster.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_aas_cluster.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_aas_debug.c
===================================================================
--- trunk/code/botlib/be_aas_debug.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_aas_debug.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_aas_debug.h
===================================================================
--- trunk/code/botlib/be_aas_debug.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_aas_debug.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_aas_def.h
===================================================================
--- trunk/code/botlib/be_aas_def.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_aas_def.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_aas_entity.c
===================================================================
--- trunk/code/botlib/be_aas_entity.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_aas_entity.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_aas_entity.h
===================================================================
--- trunk/code/botlib/be_aas_entity.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_aas_entity.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_aas_file.c
===================================================================
--- trunk/code/botlib/be_aas_file.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_aas_file.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_aas_file.h
===================================================================
--- trunk/code/botlib/be_aas_file.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_aas_file.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_aas_funcs.h
===================================================================
--- trunk/code/botlib/be_aas_funcs.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_aas_funcs.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_aas_main.c
===================================================================
--- trunk/code/botlib/be_aas_main.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_aas_main.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_aas_main.h
===================================================================
--- trunk/code/botlib/be_aas_main.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_aas_main.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_aas_move.c
===================================================================
--- trunk/code/botlib/be_aas_move.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_aas_move.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_aas_move.h
===================================================================
--- trunk/code/botlib/be_aas_move.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_aas_move.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_aas_optimize.c
===================================================================
--- trunk/code/botlib/be_aas_optimize.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_aas_optimize.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_aas_optimize.h
===================================================================
--- trunk/code/botlib/be_aas_optimize.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_aas_optimize.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_aas_reach.c
===================================================================
--- trunk/code/botlib/be_aas_reach.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_aas_reach.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_aas_reach.h
===================================================================
--- trunk/code/botlib/be_aas_reach.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_aas_reach.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_aas_route.c
===================================================================
--- trunk/code/botlib/be_aas_route.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_aas_route.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_aas_route.h
===================================================================
--- trunk/code/botlib/be_aas_route.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_aas_route.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_aas_routealt.c
===================================================================
--- trunk/code/botlib/be_aas_routealt.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_aas_routealt.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_aas_routealt.h
===================================================================
--- trunk/code/botlib/be_aas_routealt.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_aas_routealt.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_aas_sample.c
===================================================================
--- trunk/code/botlib/be_aas_sample.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_aas_sample.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_aas_sample.h
===================================================================
--- trunk/code/botlib/be_aas_sample.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_aas_sample.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_ai_char.c
===================================================================
--- trunk/code/botlib/be_ai_char.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_ai_char.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_ai_char.h
===================================================================
--- trunk/code/botlib/be_ai_char.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_ai_char.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_ai_chat.c
===================================================================
--- trunk/code/botlib/be_ai_chat.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_ai_chat.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_ai_chat.h
===================================================================
--- trunk/code/botlib/be_ai_chat.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_ai_chat.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_ai_gen.c
===================================================================
--- trunk/code/botlib/be_ai_gen.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_ai_gen.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_ai_gen.h
===================================================================
--- trunk/code/botlib/be_ai_gen.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_ai_gen.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_ai_goal.c
===================================================================
--- trunk/code/botlib/be_ai_goal.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_ai_goal.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_ai_goal.h
===================================================================
--- trunk/code/botlib/be_ai_goal.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_ai_goal.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_ai_move.c
===================================================================
--- trunk/code/botlib/be_ai_move.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_ai_move.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_ai_move.h
===================================================================
--- trunk/code/botlib/be_ai_move.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_ai_move.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_ai_weap.c
===================================================================
--- trunk/code/botlib/be_ai_weap.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_ai_weap.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_ai_weap.h
===================================================================
--- trunk/code/botlib/be_ai_weap.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_ai_weap.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_ai_weight.c
===================================================================
--- trunk/code/botlib/be_ai_weight.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_ai_weight.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_ai_weight.h
===================================================================
--- trunk/code/botlib/be_ai_weight.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_ai_weight.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_ea.c
===================================================================
--- trunk/code/botlib/be_ea.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_ea.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_ea.h
===================================================================
--- trunk/code/botlib/be_ea.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_ea.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_interface.c
===================================================================
--- trunk/code/botlib/be_interface.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_interface.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/be_interface.h
===================================================================
--- trunk/code/botlib/be_interface.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/be_interface.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/botlib.h
===================================================================
--- trunk/code/botlib/botlib.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/botlib.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/l_crc.c
===================================================================
--- trunk/code/botlib/l_crc.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/l_crc.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/l_crc.h
===================================================================
--- trunk/code/botlib/l_crc.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/l_crc.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/l_libvar.c
===================================================================
--- trunk/code/botlib/l_libvar.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/l_libvar.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/l_libvar.h
===================================================================
--- trunk/code/botlib/l_libvar.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/l_libvar.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/l_log.c
===================================================================
--- trunk/code/botlib/l_log.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/l_log.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/l_log.h
===================================================================
--- trunk/code/botlib/l_log.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/l_log.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/l_memory.c
===================================================================
--- trunk/code/botlib/l_memory.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/l_memory.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/l_memory.h
===================================================================
--- trunk/code/botlib/l_memory.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/l_memory.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/l_precomp.c
===================================================================
--- trunk/code/botlib/l_precomp.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/l_precomp.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/l_precomp.h
===================================================================
--- trunk/code/botlib/l_precomp.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/l_precomp.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/l_script.c
===================================================================
--- trunk/code/botlib/l_script.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/l_script.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/l_script.h
===================================================================
--- trunk/code/botlib/l_script.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/l_script.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/l_struct.c
===================================================================
--- trunk/code/botlib/l_struct.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/l_struct.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/l_struct.h
===================================================================
--- trunk/code/botlib/l_struct.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/l_struct.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/botlib/l_utils.h
===================================================================
--- trunk/code/botlib/l_utils.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/botlib/l_utils.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/aas_areamerging.c
===================================================================
--- trunk/code/bspc/aas_areamerging.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/aas_areamerging.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/aas_areamerging.h
===================================================================
--- trunk/code/bspc/aas_areamerging.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/aas_areamerging.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/aas_cfg.c
===================================================================
--- trunk/code/bspc/aas_cfg.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/aas_cfg.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/aas_cfg.h
===================================================================
--- trunk/code/bspc/aas_cfg.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/aas_cfg.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/aas_create.c
===================================================================
--- trunk/code/bspc/aas_create.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/aas_create.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/aas_create.h
===================================================================
--- trunk/code/bspc/aas_create.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/aas_create.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/aas_edgemelting.c
===================================================================
--- trunk/code/bspc/aas_edgemelting.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/aas_edgemelting.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/aas_edgemelting.h
===================================================================
--- trunk/code/bspc/aas_edgemelting.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/aas_edgemelting.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/aas_facemerging.c
===================================================================
--- trunk/code/bspc/aas_facemerging.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/aas_facemerging.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/aas_facemerging.h
===================================================================
--- trunk/code/bspc/aas_facemerging.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/aas_facemerging.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/aas_file.c
===================================================================
--- trunk/code/bspc/aas_file.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/aas_file.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/aas_file.h
===================================================================
--- trunk/code/bspc/aas_file.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/aas_file.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/aas_gsubdiv.c
===================================================================
--- trunk/code/bspc/aas_gsubdiv.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/aas_gsubdiv.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/aas_gsubdiv.h
===================================================================
--- trunk/code/bspc/aas_gsubdiv.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/aas_gsubdiv.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/aas_map.c
===================================================================
--- trunk/code/bspc/aas_map.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/aas_map.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/aas_map.h
===================================================================
--- trunk/code/bspc/aas_map.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/aas_map.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/aas_prunenodes.c
===================================================================
--- trunk/code/bspc/aas_prunenodes.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/aas_prunenodes.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/aas_prunenodes.h
===================================================================
--- trunk/code/bspc/aas_prunenodes.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/aas_prunenodes.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/aas_store.c
===================================================================
--- trunk/code/bspc/aas_store.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/aas_store.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/aas_store.h
===================================================================
--- trunk/code/bspc/aas_store.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/aas_store.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/aasfile.h
===================================================================
--- trunk/code/bspc/aasfile.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/aasfile.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/be_aas_bspc.c
===================================================================
--- trunk/code/bspc/be_aas_bspc.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/be_aas_bspc.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/be_aas_bspc.h
===================================================================
--- trunk/code/bspc/be_aas_bspc.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/be_aas_bspc.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/brushbsp.c
===================================================================
--- trunk/code/bspc/brushbsp.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/brushbsp.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/bspc.c
===================================================================
--- trunk/code/bspc/bspc.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/bspc.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/cfgq3.c
===================================================================
--- trunk/code/bspc/cfgq3.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/cfgq3.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/csg.c
===================================================================
--- trunk/code/bspc/csg.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/csg.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/faces.c
===================================================================
--- trunk/code/bspc/faces.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/faces.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/gldraw.c
===================================================================
--- trunk/code/bspc/gldraw.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/gldraw.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/glfile.c
===================================================================
--- trunk/code/bspc/glfile.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/glfile.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/l_bsp_ent.c
===================================================================
--- trunk/code/bspc/l_bsp_ent.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/l_bsp_ent.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/l_bsp_ent.h
===================================================================
--- trunk/code/bspc/l_bsp_ent.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/l_bsp_ent.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/l_bsp_hl.c
===================================================================
--- trunk/code/bspc/l_bsp_hl.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/l_bsp_hl.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/l_bsp_hl.h
===================================================================
--- trunk/code/bspc/l_bsp_hl.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/l_bsp_hl.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/l_bsp_q1.c
===================================================================
--- trunk/code/bspc/l_bsp_q1.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/l_bsp_q1.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/l_bsp_q1.h
===================================================================
--- trunk/code/bspc/l_bsp_q1.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/l_bsp_q1.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/l_bsp_q2.c
===================================================================
--- trunk/code/bspc/l_bsp_q2.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/l_bsp_q2.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/l_bsp_q2.h
===================================================================
--- trunk/code/bspc/l_bsp_q2.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/l_bsp_q2.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/l_bsp_q3.c
===================================================================
--- trunk/code/bspc/l_bsp_q3.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/l_bsp_q3.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/l_bsp_q3.h
===================================================================
--- trunk/code/bspc/l_bsp_q3.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/l_bsp_q3.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/l_bsp_sin.c
===================================================================
--- trunk/code/bspc/l_bsp_sin.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/l_bsp_sin.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/l_bsp_sin.h
===================================================================
--- trunk/code/bspc/l_bsp_sin.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/l_bsp_sin.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/l_cmd.c
===================================================================
--- trunk/code/bspc/l_cmd.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/l_cmd.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/l_cmd.h
===================================================================
--- trunk/code/bspc/l_cmd.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/l_cmd.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/l_log.c
===================================================================
--- trunk/code/bspc/l_log.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/l_log.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/l_log.h
===================================================================
--- trunk/code/bspc/l_log.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/l_log.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/l_math.c
===================================================================
--- trunk/code/bspc/l_math.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/l_math.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/l_math.h
===================================================================
--- trunk/code/bspc/l_math.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/l_math.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/l_mem.c
===================================================================
--- trunk/code/bspc/l_mem.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/l_mem.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/l_mem.h
===================================================================
--- trunk/code/bspc/l_mem.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/l_mem.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/l_poly.c
===================================================================
--- trunk/code/bspc/l_poly.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/l_poly.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/l_poly.h
===================================================================
--- trunk/code/bspc/l_poly.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/l_poly.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/l_qfiles.c
===================================================================
--- trunk/code/bspc/l_qfiles.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/l_qfiles.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/l_qfiles.h
===================================================================
--- trunk/code/bspc/l_qfiles.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/l_qfiles.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/l_threads.c
===================================================================
--- trunk/code/bspc/l_threads.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/l_threads.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/l_threads.h
===================================================================
--- trunk/code/bspc/l_threads.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/l_threads.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/l_utils.c
===================================================================
--- trunk/code/bspc/l_utils.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/l_utils.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/l_utils.h
===================================================================
--- trunk/code/bspc/l_utils.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/l_utils.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/leakfile.c
===================================================================
--- trunk/code/bspc/leakfile.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/leakfile.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/map.c
===================================================================
--- trunk/code/bspc/map.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/map.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/map_hl.c
===================================================================
--- trunk/code/bspc/map_hl.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/map_hl.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/map_q1.c
===================================================================
--- trunk/code/bspc/map_q1.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/map_q1.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/map_q2.c
===================================================================
--- trunk/code/bspc/map_q2.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/map_q2.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/map_q3.c
===================================================================
--- trunk/code/bspc/map_q3.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/map_q3.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/map_sin.c
===================================================================
--- trunk/code/bspc/map_sin.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/map_sin.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/nodraw.c
===================================================================
--- trunk/code/bspc/nodraw.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/nodraw.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/portals.c
===================================================================
--- trunk/code/bspc/portals.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/portals.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/prtfile.c
===================================================================
--- trunk/code/bspc/prtfile.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/prtfile.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/q2files.h
===================================================================
--- trunk/code/bspc/q2files.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/q2files.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/q3files.h
===================================================================
--- trunk/code/bspc/q3files.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/q3files.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/qbsp.h
===================================================================
--- trunk/code/bspc/qbsp.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/qbsp.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/qfiles.h
===================================================================
--- trunk/code/bspc/qfiles.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/qfiles.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/sinfiles.h
===================================================================
--- trunk/code/bspc/sinfiles.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/sinfiles.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/tetrahedron.c
===================================================================
--- trunk/code/bspc/tetrahedron.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/tetrahedron.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/tetrahedron.h
===================================================================
--- trunk/code/bspc/tetrahedron.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/tetrahedron.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/textures.c
===================================================================
--- trunk/code/bspc/textures.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/textures.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/tree.c
===================================================================
--- trunk/code/bspc/tree.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/tree.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/bspc/writebsp.c
===================================================================
--- trunk/code/bspc/writebsp.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/bspc/writebsp.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/cgame/cg_consolecmds.c
===================================================================
--- trunk/code/cgame/cg_consolecmds.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/cgame/cg_consolecmds.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/cgame/cg_draw.c
===================================================================
--- trunk/code/cgame/cg_draw.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/cgame/cg_draw.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/cgame/cg_drawtools.c
===================================================================
--- trunk/code/cgame/cg_drawtools.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/cgame/cg_drawtools.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/cgame/cg_effects.c
===================================================================
--- trunk/code/cgame/cg_effects.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/cgame/cg_effects.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/cgame/cg_ents.c
===================================================================
--- trunk/code/cgame/cg_ents.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/cgame/cg_ents.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/cgame/cg_event.c
===================================================================
--- trunk/code/cgame/cg_event.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/cgame/cg_event.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/cgame/cg_info.c
===================================================================
--- trunk/code/cgame/cg_info.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/cgame/cg_info.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/cgame/cg_local.h
===================================================================
--- trunk/code/cgame/cg_local.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/cgame/cg_local.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/cgame/cg_localents.c
===================================================================
--- trunk/code/cgame/cg_localents.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/cgame/cg_localents.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/cgame/cg_main.c
===================================================================
--- trunk/code/cgame/cg_main.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/cgame/cg_main.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/cgame/cg_marks.c
===================================================================
--- trunk/code/cgame/cg_marks.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/cgame/cg_marks.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/cgame/cg_newdraw.c
===================================================================
--- trunk/code/cgame/cg_newdraw.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/cgame/cg_newdraw.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/cgame/cg_particles.c
===================================================================
--- trunk/code/cgame/cg_particles.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/cgame/cg_particles.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/cgame/cg_players.c
===================================================================
--- trunk/code/cgame/cg_players.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/cgame/cg_players.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/cgame/cg_playerstate.c
===================================================================
--- trunk/code/cgame/cg_playerstate.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/cgame/cg_playerstate.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/cgame/cg_predict.c
===================================================================
--- trunk/code/cgame/cg_predict.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/cgame/cg_predict.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/cgame/cg_public.h
===================================================================
--- trunk/code/cgame/cg_public.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/cgame/cg_public.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/cgame/cg_scoreboard.c
===================================================================
--- trunk/code/cgame/cg_scoreboard.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/cgame/cg_scoreboard.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/cgame/cg_servercmds.c
===================================================================
--- trunk/code/cgame/cg_servercmds.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/cgame/cg_servercmds.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/cgame/cg_snapshot.c
===================================================================
--- trunk/code/cgame/cg_snapshot.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/cgame/cg_snapshot.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/cgame/cg_syscalls.c
===================================================================
--- trunk/code/cgame/cg_syscalls.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/cgame/cg_syscalls.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/cgame/cg_view.c
===================================================================
--- trunk/code/cgame/cg_view.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/cgame/cg_view.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/cgame/cg_weapons.c
===================================================================
--- trunk/code/cgame/cg_weapons.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/cgame/cg_weapons.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/client/cl_cgame.c
===================================================================
--- trunk/code/client/cl_cgame.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/client/cl_cgame.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/client/cl_cin.c
===================================================================
--- trunk/code/client/cl_cin.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/client/cl_cin.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/client/cl_console.c
===================================================================
--- trunk/code/client/cl_console.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/client/cl_console.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/client/cl_input.c
===================================================================
--- trunk/code/client/cl_input.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/client/cl_input.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/client/cl_keys.c
===================================================================
--- trunk/code/client/cl_keys.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/client/cl_keys.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/client/cl_main.c
===================================================================
--- trunk/code/client/cl_main.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/client/cl_main.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/client/cl_net_chan.c
===================================================================
--- trunk/code/client/cl_net_chan.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/client/cl_net_chan.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/client/cl_parse.c
===================================================================
--- trunk/code/client/cl_parse.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/client/cl_parse.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/client/cl_scrn.c
===================================================================
--- trunk/code/client/cl_scrn.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/client/cl_scrn.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/client/cl_ui.c
===================================================================
--- trunk/code/client/cl_ui.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/client/cl_ui.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/client/client.h
===================================================================
--- trunk/code/client/client.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/client/client.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/client/keycodes.h
===================================================================
--- trunk/code/client/keycodes.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/client/keycodes.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/client/keys.h
===================================================================
--- trunk/code/client/keys.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/client/keys.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/client/snd_dma.c
===================================================================
--- trunk/code/client/snd_dma.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/client/snd_dma.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/client/snd_local.h
===================================================================
--- trunk/code/client/snd_local.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/client/snd_local.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/client/snd_mem.c
===================================================================
--- trunk/code/client/snd_mem.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/client/snd_mem.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/client/snd_mix.c
===================================================================
--- trunk/code/client/snd_mix.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/client/snd_mix.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/client/snd_public.h
===================================================================
--- trunk/code/client/snd_public.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/client/snd_public.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/client/snd_wavelet.c
===================================================================
--- trunk/code/client/snd_wavelet.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/client/snd_wavelet.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/ai_chat.c
===================================================================
--- trunk/code/game/ai_chat.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/ai_chat.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/ai_chat.h
===================================================================
--- trunk/code/game/ai_chat.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/ai_chat.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/ai_cmd.c
===================================================================
--- trunk/code/game/ai_cmd.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/ai_cmd.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/ai_cmd.h
===================================================================
--- trunk/code/game/ai_cmd.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/ai_cmd.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/ai_dmnet.c
===================================================================
--- trunk/code/game/ai_dmnet.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/ai_dmnet.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/ai_dmnet.h
===================================================================
--- trunk/code/game/ai_dmnet.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/ai_dmnet.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/ai_dmq3.c
===================================================================
--- trunk/code/game/ai_dmq3.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/ai_dmq3.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/ai_dmq3.h
===================================================================
--- trunk/code/game/ai_dmq3.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/ai_dmq3.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/ai_main.c
===================================================================
--- trunk/code/game/ai_main.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/ai_main.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/ai_main.h
===================================================================
--- trunk/code/game/ai_main.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/ai_main.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/ai_team.c
===================================================================
--- trunk/code/game/ai_team.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/ai_team.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/ai_team.h
===================================================================
--- trunk/code/game/ai_team.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/ai_team.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/ai_vcmd.c
===================================================================
--- trunk/code/game/ai_vcmd.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/ai_vcmd.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/ai_vcmd.h
===================================================================
--- trunk/code/game/ai_vcmd.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/ai_vcmd.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/bg_lib.h
===================================================================
--- trunk/code/game/bg_lib.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/bg_lib.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/bg_local.h
===================================================================
--- trunk/code/game/bg_local.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/bg_local.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/bg_misc.c
===================================================================
--- trunk/code/game/bg_misc.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/bg_misc.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/bg_pmove.c
===================================================================
--- trunk/code/game/bg_pmove.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/bg_pmove.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/bg_public.h
===================================================================
--- trunk/code/game/bg_public.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/bg_public.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/bg_slidemove.c
===================================================================
--- trunk/code/game/bg_slidemove.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/bg_slidemove.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/chars.h
===================================================================
--- trunk/code/game/chars.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/chars.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/g_active.c
===================================================================
--- trunk/code/game/g_active.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/g_active.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/g_arenas.c
===================================================================
--- trunk/code/game/g_arenas.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/g_arenas.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/g_bot.c
===================================================================
--- trunk/code/game/g_bot.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/g_bot.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/g_client.c
===================================================================
--- trunk/code/game/g_client.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/g_client.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/g_cmds.c
===================================================================
--- trunk/code/game/g_cmds.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/g_cmds.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/g_combat.c
===================================================================
--- trunk/code/game/g_combat.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/g_combat.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/g_items.c
===================================================================
--- trunk/code/game/g_items.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/g_items.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/g_local.h
===================================================================
--- trunk/code/game/g_local.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/g_local.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/g_main.c
===================================================================
--- trunk/code/game/g_main.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/g_main.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/g_mem.c
===================================================================
--- trunk/code/game/g_mem.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/g_mem.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/g_misc.c
===================================================================
--- trunk/code/game/g_misc.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/g_misc.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/g_missile.c
===================================================================
--- trunk/code/game/g_missile.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/g_missile.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/g_mover.c
===================================================================
--- trunk/code/game/g_mover.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/g_mover.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/g_public.h
===================================================================
--- trunk/code/game/g_public.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/g_public.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/g_rankings.c
===================================================================
--- trunk/code/game/g_rankings.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/g_rankings.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/g_rankings.h
===================================================================
--- trunk/code/game/g_rankings.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/g_rankings.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/g_session.c
===================================================================
--- trunk/code/game/g_session.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/g_session.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/g_spawn.c
===================================================================
--- trunk/code/game/g_spawn.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/g_spawn.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/g_svcmds.c
===================================================================
--- trunk/code/game/g_svcmds.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/g_svcmds.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/g_syscalls.c
===================================================================
--- trunk/code/game/g_syscalls.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/g_syscalls.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/g_target.c
===================================================================
--- trunk/code/game/g_target.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/g_target.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/g_team.c
===================================================================
--- trunk/code/game/g_team.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/g_team.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/g_team.h
===================================================================
--- trunk/code/game/g_team.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/g_team.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/g_trigger.c
===================================================================
--- trunk/code/game/g_trigger.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/g_trigger.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/g_utils.c
===================================================================
--- trunk/code/game/g_utils.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/g_utils.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/g_weapon.c
===================================================================
--- trunk/code/game/g_weapon.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/g_weapon.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/inv.h
===================================================================
--- trunk/code/game/inv.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/inv.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/match.h
===================================================================
--- trunk/code/game/match.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/match.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/game/syn.h
===================================================================
--- trunk/code/game/syn.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/game/syn.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/macosx/CGMouseDeltaFix.h
===================================================================
--- trunk/code/macosx/CGMouseDeltaFix.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/macosx/CGMouseDeltaFix.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/macosx/CGMouseDeltaFix.m
===================================================================
--- trunk/code/macosx/CGMouseDeltaFix.m	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/macosx/CGMouseDeltaFix.m	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/macosx/CGPrivateAPI.h
===================================================================
--- trunk/code/macosx/CGPrivateAPI.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/macosx/CGPrivateAPI.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/macosx/Q3Controller.h
===================================================================
--- trunk/code/macosx/Q3Controller.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/macosx/Q3Controller.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/macosx/Q3Controller.m
===================================================================
--- trunk/code/macosx/Q3Controller.m	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/macosx/Q3Controller.m	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/macosx/macosx_common.c
===================================================================
--- trunk/code/macosx/macosx_common.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/macosx/macosx_common.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/macosx/macosx_display.h
===================================================================
--- trunk/code/macosx/macosx_display.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/macosx/macosx_display.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/macosx/macosx_display.m
===================================================================
--- trunk/code/macosx/macosx_display.m	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/macosx/macosx_display.m	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/macosx/macosx_glimp.h
===================================================================
--- trunk/code/macosx/macosx_glimp.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/macosx/macosx_glimp.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/macosx/macosx_glimp.m
===================================================================
--- trunk/code/macosx/macosx_glimp.m	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/macosx/macosx_glimp.m	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/macosx/macosx_glsmp_mutex.m
===================================================================
--- trunk/code/macosx/macosx_glsmp_mutex.m	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/macosx/macosx_glsmp_mutex.m	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/macosx/macosx_glsmp_null.m
===================================================================
--- trunk/code/macosx/macosx_glsmp_null.m	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/macosx/macosx_glsmp_null.m	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/macosx/macosx_glsmp_ports.m
===================================================================
--- trunk/code/macosx/macosx_glsmp_ports.m	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/macosx/macosx_glsmp_ports.m	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/macosx/macosx_input.m
===================================================================
--- trunk/code/macosx/macosx_input.m	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/macosx/macosx_input.m	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/macosx/macosx_local.h
===================================================================
--- trunk/code/macosx/macosx_local.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/macosx/macosx_local.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/macosx/macosx_qgl.h
===================================================================
--- trunk/code/macosx/macosx_qgl.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/macosx/macosx_qgl.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/macosx/macosx_sndcore.m
===================================================================
--- trunk/code/macosx/macosx_sndcore.m	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/macosx/macosx_sndcore.m	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/macosx/macosx_snddma.m
===================================================================
--- trunk/code/macosx/macosx_snddma.m	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/macosx/macosx_snddma.m	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/macosx/macosx_sys.m
===================================================================
--- trunk/code/macosx/macosx_sys.m	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/macosx/macosx_sys.m	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/macosx/macosx_timers.h
===================================================================
--- trunk/code/macosx/macosx_timers.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/macosx/macosx_timers.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/macosx/macosx_timers.m
===================================================================
--- trunk/code/macosx/macosx_timers.m	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/macosx/macosx_timers.m	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/null/mac_net.c
===================================================================
--- trunk/code/null/mac_net.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/null/mac_net.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/null/null_client.c
===================================================================
--- trunk/code/null/null_client.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/null/null_client.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/null/null_glimp.c
===================================================================
--- trunk/code/null/null_glimp.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/null/null_glimp.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/null/null_input.c
===================================================================
--- trunk/code/null/null_input.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/null/null_input.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/null/null_main.c
===================================================================
--- trunk/code/null/null_main.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/null/null_main.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/null/null_net.c
===================================================================
--- trunk/code/null/null_net.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/null/null_net.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/null/null_snddma.c
===================================================================
--- trunk/code/null/null_snddma.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/null/null_snddma.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_addbots.c
===================================================================
--- trunk/code/q3_ui/ui_addbots.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_addbots.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_atoms.c
===================================================================
--- trunk/code/q3_ui/ui_atoms.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_atoms.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_cdkey.c
===================================================================
--- trunk/code/q3_ui/ui_cdkey.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_cdkey.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_cinematics.c
===================================================================
--- trunk/code/q3_ui/ui_cinematics.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_cinematics.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_confirm.c
===================================================================
--- trunk/code/q3_ui/ui_confirm.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_confirm.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_connect.c
===================================================================
--- trunk/code/q3_ui/ui_connect.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_connect.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_controls2.c
===================================================================
--- trunk/code/q3_ui/ui_controls2.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_controls2.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_credits.c
===================================================================
--- trunk/code/q3_ui/ui_credits.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_credits.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_demo2.c
===================================================================
--- trunk/code/q3_ui/ui_demo2.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_demo2.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_display.c
===================================================================
--- trunk/code/q3_ui/ui_display.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_display.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_gameinfo.c
===================================================================
--- trunk/code/q3_ui/ui_gameinfo.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_gameinfo.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_ingame.c
===================================================================
--- trunk/code/q3_ui/ui_ingame.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_ingame.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_loadconfig.c
===================================================================
--- trunk/code/q3_ui/ui_loadconfig.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_loadconfig.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_local.h
===================================================================
--- trunk/code/q3_ui/ui_local.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_local.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_login.c
===================================================================
--- trunk/code/q3_ui/ui_login.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_login.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_main.c
===================================================================
--- trunk/code/q3_ui/ui_main.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_main.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_menu.c
===================================================================
--- trunk/code/q3_ui/ui_menu.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_menu.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_mfield.c
===================================================================
--- trunk/code/q3_ui/ui_mfield.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_mfield.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_mods.c
===================================================================
--- trunk/code/q3_ui/ui_mods.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_mods.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_network.c
===================================================================
--- trunk/code/q3_ui/ui_network.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_network.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_options.c
===================================================================
--- trunk/code/q3_ui/ui_options.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_options.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_playermodel.c
===================================================================
--- trunk/code/q3_ui/ui_playermodel.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_playermodel.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_players.c
===================================================================
--- trunk/code/q3_ui/ui_players.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_players.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_playersettings.c
===================================================================
--- trunk/code/q3_ui/ui_playersettings.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_playersettings.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_preferences.c
===================================================================
--- trunk/code/q3_ui/ui_preferences.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_preferences.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_qmenu.c
===================================================================
--- trunk/code/q3_ui/ui_qmenu.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_qmenu.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_rankings.c
===================================================================
--- trunk/code/q3_ui/ui_rankings.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_rankings.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_rankstatus.c
===================================================================
--- trunk/code/q3_ui/ui_rankstatus.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_rankstatus.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_removebots.c
===================================================================
--- trunk/code/q3_ui/ui_removebots.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_removebots.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_saveconfig.c
===================================================================
--- trunk/code/q3_ui/ui_saveconfig.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_saveconfig.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_serverinfo.c
===================================================================
--- trunk/code/q3_ui/ui_serverinfo.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_serverinfo.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_servers2.c
===================================================================
--- trunk/code/q3_ui/ui_servers2.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_servers2.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_setup.c
===================================================================
--- trunk/code/q3_ui/ui_setup.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_setup.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_signup.c
===================================================================
--- trunk/code/q3_ui/ui_signup.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_signup.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_sound.c
===================================================================
--- trunk/code/q3_ui/ui_sound.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_sound.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_sparena.c
===================================================================
--- trunk/code/q3_ui/ui_sparena.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_sparena.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_specifyleague.c
===================================================================
--- trunk/code/q3_ui/ui_specifyleague.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_specifyleague.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_specifyserver.c
===================================================================
--- trunk/code/q3_ui/ui_specifyserver.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_specifyserver.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_splevel.c
===================================================================
--- trunk/code/q3_ui/ui_splevel.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_splevel.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_sppostgame.c
===================================================================
--- trunk/code/q3_ui/ui_sppostgame.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_sppostgame.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_spreset.c
===================================================================
--- trunk/code/q3_ui/ui_spreset.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_spreset.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_spskill.c
===================================================================
--- trunk/code/q3_ui/ui_spskill.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_spskill.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_startserver.c
===================================================================
--- trunk/code/q3_ui/ui_startserver.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_startserver.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_team.c
===================================================================
--- trunk/code/q3_ui/ui_team.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_team.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_teamorders.c
===================================================================
--- trunk/code/q3_ui/ui_teamorders.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_teamorders.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/q3_ui/ui_video.c
===================================================================
--- trunk/code/q3_ui/ui_video.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/q3_ui/ui_video.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/qcommon/cm_load.c
===================================================================
--- trunk/code/qcommon/cm_load.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/qcommon/cm_load.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/qcommon/cm_local.h
===================================================================
--- trunk/code/qcommon/cm_local.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/qcommon/cm_local.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/qcommon/cm_patch.c
===================================================================
--- trunk/code/qcommon/cm_patch.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/qcommon/cm_patch.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/qcommon/cm_patch.h
===================================================================
--- trunk/code/qcommon/cm_patch.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/qcommon/cm_patch.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/qcommon/cm_polylib.c
===================================================================
--- trunk/code/qcommon/cm_polylib.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/qcommon/cm_polylib.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/qcommon/cm_polylib.h
===================================================================
--- trunk/code/qcommon/cm_polylib.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/qcommon/cm_polylib.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/qcommon/cm_public.h
===================================================================
--- trunk/code/qcommon/cm_public.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/qcommon/cm_public.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/qcommon/cm_test.c
===================================================================
--- trunk/code/qcommon/cm_test.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/qcommon/cm_test.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/qcommon/cm_trace.c
===================================================================
--- trunk/code/qcommon/cm_trace.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/qcommon/cm_trace.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/qcommon/cmd.c
===================================================================
--- trunk/code/qcommon/cmd.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/qcommon/cmd.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/qcommon/common.c
===================================================================
--- trunk/code/qcommon/common.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/qcommon/common.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/qcommon/cvar.c
===================================================================
--- trunk/code/qcommon/cvar.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/qcommon/cvar.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/qcommon/files.c
===================================================================
--- trunk/code/qcommon/files.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/qcommon/files.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/qcommon/huffman.c
===================================================================
--- trunk/code/qcommon/huffman.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/qcommon/huffman.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/qcommon/msg.c
===================================================================
--- trunk/code/qcommon/msg.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/qcommon/msg.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/qcommon/net_chan.c
===================================================================
--- trunk/code/qcommon/net_chan.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/qcommon/net_chan.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/qcommon/q_math.c
===================================================================
--- trunk/code/qcommon/q_math.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/qcommon/q_math.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/qcommon/q_shared.c
===================================================================
--- trunk/code/qcommon/q_shared.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/qcommon/q_shared.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/qcommon/q_shared.h
===================================================================
--- trunk/code/qcommon/q_shared.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/qcommon/q_shared.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/qcommon/qcommon.h
===================================================================
--- trunk/code/qcommon/qcommon.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/qcommon/qcommon.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/qcommon/qfiles.h
===================================================================
--- trunk/code/qcommon/qfiles.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/qcommon/qfiles.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/qcommon/surfaceflags.h
===================================================================
--- trunk/code/qcommon/surfaceflags.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/qcommon/surfaceflags.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/qcommon/unzip.h
===================================================================
--- trunk/code/qcommon/unzip.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/qcommon/unzip.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/qcommon/vm.c
===================================================================
--- trunk/code/qcommon/vm.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/qcommon/vm.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/qcommon/vm_interpreted.c
===================================================================
--- trunk/code/qcommon/vm_interpreted.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/qcommon/vm_interpreted.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/qcommon/vm_local.h
===================================================================
--- trunk/code/qcommon/vm_local.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/qcommon/vm_local.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/qcommon/vm_ppc.c
===================================================================
--- trunk/code/qcommon/vm_ppc.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/qcommon/vm_ppc.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/qcommon/vm_ppc_new.c
===================================================================
--- trunk/code/qcommon/vm_ppc_new.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/qcommon/vm_ppc_new.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/qcommon/vm_x86.c
===================================================================
--- trunk/code/qcommon/vm_x86.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/qcommon/vm_x86.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/qcommon/vm_x86_64.c
===================================================================
--- trunk/code/qcommon/vm_x86_64.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/qcommon/vm_x86_64.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -16,7 +16,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/renderer/qgl.h
===================================================================
--- trunk/code/renderer/qgl.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/renderer/qgl.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/renderer/qgl_linked.h
===================================================================
--- trunk/code/renderer/qgl_linked.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/renderer/qgl_linked.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/renderer/tr_animation.c
===================================================================
--- trunk/code/renderer/tr_animation.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/renderer/tr_animation.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/renderer/tr_backend.c
===================================================================
--- trunk/code/renderer/tr_backend.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/renderer/tr_backend.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/renderer/tr_bsp.c
===================================================================
--- trunk/code/renderer/tr_bsp.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/renderer/tr_bsp.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/renderer/tr_cmds.c
===================================================================
--- trunk/code/renderer/tr_cmds.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/renderer/tr_cmds.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/renderer/tr_curve.c
===================================================================
--- trunk/code/renderer/tr_curve.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/renderer/tr_curve.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/renderer/tr_flares.c
===================================================================
--- trunk/code/renderer/tr_flares.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/renderer/tr_flares.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/renderer/tr_font.c
===================================================================
--- trunk/code/renderer/tr_font.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/renderer/tr_font.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/renderer/tr_image.c
===================================================================
--- trunk/code/renderer/tr_image.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/renderer/tr_image.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/renderer/tr_init.c
===================================================================
--- trunk/code/renderer/tr_init.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/renderer/tr_init.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/renderer/tr_light.c
===================================================================
--- trunk/code/renderer/tr_light.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/renderer/tr_light.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/renderer/tr_local.h
===================================================================
--- trunk/code/renderer/tr_local.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/renderer/tr_local.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/renderer/tr_main.c
===================================================================
--- trunk/code/renderer/tr_main.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/renderer/tr_main.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/renderer/tr_marks.c
===================================================================
--- trunk/code/renderer/tr_marks.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/renderer/tr_marks.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/renderer/tr_mesh.c
===================================================================
--- trunk/code/renderer/tr_mesh.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/renderer/tr_mesh.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/renderer/tr_model.c
===================================================================
--- trunk/code/renderer/tr_model.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/renderer/tr_model.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/renderer/tr_noise.c
===================================================================
--- trunk/code/renderer/tr_noise.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/renderer/tr_noise.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/renderer/tr_public.h
===================================================================
--- trunk/code/renderer/tr_public.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/renderer/tr_public.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/renderer/tr_scene.c
===================================================================
--- trunk/code/renderer/tr_scene.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/renderer/tr_scene.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/renderer/tr_shade.c
===================================================================
--- trunk/code/renderer/tr_shade.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/renderer/tr_shade.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/renderer/tr_shade_calc.c
===================================================================
--- trunk/code/renderer/tr_shade_calc.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/renderer/tr_shade_calc.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/renderer/tr_shader.c
===================================================================
--- trunk/code/renderer/tr_shader.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/renderer/tr_shader.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/renderer/tr_shadows.c
===================================================================
--- trunk/code/renderer/tr_shadows.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/renderer/tr_shadows.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/renderer/tr_sky.c
===================================================================
--- trunk/code/renderer/tr_sky.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/renderer/tr_sky.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/renderer/tr_surface.c
===================================================================
--- trunk/code/renderer/tr_surface.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/renderer/tr_surface.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/renderer/tr_types.h
===================================================================
--- trunk/code/renderer/tr_types.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/renderer/tr_types.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/renderer/tr_world.c
===================================================================
--- trunk/code/renderer/tr_world.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/renderer/tr_world.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/server/server.h
===================================================================
--- trunk/code/server/server.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/server/server.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/server/sv_bot.c
===================================================================
--- trunk/code/server/sv_bot.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/server/sv_bot.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/server/sv_ccmds.c
===================================================================
--- trunk/code/server/sv_ccmds.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/server/sv_ccmds.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/server/sv_client.c
===================================================================
--- trunk/code/server/sv_client.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/server/sv_client.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/server/sv_game.c
===================================================================
--- trunk/code/server/sv_game.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/server/sv_game.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/server/sv_init.c
===================================================================
--- trunk/code/server/sv_init.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/server/sv_init.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/server/sv_main.c
===================================================================
--- trunk/code/server/sv_main.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/server/sv_main.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/server/sv_net_chan.c
===================================================================
--- trunk/code/server/sv_net_chan.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/server/sv_net_chan.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/server/sv_rankings.c
===================================================================
--- trunk/code/server/sv_rankings.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/server/sv_rankings.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/server/sv_snapshot.c
===================================================================
--- trunk/code/server/sv_snapshot.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/server/sv_snapshot.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/server/sv_world.c
===================================================================
--- trunk/code/server/sv_world.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/server/sv_world.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/splines/math_angles.h
===================================================================
--- trunk/code/splines/math_angles.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/splines/math_angles.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/splines/math_matrix.h
===================================================================
--- trunk/code/splines/math_matrix.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/splines/math_matrix.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/splines/math_quaternion.h
===================================================================
--- trunk/code/splines/math_quaternion.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/splines/math_quaternion.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/splines/math_vector.h
===================================================================
--- trunk/code/splines/math_vector.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/splines/math_vector.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/splines/q_shared.h
===================================================================
--- trunk/code/splines/q_shared.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/splines/q_shared.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/splines/splines.h
===================================================================
--- trunk/code/splines/splines.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/splines/splines.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/splines/util_list.h
===================================================================
--- trunk/code/splines/util_list.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/splines/util_list.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/splines/util_str.h
===================================================================
--- trunk/code/splines/util_str.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/splines/util_str.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/tools/asm/cmdlib.c
===================================================================
--- trunk/code/tools/asm/cmdlib.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/tools/asm/cmdlib.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/tools/asm/cmdlib.h
===================================================================
--- trunk/code/tools/asm/cmdlib.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/tools/asm/cmdlib.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/tools/asm/mathlib.h
===================================================================
--- trunk/code/tools/asm/mathlib.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/tools/asm/mathlib.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/tools/asm/opstrings.h
===================================================================
--- trunk/code/tools/asm/opstrings.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/tools/asm/opstrings.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/tools/asm/q3asm.c
===================================================================
--- trunk/code/tools/asm/q3asm.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/tools/asm/q3asm.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/ui/ui_atoms.c
===================================================================
--- trunk/code/ui/ui_atoms.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/ui/ui_atoms.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/ui/ui_gameinfo.c
===================================================================
--- trunk/code/ui/ui_gameinfo.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/ui/ui_gameinfo.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/ui/ui_local.h
===================================================================
--- trunk/code/ui/ui_local.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/ui/ui_local.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/ui/ui_main.c
===================================================================
--- trunk/code/ui/ui_main.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/ui/ui_main.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/ui/ui_players.c
===================================================================
--- trunk/code/ui/ui_players.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/ui/ui_players.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/ui/ui_public.h
===================================================================
--- trunk/code/ui/ui_public.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/ui/ui_public.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/ui/ui_shared.c
===================================================================
--- trunk/code/ui/ui_shared.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/ui/ui_shared.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/ui/ui_shared.h
===================================================================
--- trunk/code/ui/ui_shared.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/ui/ui_shared.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/ui/ui_syscalls.c
===================================================================
--- trunk/code/ui/ui_syscalls.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/ui/ui_syscalls.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Deleted: trunk/code/unix/ChangeLog
===================================================================
--- trunk/code/unix/ChangeLog	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/unix/ChangeLog	2005-10-29 01:53:09 UTC (rev 196)
@@ -1,2991 +0,0 @@
-TODO: the Mac port seems stable, but outputs a bunch of warnings..
-2005-09-22 Tim Angus <tim at ngus.net>
-	+ MinGW port
-
-2005-09-??
-	+ SDL Stuff (icculus)
-	+ x86_64 (ludwig von angstenheimer)
-	+ patches from a cast of thousands
-
-2004-05-22 Timothee Besset <ttimo at idsoftware.com>
-	+ updated the xcode project from Apple's version
-		now with the latest vm_ppc code
-
-2004-05-21 Timothee Besset <ttimo at idsoftware.com>
-	+ fixed the Linux build to compile again on sid (glext.h and gcc3 warnings)
-	+ 2 weeks ago, hacked up the source to compile on panther / xcode 1.1
-		several cleanups were needed, and VM support seems broke (hangs or crashes)
-	+ got altivec optimisations from Apple (Kenneth Dyke)
-		merged back in
-	+ looks like with the new code merge the VM support is back in and working
-
-2003-09-15 Timothee Besset <ttimo at idsoftware.com>
-	+ import Q3 java master code, cleanups on monster
-
-2003-08-31 Timothee Besset <ttimo at idsoftware.com>
-	+ loki_setup hell
-		https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=626
-		http://zerowing.idsoftware.com/linux/q3a/index.html#glibc
-		text mode installer in loki_setup image built on Mandrake 7.2 crashes on
-		some glibc 2.3 systems such as RH9 etc.  need to move to a different
-		version of the installer, and update old installers to keep them still
-		'installing' moving to build the setup binaries on Debian Woody systems
-		(glibc 2.2, text mode installer will no longer work on 2.1 systems) hacked
-		together a new setup, using setup tree from RTCW. would need a complete
-		revamp if a new full setup with new binaries is needed
-
-2003-07-17 Timothee Besset <ttimo at idsoftware.com>
-	+ new cvsreport, testing per-module config
-
-2003-01-19 Timothee Besset <ttimo at idsoftware.com>
-	+ building on both gcc 2.x and 3.x
-		added conf modules to check gcc version
-		ccache support
-
-2003-01-13 Timothee Besset <ttimo at idsoftware.com>
-	+ tweaking around for gcc 3.x build
-		edit Conscript to change the compiler
-
-2002-12-16 Timothee Besset <ttimo at idsoftware.com>
-	+ added pbEmit class to auth code, emit CD keys to local PB master
-
-2002-11-14 Timothee Besset <ttimo at idsoftware.com>
-  + up to latest makeself.sh
-	+ add both quake3.x86 and quake3-smp.x86 to setup
-	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=573
-	  console setup crash / glibc 2.3 (Debian Sid)
-		investigated, put together a workaround		
-
-2002-11-5 Timothee Besset <ttimo at idsoftware.com>
-	+ Linux building both smp and non-smp again. Will have to put both in setup
-	+ added in_subframe to toggle X subframe event handling
-	+ reworked the timing code to be more reliable
-	+ cleaned up dgamouse/in_mouse code, removed unnecessary dgamouse var
-	+ made the mouse grabbing an in_nograb cvar, no longer a compile time option
-	  in_nograb 1 force in_dgamouse 0 and r_fullscreen 0 (any of those two will b0rk)
-	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=565
-	  mouse issues on Suze 8.1 - related to subframe event timing
-		added code chunk to detect broken X timing and disable subframe
-	+ tweaked the subframe/X bug workaround to be less paranoid	
-
-2002-10-28 Timothee Besset <ttimo at idsoftware.com>
-	+ no longer blocking demo recording if g_synchronous clients != 0
-		only sending out a warning (everyone does g_sync 1 ; record ; g_sync 0)
-
-2002-10-21 Timothee Besset <ttimo at idsoftware.com>
-	+ building final mod sdk setups (added lcc bins, added link to q3asm-turbo in readme)
-
-2002-10-8 Timothee Besset <ttimo at idsoftware.com>
-	+ quickfix cl_maxpackets > 125 brings back to 100
-
-1.32 release ---
-
-2002-10-7 Timothee Besset <ttimo at idsoftware.com>
-	+ made the 'demo' command case-insensitive on extension match (it was confused by demo FOUR.DM_68)
-	+ mouse wheel scrolling with in_mouse 1 + window mode was not working, fixed (DI didn't catch)
-	+ removing on-the-fly pk3 build from Linux setup, using the finalized ones now
-		added 'pk3' option to cons for toggle of pk3 building
-
-2002-10-5 Timothee Besset <ttimo at idsoftware.com>
-  + updated win32 mod sdk (in win32/mod-sdk-setup)
-    added q3asm and lcc source
-    updated the .bat to build VMs
-
-2002-10-3 Timothee Besset <ttimo at idsoftware.com>
-	+ linux mod sdk, wrote the bulk of the scripts
-
-2002-9-30 Timothee Besset <ttimo at idsoftware.com>
-	+ ATVI Quake 3 1.32 Patch #9
-		rolling back to the way it was before, leaving 1v1 force vote exploit, the fix was worse than the bug
-		from comment on bug #9 in tracker:
-		
-		actually the fix is worse than the original bug
-
-     after the fix, voting when you are alone on the server was no longer working
-     it was kinda intended in the fix, that you would have to be at least two to pass a vote .. but
-     it is an oversight.
-
-     calling a vote in a 1v1 game against a bot fails immediately
-     (calling a vote in any situation where there's only 1 live player fails)
-
-     Say a server's running some lame custom map that you have but a friend doesn't. You can't go
-     on the server and change it to the map you want to play, so he ends up having to auto-dl it at
-     8K a second just so you can switch from it.
-
-     This particular 2 clients, vote / quit exploit would involve too many changes to fix properly.
-     I am reverting back to the old version, and leaving as WNF 
-
-2002-9-29 Timothee Besset <ttimo at idsoftware.com>
-	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=50
-		added Wheel support to the DirectInput code IN_DIMouse (in_mouse 1)
-		tweaked the Wheel mouse reading for in_mouse -1 (old win32 input code)
-			handle correctly when zDelta is > 120
-			provide a in_logitechbug cvar to handle buggy Logitech MouseWare driver sending wheel events twice
-
-2002-9-26 Timothee Besset <ttimo at idsoftware.com>
-	+ ATVI Quake 3 1.32 Patch #38
-		adding trap_SetPbClStatus, reliably checks for PB presence before enabling PB in UI
-
-2002-9-25 Timothee Besset <ttimo at idsoftware.com>
-	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=551
-		SVF_CLIENTMASK, fixed a typo
-	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=555
-		pushed cl_maxpackets upper limit to 125 (from 100) per CPMA Arqon's request
-
-2002-9-24 Timothee Besset <ttimo at idsoftware.com>
-	+ ATVI Quake 3 1.32 Patch #33
-		PB reporting sv_paused cvar hacked, fixed SV_CheckPaused to use a Cvar_Set
-	+ ATVI Quake 3 1.32 Patch #24
-		added [skipnotify] from RTCW, use to display in the console only, but not on client screen
-		(also fixes pb_msgprefix and pb_sv_msgprefix)
-	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=553
-		using correct error message if listen server starting as cl_punkbuster 0 sv_punkbuster 1
-	+ ATVI Quake 3 1.32 Patch #35
-		text auto wrap in UI code was eating the last word if it was wrapping
-		fixed in Q3 and TA UI (this bug could have affected the server print message also)
-	+ some updates to the win32 cons post-build process	
-
-2002-9-21 Timothee Besset <ttimo at idsoftware.com>
-	+ adding bspc cons build script
-
-2002-9-19 Timothee Besset <ttimo at idsoftware.com>
-	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=552
-		disconnect reason is transmitted in the disconnect command and processed into com_errorMessage
-		(similar to RTCW behaviour)
-		added UI for com_errorMessage cvar in baseq3/, if client is kicked/dropped/disconnected for whatever reason
-		(this is already functional in TA)
-	+ ATVI Quake 3 1.32 Patch #9
-		failing vote if there's only one voting client (fixes exploit on 2-player server where one player votes then disconnects, forcing vote to pass)
-	+ ATVI Quake 3 1.32 Patch #5
-		removed the userInfoChanged message (was a debugging leftover)
-	+ ATVI Quake 3 1.32 Patch #18
-		rcon was not properly fixed yet, this only showed up for PB commands
-		changed the rcon parsing again to be more reliable
-	
-2002-9-18 Timothee Besset <ttimo at idsoftware.com>
-	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=549
-		the demo command has a list of compatible protocols, it will loop through 66 67 68
-		you can do '/demo four' and it will try four.dm_66 four.dm_67 four.dm_68
-		or you can explicitely give a '/demo demoname.dm_??'
-	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=551
-		added SVF_CLIENTMASK (0x00000002), works only with <= 32 players
-		set bitmask of players to which send entity
-
-2002-9-17 Timothee Besset <ttimo at idsoftware.com>
-	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=550
-		rcon bug fix
-	+ some scons updates for win32 (post build)
-	+ 1.32rc2
-
-2002-9-06 Timothee Besset <ttimo at idsoftware.com>
-	+ updated completely the setup system:
-		fixed cons stuff to build setup with cons -- release setup
-		working from new setup codebase with some custom patches:
-			https://bugzilla.icculus.org/show_bug.cgi?id=52
-			https://bugzilla.icculus.org/show_bug.cgi?id=53
-			checked that BSD support was still in (brandelfing and symlinks) .. will have to get tester feedback
-		bumped version to 1.32rc1	
-		TODO: update the windows .VCT (standalone setup and auto-update)
-
-2002-9-04 Timothee Besset <ttimo at idsoftware.com>
-	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=543
-		backport from RTCW 1.4 code
-		rcon commands where sent after being tokenized and rebuilt
-		that was breaking any quoting, for instance 'rcon g_motd "hooka pooka"'
-		added Cmd_Cmd() to retrieve the un-tokenized command and transmit as is on both ends
-	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=542
-		b0rked text wrapping in connect screen
-		was a missing sizeScale in q3_ui/, and a bad param in ui/
-	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=540
-		backport fix to pk3 reordering, happens when clearing the references, bad order from connection may break stuff		
-	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=527
-		TA ui/, quickfix to netSource (mod stuff, doesn't affect TA)
-	+ cleaned up broken old DO_WIN32 stuff in cons scripts
-	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=526
-		typo in models2.shader
-	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=443
-		Linux client: sub-frame timing of key/mouse events
-	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=453
-		added mousewheel support: wheel to scroll, ctrl+wheel to scroll faster, shift+wheel to scroll history
-	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=545
-		bumped server count to 4096
-	+ keep around: __asm__ __volatile__ ("int $0x03");		
-	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=516
-		moved screenshots to backend with a new RC_SCREENSHOT render command
-		fixes the r_smp 1 garbled screenshots
-
-2002-8-29 Timothee Besset <ttimo at idsoftware.com>
-	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=539
-		new VM code from Raven's Sof2
-	+ cons / qvmtools build system fixes	
-	+ had to get a new qe3.ico again (resource compiler error)
-		http://vasin.hypermart.net/eei.htm
-	+ updated, basic testing on win32, merging back in trunk
-	+ merged bug-539 branch back into trunk, officialize the new VM code
-
-2002-8-26 Timothee Besset <ttimo at idsoftware.com>
-	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=472
-		linux client: handle ctrl+space situations (could leave space locked on + space not working with ctrl on)
-	+ update the build system, build q3lcc and q3asm etc. on demand
-	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=62
-		fixed invisible players/entities
-
-2002-8-23 Timothee Besset <ttimo at idsoftware.com>
-	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=536
-		fixing donedl being ignored after autodl if map_restart'ed (propagate from RTCW)
-		ignoring multiple map_restart (propagated from RTCW)
-	+ reworked the server 'client text ignored' message to only trigger	when there's actually a message that doesn't get to the game VM
-
-2002-8-18 Timothee Besset <ttimo at idsoftware.com>
-	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=528
-		ydnar: reorg bits in the drawsurf sort index, push MAX_SHADERS to 2^12
-	+ commented out some debug stuff in java auth server
-	+ added FAQ item with Linux & BSD patch to handle broadcast on multiple interfaces
-
-2002-8-15 Timothee Besset <ttimo at idsoftware.com>
-	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=534
-		fixing rcon being broken on NT/XP with > 23 days uptime (or so)
-	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=525
-		changed the rcon buffer size to avoid overflows and dropping part of the message
-
-2002-8-14 Timothee Besset <ttimo at idsoftware.com>
-	+ hacked in some experimental win32 stuff to the cons files
-		(win32 recognition and pk3 installs .. very very experimental but I needed it for win32 dev)
-	+	https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=521
-		ui/ and q3_ui/ : added text auto wrapping in the connection screen drawing (server message)
-	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=531
-		removed the MPlayer stuff from the server browsers
-	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=505
-		enabled back the ignore if protocol is != (fixes Wolf servers showing in browser)
-
-2002-8-10 Timothee Besset <ttimo at idsoftware.com>
-  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=500
-    propagated IP banning fix from RTCW
-
-2002-8-08 Timothee Besset <ttimo at idsoftware.com>
-	+ propagate additional sv_lanForceRate fix from RTCW
-
-2002-8-07 Timothee Besset <ttimo at idsoftware.com>
-	+ added trap_FS_Seek
-
-2002-8-05 Timothee Besset <ttimo at idsoftware.com>
-  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=50
-    fixed the DI mouse init procedure
-		
-2002-8-05 Timothee Besset <ttimo at idsoftware.com>
-	+ removed sv_allowanonymous, was dummy and polluting the serverinfo
-		(sv_allowanonymous was designed to flag wether server was public or not, but that's replaced by g_needpass)
-	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=514
-		sv_strictAuth (default 1): server variable to control wether strict CDKEY auth should be performed
-			this is required if you want reliable cl_guid on the server
-		extended the getIpAuthorize (server->auth message) syntax
-		sending the fs_game at all times (default 'baseq3'), dummy sv_allowAnonymous 0, strict auth flag
-		NOTE: 1.31 server on baseq3 sends a getIpAuthorize packet like:
-			processing packet: getIpAuthorize -1230824753 217.128.77.195  0
-			the auth server will mistakenly read fs_game as '0'
-	+ TAGGED the master / auth source as pre-1_32
-		will need to go back to this to comment out all my debugging crap
-
-2002-8-04 Timothee Besset <ttimo at idsoftware.com>
-	+ cleaned master server stuff, client was prompting master.quake3arena.com, 
-		server was sending heartbeats to master3.idsoftware.com
-		both point to 192.246.40.56, unified to master.quake3arena.com
-		the MPlayer master, master.quake3world.com doesn't exist anymore, switched it to master.quake3arena.com
-
-2002-8-02 Timothee Besset <ttimo at idsoftware.com>
-	+ added auth server source, reorganized
-	+ auth server name / master key optionally set on command line for master and auth servers
-	+ auth and master config in build system
-	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=524
-		changed default GL driver from libGL.so to libGL.so.1
-		see LSB 1.2 spec: http://www.linuxbase.org/spec/refspecs/LSB_1.2.0/gLSB/libgl.html
-	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=480
-		applying the 'no cp command' experimental fix for beta phase
-	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=462
-		backported from RTCW, fix to packet fragmenting emission
-		FIXME: there is some verbose code that we have to take out in the final version (grep for #462)
-	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=475
-		backported from RTCW, don't get dropped if the server changes map while connecting (ignore outdated cp)
-	+ PROTOCOL BUMPED TO 68	
-
-2002-8-01 Timothee Besset <ttimo at idsoftware.com>
-	+ Linux: dedicated build was not setting up signal handler like the full client does
-	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=522
-		SplashDamage bugfix, now clearing client gentity before GAME_INIT call (instead of after)
-	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=498
-		fixed NET_AdrToString to print the port as unsigned int (for ports > 1^^15, was showing negative)
-	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=501
-		maintain IP in userinfo sent to game
-	+ checking in master server source	
-
-2002-7-31 Timothee Besset <ttimo at idsoftware.com>
-	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=513
-		https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=506
-		porting fix from RTCW codebase. client re-orders it's pk3s to scan in the same order than the server
-		this eliminates several 'Invalid .PK3 file referenced' situations (caused by client not referencing the same thing as server)
-	+ fixed border remnants in ta ui
-	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=517
-		ERR_DROP if PB client off / server on conflict when starting local server
-	+ quickfix to q3 ui / punkbuster detect in server browser
-	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=458
-		code fix, no more taunt spam
-	+ cons install of PB .so files
-	+ correct MOD_KAMIKAZE and MOD_JUICED in TA games.log
-
-2002-7-29 Timothee Besset <ttimo at idsoftware.com>
-	+ q3 ui: completed confirmation prompts and messages (added UI_ConfirmMenu_Style & UI_Message)
-	+ ta ui: backported 'conditionalopen' from RTCW (conditionalopen <cvar> <menu1> <menu2>)
-	+ ta ui: confirmation prompt for punkbuster enable/disable etc.
-	+ added the win32 DLLs to pb/win32/
-	
-2002-7-28 Timothee Besset <ttimo at idsoftware.com>
-	+ ta ui: sv_punkbuster in StartServer menu
-	+ ta ui: added cl_punkbuster in server browser
-	+ view filters are in a modal dialog
-	+ new files: filter.menu menus.txt (pak3.pk3 updated)
-	+ fix broken link in Linux FAQ	
-
-2002-7-27 Timothee Besset <ttimo at idsoftware.com>
-	+ ta ui: PB display in the browser, in it's additional tab, with sorting
-
-2002-7-26 Timothee Besset <ttimo at idsoftware.com>
-	+ PB UI: for baseq3/ AND missionpack/
-		q3_ui: Punkbuster: Enable/Disable in server broswer (cl_punkbuster)
-		q3_ui: PB logo, PB Yes/No in browser (TODO: validate this to be working)
-		q3_ui: added sv_punkbuster toggle in start server menu
-	+ automated building of the new PK3s, unix/Conscript-pk3
-
-2002-7-25 Timothee Besset <ttimo at idsoftware.com>
-	+ added PB build scripts on Linux, fixed the Linux build
-
-2002-7-12 Timothee Besset <ttimo at idsoftware.com>
-  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=511
-    fixing re.SetColor crash for widescreen displays (q3dm11)
-    was calling to the renderer while not registered
-
-2002-6-19 Timothee Besset <ttimo at idsoftware.com>
-  + r_roundImagesDown 0 + map q3dm16 -> tr_image.c ResampleTexture crash
-	  buffer overflow because of resample to 2048x..
-		xian_q3dm12_leftwall4fin.jpg 1152x384
-		bumped one buffer byte p1[1024] -> byte p1[2048], added a safe check
-
-2002-6-14 Timothee Besset <ttimo at idsoftware.com>
-  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=493
-	  propagate a renderer fix from RTCW. fixes a one-frame visual glitch when mod code 
-		registers a shader after drawsurfaces are generated but before the frame is rendered
-
-2002-6-12 Timothee Besset <ttimo at idsoftware.com>
-  + added cons and pcons to unix/, updated the build script
-
-2002-5-24 Timothee Besset <ttimo at idsoftware.com>
-	towards a new Q3 release?
-		some bug fixes require protocol change, or mod code/mod interface change to be fixed properly
-		this is a biz decision, dunno yet if we are going to want a new protocol (probably not)
-	-> have to create a branch for the 1.31b, i.e. backwards compatible with 1.31 'Stable-1_31'
-	  and put the 1.32 specific / protocol changes on trunk
-	no telling what will go in SOS in the end .. probably 1.32	
-
-2002-5-5 Timothee Besset <ttimo at idsoftware.com>
-  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=491
-	  adding a sv_lanForceRate (defaults to 1) to turn on/off server forcing rate of LAN clients
-		(only affects LAN dedicated clients - dedicated 1, default behaviour forces LAN clients to 99999 rate)
-	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=470
-	  fixing potential overflows with cl_cdkey (propagated from RTCW)
-	+ cons-based build system (imported from Wolf, was partly written for mod tools release already)
-	  building with SMP on by default
-	+ better #ifdef SMP handling ('disabled at compile time' message)	
-	+ https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=494	  
-		Q_vsnprintf for vsprintf calls in the core
-		not putting this in game code as we'd need a vsnprintf implementation in bg_lib.c
-
-2002-4-5 Timothee Besset <ttimo at idsoftware.com>
-  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=462
-    taking out the fix which was found broken and incomplete  
-
-2002-8-4  Timothee Besset <ttimo at idsoftware.com>
-  + adding NO_MOUSEGRAB define (select in the Makefile)
-
-2002-2-4  Timothee Besset <ttimo at idsoftware.com>
-  + applying Gareth's SMP patch
-  + count number of CPUs (Sys_ProcessorCount in unix_shared.c), default r_smp appropriately
-  + bumping version to 1.32
-  + if XInitThreads fails, set r_smp to zero
-
-2002-28-2  Timothee Besset <ttimo at idsoftware.com>
-  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=462
-    send potential remaining fragmented packets before sending a gamestate
-    
-2002-26-2  Timothee Besset <ttimo at idsoftware.com>
-  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=455
-  removed old libMesaVoodooGL.so loading code
-  Voodoo cards should use XF4/DRI, that load code was outdated and confusing people with broken OpenGL
-
-2002-16-1  Timothee Besset <ttimo at idsoftware.com>
-  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=441
-  adding brandelf calls to the setup building process so that our binaries run on BSD
-
-2002-1-1  Timothee Besset <ttimo at idsoftware.com>
-  + updated FAQ with BSD info (bug #441)
-  + FAQ update on CLIENT_UNKNOWN_TO_AUTH
-  + FAQ update for proper strace usage
-
-2001-12-12  Timothee Besset <ttimo at idsoftware.com>
-  + Q3 1.31 point release
-    updating build_setup.sh to new pk3 files
-    (baseq3/pak7.pk3 missionpack/pak2.pk3)
-  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=395
-    adding quake3.xpm icon, and modified the setup accordingly to put symlinks
-  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=390
-    ignoring SIGTTIN SIGTTOU
-
-2001-06-12  Timothee Besset <ttimo at idsoftware.com>
-  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=402
-    bug with full scene
-
-2001-04-12  Timothee Besset <ttimo at idsoftware.com>
-  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=398
-    cg_bobup cheat protect
-  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=399
-    fixed Setup > System > Driver info crash
-  + checked in code/spank.sh script, perform checksuming  
-	
-2001-18-09  Timothee Besset <ttimo at idsoftware.com>
-  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=371
-    propagating sound code fixes from Wolf to Q3
-	
-2001-11-08  Timothee Besset <ttimo at idsoftware.com>
-  + setup script was still broken, damn shell expansion
-    the exit code for Q3 was always zero instead of $?
-    propagating the fix to Wolf
-
-2001-11-04  Timothee Besset <ttimo at idsoftware.com>
-  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=382
-    modified challenge code for motd to be truly random
-	
-2001-10-31  Timothee Besset <ttimo at idsoftware.com>
-  Moved updated q3asm and lcc source at the toplevel, MissionPack/q3asm
-  and MissionPack/lcc
-
-2001-10-29  Timothee Besset <ttimo at idsoftware.com>
-  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=381
-    build system is now functional
-
-2001-10-21  Timothee Besset <ttimo at idsoftware.com>
-  + updated Sys_LoadDll code on linux to search in the following order:
-    #1 current directory
-    #2 fs_homepath
-    #3 fs_basepath
-    this was needed to make mod developement easier
-
-2001-10-09  Timothee Besset <ttimo at idsoftware.com>
-  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=51
-    the code to buffer the redirection was in there but disabled? (Com_Printf)
-    enabled it back
-  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=52
-    connection issues / userinfo
-    client side fix, instead of sending 'connect <userinfo>' packet
-    we now send 'connect "<userinfo>"'
-
-2001-10-08  Timothee Besset <ttimo at idsoftware.com>
-  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=371
-    added a PROT_READ to the mmap call
-    this was needed to go around a bug in glibc i586 i686, memset doing read access
-    since the audio_fd is opened O_RDWD this is harmless to Q3
-
-2001-10-07  Timothee Besset <ttimo at idsoftware.com>
-  + updating from SOS
-    S_WriteLinearBlastStereo16 C/asm is back in snd_mix.c (Graeme)
-    r_showtris r_shownormal cheat protections
-  + Sys_LoadDll changes:
-    removing -debug search when loading native dlls
-    changing the fatal aborts when not finding native from release only to debug only (was a misfeature)
-    used to search in cd_path which is bogus, now searching in pwd if basepath fails
-  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=275
-    fixed r_fullbright not being cheat protected / was a CVAR_LATCHED|CVAR_CHEAT issue
-
-2001-09-06  Timothee Besset <ttimo at idsoftware.com>
-  + updated from SOS, some changes to qcommon/unzip.c (statics)
-
-2001-08-27  Timothee Besset <ttimo at idsoftware.com>
-  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=3
-  Added some code in CL_InitDownloads to use FS_ComparePaks and print out information about server-referenced paks that are missing on the client. It is a first step, allows to get precise information about what can cause a connection to fail (typically when the user is sent back to the main screen).
-
-2001-08-22  Timothee Besset <ttimo at idsoftware.com>
-  + https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=86
-  fixed sound bug (with Graeme hints)
-
-2001-08-20  Timothee Besset <ttimo at idsoftware.com>
-  + made sure Sys_Printf doesn't get into an endless loop if logfile is on
-    fixed qconsole.log issues, +set logfile 1 +set fs_debug 1 was crashing (any OS)
-    fixed logfile 1 / ttycon 1 issue, didn't exit properly (same endless looping)
-    also fixes an issue reported by q3f team
-  + changed rcon commands from Com_DPrintf to Com_Printf so that they show up in the console
-  (with IP information)
-
-2001-08-19  Timothee Besset <ttimo at idsoftware.com>
-  + fixed https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=91
-  (autodownload toggle in q3 ui)
-  + fixed https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=76
-  g_password issue
-  + fixed https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=93
-  cheat protecting r_lodCurveError
-  + wontfix https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=92
-
-2001-08-18  Timothee Besset <ttimo at idsoftware.com>
-  + more fixes to the 7-button mouse code (linux only)
-  + updated faq about gamma slider
-  + added "servers don't show up in ingame browser" to faq
-  + added Alt+Enter toggle for fullscreen/windowed (linux)
-
-2001-08-16  Timothee Besset <ttimo at idsoftware.com>
-  reconfiguring CVS repository to give access to Gareth
-  + testin gareth's access
-
-2001-08-03  Timothee Besset <ttimo at idsoftware.com>
-  * https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=85
-  fixes in the setup code for older bash versions
-  
-2001-08-02  Timothee Besset <ttimo at idsoftware.com>
-  * commented out assembly implementation of S_WriteLinearBlastStereo16, using modified C implementation from Zaphod
-    need to check performance: https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=88
-  * finished const declarations in CG_Trace calls, was needed in pmove_t declaration and some other functions
-    cgame/cg_local.h : CG_trace trap_CM_BoxTrace
-    game/bg_public.h : using const in pmove_t trace functions prototypes
-    (fixes gcc warnings: assignment from incompatible pointer type)
-
-2001-07-26  Timothee Besset <ttimo at idsoftware.com>
-  * https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=78
-  mapped K_MOUSE4 K_MOUSE5
-
-2001-07-23  Timothee Besset <ttimo at idsoftware.com>
-  * https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=5
-  more fixes, handling meta characters and various kinds of backspace
-
-2001-07-22  Timothee Besset <ttimo at idsoftware.com>
-  * https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=5
-  after testing feedback, fixed more stuff:
-    better backspace, works with putty and potentially more terminals
-  * https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=51
-  band aid fix to rcon status, incresed MAX_PUSHED_EVENTS from 256 to 1024
-  (adds 28kb of mem requirements)
-
-2001-07-21  Timothee Besset <ttimo at idsoftware.com>
-  * https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=2
-  using XF86 Gamma extension to set the gamma in game from the menus
-  (previous behaviour was to set /r_gamma and restart, renderer relying on s_gammatable)
-  restoring initial gamma on GLimp_ShutDown
-
-2001-07-19  Timothee Besset <ttimo at idsoftware.com>
-  * https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=5
-  first usable version of dedicated console
-  added history and completion functionality
-  ready for some testing
-  still some TODOs and FIXMEs:
-    keep the currently edited line when going back from history exploration
-    edit the current line with cursor, insert mode etc.
-
-2001-07-18  Timothee Besset <ttimo at idsoftware.com>
-  * starting TAB completion and history for the dedicated server (tty console)
-  removed Sys_ConsoleOutput (unused)
-  removing bogus nostdout variable
-  cleanup of a big chunk of code that Bernd commented out and scheduled for deletion
-  moved completion code from client/cl_keys.c stuff into qcommon/common.c, Field_CompleteCommand(field_t*)
-
-2001-07-13  Timothee Besset <ttimo at idsoftware.com>
-  * fixed https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=8
-  screenshots overwrites
-  * fixed https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=31
-  DOUBLE SIGNAL FAULT
-
-2001-07-11  Timothee Besset <ttimo at idsoftware.com>
-  * fix for french keybards / console toggle / bound to XK_twosuperior
-
-2001-07-10  Timothee Besset <ttimo at idsoftware.com>
-  * https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=19
-  cleanup of the keyboard code, adding com_developer message in case XLookupString would fail
-
-2001-07-10  Timothee Besset <ttimo at idsoftware.com>
-  * https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=33
-  using our custom handlers for X errors, should make things more robust
-  (X docs say some X errors are not fatal, but the default X handler exits the app anyway)
-
-2001-07-08  Timothee Besset <ttimo at idsoftware.com>
-	* https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=19
-	keyboard state issues, fixed the sticking with ctrl key (thks relnev)
-
-2001-07-07  Timothee Besset <ttimo at idsoftware.com>
-	* closing https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=13
-	the fixes to bug #9 solved this one too
-	* checking in to SOS
-
-2001-07-05  Timothee Besset <ttimo at idsoftware.com>
-	* work on https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=9
-	filesystem code changes:
-	updated the documentation in files.c to the current system
-	added correct fs_homepath fs_basepath fs_cdpath scanning to FS_SV_FOpenFileRead
-	  (fixes description.txt not found, and probably a few other linux issues)
-
-2001-06-29  Timothee Besset <ttimo at idsoftware.com>
-	* fixed setup issues (graphical/console)
-	https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=6
-
-2001-06-26  Timothee Besset <ttimo at idsoftware.com>
-	* bug tracker is online at https://zerowing.idsoftware.com/bugzilla
-	  authentication, use login: bugs password: b00gies
-	  for now, using it as the linux bug tracker, possible use for more OSes and programs if anyone is interested.
-	* tweaked the graphical setup to send to bugs at idsoftware.com on errors instead of support at lokigames.com
-	  
-2001-06-19  Timothee Besset <ttimo at idsoftware.com>
-        * fixed generated launch script /usr/local/bin/quake3, exit $* should be exit
-
-2001-06-18  Timothee Besset <ttimo at idsoftware.com>
-        * rebuilt 1.29f setups, released as 1.29f-beta1 'Q3 1.29f linux-i386 Jun 19 2001'
-
-2001-06-10  Timothee Besset <ttimo at idsoftware.com>
-	* rebuilt against PR source, packaged 1.29b setups
-
-2001-05-25  Timothee Besset <ttimo at idsoftware.com>
-	* graphical setup, based on Loki's setup tool (GPL)
-
-2001-05-22  Timothee Besset <ttimo at idsoftware.com>
-	* changed fs_basepath to fs_homepath, according to Graeme's changes (probably missed this change?)
-	  this fixes the q3key prompting at each game startup
-
-2001-05-20  Timothee Besset <ttimo at idsoftware.com>
-	* rebuilding 1.28b, various fixes on linux build:
-	  - SetProgramPath was renamed to Sys_SetDefaultCDPath in unix_shared.c
-	    updated unix_main.c accordingly
-	  - some prototypes in qgl.h are guarded by #ifndef GL_VERSION_1_2 (ARB extentions)
-	    those prototypes are needed by linux_glimp for importing functions and casting, added a #ifdef __linux__
-	    (not a clean solution)
-	  - game/q_shared.h
-	    little endian / big endian functions have been added
-	    gcc generates warnings about functions being unused .. inlined them
-	   - cgame/cg_marks.c
-	     // TTimo
-	     // gcc warning: might be used uninitialized
-	     float sInc = 0.0;
-             float s = 0.0;
-
-2001-05-15  Timothee Besset <ttimo at idsoftware.com>
-	* fixes to linux Makefile for bspc 2.1h
-	* various updates to 1.28b on linux
-
-2001-05-09  Timothee Besset <ttimo at idsoftware.com>
-
-	* R. Duffy reverted game/bg_pmove.c PM_CheckDuck, was a merging screup on my side
-	* updated setup to 1.27z, removed the .so from the setup distribution (they were in 1.27g because of issues)
-	  FIXME: gotta get pk3's first
-
-2001-05-04  Timothee Besset <ttimo at idsoftware.com>
-
-	* fixes to gcc, building RC for 1.27s
-
-2001-05-01  Timothee Besset <ttimo at idsoftware.com>
-
-	* added qcommon/huffman.c to the Makefile
-	* gcc -Wall:
-	commenting out 
-	  CL_Netchan_Encode CL_Netchan_Decode (cl_net_chan.c)
-	  Netchan_ScramblePacket Netchan_UnScramblePacket (net_chan.c)
-	  SV_Netchan_Encode SV_Netchan_Decode (sv_net_chan.c)
-
-2001-04-26  Timothee Besset <ttimo at idsoftware.com>
-
-	* fixed dedicated server crash when entering the VM_COMPILED qagame on a mod (some statics lacked initialization)
-
-2001-04-25  Timothee Besset <ttimo at idsoftware.com>
-
-	* added $(Q3POBJ) to clean target (cleanup of platform-dependent objects)
-	* more make clean improvements
-
-2001-04-23  Timothee Besset <ttimo at idsoftware.com>
-
-	* cleanup the mod selection code, remove duplicates
-	* some issues with release builds, my main developement box doesn't build stable binaries with release settings
-	  removing -fomit-frame-pointer seems to fix (there's probably a performance hit)
-	  see OMIT-FRAME-POINTER.txt
-
-2001-04-13  Timothee Besset <ttimo at idsoftware.com>
-
-	* checked in a first set of merged files
-
-2001-04-06  Timothee Besset <ttimo at idsoftware.com>
-
-	* merged back the core linux parts to make 1.27g linux build from the Source Safe tree again
-
-2001-02-27  Bernd Kreimeier  <bk at lokigames.com>
-
-	* CVS: tag with changes as of today
-	  cvs tag id1-27j-loki01027
-
-	* code/qcommon/msg.c: numFields loop (SOS).
-	* code/qcommon/files.c: ue Q_stricmp (SOS uses stricmp, was strcmp).
-	* code/game/q_shared.h (Q3_VERSION): 1.27j. Also
-	MAX_STRING_TOKENS upped from 256 to 1024 (SOS).
-
-	* code/server/sv_snapshot.c (SV_AddEntitiesVisibleFromPoint): see below.
-	* code/game/g_public.h (SVF_NOTSINGLECLIENT): added (SOS).
-
-	* code/server/sv_ccmds.c: see below.
-	* code/game/g_main.c: g_gametype cvar now userinfo (SOS).
-
-	* code/game/g_active.c (SendPendingPredictableEvents): new (SOS).
-	* code/game/bg_misc.c: new SOS (sos010227)
-
-	* SOS: new update sos010227.
-	
-2001-02-22  Bernd Kreimeier  <bk at lokigames.com>
-
-	* CVS: now in sync with last SOS and cleanup up
- 	  cvs tag id1-27i-loki01022
-	
-	* code/ui/ui_shared.c: below.
-	* code/ui/ui_main.c: leftover code!
-	* code/server/sv_world.c: below.
-	* code/server/sv_snapshot.c: below.
-	* code/server/sv_init.c: below.
-	* code/server/sv_game.c: below.
-	* code/server/sv_client.c: below.
-	* code/server/sv_ccmds.c: below.
-	* code/server/sv_bot.c: below.
-	* code/server/server.h: below.
-	* code/renderer/tr_surface.c: below. 
-	* code/renderer/tr_shader.c: changed assert to early return.
-	* code/renderer/tr_shade_calc.c: below.
-	* code/renderer/tr_shade.c: below.
-	* code/renderer/tr_scene.c: below.
-	* code/renderer/tr_mesh.c: below.
-	* code/renderer/tr_local.h: below.
-	* code/qcommon/vm_x86.c: cleanup.
-	* code/qcommon/vm.c: below.
-	* code/qcommon/unzip.c: below.
-	* code/qcommon/qcommon.h: below.
-	* code/qcommon/files.c: below.
-	* code/qcommon/cvar.c: cleanup.
-
-2001-02-21  Bernd Kreimeier  <bk at lokigames.com>
-
-	* code/qcommon/common.c: cleanup.
-	* code/qcommon/cm_trace.c: cleanup.
-	* code/qcommon/cm_patch.c: cleanup.
-	* code/qcommon/cm_public.h: cleanup.
-	* code/game/q_shared.h: cleanup.
-	* code/game/q_shared.c: cleanup.
-	* code/game/q_math.c: cleanup.
-	* code/game/g_syscalls.asm: changed (once more) floor,ceil etc.
-	* code/game/g_spawn.c: cleanup.
-	* code/game/g_session.c: cleanup.
-	* code/game/g_cmds.c: cleanup.
-	* code/game/g_client.c: cleanup.
-	* code/game/g_arenas.c: cleanup.
-	* code/game/bg_slidemove.c: cleanup.
-	* code/game/bg_pmove.c (PM_CheckDuck): old call to trace?
-	* code/game/bg_misc.c: cleanup.
-	* code/game/be_aas.h: dead code.
-	* code/game/ai_dmq3.c: cleanup. One clear/copy switched?
-	* code/game/ai_dmnet.c: more //*/. Why oh why not DEBUG....
-
-	* code/client/snd_mix.c: below.
-	* code/client/snd_dma.c: below.
-	* code/client/keys.h: cleanup.
-	TODO: #error in q3_ui/keycodes.h ?
-
-	* code/client/client.h: cleanup.
-	* code/client/cl_main.c: misplaced bracket. Cleanup.
-	* code/client/cl_keys.c: below.
-	* code/client/cl_cin.c: below.
-	* code/client/cl_cgame.c: cleanup.
-	TODO: define assert for Win32 or guard my assertions.
-
-	* code/cgame/cg_syscalls.c: below.
-	* code/cgame/cg_servercmds.c: below.
-	* code/cgame/cg_players.c: cleanup.
-
-	* code/cgame/cg_newdraw.c: remember to diff against cg_newDraw.c
-	in SOS (mixed case).
-	TODO: get id to use cg_newdraw.c, and to remove cg_newDraw.c/cpp.
-
-	* code/cgame/cg_main.c: below.
-	* code/cgame/cg_local.h: below.
-	* code/cgame/cg_event.c: below.
-	* code/cgame/cg_drawtools.c: below.
-	* code/cgame/cg_draw.c: cleanup.
-	* code/cgame/cg_consolecmds.c: dead code.
-	* code/bspc/qbsp.h: below.
-	* code/bspc/l_poly.c: below. 
-	* code/bspc/l_math.c: cleanup.
-	* code/bspc/bspc.c: cleanup.
-	* code/bspc/be_aas_bspc.c: cleanup. 
-	* code/bspc/aas_map.c: kept comments - merge loss at their end?
-	* code/bspc/aas_file.c: cleanup. 
-
-	* code/botlib/be_interface.c: this file is plain impossible. There
-	are layers of code made dead with /* */ and the resurrected by
-	//* or // /* or variations of this. I reverted to exact mirror
-	image of SOS to be sure - short of removing it's too easy to mistake 
-	live code for dead one.
-	Later: have to change 5 occurences to avoid gcc complaints about
-	nested comment tokens.
-	TODO: somebody please get rid of the cruft in here.
-
-	* code/botlib/be_ai_move.c: redundant typedef.
-	* code/botlib/be_ai_chat.c: assertions on signed string index.
-	Note: this is not in my ChangeLog - ouch.
-	TODO: use  gcc -fsigned-char on all platsforms to enforce Win32
-	TODO  behavior (PPC has a default unsigned char, Intel has not).
-	* code/botlib/be_aas_sample.c (AAS_TraceClientBBox): one code block
-	was placed in different location, and one FPE hack not used. I would
-	expect that divide by zero will still occur here.
-
-	* code/botlib/be_aas_reach.c: below. 
-	* code/botlib/be_aas_cluster.c: cleanup. 
-	* CVS: the last tag (below) marks the version with a lot of history
-	and additional comments. I am now bringing the codebase in sync with
-	SOS as of yesterday, cleaning out comments, dead code and other
-	differences to minimize a diff - in a valiant if futile attempt to
-	roll back changes into the id codebase.
-	Note: I ignore the $SOS$ - these are unfortunate but will change
-	in the same awkward way at their end.
-	Note: I stick to #if 0 instead of C comments around dead code id
-	kept (nested comments issue). The commentary is changed to sosYYMMDD
-	and includes the token DEAD.
-
-2001-02-20  Bernd Kreimeier  <bk at lokigames.com>
-
-	* CVS: update, then tag current version as
-	 cvs tag id1-27i-loki010219
-
-	* SOS: patched up to sos010219.
-
-	* code/qcommon/cm_trace.c (CM_Trace): fabs on sphere offsets (SOS).
-	* code/game/bg_slidemove.c (PM_StepSlideMove): stepSize vs. STEPSIZE (SOS).
-	* code/game/bg_pmove.c (PM_CheckDuck): fix in stand up check (SOS).
-	* code/bspc/bspc.c (main): -capsule (SOS).
-	* code/bspc/qbsp.h: below (SOS).
-	* code/bspc/be_aas_bspc.c (capsule_collision): added (SOS).
-	* code/bspc/aas_map.c (CapsuleOriginDistanceFromPlane): added and used (SOS).
-	* code/bspc/aas_file.c (AAS_WriteAASFile): removed diagnostics recently
-	added. No matter how long you wait, they'll always get you ;-).
-	* code/botlib/be_aas_cluster.c: enabled LogWrites, different flood (SOS).
-
-	* SOS: patching up to snapshot sos010219. 
-	Note: For brevity, I use as marker sosYYMMDD now instead of bkYYMMDD, to 
-	distinguish from changes not in SOS.
-
-	*  CVS: tagged current version before patching up with SOS.
-         cvs tag id1-27i-loki010216-bsd
-
-2001-02-16  Bernd Kreimeier  <bk at lokigames.com>
-
-	* code/server/sv_init.c: DLL_ONLY sets sv_pure to 0 and ROM.
-	TODO: determine good sv_pure policy for DLL-only servers.
-
-	* code/renderer/tr_shade_calc.c: my_ftol implementation (BSD).
-
-	* code/unix/Makefile: FreeBSD sections.
-	TODO: include target-specific Make-freebsd etc.,
-	include a Make-local not in CVS for build preferences,
-	and generally clean up this mess.
-	* code/unix/unix_glw.h: guard #error
-	* code/unix/linux_snd.c: soundcard.h location (BSD).
-	* code/unix/linux_glimp.c: guard system headers.
-	Later: added Joystick stubs.
-	Note: linux_ etc. prefixes start to loose meaning as we
-	re-use most of this on UNIXes anyway. I didn't use Raf's
-	freebsd_joystick.c but instead put generic stubs here.
-	TODO: introduce generic -DNO_JOYSTICK flag.
-	* code/renderer/tr_local.h: my_ftol guard.
-	* code/renderer/qgl.h: FreeBSD guards.
-	* code/qcommon/vm_x86.c: sys/types include on FreeBSD.
-	* code/qcommon/md4.c: Win32 pragma guard.
-	* code/qcommon/common.c: Com_Memcpy/Memset external.
-	* code/game/q_shared.h: added FreeBSD defines. 
-	* code/game/q_math.c (BoxOnPlaneSide): FreeBSD conditional.
-	TODO: check whether we have/need the assembly version anyway.
-	* code/client/snd_mix.c: use C fallback on FreeBSD.
-	Note: all of the above changes from the original port by Rafael Barrero.
-
-	* CVS: tagged current version before merging FreeBSD related changes.
-         cvs tag id1-27i-loki010215-ppc
-
-2001-02-15  Bernd Kreimeier  <bk at lokigames.com>
-
-	* code/unix/Makefile: BSD related changes.
-	* code/cgame/cg_draw.c: hacked phone jack rendering check for Debug.
-	TODO: finish Debug, fix CG_DrawDisconnect !!!
-
-	* code/unix/vm_x86.c: error on compile attempts. Fight redundancy!
-	* code/qcommon/vm_x86.c (VM_CallCompiled): dummy for linkage on PPC.
-	Note: DLL_ONLY is the global Makefile option for DLL-only builts.
-	Currently only executed on Linux.
-	* code/unix/unix_main.c: *ppc postfix for DLLs. Ignored the changes
-	to redundant code (have to remove the unused Un/LoadDll/API calls).
-	* code/server/sv_game.c (VMA): changed macro (see below). PPC.
-	* code/qcommon/vm.c (VM_DllSyscall): see lengthy commentary by Ryan.
-	The existing VM code makes certain assumptions about the layout of
-	varargs on the stack, which fall apart with call conventions that
-	don't even put all parameters on the stack (gcc on PPC, register-rich).
-	Using a dedicated memory area as our own stack. This should actually
-	be the default behavior.
-	Later: make vm_* cvars INIT/ROM for DLL_ONLY target.
-
-	* code/qcommon/common.c: PPC change (from Ryan Gordon).
-
-2001-02-07  Bernd Kreimeier  <bk at lokigames.com>
-
-	* code/unix/unix_main.c: disabled FPE for debug for the time
-	being (that is, until I can figure out
-          Program received signal SIGFPE, Arithmetic exception.
-          RB_BeginSurface (shader=0x449572e0, fogNum=0) at ..//renderer/tr_shade.c:307
-          307 tess.shaderTime = backEnd.refdef.floatTime - tess.shader->timeOffset;
-        without any NaN's involved.
-	TODO: unmask other FPE's selectively (see Mike's Tribes2, no getenv though).
-
-2001-02-06  Bernd Kreimeier  <bk at lokigames.com>
-
-	* SOS: up to date with todays snapshot.
-	Note: got the date wrong, comment used was bk010205. Duh.
-
-	* code/server/sv_snapshot.c (SV_UpdateServerCommandsToClient): below. 
-	* code/server/sv_main.c (SV_ReplacePendingServerCommands): new (SOS).
-	* code/server/server.h: reliableSent (SOS).
-
-	* code/renderer/tr_shade.c (ProjectDlightTexture): see below.
-	* code/renderer/tr_scene.c: see below.
-	* code/renderer/tr_public.h: see below (SOS).
-	* code/renderer/tr_local.h: additive light support (SOS).
-
-	* code/qcommon/cm_trace.c (CM_Trace): new tw.sphere.use branch (SOS).
-
-	* code/game/g_spawn.c: notta, notq3a entities (SOS).
-	* code/game/ai_dmq3.c: MAX_ACTIVATEAREAS search (SOS).
-	
-	* code/client/cl_cgame.c: see below.
-	* code/cgame/cg_syscalls.c (trap_R_AddAdditiveLightToScene): below.
-	* code/cgame/cg_syscalls.asm: see below (trap_R_AddAdditiveLightToScene).
-	* code/cgame/cg_public.h: CG_R_ADDADDITIVELIGHTTOSCENE (SOS).
-	
-	* code/bspc/l_math.c: new VectorLengthSquared, removed rotate/matrix (SOS).
-	* code/bspc/bspc.c (BSPC_VERSION): was 2.1e, now?
-	* code/bspc/be_aas_bspc.c (BotImport_Trace): CM_BoxTrace sig. (SOS).
-	* code/bspc/aas_file.c (AAS_WriteAASFile): SOS.
-	* code/botlib/be_aas_sample.c (AAS_DeAllocAASLink): SOS.
-
-	* code/unix/unix_main.c (Sys_LoadDll): do not load from installdir
-	in NDEBUG (confusing relic from old Makefile). Postfix -debug.so
-	for debug binaries to let both builds coexist.
-
-	* code/unix/Makefile: updated install targets and VERSION.
-
-	* Win32: build from SOS snapshot.
-	Note: Unix CR/LF in *.dsw/*.dsp fucks up MSVC++.
-
-2001-02-02  Bernd Kreimeier  <bk at lokigames.com>
-
-	* SOS: all changes up to today.
-
-	* code/server/sv_init.c (SV_TouchCGame): added. Also memset
-	on reallocated client data (SOS).
-	* code/qcommon/qcommon.h: see below.
-	* code/qcommon/cvar.c (Cvar_SetLatched): new (SOS).
-	* code/qcommon/cm_trace.c: more sphere test fixes (SOS).
-	Note: SOS encryption key expired and updated by MrElusive.
-
-	* code/qcommon/cm_patch.c (CM_TraceThroughPatchCollide): 
-	fix from MrElusive, fall through curved corner floors (q3dm17).
-	Later: also in SOS (so is shadow FPE fix).
-
-	* Win32: can't get an unadulterated SOS snapshot to build.
-	First, fix CR/LF back again (Linux client converts all).
-	 find . -name '*.ds*' -print
-	 alias dos2unix='recode ibmpc..lat1' 
-	 alias unix2dos='recode lat1..ibmpc'
-        Next, find a *.dws that works? Nope, no cigar.
-	
-2001-02-01  Bernd Kreimeier  <bk at lokigames.com>
-
-	* Win32: have to update dsp/dsw/etc. files in CVS, too.
-
-	* CVS: tag previous version before update
-         cvs tag id1-27h-loki010131-beta3
-
-	* code/game/q_math.c (Q_rsqrt): guard, #ifndef __linux__ 
-	for assert (for Win32 build).
-	TODO: assert replacement for Win32?
-	* code/q3_ui/ui_qmenu.c: see below.
-	* code/q3_ui/ui_players.c: see below.
-	* code/q3_ui/ui_controls2.c: float const with f postfix
-	Note: Win32 C4305 warning. Somebody at id has been doing
-	a lot of these recently as well...
-
-	* code/cgame/cg_players.c (CG_PlayerShadow): applied fix by 
-	MrElusive, removed FPE hack (player shadows on zero mormals).
-	Prolly in this evenings' CVS.
-
-	* code/server/sv_game.c: new signatures (capsule again).
-	* code/server/server.h: new signatures (SV_Trace,ClipToEntity).
-	* code/server/sv_bot.c: new signatures (above).
-	* code/qcommon/cm_trace.c: a truckload of changes. Math
-	code added before moved upwards. Capsule traces added all
-	over the place, old box traces moved in conditional
-	branches, functions renamed and wrapped. Eliminated some
-	of the previous' versions deadcode to keep diffs smaller.
-	TODO: once a point release is out and reasonably bug
-	TODO  free, remove // bkYYMMDD annotations where SOS related.
-
-	* code/qcommon/cm_public.h: new signatures in prototypes.
-	* code/qcommon/cm_patch.c: dead code re-enabled, new
-	sections (conditional branches for spheres) added to 
-	several trace functions.
-	* code/qcommon/cm_local.h (CAPSULE_MODEL_HANDLE): added.
-	* code/qcommon/cm_load.c (CM_TempBoxModel): capsules.
-
-	* code/game/q_shared.h (Q3_VERSION): 1.27i now (new QVM traps).
-
-	* code/game/g_syscalls.asm: see below.
-	* code/game/g_public.h (SVF_CAPSULE): added (SOS). Also
-	G_ entry poiints for capsule traces.
-
-	* code/client/cl_cgame.c: see below.
-	* code/cgame/cg_syscalls.c: see below.
-	* code/cgame/cg_syscalls.asm: see below.
-	* code/cgame/cg_public.h: new capsule trace code (SOS).
-
-2001-01-31  Bernd Kreimeier  <bk at lokigames.com>
-
-	* Win32: test compile (WinCVS, MSVC++). Have to guard isnan.
-	Note: too much shit going on....
-
-2001-01-30  Bernd Kreimeier  <bk at lokigames.com>
-
-	* CVS: update for patching up (pre-1.27i).
-
-	* SOS: new changes (new collision detection primitives).
-	Now Version 1.27i. 
-	TODO: start testing using DLL's (QVM code is out of sync).
-
-2001-01-25  Bernd Kreimeier  <bk at lokigames.com>
-
-	* SOS: caught up till today (below).
-	* code/qcommon/cm_trace.c: new functions added: RotatePoint,	
-	TransposeMatrix, CreateRotationMatrix (SOS).
-	(CM_TransformedBoxTrace): new rotation code used here.
-
-	* code/q3_ui/ui_demo2.c: sizeof(extension). SOS.
-	* code/game/g_cmds.c (G_SayTo): CON_CONNECTED.
-	* code/game/ai_main.c: HOOK added (SOS).
-	* code/botlib/be_aas_move.c (AAS_HorizontalVelocityForJump): 
-	correct fix for FPE occuring (SOS).
-	* code/game/ai_dmq3.c: initmove.viewoffset (SOS).
-
-	* code/game/q_math.c: guard asser/isnan with Q3_VM (q3asm).
-	TODO: define Com_Error based assert macro? NDEBUG?
-
-2001-01-24  Bernd Kreimeier  <bk at lokigames.com>
-
-	* code/server/sv_ccmds.c (SV_MapRestart_f): some debug.
-	TODO: map_restart 0 disconnects external client in 1.27h?
-
-	* code/renderer/tr_image.c (LoadTGA): added some commentary 
-	and dead code based on fixes from GtkRadiant (Leonardo found
-	flipped TGA's).
-
-2001-01-23  Bernd Kreimeier  <bk at lokigames.com>
-
-	* BETA3: finished testing, ready to upload to id FTP.
-	Later: neither the FreeBSD beta not the Linux Beta3
-	uloaded. Beta2 not yet released, and clients get
-	disconnected with Beta2 and Beta3 on SV_MapRestart_f.
-
-2001-01-22  Bernd Kreimeier  <bk at lokigames.com>
-
-	* code/client/cl_main.c (CL_InitDownloads): undid yesterday (SOS).
-	* code/botlib/be_aas_sample.c (AAS_DeAllocAASLink): guard print (SOS).
-	* code/server/sv_client.c (SV_DirectConnect): VM_Call disconnect (SOS).
-	* code/qcommon/files.c (FS_ListFilteredFiles): trailing slashes (SOS).
-	* code/game/g_cmds.c (SetTeam): print change (SOS).
-	Note: the above plus VectorClear(v1) (below) are todays SOS changes.
-
-	* code/cgame/cg_players.c (CG_PlayerShadow): ignore bogus 
-	(all zero) planes. This caused FPE in ProjectPointOnPlane.
-	TODO: why does trace return zero normal planes?
-	Note: gdb seems totally at loss with vec3_t arrays....
-
-	* code/botlib/be_aas_sample.c (AAS_TraceAreas): FPE.
-	NaN in uninitialized v1 that wasn't supposed to be referred 
-	to in this branch. 
-
-	* code/botlib/be_aas_move.c (AAS_HorizontalVelocityForJump): 
-	FPE divide by zero (zero zvel, zero t) for jump estimates.
-
-	* code/client/cl_main.c (CL_Frame):1856. uivm==NULL on
-	client after server crashed.
-	TODO: check that uivm always non-NULL for client.
-	TODO: do setenv(FX_NO_SIGNALS) to avoid exit errors...
-
-	* code/unix/linux_glimp.c (GLW_SetMode): added "Indirect"
-	Mesa token to software rendering detection. Reworded error
-	output and added drivername.
-	TODO: measure framerate instead?
-
-2001-01-21  Bernd Kreimeier  <bk at lokigames.com>
-
-	* SOS: caught up with changes up until today. 
-
-	* code/server/sv_init.c (SV_SetConfigstring): gentity != NULL 
-
-	* code/server/sv_client.c: connect to "{all bots" server.
-	* code/renderer/tr_init.c: JPEG extension on  screenshots
-	* code/qcommon/files.c: modes based on mods, fs_basegame
-
-	* code/q3_ui/ui_demo2.c: dm3 extension (demo names, protocol).
-
-	* code/game/g_client.c: savedEvents[] removed.
-	* code/game/bg_misc.c: event sequence fixes.
-	* code/client/snd_dma.c (S_StopBackgroundTrack): different use.	
-	* code/client/cl_main.c: demo file handling changed (names).
-	Also CL_InitDownloads: always next download.
-
-	* code/cgame/cg_servercmds.c: cg_thirdPerson.
-	* code/cgame/cg_weapons.c: see below.
-	Also CG_ShotgunPattern: different call (seed parameter).
-
-	* code/cgame/cg_main.c: see below.
-	* code/cgame/cg_local.h: new cg_noProjectileTrail Cvar.
-	* code/cgame/cg_effects.c (CG_BubbleTrail): early out (above).
-
-	* code/bspc/l_poly.c (BOGUS_RANGE): increased.
-	* code/bspc/bspc.c: applied patch up to "2.1e"
-
-2001-01-18  Bernd Kreimeier  <bk at lokigames.com>
-
-	* code/ui/ui_main.c: below.
-	* code/q3_ui/ui_main.c: UI_HASUNIQUECDKEY comment.
-	Note: mods have to return qfalse. See Bug #2890 in Fenris.
-
-2001-01-17  Bernd Kreimeier  <bk at lokigames.com>
-	
-	* BETA2: finished testing, uploaded to id's FTP for release.
-	
-2001-01-16  Bernd Kreimeier  <bk at lokigames.com>
-
-	* CVS: checking in preparation for Beta2.
-         cvs tag id1-27h-loki010116-beta2
-
-	* SOS: new bspc "2.1e". No change on 1.27h.
-
-	* TEST: patch-up seems to work fine. No new files have been added
-	to the linkage (i.e. the ft2/ files now added), so we might not be
-	feature complete.
-
-	* code/game/g_active.c (ClientThink_real): id MISSIONPACK
-	conditional in addition to the ones I added earlier.
-	* code/qcommon/files.c: REJECT. Linux hack for userdir threw it off.
-	* code/qcommon/unzip.c: REJECT. CRC-32 section removed.
-	Later: unused tempB
-
-	* code/q3_ui/ui_syscalls.asm: REJECT. Start/StopBackgroundTrack.
-	* code/ui/ui_syscalls.asm: REJECT. syscalls ids from 1.27h 
-	as of SOS (floor/ceil - will this ever get straightened out)
-	* code/win32/win_input.c: REJECT. g_pMouse edit.
-	* ui/menus.txt: REJECT. Replaced with 1.27h version.
-        Note: some more due to $SOS$.
-	
-	* ui/: new scripts.
-	cinematicmenu.menu, demo_quit.menu, ingame.txt, serverinfo_old.menu
-        vid_restart.menu
-
-	* code/ft2/ttconfig.h: below.
-	* code/ft2/sfconfig.h: below.
-	* code/ft2/pstables.h: below.
-	* code/ft2/psnames.c: below.
-	* code/ft2/psdriver.h/c: below. 
-	* code/ft2/keys.h: below. 
-	* code/ft2/ftbbox.c: new in 1.27h
-	
-	* code/cgame/cg_newdraw.c: beware: cg_newDraw.c gets lost in diff easily.
-
-	* code/cgame/cg_rankings.c: file removed from SOS.
-	
-2001-01-15  Bernd Kreimeier  <bk at lokigames.com>
-
-	* Patch-up: patching up from RC4 to 1.27h current.
-	No changes since 010112 snapshot.
-	ln -s sos010112/ work
- 	diff -urbB sos001204-rc4/ work > work.diff
- 	ln -s cvs-1.27g/ work
- 	patch -p0 < work.diff  > work.patch
- 	find cvs1.27g/ -name '*.rej' -print
-
-	* SOS: adding the remaining SOS snapshots to CVS.
-         cvs import Quake3_sos sos001211 pr1-27g-win32-001211
-	Note: at this point id warned about repository corruption.
-	Watch out for the syscall stuff in particular.
-	 cvs import Quake3_sos sos010104 pr1-27g-win32-010104
-	 cvs import Quake3_sos sos010108 pr1-27h-win32-010108
-         cvs import Quake3_sos sos010110 pr1-27h-win32-010110
-	 cvs import Quake3_sos sos010112 pr1-27h-win32-010112
-	Note: the first 1.27h might be the public (server only) 
-	beta released, the second one was post release. Beware
-	of source files added and removed (botlib headers, FT2).
-	Note: why so late? Don't ask...
-
-2001-01-08  Bernd Kreimeier  <bk at lokigames.com>
-
-	* SOS: id's working up to 1.27h (server side fix for
-	Guard exploit seems to force earlier release). Updating
-	CVS (most of the changes are debug code put in and
-	then disabled, plus some fixes as below). Next patching
-	up to current SOS.
-
-2001-01-07  Bernd Kreimeier  <bk at lokigames.com>
-
-	* Makefile: need to rework this for multiple platforms.
-	We also need null/null_vm.c for platforms where we don't
-	have JIT (assembly emit).
-
-2001-01-04  Bernd Kreimeier  <bk at lokigames.com>
-
-	* code/q3_ui/ui_connect.c (UI_DisplayDownloadInfo): time
-	information for current (vs. start of download) is wrong,
-	thus negative 1 "estimated time", as well as transfer
-	rate just negative downloadSize. Not fixed.
-	
-	* code/unix/unix_main.c (Sys_ParseArgs): added.
-	Note: for support/us, to identify builts. This is only
-	a skeleton right now - if I ever feel the need to support
-	more than "-v" and "--version" I'll have to flesh this out.
-
-	* code/unix/linux_glimp.c (signal_handler): see below.
-	* code/unix/unix_main.c (Sys_Exit): added an abstraction
-	layer for exit/_exit/assert/raise issues.
-	Note: need both a better debug/backtrace handling, and
-	have to find a way to determine why/where the alleged
-	startup/exit errors happen...
-
-2001-01-03  Bernd Kreimeier  <bk at lokigames.com>
-
-	* code/game/g_mem.c (G_Alloc): ERR_DROP initiated by
-	addbot commands for large sv_maxclients, allegedly
-	caused segfaults in 1.17. Not reproducible.
-	TODO: recover more gracefully from failure to add bot?
-
-	* code/renderer/tr_light.c (R_LightForPoint): Tim Angus
-	reports a crashbug with nolight maps. Also assertion in
-	R_SetupEntityLightingGrid, might want conditional there.
-	DONE: fixed crash on LightForPoint for nolight maps.
-
-	* code/qcommon/qcommon.h: NUM_SERVER_PORTS. A feature 
-	request to increase this, or make it more flexible
-	otherwise (Fenris).
-	TODO: id decision on more flexible NUM_SERVER_PORTS.
-
-2001-01-02  Bernd Kreimeier  <bk at lokigames.com>
-
-	* code/unix/snapvector.nasm: fixed FPU bit (the current
-	one had reserved bits off, behavior should not change).
-	* code/qcommon/vm_x86.c: fixed symbols (below).
-	* code/unix/ftol.nasm: FPU bits weren't correct (duh).
-	DONE: shoot-though floor (q3dm5)
-	DONE: cursor-in-rect off  (TA/Player model selection)
-	Note: in gdb, "disassemble <funcname>" is your friend.
-
-	* code/cgame/cg_public.h:  CG_MEMSET is set to 100. In
-	cg_syscalls.asm it's 101. If I change it I get Bad trap 100
-	from the cgame VM code, so the 1.27g "official" VM code
-	uses it.
-
-	* code/unix/linux_common.c: have to fall back to C, the
-	current assembly is buggy...
-	* code/unix/Makefile (linux_common.o): added.
-	Later: also for dedicated. Less portable this way.
-	TODO: C_ONLY for dedicated on non-i386 only?
-
-	* code/qcommon/common.c: do not use memcpy/memset under Linux.
-	* code/unix/linux_common.c: added Andrew's assembly port.
-	TODO: C_ONLY for Com_Memset/Memcpy? Conditionals are fubared.
-
-	* code/qcommon/vm.c (VM_Init): use Win32 defaults (do not
-	use DLL's by default). This exposes DLL rounding errors
-	(damage through floors), and we don't want DLL's used by
-	default anyway.
-	TODO: why vm_ui default of 1?
-
-	* code/botlib/l_precomp.c (SourceWarning): removed assert.
-
-	* code/game/bg_lib.c (acos): defined, but we don't actually
-	use it except where the cg_syscalls.asm trap is used.
-
-	* code/game/g_public.h: missing lots of trap tokens.
-	* code/game/g_syscalls.c: missing lots of traps.
-	* code/game/g_syscalls.asm: more inconsistent hooks, were:
-	 equ floor					-111
-         equ ceil					-112
-	 equ testPrintInt			        -113
-         equ testPrintFloat			        -114
-	now changed to match cg_syscalls.
-	Note: fixed this in UI earlier, how did this slip through 
-	the diffs against SOS?
-	
-	* code/game/g_syscalls.c: no acos hook.
-	* code/cgame/cg_syscalls.c: no acos hook.
-	* code/cgame/cg_syscalls.asm: has acos hook as -112
-	Note: report from Tim Angus. The acos function is in bg_lib.c
-	which is linked only into ui (not q3_ui). That means we are
-	using libc acos right now?
-	Note: QVM traps are negative?
-
-	* BSD/Irix: tagged current CVS (not all of the below) as
-	 cvs tag id1-27g-loki010102-bsd1
-	for BSD work (Rafael Barrero). Also be used for Irix update.
-
-2001-01-01  Bernd Kreimeier  <bk at lokigames.com>
-
-	* SOS: adding the remaining SOS snapshots to CVS.
-         cvs import Quake3_sos sos001201-rc3 pr1-27f-win32-001201-rc3
-         cvs import Quake3_sos sos001202 pr1-27f-win32-001202
-         cvs import Quake3_sos sos001204 pr1-27g-win32-001204-rc4
-	This is the codebase to which the Linux branch has been patched
-	up. I can't verify whether this is identical to the RC4 codebase
-	as the tag doesn't work (but can check against the ZIP file..)
-	 cvs import Quake3_sos sos001211 pr1-27g-win32-001211
-	The above snapshot contains a (post-release?) fix to ui_syscalls
-	in ui/ and q3_ui/. This change has been used in Linux (Beta1 and
-	above). At this point, id discouraged further use of SOS due to
-	repository corruption on their end. No further snapshots were
-	taken since.
-
-	* Fenris: since the release of the Beta1 bugs have been
-	maintained at http://fenris.lokigames.com/. I am going to
-	list issues here as they get fixed.
-	
-2000-12-21  Bernd Kreimeier  <bk at lokigames.com>
-
-	* code/renderer/tr_font.c: graceful silence with old mods?
-	* code/botlib/l_precomp.c (SourceWarning): graceful exit if old mod?
-
-2000-12-20  Bernd Kreimeier  <bk at lokigames.com>
-	
-	* code/server/sv_ccmds.c (SV_MapRestart_f): see below.
-	* code/qcommon/vm.c: currentVM is 0x0 in VM_ArgPtr.
-	In VM_Call, oldVM was NULL - made conditional the
-	reset of currentVM to oldVM.
-
-2000-12-18  Bernd Kreimeier  <bk at lokigames.com>
-
-	* BETA1: closed Linux beta release. Stripped debug
-	and release binaries, DLL's, and pak4.pk3. CVS checkin,
-	will be tagged as 
-            cvs tag id1-27g-loki001218-beta1
-	Later: id added a pak5.pk3 to the Win32 point release,
-	added this to the BETA1 best.
-
-	* code/qcommon/vm_x86.c: C37F.
-	* code/unix/snapvector.nasm: C37F.
-	Note: short of any real evidence, I gamble and use max. 
-	precision (as well as default Linux precision, but NOT 
-	Win32 precision). It seems that precision change is not 
-	really an issue (despite Graeme's claim that the cursor
-	in the menu was/is off). I also pick the roundiung behavior
-	that is seemingly used by ANSI and gcc (but possibly not
-	Win32 _ftol depending on build).
-
-2000-12-15  Bernd Kreimeier  <bk at lokigames.com>
-
-	* code/unix/Makefile: added snapvector.o
-	* code/unix/unix_shared.c: #if 0'ed the old snapvector code.
-	* code/unix/snapvector.nasm (Sys_SnapVectorCW): two new
-	assembly functions from AndrewH that explicitely set the 
-	FPU control word to convert vec3_t, to ensure cross-platform 
-	behavior for both DLL and QVM.
-
-	* code/unix/ftol.nasm (Q_ftolC37F): for globals. 
-
-	* code/unix/unix_main.c: took out global FPU manipulation.
-	For clarity this should be VM only.
-	* code/qcommon/vm_x86.c: added prototypes for the ftol
-	library. To select a specific behavior for the entire VM,
-	set ftolPtr accordingly.
-	Later: the GCC ftol function of course affect the stack
-	(there is no "declspec naked"). The problem seems to be 
-	that the VM never handles the stack in a way compatible 
-	to regular gcc C functions. For some odd reason _ftol seems 
-	to do the right thing under Win32. All 4 control words 
-	implemented at the moment work just fine with the menus.
-
-	* code/unix/ftol.nasm: added a small library of "safe" qftol
-	variations that explicitely set the control word to the
-	relevant (4) possibilities.
-
-2000-12-13  Bernd Kreimeier  <bk at lokigames.com>
-
-	* code/qcommon/vm_x86.c: an entire day spent trying to nail
-	the ftol issues. It breaks down like this: id used to use
-	an unsafe (no setting FPU control word) fistp. That seemingly
-	caused subtle physics bugs which nobody cared about in 1.17.
-	They then changed the UI code, and ran into the UI bugs:
-	menu entries shifted to the right, fonts vanishing. Then
-	they switched to using _ftol. Then they had to reproduce 
-	the old behavior for the physics code due to public outrage.
-	My original port used a simple (long)float cast, which gcc
-	seemingly compiles to code that does OR 0C00 on whatever
-	current control word (precision unchanged). This breaks the
-	menus. If I use the unprotected fistp instead, which should
-	(Linux 037F default) use "nearest/even", then my menus are
-	correct. That would mean Win32 _ftol in id's compile does
-	the same, only that would require /qifist or some equivalent
-	compile flag, which I can't find. Two disassemblies of _ftol
-	I got from others showed OR 0C00 as part of the default (ANSI)
-	behavior.
-
-2000-12-13  Bernd Kreimeier  <bk at lokigames.com>
-
-	* code/game/bg_pmove.c (PmoveSingle): trap_SnapVector.
-	The one true and single call to snap velocity.
-	Note: bspc/map.c:void SnapVector(vec3_t normal)
-        qcommon/cm_patch.c:void CM_SnapVector(vec3_t normal)
-	game/q_shared.h: #define SnapVector(v) {v[0]=((int)(v[0]));...
-
-	* code/client/cl_cgame.c: CG_SNAPVECTOR. 
-	* code/server/sv_game.c:  G_SNAPVECTOR.
-	Note: these go through trap_SnapVector in syscalls.
-
-	* code/unix/unix_shared.c (Sys_SnapVector): sticking to
-	old Linux version for now...
-	* code/win32/win_shared.c (Sys_SnapVector): changed.
-	Note: Graeme points out this was changed to fix ftol
-	artifacts?
-	TODO: calculate errors for various ftol variants...
-
-	* code/qcommon/vm_x86.c: both the old fistp code (1.17)
-	and the new qftol function apparatently work. Using the
-	ftol.nasm code for now.
-
-	* code/unix/Makefile: DO_NASM and ftol.o. 
-
-	* code/unix/ftol.nasm (qftol): created from Mike's SoF
-	replacements, with Andrew's help to satify the VM
-	stack/call requirements.
-	TODO: use Q_ftol herein to replace myftol elsewhere.
-
-	* code/unix/unix_main.c (Sys_ConfigureFPU): SIGFPE. 
-	TODO: divide by zero in botlib. Disable this for now.
-	Note: we can't introduce calculation differences between
-	versions, so fixing these will have to wait.
-
-	* code/qcommon/vm_x86.c: two new lines in Win32 branch 
-	missing from Linux assembly in AsmCall:
-	 mov eax, dword ptr [edi] 
-	 and eax, [callMask]      
-        Added, doesn't seem to affect UI etc. bugs.
-	Later: no FTOL_PTR, use fistp non-IEEE assembly as in old
-	version. This seems to work for Q3 and TA, while qftol 
-	(simple cast) does not - for Win32 Graeme says the reverse 
-	is true.
-
-	* code/qcommon/vm_x86_old.c: used the old cvs-1.17 version.
-	Two fixes (Hunk_Alloc, Com_Memcpy), and it works:
-	  +set vm_game 2 +set vm_ui 2 +set vm_cgame 2 
-        UI, cgame and game w/o apparent problems.
-
-2000-12-12  Bernd Kreimeier  <bk at lokigames.com>
-
-	* code/unix/Makefile: cleanup of redundant flags.
-	Removed bogus MALLOC_CHECK (note to self: export MALLOC_CHECK_=2).  
-	Also DO_SHLIB_CC on all UI DLL's.
-	Added and removed DEBUG_VM flag.
-	TODO: figure out whether Zoid did UI this way intentionally.
-	Note: this seemingly fixed the botimport problem, although
-	most of the changes were just redundant CFLAGS removed. Given
-	our wanker toolchain, should have been more paranoid. All
-	DLL's can now be used w/o apparent problems.
-
-	* code/server/sv_main.c: gvm init.
-	* code/server/sv_game.c: gvm assertions.
-	* code/unix/unix_main.c (Sys_LoadDll): print vmMain
-	Note: top no avail. There is some odd ld/gdb problem here
-	that prevents examining globals and obfuscates part of
-	the stack between VM_Call and lower level code, through
-	G_InitGame. This is not just DLL's being loaded and unloaded.
-	Wromg flags during build? The vmCvar for "bot_developer"
-	ends up overlapping global botimport in memory, which
-	thus zero-fills part of the function pointer table.
-
-	* code/server/sv_bot.c (SV_BotInitBotLib): this (by way of
-	GetBotLibAPI) is responsible for setting botimport, which,
-	if using the game DLL, is not properly set up. Called in
-	SV_Init().
-
-	* code/game/q_shared.c: Q_strncpyz does zero padding (duh).
-	Note: calls strncpy, which does a zero fill up to destsize.
-	If destsize exceeds memory size, zero padding will overwrite
-	adjacent memory. Suspicion was this happend to botimport.
-
-	* code/qcommon/cvar.c: possible problem in Q_strncpyz call.
-
-	* code/botlib/be_ai_weap.c (weaponinfo_fields): made this static.
-	Note: it seems that the "number" string got replaced by
-	 p def.fields[0]
-         {name = 0x40000000 "\177ELF\001\001\001", offset = 2, type = 50, ..
-        Memory corruption?
-
-	* code/game/inv.h (WEAPONINDEX_GAUNTLET): defined here. 
-	* botfiles/weapons.c (Gauntlet): the baseq3/qagamei386.so parser
-	breaks here:
-	 number				WEAPONINDEX_GAUNTLET
-	* code/botlib/l_precomp.c (SourceWarning): added assertion to
-	trap botlib parsing problem..
-
-	* RC1: for beta test. Using my own vm/ui.qvm files in this case.
-	TODO: Setup with nouninstall.
-	TODO: fix game DLL/ botlib setup problem (so all DLL's work)
-	TODO: SIGFPE
-	TODO: profile?
-	
-	* code/unix/Makefile (ai_vcmd.o): added to game DLL linkage. 
-	How the fuck did this happen?
-	DONE: "qagamei386.so: undefined symbol: BotVoiceChat_Defend"
-
-	* TEST:  +set vm_ui 2 (vm_x86, not interpreter). Breaks!
-	Further: qagame had undefined, but seemingly gets reloaded 
-	second try (I hate the Linux linker).
-	* TODO: never reload fail DLL, abort engine
-
-
-2000-12-11  Bernd Kreimeier  <bk at lokigames.com>
-
-	* TEST: recompile QVM/DLL and executable to test new UI code.
-	The UI QVMs from the paks still do not work.
-
-	* SOS: changes in UI code!
-	* code/q3_ui/ui_public.h: this file is deprecated
-	Note: e.g. it does not contain the background track calls.
-	* code/ui/ui_public.h: the uiImport_t enum here determines
-	the values.
-	* code/ui/ui_syscalls.asm: same as q3_ui now, were:
-         equ floor					-111
-	 equ ceil					-112
-	* code/q3_ui/ui_syscalls.asm: these are now switched, were:
-	 equ trap_S_StartBackgroundTrack			-63
-         equ trap_S_StopBackgroundTrack				-64
-	The new values match the ui/ equivalent. Also, floor (-108) 
-	and ceil (-109) are different in ui/.
-	
-	* CVS: going to check in this snapshot and tag it as
-	    cvs tag id1-27g-loki001209-rc4
-	Presumed equivalent to SOS tag "1.27g RC4" (master). As I can't
-	obtain the tagged code using SOS (neither Win32 nor Linux client)
-	I can only guess.
-
-	* TEST: use my own VM code, ion baseq3/vm/*.qvm and missionpack/vm/.
-	This works - in other words, the menu bug seems in the UI code, and
-	is fixed in my codebase.
-
-	* TEST: make release. 
-	Note: I can postpone DLL specific problems. Bad performance is not
-	as important as outright bugs. Thus the UI QVM issue is the only
-	one that stops me from creating an RC.
-	TODO: Q3 UI QVM code from pak file does not work (neither does TA).
-	TODO: sound with video playback still awful. Threaded sound, I guess.
-	TODO: ERROR: couldn't open demos/DEMO002.dm3.dm_48 (same demo001.dm3.dm_48)
-	
-	TODO: do not show Q3 demos in TA menu?
-	TODO: new demos for Q3? Or at least error message?
-	
-	* code/game/bg_lib.c: itrinsics excluded by Q3_VM (another -O
-	compile). Uninitialized variable.
-	* code/unix/Makefile: -O for uninit on patched code. Also shortcuts. 
-	TODO: DC_ONLY seems an obsolete flag, used in Makefiles, not source.
-
-	* TEST: +set sv_pure 0 +set vm_game 1 +set vm_cgame 1 +set vm_ui 0
-	Turns out that the pak0.pk3 UI QVM code is seemingly broken in TA
-	and Q3, but my UI DLL is not. In reverse, the QVM game/cgame for
-	Q3 seems to work quite well (including bots). The TA game/cgame
-	also works, including botlib init.
-	TODO: BotLib Init using game DLL gives: 
-	TODO:  Error: file weapons.c, line 38: unknown structure field number
-        TODO:  Fatal: couldn't load the weapon config
-        TODO:  Error: BotLoadMap: bot library used before being setup
-	
-	* TEST: checked the rc4winstlr.zip CD tree against
-	my test install. baseq3/pak4.pl3 and missionpack/pak0.pk3
-	are identical, but I finally recognized that there was
-	a missionpack/pak1.pk3 not in the final install - left over 
-	from an earlier update from id. Doesn't seem to affect the
-	DLL based runs at all.
-	Note: I still do not have the final CD snapshot Robert
-	promised me mid last week, they haven't even fixed the
-	FTP account they took down. Communication with id is as
-	abyssmal as ever. 
-
-2000-12-08  Bernd Kreimeier  <bk at lokigames.com>
-
-	* TEST: running with RC4 data files.
-	TODO: "bot library used before setup" (Q3+TA)
-	TODO: Q3 old mods wreak havoc (graceful bounce)
-	TODO: supress "FreeType code not available" in renderer
-	TODO: can't move in Q3
-	TODO: items flicker in Q3
-	TODO: no decals in Q3
-	TODO: VM UI code still broken (Q3+TA)
-	TODO: sound code is awful
-	TODO: video playback inferior to earlier builds
-
-	* code/q3_ui/ui_local.h: prototype trap_VerifyCDKey(..)
-	* code/game/g_active.c ( StuckInOtherClient): TA only.
-	* code/cgame/cg_draw.c: 4x unbalanced `#endif' - from patch?
-	* code/null/null_client.c (CL_CDKeyValidate): dummy added.
-	* code/qcommon/common.c: Q_acos missing, changed conditionals
-	
-	* code/qcommon/vm_x86.c: unreacheable _asm instruction that
-	gcc doesn't quite like... #if 0'ed for now
- 	TODO: understand _asm { mov eax,[ebx] }, fix it for gcc
-
-	* TEST: compile...
-
-	* code/ui/ui_main.c: full REJECT. Manual merge.
-	Note: preserved debug_protocol lines, who knows what it's good for.
-
-	* code/qcommon/files.c: REJECT. SafeMode, demo server FS_Restart.
-
-	* code/client/snd_mem.c: REJECT: $SOS$.
-	* code/client/snd_dma.c: REJECT: $SOS$.
-	* code/client/cl_cin.c: REJECT. com_timescale, $SOS$.
-
-	* code/cgame/cg_draw.c: REJECT. Lots, but virtually all either
-	float postfix (on some, not all places), or #ifndef MISSIONPACK
-	that I had already put in during -Werror (conditional unused).
-
-	* code/cgame/cg_consolecmds.c: REJECT. id commented unused code
-	that I had #if 0'ed earlier.
-
-	* code/game/: three REJECT for $SOS$.
-	* code/botlib/: lots REJECT for $SOS$.
-
-	* Patch: patching up from demo source.
-	ln -s sos001204-rc4 work
- 	diff -urbB sos001122-demo/ work > work.diff
- 	ln -s cvs-1.27b/ work
- 	patch -p0 < work.diff  > work.patch
- 	find cvs1.27b/ -name '*.rej' -print
-
-	* CVS: going to check in this snapshot and tag it as
-	    cvs tag id1-27b-loki001208-demo
-	Then patching up to RC4, as of sos001204-rc4 (no changes since,
-	should be equivalent to SOS tag "1.27g RC4" (raduffy), i.e. master.
-
-	* TEST: installed demota/ from Win32 distribution. Binary
-	fails claiming "Corrupted pak0.pk3". Abandoned.
-	Note: a Linux demo for Q3TA has no priority. Most important is
-	the Q3A point release in time for Q3TA hitting shelves, followed
-	by testing for Q3TA. The source is in CVS and tagged (see above)
-	in case a demo matching the released files has to be provided
-	later.
-	
-
-2000-12-07  Bernd Kreimeier  <bk at lokigames.com>
-
-	* TEST: compile and link - succeeds.
-
-	* code/ui/ui_main.c: UI_StopServerRefresh now uaws. 
-	New unused variables.
-	
-	* code/unix/unix_main.c: added  Sys_LowPhysicalMemory() stub.
-	TODO: write Linux equivalent to GlobalMemoryStatus.
-
-	* code/qcommon/common.c: Com_Memset/Com_Memcpy. Neither assembly 
-	nor C versions included if not on Win32 i386. 
-	TODO: using/porting assembly?
-
-	* code/qcommon/files.c: unused variable.
-	TODO: fs_scrambledProductId unused if 0 for now.
-	Note: -DFS_MISSING for id's pak cleanup, not used.
-
-	* TEST: compile and link - fails.
-
-	* code/macosx/Client/Makefile.postamble: empty ORIG.
-	* code/macosx/Client/Makefile.preamble: ORIG. $(BOTLIB_OBJS) added.
-
-	* code/server/sv_client.c: ORIG. Com_Memset.
-	* code/renderer/tr_shader.c: ORIG. Com_Memset, CIN_Shader.
-	* code/qcommon/vm_x86.c:  ORIG. Com_Memcpy. 
-	* code/qcommon/unzip.c: REJECT. Com_Memcpy, $SOS$. 
-	* code/qcommon/qcommon.h: ORIG. PROTOCOL 47, plus Sys_LowPhysicalMemory.
-	* code/qcommon/md4.c: Com_Memset,Com_Memcpy (ORIG).
-	* code/qcommon/files.c (Sys_ConcatenateFileList): REJECT.
-	Our additons threw it off, plus $SOS$. 
-	* code/qcommon/common.c: they fixed same unused variables (REJECT).
-
-	* code/ui/ui_shared.c: additions (ORIG).
-	* code/ui/ui_gameinfo.c: COM_Compress added (ORIG).
-	* code/ui/ui_atoms.c: print statements removed (ORIG).
-	* code/ui/ui_main.c (UI_DoServerRefresh): REJECT on comment edit... 
-
-	* code/game/g_cmds.c (Cmd_VoiceTaunt_f): logic changed heavily. ORIG.
-	* code/game/q_shared.h: Q3_VERSION "Q3 Team Arena Demo 1.27b"
-	plus Com_Memset, Com_Memcpy, CIN_shader, COM_Compress.
-	* code/game/g_main.c: Cvar change only
-	* code/game/ai_dmq3.c: $SOS$.
-
-	* code/client/snd_mix.c: Com_Memset
-	* code/client/client.h: additions (ORIG).
-	* code/client/snd_mem.c: see below.
-	* code/client/snd_dma.c: $SOS$ (CVS keyword).
-
-	* code/client/cl_cin.c: they removed unused (REJECT).
-	* code/cgame/cg_servercmds.c: ORIG. compress, noTaunt etc.
-	* code/cgame/cg_main.c: ORIG. Conditonal branch, COM_Compress.
-	* code/cgame/cg_consolecmds.c: ORIG. Cvar values changed.
-	* code/cgame/cg_draw.c (CG_DrawTeamBackground): ORIG. 
-	no reject but *.orig file created. I just mark spots were 
-	code changed after verifying the patch succeeded.
-
-	* code/cgame/cg_event.c: fixed reject (REJECT).
-	* code/botlib/: all *.rej here due to SOS/CVS $Keyword$.
-	TODO: preserve SOS comments/rev history somehow.
-
-	* Patch: patching up to demo source.
-	ln -s sos001122-demo work
- 	diff -urbB sos001119/ work > work.diff
- 	ln -s cvs-1.26/ work
- 	patch -p0 < work.diff  > work.patch
- 	find cvs1.26/ -name '*.rej' -print           
-	
-	* CVS: going to check in this snapshot and tag it as
-	  cvs tag id1-26w-loki001207
-	to prepare for upgrading to RC4. I have already made
-	many more changes than I wanted to w/o getting any 
-	closer to pinpointing the problem, I might as well
-	patch up to id's more current sources.
-
-	* code/botlib/be_interface.c: initialize by memset. Turns
-	out that this fails in Export_BotLibSetup on BotSetupWeaponAI
-	loading "weapons.c" (from the pak, presumably) with an unknown
-	structure field number. Mismatch of datafiles vs. source again.
-	
-	TODO: id replaced memsets in later source.
-	TODO: have memsets on all exports and imports.
-
-	* SOS: RC4 source should be tagged "1.27g RC4" (raduffy).
-	Unfortunately the Linux client doesn't care a bit. Show
-	History does work if from/to date differ by at least a
-	day, and it shows the tag on code/ (only that subtree),
-	but recursive get aborts halfway.
-	Manual: http://www.sourcegear.com/SOS/Doc/
-
-2000-12-06  Bernd Kreimeier  <bk at lokigames.com>
-
-	* TEST: accepting missing shaders now. No bots, but I can
-	actually enter the game and play (more than can be said for
-	classic Q3 right now).
-	TODO: Error: BotStartFrame: bot library used before being setup
-
-	* code/renderer/tr_shader.c: took out assertion for now...
-	* TEST: now missiopack/cgame loads
-	TODO: tr_shader.c:2275: R_FindShaderByName: failed 
-	TODO: searches ui/assets/3_cursor2.TGA, has ui/assets/3_cursor3.tga
-	
-	* code/unix/Makefile (MPCGOBJ): ui_shared.o (duh).
-	DONE: /cgamei386.so: undefined symbol: PC_Float_Parse
-	
-	* code/botlib/be_ai_goal.c: initialize campspots etc. This
-	might or might not fix this one (didn't get back to gdb due
-	to mouse-only navigation).
-	DONE: 0x80d1d5b in BotFreeInfoEntities () at be_ai_goal.c:447	
-
-	* TEST: this time with missionpack/cgame loading... noy
-	TODO: TA menu blocked after end of intro movie
-	TODO: console in_mouse 1 doesn't grap pointer even on vid_start?
-
-	* code/cgame/cg_newdraw.c: -Werror.
-	* code/unix/Makefile (MPCGOBJ): cg_newdraw.o was missing (duh).
-	DONE: missionpack/cgamei386.so: undefined symbol: CG_OwnerDrawVisible"
-
-	* code/ui/ui_shared.c:1309 assign after bail on NULL.
-	DONE: segfault in Item_SetFocus (item=0x0, x=0, y=0)
-
-	* TEST: new set of DLL's (this time hopefully correct).
-	All baseq3/ DLL's load, as does the missionpack/ UI DLL.
-	The menus now work in both (TA seems mouse-only on everything 
-	but "Quit"). Segfault on delayed TA "Quit" (stack fubared):
-	#5  0x809fc28 in VM_Call (vm=0x88408a0, callnum=3) at ..//qcommon/vm.c:617
-	#6  0x805aafc in CL_KeyEvent (key=9, down=qtrue, time=128644) cl_keys.c:1194
-	TODO: TA menu's w/o mouse? 
-	TODO: Win32 goes submenus but does not unfold
-	TODO: Linux does not go submenus
-	
-	* code/ui/ui_main.c: see below. 
-	TODO: LCC gets fits -  operands of = have illegal types 
-	TODO: 'pointer to const unsigned char' and 'pointer to const char'
-	* code/ui/ui_shared.c: see below.
-	* code/ui/ui_gameinfo.c: see below.
-	* code/ui/ui_atoms.c: see below.
-	* code/game/g_bot.c: more cruft.
-	* code/cgame/cg_draw.c: loads of functions modified for
-	MISSIONPACK that aren't used at all for MISSIONPACK anymore.
-	Development relics.
-
-	* code/cgame/cg_consolecmds.c: -Werror.
-	Note: due to Makefile error never ever compiled...
-
-	* code/unix/Makefile: fixed various dependency errors
-	for game and ui library.
-	TODO: create a new Makefile with patsubst and rules.
-	TODO: why C_ONLY in the i386 dedicated server?
-
-	* code/unix/unix_main.c: use dlerror() excessively.
-	Littered more unused DLL related functions with assert(0).
-	TODO: clean up Sys_Load/UnloadDll (a real mess)
-	TODO: remove Zoid code cruft (unused per-DLL functions)
-	
-	* code/game/bg_misc.c: changed G_Printf for Com_Printf.
-	This was undefined in baseq3/uii386.so preventing loading.
-
-	* TEST: +set sv_pure 0 +set vm_game 0 +set vm_cgame 0 +set vm_ui 0
-	Note: so far I used only the game DLL..  duh.
-	UI DLL fails to load: missing G_Printf.
-
-	* code/unix/Makefile:  -DMALLOC_CHECK in addition to
-	the -DZONE_DEBUG I have used since switching to calloc.
-	Using MALLOC_CHECK=1 for now, might use 2 if something
-	comes up.
-
-	* code/renderer/tr_init.c (GL_SetDefaultState): it does get 
-	called, but does not show up in the log.
-	
-	* TEST: tried executing a script - get bounced.
-	TODO: is there any way to jump into a map?
-	TODO: cl_cinematics 0 (supress all fullscreen RoQ)
-	Next: used r_logfile 200 in Win32 (RC4) and Linux.
-	There is a buckload of setup code seemingly not done
-	at all in Linux? Either that, or logging is enabled
-	with a delay in Linux.
-
-	* code/unix/linux_glimp.c: fixed autorepeat (H2/Fakk2 way). 
-
-2000-12-05  Bernd Kreimeier  <bk at lokigames.com>
-
-	* code/renderer/tr_mesh.c: added assert there.
-	* TEST: menus and in-game drawing are just as they were with 
-	the initial SOS001119 port. In addition:
-	  R_AddMD3Surfaces: no such frame 0 to -2147483477 
-	     for 'models/players/xaero/upper.md3'
-          R_AddMD3Surfaces: no such frame -2147483477 to 171 
-	  R_AddMD3Surfaces: no such frame 171 to -2147483498
-        ad nauseam (used as my player model).
-	Triggered: haveing a trRefEntity_t *) 0x41dbbd00 with 
-	frame = -2147483477. Might be a red herring (PRINT_DEVELOPER), 
-	ignore for now.
-
-	* code/ui/ui_main.c: missing return.
-	* code/ui/ui_shared.c: excess byte in initializer (which gcc
-	did not caught, but LCC did). Also LCC complains about
-	missing returns, but gcc doesn't (neither says unreacheable
-	code though). If necessary (MsVC?) guard with Q3_VM.
-
-	* code/q3_ui/ui_ingame.c: see below.
-	* code/q3_ui/ui_atoms.c: voidfunc_f. LCC warns about conversion 
-	from `pointer to void' to `pointer to void function(void)' 
-	being compiler dependent. Casting NULL. Guess what, doesn't fix 
-	it either.
-	TODO: do not use these cursed scripts to generate VM code,
-	we do not have proper rules for LCC/q3asm, thus the files never
-	get updated.
-
-	* code/unix/Makefile: for paranoia's sake recreated the 1.17
-	compile for the UI DLL (where only q_shared/math were actually
-	compiled as DO_SHLIB_CC.
-	Later: switched to different gcc. 
-
-	* STATIC: remaining problems are vmMain (same entry point for all
-	DLL's), could use cgMain, uiMain and gMain here for HARD_LINKED. 
-	Note: I don't think id has used this in ages.
-	Plus all the collisions in *_syscalls.c, which simply can't be
-	fixed cheaply. None is the superset of 2 others, neither seems
-	w/o overlap to others. Full stop.
-
-	* code/botlib/be_aas_move.c: see below.
-	* code/game/ai_dmq3.c: VEC_UP/DOWN, MOVEDIR_UP/DOWN now static.
-	See also game/g_utils.c for existing static duplicates.
-
-	* code/game/q_shared.h: #define stricmp strcasecmp 
-	* code/unix/Makefile:  no mo'  -Dstricmp=strcasecmp, see q_shared.h
-	Also: no mo'  -I/usr/include/glide, no FX
-	TODO: are we building against system GL headers? ../Mesa/?
-
-	* code/q3_ui/ui_atoms.c: comment on duplication
-	* code/cgame/cg_drawtools.c: use UI/CGAME_HARD_LINKED on UI duplicates 
-	TODO: does this UI_ code in cg_drawtools/ui_atoms belong into ui_shared?
-
-	* code/unix/Makefile: use -DQ3_STATIC 
-	* code/game/q_shared.h (*_HARD_LINKED): trigger on Q3_STATIC 
-	Later: collision between UI and CGAME is still there. This fixed
-	the Com_Error, Com_Printf issues though
-
-	* code/unix/Makefile ($(B)/q3static/ai_vcmd.o): this file was
-	missing, hence undefined symbol.
-	($(B)/baseq3/game/ai_vcmd.o): same here.
-	($(B)/missionpack/game/ai_vcmd.o): same here.
-
-	* STATIC: cg_syscalls.c, g_syscalls.c and ui_syscalls.c alias.
-	Multiply defined symbols:
-	 Com_Error, Com_Printf
-         VEC_UP, VEC_DOWN
-	 MOVEDIR_UP, MOVEDIR_DOWN
-	 vmMain
-	 dllEntry
-	 PASSFLOAT
-	 trap_Error
-	 trap_Milliseconds
-	 trap_Argc
-	 trap_Argv
-         trap_FS_FOpenFile
-	 trap_FS_Read
-	 trap_FS_Write
-         trap_FS_FCloseFile
-         trap_FS_GetFileList
-	 trap_R_RegisterModel
-	 trap_R_RegisterSkin
-	 trap_R_RegisterFont
-	 trap_R_RegisterShaderNoMip
-	 trap_R_ClearScene
-	 trap_R_AddRefEntityToScene
-	 trap_R_AddPolyToScene
-         trap_R_AddLightToScene
-	 trap_R_RenderScene
-	 trap_R_SetColor
-         trap_R_DrawStretchPic
-	 trap_R_ModelBounds
-	 trap_UpdateScree
-         trap_S_StartLocalSound
-	 trap_S_RegisterSound
-	 trap_Key_IsDown
-	 trap_Key_GetCatcher
-	 trap_Key_SetCatcher
-	 trap_GetGlconfig
-         trap_PC_AddGlobalDefine
-	 trap_PC_LoadSource
-	 trap_PC_FreeSource
-	 trap_PC_FreeSource
-	 trap_PC_ReadToken
-	 trap_PC_SourceFileAndLine
-	 trap_S_StopBackgroundTrack
-	 trap_S_StartBackgroundTrack
-	 trap_RealTime
-	 trap_CIN_PlayCinematic
-	 trap_CIN_StopCinematic
-	 trap_CIN_RunCinematic
-	 trap_CIN_DrawCinematic
-         trap_CIN_SetExtents
-	 trap_MemoryRemaining
-         trap_SendConsoleCommand
-	 trap_Cvar_Register
-	 trap_Cvar_Update
-         trap_Cvar_Set
-  	 trap_Cvar_VariableValue
-         trap_Cvar_VariableStringBuffer
-	 trap_RealTime
-	 trap_SnapVector  // used in game/bg_*.c, needs conditional
-	More aliasing between ui_atoms.c and cg_drawtools.c:
-         UI_DrawBannerString
-         UI_ProportionalStringWidth
-	 UI_ProportionalSizeScale
-        Undefined symbol: ai_team.o: In function `FindHumanTeamLeader':
-         ai_team.c:1899: undefined reference to `BotVoiceChat_Defend'
-	Note: 
-	
-	* code/game/g_main.c: unused.
-	* code/game/g_arenas.c: unused.
-	* code/game/ai_team.c: init.
-	* code/game/ai_dmnet.c: /* in comment (odd).
-	Note: why do these come up now but not earlier?
-	TODO: the make dependencies might target wrong files.
-
-	* code/unix/Makefile (TARGETS): added q3static.
-	Note: this is baseq3/
-
-	* TEST: +set r_logfile 100. It seems that the addition of
-	code (add an assertion etc.) changes the behavio of the binary.
-	The intro cinematics code seems to suffer first - didn't play,
-	then played, then (another assert added) doesn't play. Watch
-	out for (missionpack):
-	  UI_CIN_PlayCinematic
-          SCR_PlayCinematic( mpintro.roq )
-          trFMV::play(), playing mpintro.roq
-	Also fails to exit cleanly: break gives
-	 #0  0x401919ee in __select ()
-         #1  0x400bbcb8 in __DTOR_END__ ()
-         #2  0x4004baa1 in _XSend ()
-         #3  0x452b009f in GLXRenderFlush ()
-         #4  0x804ce0c in _XRead ()
-         #5  0x40680813 in ?? ()
-	Stack is corrupted.
-        Note: ~/.q3a/gl.log
-	TODO: write per-frame files (see Heretic2)
-	TODO: add Heretic2 QGL (more detail)
-
-	* code/unix/linux_qgl.c (QGL_EnableLogging): fixed countdown
-	(i.e. propagated changes from win32/, see Fakk2).
-
-	* code/unix/linux_glimp.c: fixed QGL_EnableLogging argument
-	to avoid cast error (always qfalse).
-
-	* code/unix/Makefile (DEBUG_CFLAGS): use ZONE_DEBUG.
-
-	* code/qcommon/common.c: replaced malloc with calloc calls.
-
-	* code/q3_ui/ui_local.h: have to use ui/ui_public.h
-	* code/cgame/cg_servercmds.c: requires ../ui/menudef.h
-
-	* code/cgame/cg_consolecmds.c: ui/ui_shared.h is unique.
-	* code/q3_ui/ui_public.h: make sure this won't be compiled.	
-	* code/client/client.h: we have to include ui/ui_public.h.
-	Note: id is obviously maintaing only the ui/ headers, so the
-	headers in q3_ui/ are deprecated.
-
-	* code/renderer/tr_shader.c: added assertions (see Ryan's Fakk2
-	problems with missing shaders).
-
-	* code/game/g_cmds.c: below.
-	* code/game/ai_vcmd.c: below.
-	* code/game/ai_team.c: below.
-	* code/game/ai_dmnet.c: below.
-	* code/game/ai_dmq3.c: below.
-	* code/game/ai_chat.c: below.
-	* code/game/ai_cmd.c: ../../ui/menudef.h (new Q3TA script directory).
-
-	* code/cgame/cg_newdraw.c: make sure it won't compile w/o MISSIONPACK.
-
-	* code/cgame/cg_servercmds.c: below.
-	* code/cgame/cg_event.c: below.
-	* code/cgame/cg_consolecmds.c: below.
-	* code/client/keys.h: below.
-	* code/client/client.h: below.
-	* code/q3_ui/ui_local.h: include from ../q3_ui/ not ../ui/.
-	Note: id seems to intentionally use the header from the new ui/.
-
-	* Makefile: checked -I$(UIDIR), there is no such. That means all
-	files include directly, which means all (including Q3) are using
-	the new ui/ headers.
-
-2000-12-04  Bernd Kreimeier  <bk at lokigames.com> 
-
-	* RC4: released as 362101115 Dec  4 11:40 TA_Q3A_RC4.zip
-
-	* TEST: the corrupted menu problem is back :-(. Looks like I am in
-	for a static link next.
-	
-	* code/unix/Makefile (clean2): fixed (not all new OBJ covered).
-	* code/q3_ui/ui_teamorders.c: -Werror.
-	* code/q3_ui/ui_team.c: -Werror. 
-	* code/q3_ui/ui_qmenu.c (Bitmap_Draw): -Werror. 
-	* code/q3_ui/ui_mods.c (UI_Mods_LoadModsFromFile): unused. -Werror.
-	* code/q3_ui/ui_controls2.c: -Werror.
-	* code/q3_ui/ui_atoms.c: -Werror
-	* code/null/null_client.c: -Werror.
-	* code/unix/linux_joystick.c: -Werror.
-	* code/unix/linux_glimp.c: -Werror. 
-	* code/unix/linux_qgl.c: -Werror. 
-	* code/unix/unix_shared.c: -Werror. 
-	* code/unix/unix_net.c: -Werror.
-	* code/unix/linux_local.h: added missing prototypes.
-	* code/unix/unix_main.c: -Werror. Includes linux_local.h
-	* code/jpeg-6/jdmainct.c: see below.
-	* code/jpeg-6/jcmainct.c: variables called "main" (*moan*) 
-	* code/jpeg-6/jcdctmgr.c (forward_DCT): -Werror.
-	* code/botlib/l_script.c (PS_ReadLiteral): -Werror
-	* code/botlib/l_precomp.c (PC_AddBuiltinDefines): -Werror.
-	* code/botlib/be_interface.c: -Werror.
-	* code/botlib/be_aas_reach.c: -Werror
-	* code/botlib/be_aas_cluster.c: -Werror 
-	* code/game/be_aas.h: -Werror. 
-	Note: MrElusive accumulates a lot of code history in nested comments,
-	which gcc doesn't like at all. #if 0'ed to avoid.
-	* code/qcommon/vm_interpreted.c: -Werror.
-	* code/qcommon/unzip.c: -Werror.
-	* code/cgame/cg_servercmds.c: -Werror.
-	* code/cgame/cg_main.c: -Werror.
-	* code/cgame/cg_drawtools.c: -Werror.
-	* code/game/bg_misc.c: -Werror.
-	* code/game/be_ai_move.h (bot_avoidspot_s): added.
-	* code/botlib/be_ai_move.c: removed typedef struct bot_avoidspot_s
-	* code/client/snd_mix.c: -Werror.
-	* code/qcommon/md4.c: -Werror.
-	* code/qcommon/common.c: -Werror.
-	* code/client/cl_keys.c: -Werror.
-	* code/client/cl_cin.c: -Werror, init local variables.	
-	* code/unix/Makefile: -Werror. need -O for -Wall for uninitialized
-	Note: the above is the list of files that got touched during a pass
-	with -g -O -Werror -Wall flags (in the hope of finding uninitialized
-	memory and ambiguous statements). Most of the above are simply
-	unused variables (or even code).
-
-	TEST: RC3 data files, but DLL's.
-	TODO: TA gets stuck in initial sound, doesn't play cinematics (sometimes)
-	TODO: Q3 intro movie looses sound after Sarge gets teleported
-	TODO: Q3 ingame renders world, weapon, muzzleflash, hud, can shoot,
-	TODO:  but no movement, hud background is fubared. 
-
-	* code/cgame/cg_main.c: cg_singlePlayerActive
-
-	* code/q3_ui/ui_login.c: doesn't seem to be used?
-	* code/game/g_rankings.c (G_RankRunFrame): doesn't seem to be used.
-	* code/q3_ui/ui.sh: disabled this. 
-	* code/q3_ui/q3_ui.sh: changed include path to ../q3_ui/ (duh).
-
-	* code/game/game.sh: changed include path to ../q3_ui/ which 
-	is not in the Win32 batch file. 
-	* code/cgame/cg_rankings.c: this does not seem to be included. 
-	* code/cgame/cgame_ta.sh: added -DCGAME. Also added cg_syscalls.c
-	to build (also missing in Win32).
-
-	* code/cgame/cgame.sh: added -DCGAME (see cgame.bat). Also
-	changed include path to ../q3_ui/ which is not in the Win32
-	batch file.  Also added cg_syscalls.c to build (missing in 
-	Win32).
-
-2000-12-01  Bernd Kreimeier  <bk at lokigames.com>
-
-	* RC3: released as of sos001201 / Q3 1.27f
-
-	* code/unix/Makefile: more fixes with clean build. The
-	changes made fix the menu rendering for Q3 but not TA.
-	Ingame graphics still broken. 
-
-	* code/game/game_ta.sh: created. Use game_ta.q3asm here.
-	* code/game/game.sh: no -DMISSIONPACK 
-	* code/game/game_ta.q3asm: CR/LF, /.
-
-	* code/cgame/cgame_ta.sh: created. Use cgame_ta.q3asm here.
-	* code/cgame/cgame.sh:  no -DMISSIONPACK. No cg_newdraw, ui_shared.
-	* code/cgame/cgame.q3asm:  No cg_newdraw, ui_shared.
-	CR/LF, /, cg_newDraw, and the output path/name.
-	
-	* code/q3_ui/q3_ui.q3asm: output to ui not q3_ui...
-
-	* code/cgame/cg_event.c: cg_singlePlayerActive used here.
-	TODO: guard by MISSIONPACK
-	* code/cgame/cg_local.h: named q3print_t enum. Cvar
-	cg_singlePlayerActive for both Q3 and TA.
-
-
-	* code/unix/Makefile: cleanly separate B/baseq3/ and
-	B/missionpack/ subtrees during build. While new and old
-	UI are in separate directories, the cgame/ and game/
-	are shared, with conditional -DMISSIONPACK compile
-	and different files includeds (cd_draw, cg_newdraw).
-	That means twice the number of targets (3 DLL's, 3 QVM's,
-	times two), and different build rules.
-	TODO: carefully check Win32 build for (other) conditionals
-	TODO: carefully check Win32 build for link lists
-
-	* CVS:  ui/, code/ui, botfiles/ and subdirectories are added.
-	The code/macosx/ directory turned out to be a real pain that
-	had to be edited manually, throwing out CVS/ directories in
-	the tree that had been created by SOS as they are in id's
-	repository:
-	  code/macosx/Client/CVS
-	  code/macosx/Client/PBUserInfo/CVS 
-	  code/macosx/Client/Quake3.nib/CVS  
-	  code/macosx/Common/CVS
-	  code/macosx/DedicatedServer/CVS
-	  code/macosx/DedicatedServer/PBUserInfo/CVS  
-	Now tagged
-	  cvs tag id1-26y-loki001119
-	TODO: there are several new files not yet linked?
-
-	* ChangeLog: merged the Changelog from the bk00119 working
-	branch (initial Q3TA port) based on sos001119 snapshot. Also
-	merged the source tree with cvs-1.17.
-	In the ChangeLog below  *** MISSIONPACK *** indicates work
-	that was done on the branch (code-sos/ prefix in files).
-	The cvs update of this will be tagged with
-	 cvs tag id1-26y-loki001119
-	Use this tag to hunt for possible Linux fixes that got lost
-	(i.e. got dropped by id since id000516 and were thus not in
-	sos001119, but did not show in diff id000516 cvs1-17).
-	New directories in CVS: botfiles/, ui/.
-	Missing from SOS/Missionpack: SDK directories.
-	 common, lcc, libs, q3asm, q3data, q3map, q3radiant.
-
-
-	* ssreport.txt: below.
-        Note: watch for files called "ssreport.txt", that's id ChangeLog.
-	* ui/ui_syscalls.asm: below.
-	* q3_ui/ui_syscalls.asm: below.
-	* game/g_syscalls.asm: below.
-	* cgame/cg_syscalls.asm: below.
-	* bspc/linux-i386.mak: below.
-	* bspc/lcc.mak: below.
-	* botlib/linux-i386.mak: below.
-	* botlib/lcc.mak: below.
-	* A3D/a3d_console_variables.txt: CR/LF issue (minimize diffs).
-
-	* CVS: the checked bk001119 work copy of the sos001119 initial
-	checkout (completed with everything in the SOS "Missionpack"
-	tree, i.e. botfiles/ and botfiles.* added), copied over the
-	cvs-1.17 checkout.
-	Note: in these cases, BEWARE ui -> q3_ui/ links, and different
-	ChangeLogs. Also "make clean" helps.
-
-	* unix/unix_net.c: below. 
-	* unix/unix_main.c: below. 
-	* unix/matha.s: below.
-	* unix/linux_qgl.c: below.
-	* unix/linux_glimp.c: see also linux_joystick.c.
-	* server/sv_client.c: below.
-	* renderer/tr_surface.c: below.
-	* renderer/qgl.h: below.
-	* qcommon/qcommon.h: below.
-	* qcommon/files.c: below.
-	* qcommon/common.c: below.
-	* q3_ui/ui_demo2.c: below.
-	* mac/mac_net.c: below.
-	* mac/mac_glimp2.c: below.
-	* game/surfaceflags.h: below.
-	* game/bg_lib.c: checked against id00516/cvs-1.17a diff.
-	* bspc/bspc.c: TH_AASToTetrahedrons call removed since id000516.
-	Note: our final compare of id000516 against cvs-1.17a, making sure
-	that all these differences are in bk001119 (initial Q3TA port).
-	If id branched the Q3TA base off before id000516 we might be screwed.
-	Note: I do not diff against bk000520, which had some minor changes
-	against id000516 (check VectorArrayNormalize, OTConfiguration), which
-	seem consistent with me taking a pre-id000516 source snapshot for that
-	working branch.
-
-2000-11-30  Bernd Kreimeier  <bk at lokigames.com>
-
-	* TEST: compiled using the symbolic link ui/ -> q3_ui/.
-	Had to undo one CVS change, regarding
-	 code/cgame/cg_syscalls.asm
-	 code/game/g_syscalls.asm
-	 code/q3_ui/ui_syscalls.asm
-	These files are neither generated by Win32 cgame.bat
-	nor cgame.sh (etc.), thus seemingly maintained by hand.
-	 cvs tag pr1-17-loki001130b
-	should be used if somebody needs this 1.17 snapshot
-	(which, remember, is post-release, with additional fixes).
-	Later:
-	 cvs tag pr1-17-loki001130c
-        includes the full ChangeLog (duh).
-	
-	* CVS: up until cvs-1.17-001130, code/ui/ contained the
-	Q3 code for the UI QVM/DLL. In Q3TA, this code has been
-	moved to code/q3_ui/, while at the same time the new
-	(scripting driven) UI code for Q3TA was maintained in
-	code/ui/. To preserve the history of code/ui/, it has been
-	renamed to q3/ui/ in the CVSROOT.
-	Note: this will BREAK all cvs-1.17 and before checkouts.
-	To compile earlier versions, move or link q3_ui/ to ui/.
-	The code has been tagged
-	  cvs tag pr1-17-loki001130
-        after the change.
-	DONE: remove code/*/vm/*.asm from CVSROOT
-	Note: this includes code/*/*.asm files (from *_syscalls.c).
-	These were originally tracked in CVS, but if we need 
-	comparison of q3asm output or QVM files we can rely
-	on the Win32 and Linux SDK now. These files have been
-	physically removed from CVS now, followed by
-	  cvs tag pr1-17-loki001130a
-
-2000-11-30  Bernd Kreimeier  <bk at lokigames.com>      *** MISSIONPACK ***
-
-	* RC2: new ZIP file (another 360M for convenience).
-
-	* SOS: new CVS module, Quake3_sos. This will be used to track
-	the unchanged SOS checkouts from id. As their repository
-	is read-only, and there is no estimate on when changes might
-	be backpropagated there, I will track their changes in a
-	separate module, and update our local Quake3 module 
-	accordingly. This is effectively "tracking 3rd party"
-	w/o import and half-automated, forced mergers - in other
-	words, we now branch starting with our post-1.17 changes,
-	for the benefit of moving at all.
-	Baseline is a slightly changed PR-1.17 id000516 source dump
-	(essentially ui/ moved to q3_ui for continuity, and CR/LF etc.).
-	 cvs import Quake3_sos id000516 pr1-17-win32
-	 cvs import Quake3_sos sos001119 pr1-26-win32
-	 cvs import Quake3_sos sos001120 pr1-26-win32-001120
-         cvs import Quake3_sos sos001121 pr1-26-win32-001121
-         cvs import Quake3_sos sos001122 pr1-26-win32-001122
-         cvs import Quake3_sos sos001122-demo pr1-26-win32-demo
-        This is about the 1.26w Team Arena Win32 demo release, give or
-	take a couple of lines. Has Q3_VERSION "Q3 Team Arena Demo 1.27b".
-	 cvs import Quake3_sos sos001123 pr1-26-win32-001123
-         cvs import Quake3_sos sos001126 pr1-26-win32-001126
-        Now track id versions (see code/game/q_shared.h:Q3_VERSION)
-	 cvs import Quake3_sos sos001128 pr1-27c-win32-001128
-	With 1.27d they switched from Demo to full version (RC1).
-	 cvs import Quake3_sos sos001129 pr1-27d-win32-001129
-         cvs import Quake3_sos sos001130a pr1-27d-win32-001130a
-        Now switched to 1.27e. This import is done from the SOS
-	working directory.
-	 cvs import Quake3_sos sos001130b pr1-27e-win32-001130b
-	Note: SoS created rwx attributes which are luckily fixed
-	automagically during import. It is also seemingly incapable
-	to compare files, and leave files that have not changed the
-	hell alone. I can't do cvs update due to the $..$ tags in
-	the original files (which CVS can't be told to ignore), 
-	so I have to do import (creating a load of vendor tagged 
-	branches), but at least cvsweb and cvs get the revisions
-	right.
-
-	* code-sos/unix/Makefile: added linux_joystick
-	* code-sos/unix/linux_local.h: match mac/ and win32/, for prototypes.
-
-	* code-sos/unix/linux_joystick.c: new file, code from linux_glimp.c
-	Note: decided to separate this, as (a) we might edit/extend
-	a lot, (b), it's not in the id tree, (c) it's not GL, (d)
-	there might be even more oddball devices. Anything that
-	cuts down on diffs.
-
-	* code-sos/unix/linux_glimp.c (Q_stristr): const return (cvs1.17).
-	Also (XLateKey): added more keyboard mappings (ASCII on
-	upper row digits) (cvs1.17). Added in the minimal joystick
-	hooks (cvars, function calls). Fixed joystick cvar naming
-	to match win32 (kept joystick_threshold). 
-	TODO: joystick stubs for dedicated?
-
-	* CVS: I have to move up to 1.27d (data, Win32 networking).
-	With exception of linux_glimp.c (mostly joystick code), 
-	all cvs1.17 changes should now be in the work snapshot 
-	based on the first sos001119 we got from id. There are
-	also some additional changes in there already, thus I'll
-	move the (buggy) 1.26 snapshot into CVS before adding even
-	more differences.
-
-
-2000-11-29  Bernd Kreimeier  <bk at lokigames.com>     *** MISSIONPACK ***
-
-	* RC1: TeamArena_Q3A_RC1.zip. Source has moved from
-	Q3VERSION "Q3 Team Arena Demo 1.27c" to "Q3 1.27d" now.
-
-	* code-sos/qcommon/common.c: added Com_InitPushEvent(). Also
-	increased MAX_PUSHED_EVENTS to 256.
-	Note: this is another case of buffer memory not zero'ed.
-	Com_EventLoop, fixed evTime to evType in debug print.
-	
-	* TEST: baseq3/
-	 +set sv_pure 0 +set vm_game 0 +set in_mouse 0 +set developer 2
-        TODO: Team Arena in menu leads to RE_Shutdown(1) and locks
-	TODO: can't play game
-	TODO: shaders can't load *.tga, *.jpg files are there
-	TODO: DO_CC linking for DLL's, DO_SHLIB_CC only for export?
-	TODO: ERROR: Bad player movement angle
-        TODO: Warning: cvar "..." given initial values: "..." and "..."
- 	TODO: TA demo ERROR: CL_ParseServerMessage: Illegible server message
-        TODO: WARNING: Com_PushEvent overflow
-
-	* code-sos/qcommon/files.c: add NULL filter for our Sys_ListFiles calls.
-	* unix/unix_shared.c (Sys_ListFiles): signature has changed, 
-	additional Sys_ListFiles argument now.
-
-	* code-sos/unix/unix_net.c (Sys_GetPacket): see below (readcount=0).
-	* code-sos/unix/unix_main.c: see below (Mike's and my changes to DLL
-	loading, my event buffer clear fixes).
-	* code-sos/unix/linux_qgl.c (QGL_Init): see below (__FX__ guards).
-	TODO: abstract WGL/GLX and end unfortunate QGL duplication.
-	TODO: spice up QGL with Linux H2 full version.	
-	* code-sos/q3_ui/ui_demo2.c: fix on demo names  - no Q_strupr(demoname).
-	Note: in CVS this fix is in ui/ui_demo2.c. CVS is screwed by
-	id choosing the old name for new directory...
-	TODO: manual intervention on "ui goes q3_ui"  in CVSROOT?
-	* renderer/qgl.h: see below (__FX__ guards).
-	* qcommon/files.c: migrated in the 1.17cvs changes against the
-	id000516 code dump, i.e. the (not marked - boo hiss) mkv changes.
-	Note: all the above is based on a diff of the last id code dump
-	pre-1.17 against our CVS, with those fixes now migrated into the
-	sos1.26 snapshot.
-	TODO: move in joystick code.
-	TODO: replace XAutoRepeatOn/Off with filter (focus).
-	TODO: DGA 2.0 and such.
-	
-	* code-sos/game/q_shared.c: valid compare for NULL strings
-	* code-sos/unix/unix_main.c: QRTLD, and now using RTLD_NOW.
-	Note: it is a bad idea to load game DLL's that are missing symbols.
-
-	* code-sos/ui/ui_main.c: see below.
-	* code-sos/game/g_main.c: see below.
-	* code-sos/q3_ui/ui_main.c: see below.
-	* code-sos/cgame/cg_main.c: made cvarTable and cvarTableSize static. This resolved
-	a segfault related to traversing the UI table during Init.
-	Note: there is a segfault related to this variable being out of bounds. 
-	Different struct size in global variables possible aliasing between the 
-	DLL's.
-	
-	* code-sos/unix/unix_main.c (Sys_Error): assert(0), no exit in debug.
-	* code-sos/game/q_shared.c: now aborts on NULL destination. Also DPrintf's
-	on bogus excess copies.
-	TODO: make all those string functions safe, at least assert.
-	* code-sos/server/sv_init.c: comment in SV_Init
-	// init the botlib here because we need the pre-compiler in the UI
-	Called in qcommon/common.c:Com_Init, were CL_Init is called afterwards...
-	* code-sos/server/sv_bot.c: the botlib_import is filled here.
-	* code-sos/unix/unix_main.c (Sys_GetBotLibAPI): RTLD_NOW. Which is for naught,
-	as this code is not used and has never been used. assert(0)
-
-	* code-sos/botlib/be_interface.c: botimport supposed to be set here.
-	* code-sos/botlib/l_memory.c: segfault with q3_ui/ DLL.
-        #1  0x80e23ec in GetMemory (size=35) at ..//botlib/l_memory.c:331
-        331             ptr = botimport.GetMemory(size + sizeof(unsigned long int));
-	as botimport is completely NULL'ed.
-
-	* code-sos/q3_ui/q3_ui.sh: created from ui/ui.sh 1.17 
-
-	* code-sos/q3_ui/q3_ui.q3asm: unfubared (CR/LF, / path).
-
-	* code-sos/unix/Makefile: added q3_ui/ make targets (basically
-	ui/ targets from CVS 1.17 Makefile for starters).
-
-	* code-sos/q3_ui/: this is the old UI code, which does not use
-	../ui/menus.txt (see ui/ui_main.c). In other words,
-	the code in ui/ now has to be compiled or qvm'ed 
-	for missionpack/, but to create the necessary DLL or
-	QVM modules for baseq3/ we need to use q3_ui/. 
-	
-	
-2000-11-27  Bernd Kreimeier  <bk at lokigames.com>     *** MISSIONPACK ***
-
-	* code-sos/game/bg_lib.c: ld problem with a custom "tan(..)"
-	TODO: loooking forward to SIGFPE on this code base.
-	
-	* code-sos/ui/ui_util.c: this file is empty.
-
-	* code-sos/ui/ui.sh: new files:
-	  ui_shared.c
-	  ui_util.c
-	Replaced by the /ui/*.menu files:
-	 q3lcc: can't find `../ui_cdkey.c'
-	 q3lcc: can't find `../ui_ingame.c'
-	etc.
-
-	* code-sos/cgame/cgame.q3asm: added cg_newdraw entry.
-	Also added ui_shared entry.
-	* cgame/cgame.sh: added cg_newdraw.c entry.
-	Also added ../ui/ui_shared.c entry.
-
-	* code-sos/cgame/cg_newdraw.c: renamed (was cg_newDraw.c mixed case).
-	Note: the infidels have taken over.
-
-	* cgame/cgame.sh: added  -DMISSIONPACK.
-	Note: w/o, q3lcc complains
-	../cg_event.c:204: undeclared identifier `cg_singlePlayerActive'
-        ../cg_event.c:204: left operand of . has incompatible type `int'
-        which indicates that this source does not compile w/o MISSIONPACK
-	anymore. The baseq3/pak4.pk3 file in the Q3TA snapshot archives
-	are dated
-	     284464  11-10-00 14:02   vm/cgame.qvm
-             463940  11-14-00 14:47   vm/qagame.qvm
-             271596  11-14-00 14:48   vm/ui.qvm
-	the code dump is from 11-19. 
-	Note: Make does not abort on q3lcc complains
-
-	* code-sos/game/game.sh: also added ai_vcmd.c entry.
-
-	* code-sos/ui/ui.q3asm: fubared (below). In addition, this is 
-	the only one to have a 
-	 -o "/tmp/quake3/missionpack/vm/ui"
-	line in it. Given that the other 2 QVM modules are
-	also dependend on -DMISSIONPACK, this seems a real mess.
-	For now using the same path as the other 3.
-	* code-sos/cgame/cgame.q3asm: below.
-	* code-sos/game/game.q3asm: fubared. Fixed CR/LF and \ in paths
-	again (read by q3asm called by game.sh called by make).
-	* unix/Makefile: updated fpor DLL/QVM.
-	Note: also shell scripts to use q3lcc not lcc.
-
-	
-2000-11-27  Bernd Kreimeier  <bk at lokigames.com>
-
-	* code/unix/Makefile: now expects a run/ directory
-	relative (between this, the Loki standards, and the
-	utility code in the same repository, it's ever so
-	slightly less dorky).
-	TODO: fix broken copyfiles target etc.pp.
-
-	* code/game/bg_lib.c: turns out the changes I
-	undid 001120 were affecting original Zoid
-	Linux port related defines, which break VM
-	compile. Mike fixed those (which I unfixed
-	when referring to the latest id code that does
-	not contain these patches). However, they
-	duplicate ANSI libc symbols, so the guards might
-	be wrong. The symbols are missing when compiling
-	for VM, so I now use the existing lcc -DQ3_VM
-	flag:
-	  //#if !defined ( _MSC_VER ) && ! defined ( __linux__ )
-          #if defined ( Q3_VM )
-	This will break DLL compile on non-ANSI platforms,
-	which will have to be added to the conditional then.
-
-	* code/ui/ui.sh: below. 
-	* code/game/game.sh: below. 
-	* code/cgame/cgame.sh: Linux SDK installs q3lcc to
-	avoid collisions with regular lcc pre-installs. The
-	scripts fail with "lcc not found", but do not abort 
-	the Makefile.
-	Note: now that VM code gets actually built, there
-	are errors:
-	g_main:648 ERROR: symbol vsprintf undefined
-        bg_pmove:1221 ERROR: symbol abs undefined
-        q_math:4309 ERROR: symbol fabs undefined
-        q_shared:2801 ERROR: symbol tolower undefined
-        q_shared:2862 ERROR: symbol toupper undefined
-        ai_dmq3:208 ERROR: symbol atoi undefined
-        ai_cmd:4951 ERROR: symbol sscanf undefined
-
-
-2000-11-20  Bernd Kreimeier  <bk at lokigames.com>   
-	
-	* TEST: test compile of pr-1.17+cvs fixes segfaults due 
-	to new baseq3/pak4.pk3
-	Note: to self ... 1.17 is not compatible with new files.
-	Checking into CVS next.
-
-	* code/: changes applied by us that are not in id's code base
-	affect q_shared.c (NULL in Q_stricmp), files.c (FIXME fs_cdpath,
-	Sys_ConcatenateFileList, ui_demo2.c (demo no tolower on linux).
-	In unix/ linux_glimp.c (joystick code), qgl.h, linux_qgl.c (__FX__),
-        unix_main.c (dlopen bug and event buffers), unix_net.c (readcount),
-	matha.s (assembly warning).
-
-	* code/server/sv_client.c (SV_WriteDownloadToClient): 
-	No effective change  on FS_SV_FOpenFileRead call, they reworked 
-	autodownload some more seemingly.
-
-	* code/renderer/tr_surface.c: VectorArrayNormalize
-	
-	* code/qcommon/qcommon.h: see below.
-	* code/qcommon/files.c: Com_ReadConfigs removed.
-	* code/qcommon/common.c: removed Com_ReadConfigs, 
-	textual replacement of body in Com_Init.
-
-	* code/mac/mac_net.c: not applied (undone by id)
-	OTConfiguration *config <> OTConfigurationRef  config
-
-	* code/mac/mac_glimp2.c: r_colorbits->integer > 16
-	* code/game/surfaceflags.h (CONTENTS_BOTCLIP): added.
-
-	* code/game/q_shared.h: not applied (undone by id)
-	#if defined(ppc) || defined(__ppc) || defined(__ppc__) 
-        #define idppc 1 
-	#else 
-        #define idppc 0 
-        #endif 
-
-	* code/game/q_math.c: added another CPP line to guard
-	BoxOnPlaneSide, removed WIN32 guard. 
-	TODO: this could be broken code guarded in all current
-	compiles...
-
-	* code/game/bg_lib.c: left Q#_VM guard for typedef cmp_t
-	Added !defined( __linux__ ) for tolower and atoi.
-	Note: the changes above relate to the very last code update
-	from id prior to the 6 month blackout, which were not in
-	CVS when Michael made his updates. Needed to establish the
-	baseline for the new patch. Source dump 1.17.00520, against
-	SOS 1.26w-001119 version.
-	
-2000-11-20  Bernd Kreimeier  <bk at lokigames.com>       *** MISSIONPACK ***
-
-	* TEST: running against the data up to TeamArena_Q3A_001109.zip
-	Hunk_Clear: reset the hunk ok
-        Program received signal SIGBUS, Bus error.
-        "q3dm2", killBots==qtrue
-	#0  CM_ClearMap () at ..//qcommon/cm_load.c:644
-        #1  0x80884a7 in SV_Map_f () at ..//server/sv_ccmds.c:159
-        #2  0x8072579 in Cmd_ExecuteString (text=0xbffff4b0 "spmap q3dm2") at ..//qcommon/cmd.c:591
-        #3  0x8071dfe in Cbuf_Execute () at ..//qcommon/cmd.c:190
-        #4  0x80763f7 in Com_Frame () at ..//qcommon/common.c:2547
-        #5  0x8130d6b in main (argc=13, argv=0xbffff984) at ..//unix/unix_main.c:953
-        #6  0x40100cb3 in __libc_start_main (main=0x8130bc4 <main>
-	Not reproducible (screen stayed black).
-	
-	* TEST: +set developer 1, same for Win32 and Linux:
-	Can't find gfx/misc/flare.tga
-        Can't find gfx/misc/sun.tga
-        Can't find gfx/misc/console02.tga
-	Can't find vm/ui.map
-	Can't find textures/sfx/logo512.tga
-        Can't find gfx/colors/black.tga
-        Can't find models/mapobjects/banner/banner5_2.md3
-        Can't find models/mapobjects/banner/banner5_1.md3
-        Can't find textures/sfx/firegorre2.tga
-        Can't find textures/sfx/bolts.tga
-	Can't find menu/art/unknownmap.tga
-
-	* Q3TA: after nearly 6 months, a code update from id. SOS access 
-	even. Got it to compile, link and start, but its currently broken
-	(menu doesn't render in full, can't get into game etc.). Need
-	a baseline 1.17 to diff against. Last code dump was May 16, with 
-	bspc code updated May 19. Checking working directory of bk000520
-	against CVS next (Mike's fixes never made it into id's codebase
-	or a post 1.17 release, neither did my fixes as released in the
-	point release version 1.17).
-
-2000-11-19  Bernd Kreimeier  <bk at lokigames.com>       *** MISSIONPACK ***
-
-	* TEST: Win32 install as tested with 1.26w. quake3.x86 (Q3A game)	
-	Warning: cvar "r_uifullscreen" given initial values: "1" and "0"
-        Warning: cvar "r_inGameVideo" given initial values: "1" and "0"
-        ^3WARNING: sound/feedback/hit.wav is a 8 bit wav file
-	(on windows, sound/weapons/weapon_hover.wav is missing...)
-	Menu only partially displayed in TA and baseq3 play, menu itself
-	seems to work. Freetype?
-	WARNING: Com_PushEvent overflow
-
-	* code-sos/game/game.sh: not in SOS, moved in from CVS snapshot.
-
-	* code-sos/qcommon/common.c: conditional DEDICATED to get rid off 
-	CL_ShutdownCGame/CL_ShutdownUI/CIN_CloseAllVideos.
-	Same for UI_usesUniqueCDKey: dedicated server does not
-	write CD key file.
-	TODO: check whether there is an unneeded "read CD key"
-	for dedicated server.
-
-	* code-sos/null/null_client.c (CL_ShutdownAll): added dummy.
-
-	* code-sos/unix/Makefile:  server/sv_net_chan.o for dedicated server.
-
-	* code-sos/null/null_snddma.c: fixed  S_RegisterSound signature.
-
-	* code-sos/client/snd_mix.c: snd_p, snd_linear_count, snd_out
-	can't be static, as used by unix/snd_mixa.s.
-
-	* code-sos/unix/Makefile: added to the executable target:
-	   renderer/tr_font.c
-	   client/cl_net_chan.c
-	   server/sv_net_chan.c 
-	Also added a lot of jc*.c files to build, to fix unresolved
-	symbol errors.
-	TODO: is there unused jpeg-6/jd*.o code linked in now?
-
-	* code-sos/ft2/smooth.c: includes ftgrays.c, ftsmooth.c
-	
-	* code-sos/ft2/truetype.c: ttdriver.c, ttpload.c, ttgload.c, ttobjs.c.
-        Also (see ftoption.h) TT_CONFIG_OPTION_BYTECODE_INTERPRETER ttinterp.c
-	
-	* code-sos/ft2/sfnt.c: includes ttload.c, ttcmap.c, sfobjs.c,
-	sfdriver.c. lso (see ftoption.h)
-        TT_CONFIG_OPTION_EMBEDDED_BITMAPS     ttsbit.c
-        TT_CONFIG_OPTION_POSTSCRIPT_NAMES     ttpost.c
-
-	* code-sos/ft2/ftbase.c: includes ftcalc.c, ftobjs.c, ftstream.c,
-	ftlist.c, ftoutln.c, ftextend.c, ftnames.c.
-	
-	* code-sos/ft2/autohint.c: includes ahangles.c, ahglyph.c, ahglobal.c,
-	ahhint.c, ahmodule.c.
-
-	* code-sos/unix/Makefile: added ft2/ to client objects, took out
-	ftraster.c/ftrend1.c (see below), added -DFT_FLAT_COMPILE.
-	* ft2/ftsmooth.c: -DFT_FLAT_COMPILE required.
-	* ft2/raster1.c: -DFT_FLAT_COMPILE required.
-	Note: this includes ftraster.c/ftrend1.c.
-
-	* code-sos/qcommon/vm_x86.c: _ftol is missing, ftolPtr only defined
-	for Win32, but used in generic code. Workaround for now.
-	TODO: find good Linux ftol, or use old solution. 
-
-	* SoS checkout. chown -R a+w *  recode ibmpc:lat1 */*.h */*.c
-	
-2000-06-30  Michael Vance <briraeos at lokigames.com>
-
-	* misc: Spoke with Leonardo about qvm mess.
-
-	* ui/ui.sh: Created to build much like the ui.bat script.
-
-	* ui/ui.q3asm: Use linux style paths.
-
-	* game/game.sh: Created to build much like the game.bat script.
-
-	* game/game.q3asm: Use linux style paths.
-
-	* cgame/cgame.sh: Created to build much like the cgame.bat script.
-
-	* cgame/cgame.q3asm: Use linux systel paths.
-
-	* unix/Makefile: Use the new .sh scripts to build the QVM files.
-
-	* lcc/etc/linux.c: Build .asm files instead of .s files.
-
-	* misc: QVMs now load properly, with minor glitches that should
-	hopefully be solvable. The new build scripts conflict with the
-	.asm files already in CVS, as the generated byte code is slightly
-	different in some cases.
-	
-2000-06-29  Michael Vance <briareos at lokigames.com>
-
-	* lcc/makefile: Tweaked to automatically include the system
-	compiler's header location. Added an install directory.
-
-	* lcc/custom.mk: Added a build directory.
-
-	* lcc/etc/linux.c: Numerous small tweaks to make compiling the VM
-	code a much simpler task.
-
-	* q3asm/Makefile: Created.
-
-	* q3asm/q3asm.c: Fixed uninitialized variable in
-	HashString(). Fixed off by one in argument parsing.
-	
-	* misc: Had Brian remove the Xmd.h include from glx.h so that we can
-	build Quake3 on XFree86 4.0 systems.
-
-	* wine: Attempted to build with lcc.exe and q3asm.exe using wine,
-	also did not work. This is in contrast to MikeP's .qvms, which
-	seem to work.
-	
-2000-06-28  Michael Vance <briareos at lokigames.com>
-
-	* common/files.c: Fixed Mods menu behaviour.
-
-	* unix/linux_qgl.c: Guarded references to fxMesa.
-
-	* renderer/qgl.h: Guarded references to fxMesa.
-
-	* ui/ui_demo2.c: Don't convert filename to uppercase.
-	
-2000-05-07  Bernd Kreimeier  <bk at lokigames.com>
-
-	* common/cmdlib.c: windowism, not guarded. Added WIN32 around "ATOM a".
-
-	* q3map/Makefile: Linux Makefile. 
-
-	* q3map/Makefile.irix: "makefile" in original code, Irix-only Makefile. 
-	Just fixed some redundant TAB that GNU make despises about as much as I 
-	despise GNU Make, and changed to a relative path.
-
-2000-05-01  Bernd Kreimeier  <bk at lokigames.com>
-
-	* q3radiant/: updated with Q3Radiant198b3-src.zip. 
-	Tagged (globally) as q3radiant-198b3.
-	Kept the old files 
-	  3DFXCamWnd.h
-	  3DFXCamWnd.cpp
-          MainFrm2.cpp
-        New files
-          Shaders.h
-          misc/      (contributed special TGA resources, don't relly belong)
-        Removed:
-	  pName
-        Changed filenames to previous case:
-         UNNAMED.MAP           -> unnamed.map
-         RES/BMP0002.BMP       -> RES/bmp00002.bmp
-	Changed:
-         changelog.txt         -> ChangeLog
-	
-2000-04-28  Bernd Kreimeier  <bk at lokigames.com>
-
-	* CVS: bk000425 modified sources. This replaces the unix/ directory
-	which is not yet in id's SourceSafe. Two check-ins, due to minor
-	changes in an attempt to nail the Voodoo3 related crashes (driver
-	problems, not a Q3 issue). Undid some of the QFL changes for PI
-	and the log bug fix - put back in (TODO). Also includes:
-	* Quake3/code/botlib/be_aas_sample.c: single file update from Robert.
-	
-	* CVS: id000423 code dumps (two of them). Applying Loki patches.
-	Tagged for the final version (all patches).
-
-	* CVS: id000422 code dump. This did not include the 1.16n fixes
-	used for Linux, and was the first dump for the 1.17 security fix
-	release.
-	Note: forgot to check in the ft2/ headers themselves, but they
-	are not used in the current codebase anyway. Are added in next
-	dump. Also there is use of CVS/CVS-like $Keyword$ patterns in
-	some files, and between their revisions and ours we fuck this up.
-	Also, id ZIP files create write protected sources, have to do
-	chmod -R a+w Quake3/ to work and overwrite files.
-
-	* CVS: bk000315 modified source. This version was the 1.16n release.
-	Note: the changes applied here are not in the subsequent code dumps
-	of id. If you want to compile the Linux version as released you
-	have to use bk-tagged versions until the patches are merged in by
-	Robert Duffy.
-
-	* CVS: id000314 engine code dump, same procedure as below, tag.
-	Note: this version added vm/ sudirectories with assembly files
-	for cgame, game, ui. CVS tag id000314.
-
-	* CVS: id000304 engine code dump. Now there is a problem, as CVS
-	was used in the Mac sources. Do
-	  find . -name 'CVS' -exec rm -r {} \;
-        before cvs update, then tagged:
-	 cvs -d /loki/cvsroot/ tag id000304 Quake3/
-
-	* CVS: checked in a source snapshot of the id00303 engine code
-	and the id0003029 tools code. The tool sources are not fully in 
-	sync, and we have only partial source from earlier engine revisions.
-        The engine source marks where Loki took over from Dave Kirsch.
-        This snapshot (with all temporary and bogus files) is imported
-        and tagged using:
-          cvs -d /loki/cvsroot import Quake3 id000303 initial
-
-        Modules:
-          code:      the Q3 engine code, including a jpeg-6/ copy
-          common:    code shared by tools
-          libs:      code shared by tools, inlcuding a jpeg6/ copy
-          q3asm:     VM bytecode assembly 
-          q3data:    misc. Q3 data conversions
-          q3map:     BSP builder
-          q3radiant: Win32 editor, as is
-          lcc:       C compiler for q3asm
-
-        The sources have not been cleaned up, and binary files have not been
-	removed. The Q3Radiant code base might exhibit mixed case asmbiguities
-	in the future, and future source dumps might come from SourceForge
-	instead.
-
-2000-04-25  Bernd Kreimeier  <bk at lokigames.com>
-
-	* q3code.id000425/unix/Makefile: relative path, relocatable.
-	Note: first code merge with id, finally :-).
-
-2000-04-24  Bernd Kreimeier  <bk at lokigames.com>
-
-	* q3code.bk000422/unix/matha.s: in C(BoxOnPlaneSide)
-	the following line triggers assembler warning: 
-	"missing prefix `*' in absolute indirect address, maybe misassembled!"
-	  jmp Ljmptab(,%eax,4)  
-	
-
-	* q3code.bk000422/unix/Makefile (MOUNT_DIR): rember to change.
-	TODO: fix this bloody Makefile to be relocatable, damnit.
-
-	* q3code.bk000422/cgame/cg_event.c: applied JCash fix again
-	(see EV_EVENT_BITS below). Send e-mail to verify.
-
-	* q3code.bk000422/renderer/tr_image.c: "../jpeg-6/jpeglib.h" again.
-	
-	* q3code.bk000422/: created from the id dump of today, lacking
-	all but one of my changes (sigh). Swapped unix/ competely, takes
-	care of 90%. Submitted all changes again to Robert...
-
-2000-04-19  Bernd Kreimeier  <bk at lokigames.com>
-
-	* q3code.bk000315/unix/linux_glimp.c (GLimp_EndFrame): 
-	QGL_EnableLogging( r_logFile->value ) doesn't work?
-
-	* q3code.bk000315/unix/linux_qgl.c:  GLimp_LogNewFrame() is 
-	obsolete. QGL_EnableLogging was out of sync with Win32 and
-	did not support the new framecounter decrement logic.
-
-2000-04-03  Bernd Kreimeier  <bk at lokigames.com>
-
-	* q3code.bk000315/server/sv_snapshot.c: svs.nextSnapshotEntities
-	is a signed integer unconditionally incremented, which gets
-	negative and causes a segfaulting indexing an array. Added reset
-	to counter. Might fail if snapshot numbers are supposed to
-	monotonically increase.
-
-2000-04-02  Bernd Kreimeier  <bk at lokigames.com>
-
-	* q3code.bk000315/client/cl_parse.c (CL_ParseServerMessage): 
-	assert(0) on Illegible message (remember to +set in_mouse 0).
-	TODO: have to add a dump message function, it's unreadable.
-
-	* botlib/be_ai_goal.c (InitLevelItemHeap): loop counter -2
-	left -2 with uninitialized next, and -1 disconnected. Removed
-	redundant memset. There is an item alloc leak I suspect, as
-	max_levelitems 1024 merely delayed the overflow error.
-
-2000-04-01  Bernd Kreimeier  <bk at lokigames.com>
-
-	* botlib/be_ai_goal.c (InitLevelItemHeap): still segfaults.
-	Not memsetting the entire item heap. As items are cleared
-	on return, that leaves only memory corruption?
-	Later: upped max_levelitems from 256 to 1024
-	Later: client dies on connect:
-	  Error: CL_ParseServerMessage: Illegible server message 255
-
-
-2000-03-31  Bernd Kreimeier  <bk at lokigames.com>
-
-	* botlib/be_ai_goal.c: initializing global vars.
-	Segfault in AllocLevelItem () 
-	  at /home/bk/Games/Quake3/q3code/botlib/be_ai_goal.c:364
-        I suspect that the initial freelevelitems setting is at
-	the end of the list and eventually exposed.
-
-	* cgame/cg_event.c: according to Johmn Cash: 
-	 itemNum = (es->event & ~EV_EVENT_BITS) - EV_USE_ITEM0
-        Quote: "This causes itemNum to be invalid about half the time, 
-	preventing any client side effect tied to the item from occurring."
-	
-2000-03-06  Bernd Kreimeier  <bk at lokigames.com>
-
-	* qcommon/common.c: set pushEvent buffer and indices
-	to zero in Com_Init().
-
-	* q3code/qcommon/qcommon.h: made SE_NONE (and for paranoia
-	also NA_BOT) explicitely set to zero.
-
-2000-02-27  Bernd Kreimeier  <bk at lokigames.com>
-
-	* unix/Makefile: added dmalloc in an attempt to get on
-	the Z_Free bug. Futile. Despite stripping dmalloc debug
-	token down to essentials, I get a (seemingly bogus or
-	unrelated):
-	  debug-malloc library: dumping program, fatal error
-          Error: possibly bad .c filename pointer (err 24)
-
-	
-2000-02-26  Bernd Kreimeier  <bk at lokigames.com>
-
-	* qcommon/common.c: various debug builts to isolate the
-	Z_Free bug. It reproducibly happens on some machines
-	with SE_PACKET, but the packets themselves look
-	thoroughly corrupted.
-
-2000-02-21  Bernd Kreimeier  <bk at lokigames.com>
-
-	* qcommon/common.c (Com_EventLoop): possible problem
-	here, pointer does not get cleared.
-
-	* unix/linux_glimp.c (InitSig): no signal handler.
-	* common/common.c: dump in Com_Error for debug.
-
-2000-02-17  Bernd Kreimeier  <bk at lokigames.com>
-
-	* q3code: new dump from Zoid. Repeat tr_image.c fix.
-
-	* unix/Makefile: added client/snd_adpcm.c (linkage errors).
-	Later: added entire JPDIR and rules, for tr_image.c. 
-	Later: had to fix fules for game/ai_*.c files.
-	Later: removed ui/ui_quit.o (n/a)
-	Later: took out -mpentiumpro -march=pentiumpro 
-
-	* renderer/tr_image.c: windowism in #include path (see below).
-         #include "..\jpeg-6\jpeglib.h"
-
-1999-12-27  Bernd Kreimeier  <bk at lokigames.com>
-
-	* Alpha: tried a dedicated server compile. Segfaults in
-	../qcommon/files.c:1682, a paksort function doing pointer
-	fiddling.
-
-	* Makefile.alpha: created.
-	Note: want to take the SDL/Setup autoconf ASAP.
-
-	* unix/unix_main.c: fixed __axp__ to __alpha__, guarded
-	_FPU_SETCW.
-
-	* qcommon/vm_alpha.c: dummy, created.
-	* qcommon/vm_null.c: dummy, created.
-
-1999-12-04  Bernd Kreimeier  <bk at lokigames.com>
-
-	* renderer/tr_image.c: windowism in #include path.
-         #include "..\jpeg-6\jpeglib.h"
-	
-	* Revision 1.11: from Zoid by e-mail.
-	Note: threw away my playground copy, starting with the
-	ZIP file. Zoid's using CVS now, but we can't remote
-	access it. Thus did the
-	 "find . -name 'CVS' -exec rm -rf {} \;"
-	and then track it as 3rd party source by
-	
-
-	* ChangeLog: created. Now starting to track Q3A source.
-
---------- q3code log ---------------------------------------------

Modified: trunk/code/unix/linux_common.c
===================================================================
--- trunk/code/unix/linux_common.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/unix/linux_common.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/unix/linux_glimp.c
===================================================================
--- trunk/code/unix/linux_glimp.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/unix/linux_glimp.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/unix/linux_joystick.c
===================================================================
--- trunk/code/unix/linux_joystick.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/unix/linux_joystick.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/unix/linux_local.h
===================================================================
--- trunk/code/unix/linux_local.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/unix/linux_local.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/unix/linux_qgl.c
===================================================================
--- trunk/code/unix/linux_qgl.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/unix/linux_qgl.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/unix/linux_signals.c
===================================================================
--- trunk/code/unix/linux_signals.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/unix/linux_signals.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/unix/linux_snd.c
===================================================================
--- trunk/code/unix/linux_snd.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/unix/linux_snd.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/unix/qasm.h
===================================================================
--- trunk/code/unix/qasm.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/unix/qasm.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/unix/sdl_glimp.c
===================================================================
--- trunk/code/unix/sdl_glimp.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/unix/sdl_glimp.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -39,7 +39,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/unix/sdl_snd.c
===================================================================
--- trunk/code/unix/sdl_snd.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/unix/sdl_snd.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -43,7 +43,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/unix/unix_glw.h
===================================================================
--- trunk/code/unix/unix_glw.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/unix/unix_glw.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/unix/unix_main.c
===================================================================
--- trunk/code/unix/unix_main.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/unix/unix_main.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/unix/unix_net.c
===================================================================
--- trunk/code/unix/unix_net.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/unix/unix_net.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/unix/unix_shared.c
===================================================================
--- trunk/code/unix/unix_shared.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/unix/unix_shared.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/win32/glw_win.h
===================================================================
--- trunk/code/win32/glw_win.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/win32/glw_win.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/win32/resource.h
===================================================================
--- trunk/code/win32/resource.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/win32/resource.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/win32/win_gamma.c
===================================================================
--- trunk/code/win32/win_gamma.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/win32/win_gamma.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/win32/win_glimp.c
===================================================================
--- trunk/code/win32/win_glimp.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/win32/win_glimp.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/win32/win_input.c
===================================================================
--- trunk/code/win32/win_input.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/win32/win_input.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/win32/win_local.h
===================================================================
--- trunk/code/win32/win_local.h	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/win32/win_local.h	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/win32/win_main.c
===================================================================
--- trunk/code/win32/win_main.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/win32/win_main.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/win32/win_net.c
===================================================================
--- trunk/code/win32/win_net.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/win32/win_net.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/win32/win_qgl.c
===================================================================
--- trunk/code/win32/win_qgl.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/win32/win_qgl.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/win32/win_shared.c
===================================================================
--- trunk/code/win32/win_shared.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/win32/win_shared.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/win32/win_snd.c
===================================================================
--- trunk/code/win32/win_snd.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/win32/win_snd.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/win32/win_syscon.c
===================================================================
--- trunk/code/win32/win_syscon.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/win32/win_syscon.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Modified: trunk/code/win32/win_wndproc.c
===================================================================
--- trunk/code/win32/win_wndproc.c	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/code/win32/win_wndproc.c	2005-10-29 01:53:09 UTC (rev 196)
@@ -15,7 +15,7 @@
 GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
+along with Quake III Arena source code; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 ===========================================================================
 */

Deleted: trunk/todo
===================================================================
--- trunk/todo	2005-10-29 01:02:12 UTC (rev 195)
+++ trunk/todo	2005-10-29 01:53:09 UTC (rev 196)
@@ -1,6 +0,0 @@
-OpenAL patch
-
-
-xplat:
-Amiga OS
-PSP




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