r168 - trunk/code/renderer
DONOTREPLY at icculus.org
DONOTREPLY at icculus.org
Wed Oct 19 21:23:17 EDT 2005
Author: tma
Date: 2005-10-19 21:23:17 -0400 (Wed, 19 Oct 2005)
New Revision: 168
Modified:
trunk/code/renderer/tr_shader.c
Log:
* Fixed the fix for the shader overrun. If this isn't a case for unified diffs,
I don't know what is :).
Modified: trunk/code/renderer/tr_shader.c
===================================================================
--- trunk/code/renderer/tr_shader.c 2005-10-19 22:25:32 UTC (rev 167)
+++ trunk/code/renderer/tr_shader.c 2005-10-20 01:23:17 UTC (rev 168)
@@ -1432,6 +1432,12 @@
// stage definition
else if ( token[0] == '{' )
{
+ // 20051019 misantropia -- fix buffer overrun.
+ if ( s >= MAX_SHADER_STAGES ) {
+ ri.Printf( PRINT_WARNING, "WARNING: too many stages in shader %s\n", shader.name );
+ return qfalse;
+ }
+
if ( !ParseStage( &stages[s], text ) )
{
return qfalse;
@@ -1439,12 +1445,6 @@
stages[s].active = qtrue;
s++;
- // 20051019 misantropia -- fix buffer overrun.
- if ( s >= MAX_SHADER_STAGES ) {
- ri.Printf( PRINT_WARNING, "WARNING: too many stages in shader %s\n", shader.name );
- return qfalse;
- }
-
continue;
}
// skip stuff that only the QuakeEdRadient needs
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