r393 - trunk/web/include

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Wed Nov 30 19:23:00 EST 2005


Author: zakk
Date: 2005-11-30 19:23:00 -0500 (Wed, 30 Nov 2005)
New Revision: 393

Modified:
   trunk/web/include/home.php
Log:
Some language updates to the mission statement thinger.


Modified: trunk/web/include/home.php
===================================================================
--- trunk/web/include/home.php	2005-11-30 21:34:52 UTC (rev 392)
+++ trunk/web/include/home.php	2005-12-01 00:23:00 UTC (rev 393)
@@ -9,16 +9,21 @@
 <p>This project aims to build upon id Software's Quake 3 source code release. The source
 code was released on August 20, 2005 under the
 <a href="http://www.gnu.org/copyleft/gpl.html" title="General Public License">GPL</a>.
-Since then, we have been feverishly cleaning up, fixing bugs, and adding features. Our
-eventual goal is to have created <em>the</em> Quake 3 source code distribution upon which
-people base their games, ports, and mods. Our focus initially is to get the game working
-with our updates on Mac OS X, Windows, and Linux. Sane new features are also welcome.
-Modern graphical upgrades (ie. bloom lighting) would have to be disabled by default.
+Since then, we have been cleaning up, fixing bugs, and adding features. Our
+eventual goal is to have created <em>the</em> Open-Source Quake 3 distribution upon which
+people base their games, ports, and mods. We also aim to keep compatability with the id data
+in perpetuity, for both single player and multiplayer, plus mods (<a href="http://www.urbanterror.net/">Urban Terror</a>, <a href="http://www.rq3.com/">Reaction Quake 3</a>, etc)
+Our focus initially is to get the game working with our updates on Mac OS X, Windows, and Linux.
+Other platforms are a bonus. Sane new features are also welcome. Modern graphical upgrades
+(ie. bloom lighting) would have to be disabled by default.
 </p>
-
+<p>
+As an Open-Source project we expect comments and criticism to go the either the maintainer
+<a href="mailto:zakk at timedoctor.org">zakk at timedoctor.org</a>, or more preferrably to the <a href="http://icculus.org/quake3/?page=mailinglists">mailing
+list</a>.
 <h2>Progress</h2>
 <p>While a lot is left to be done, quite a few goals have been met already. Quake 3
-now works native on x86_64 and PowerPC architectures, plus the game builds and runs
+now works natively on x86-64 and PowerPC architectures, plus the game builds and runs
 on <a href="http://www.freebsd.org/">FreeBSD</a>.
 <a href="http://libsdl.org" title="Simple DirectMedia Layer">SDL</a> is now used for input,
 OpenGL context management, and sound, making the game a lot easier to port to new platforms




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