r375 - in trunk/code: client qcommon renderer tools/lcc unix

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Sat Nov 26 10:01:28 EST 2005


Author: tma
Date: 2005-11-26 10:01:28 -0500 (Sat, 26 Nov 2005)
New Revision: 375

Modified:
   trunk/code/client/snd_mix.c
   trunk/code/client/snd_openal.c
   trunk/code/qcommon/q_platform.h
   trunk/code/qcommon/qcommon.h
   trunk/code/renderer/tr_shade.c
   trunk/code/renderer/tr_shade_calc.c
   trunk/code/renderer/tr_surface.c
   trunk/code/tools/lcc/Makefile
   trunk/code/unix/Makefile
   trunk/code/unix/sdl_glimp.c
   trunk/code/unix/unix_main.c
Log:
* Disable ccache by default. If you want it, add USE_CCACHE=1 to Makefile.local
* Remove -gfull from linux section in Makefile -- it's darwin only
* Cast away some warnings that surfaced from using "new" AL headers
* Various whitespace and consistency fixes


Modified: trunk/code/client/snd_mix.c
===================================================================
--- trunk/code/client/snd_mix.c	2005-11-26 07:59:00 UTC (rev 374)
+++ trunk/code/client/snd_mix.c	2005-11-26 15:01:28 UTC (rev 375)
@@ -467,15 +467,14 @@
 }
 
 static void S_PaintChannelFrom16( channel_t *ch, const sfx_t *sc, int count, int sampleOffset, int bufferOffset ) {
-    #if idppc_altivec
-    extern cvar_t *com_altivec;
-    if (com_altivec->integer) {
-        // must be in a seperate function or G3 systems will crash.
-        S_PaintChannelFrom16_altivec( ch, sc, count, sampleOffset, bufferOffset );
-        return;
-    }
-    #endif
-    S_PaintChannelFrom16_scalar( ch, sc, count, sampleOffset, bufferOffset );
+#if idppc_altivec
+	if (com_altivec->integer) {
+		// must be in a seperate function or G3 systems will crash.
+		S_PaintChannelFrom16_altivec( ch, sc, count, sampleOffset, bufferOffset );
+		return;
+	}
+#endif
+	S_PaintChannelFrom16_scalar( ch, sc, count, sampleOffset, bufferOffset );
 }
 
 void S_PaintChannelFromWavelet( channel_t *ch, sfx_t *sc, int count, int sampleOffset, int bufferOffset ) {

Modified: trunk/code/client/snd_openal.c
===================================================================
--- trunk/code/client/snd_openal.c	2005-11-26 07:59:00 UTC (rev 374)
+++ trunk/code/client/snd_openal.c	2005-11-26 15:01:28 UTC (rev 375)
@@ -847,8 +847,8 @@
 
 	// Set up the position and velocity
 	VectorScale(entityList[entnum].origin, POSITION_SCALE, sorigin);
-	qalSourcefv(srcList[src].source, AL_POSITION, sorigin);
-	qalSourcefv(srcList[src].source, AL_VELOCITY, velocity);
+	qalSourcefv(srcList[src].source, AL_POSITION, (ALfloat *)sorigin);
+	qalSourcefv(srcList[src].source, AL_VELOCITY, (ALfloat *)velocity);
 
 	// Flag it
 	entityList[entnum].touched = qtrue;
@@ -1067,7 +1067,7 @@
 
 	// Create a buffer, and stuff the data into it
 	qalGenBuffers(1, &buffer);
-	qalBufferData(buffer, format, data, (samples * width * channels), rate);
+	qalBufferData(buffer, format, (ALvoid *)data, (samples * width * channels), rate);
 
 	// Shove the data onto the streamSource
 	qalSourceQueueBuffers(streamSource, 1, &buffer);
@@ -1384,7 +1384,7 @@
 
 	// Set OpenAL listener paramaters
 	VectorScale(origin, POSITION_SCALE, sorigin);
-	qalListenerfv(AL_POSITION, origin);
+	qalListenerfv(AL_POSITION, (ALfloat *)origin);
 	qalListenerfv(AL_VELOCITY, velocity);
 	qalListenerfv(AL_ORIENTATION, orientation);
 }

Modified: trunk/code/qcommon/q_platform.h
===================================================================
--- trunk/code/qcommon/q_platform.h	2005-11-26 07:59:00 UTC (rev 374)
+++ trunk/code/qcommon/q_platform.h	2005-11-26 15:01:28 UTC (rev 375)
@@ -39,11 +39,18 @@
 #endif
 
 #if (defined(powerc) || defined(powerpc) || defined(ppc) || \
-		defined(__ppc) || defined(__ppc__)) && !defined(C_ONLY)
+	defined(__ppc) || defined(__ppc__)) && !defined(C_ONLY)
 #define idppc 1
 #if defined(__VEC__)
 #define idppc_altivec 1
+#ifdef MACOS_X  // Apple's GCC does this differently than the FSF.
+#define VECCONST_UINT8(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p) \
+	(vector unsigned char) (a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p)
 #else
+#define VECCONST_UINT8(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p) \
+	(vector unsigned char) {a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p}
+#endif
+#else
 #define idppc_altivec 0
 #endif
 #else
@@ -51,14 +58,8 @@
 #define idppc_altivec 0
 #endif
 
-#if (MACOS_X)  // Apple's GCC does this differently than the FSF.
-  #define VECCONST_UINT8(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p) (vector unsigned char) (a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p)
-#else
-  #define VECCONST_UINT8(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p) (vector unsigned char) {a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p}
 #endif
 
-#endif
-
 #ifndef __ASM_I386__ // don't include the C bits if included from qasm.h
 
 // for windows fastcall option

Modified: trunk/code/qcommon/qcommon.h
===================================================================
--- trunk/code/qcommon/qcommon.h	2005-11-26 07:59:00 UTC (rev 374)
+++ trunk/code/qcommon/qcommon.h	2005-11-26 15:01:28 UTC (rev 375)
@@ -748,6 +748,7 @@
 extern	cvar_t	*com_buildScript;		// for building release pak files
 extern	cvar_t	*com_journal;
 extern	cvar_t	*com_cameraMode;
+extern	cvar_t	*com_altivec;
 
 // both client and server must agree to pause
 extern	cvar_t	*cl_paused;

Modified: trunk/code/renderer/tr_shade.c
===================================================================
--- trunk/code/renderer/tr_shade.c	2005-11-26 07:59:00 UTC (rev 374)
+++ trunk/code/renderer/tr_shade.c	2005-11-26 15:01:28 UTC (rev 375)
@@ -463,11 +463,6 @@
 		floatColorVec0 = vec_perm(floatColorVec0,floatColorVec0,floatColorVecPerm);
 		for ( i = 0 ; i < tess.numVertexes ; i++, texCoords += 2, colors += 4 ) {
 			int		clip = 0;
-#define DIST0 dist0
-#define DIST1 dist1
-#define DIST2 dist2
-#define TEXCOORDS0 texCoords0
-#define TEXCOORDS1 texCoords1
 			vec_t dist0, dist1, dist2;
 			
 			dist0 = origin0 - tess.xyz[i][0];
@@ -476,42 +471,42 @@
 
 			backEnd.pc.c_dlightVertexes++;
 
-			TEXCOORDS0 = 0.5f + DIST0 * scale;
-			TEXCOORDS1 = 0.5f + DIST1 * scale;
+			texCoords0 = 0.5f + dist0 * scale;
+			texCoords1 = 0.5f + dist1 * scale;
 
 			if( !r_dlightBacks->integer &&
 					// dist . tess.normal[i]
-					( DIST0 * tess.normal[i][0] +
-					DIST1 * tess.normal[i][1] +
-					DIST2 * tess.normal[i][2] ) < 0.0f ) {
+					( dist0 * tess.normal[i][0] +
+					dist1 * tess.normal[i][1] +
+					dist2 * tess.normal[i][2] ) < 0.0f ) {
 				clip = 63;
 			} else {
-				if ( TEXCOORDS0 < 0.0f ) {
+				if ( texCoords0 < 0.0f ) {
 					clip |= 1;
-				} else if ( TEXCOORDS0 > 1.0f ) {
+				} else if ( texCoords0 > 1.0f ) {
 					clip |= 2;
 				}
-				if ( TEXCOORDS1 < 0.0f ) {
+				if ( texCoords1 < 0.0f ) {
 					clip |= 4;
-				} else if ( TEXCOORDS1 > 1.0f ) {
+				} else if ( texCoords1 > 1.0f ) {
 					clip |= 8;
 				}
-				texCoords[0] = TEXCOORDS0;
-				texCoords[1] = TEXCOORDS1;
+				texCoords[0] = texCoords0;
+				texCoords[1] = texCoords1;
 
 				// modulate the strength based on the height and color
-				if ( DIST2 > radius ) {
+				if ( dist2 > radius ) {
 					clip |= 16;
 					modulate = 0.0f;
-				} else if ( DIST2 < -radius ) {
+				} else if ( dist2 < -radius ) {
 					clip |= 32;
 					modulate = 0.0f;
 				} else {
-					DIST2 = Q_fabs(DIST2);
-					if ( DIST2 < radius * 0.5f ) {
+					dist2 = Q_fabs(dist2);
+					if ( dist2 < radius * 0.5f ) {
 						modulate = 1.0f;
 					} else {
-						modulate = 2.0f * (radius - DIST2) * scale;
+						modulate = 2.0f * (radius - dist2) * scale;
 					}
 				}
 			}
@@ -526,11 +521,6 @@
 			colorChar = vec_sel(colorChar,vSel,vSel);		// RGBARGBARGBARGBA replace alpha with 255
 			vec_ste((vector unsigned int)colorChar,0,(unsigned int *)colors);	// store color
 		}
-#undef DIST0
-#undef DIST1
-#undef DIST2
-#undef TEXCOORDS0
-#undef TEXCOORDS1
 
 		// build a list of triangles that need light
 		numIndexes = 0;
@@ -614,53 +604,48 @@
 		floatColor[2] = dl->color[2] * 255.0f;
 		for ( i = 0 ; i < tess.numVertexes ; i++, texCoords += 2, colors += 4 ) {
 			int		clip = 0;
-#define DIST0 dist[0]
-#define DIST1 dist[1]
-#define DIST2 dist[2]
-#define TEXCOORDS0 texCoords[0]
-#define TEXCOORDS1 texCoords[1]
 			vec3_t	dist;
 			
 			VectorSubtract( origin, tess.xyz[i], dist );
 
 			backEnd.pc.c_dlightVertexes++;
 
-			TEXCOORDS0 = 0.5f + DIST0 * scale;
-			TEXCOORDS1 = 0.5f + DIST1 * scale;
+			texCoords[0] = 0.5f + dist[0] * scale;
+			texCoords[1] = 0.5f + dist[1] * scale;
 
 			if( !r_dlightBacks->integer &&
 					// dist . tess.normal[i]
-					( DIST0 * tess.normal[i][0] +
-					DIST1 * tess.normal[i][1] +
-					DIST2 * tess.normal[i][2] ) < 0.0f ) {
+					( dist[0] * tess.normal[i][0] +
+					dist[1] * tess.normal[i][1] +
+					dist[2] * tess.normal[i][2] ) < 0.0f ) {
 				clip = 63;
 			} else {
-				if ( TEXCOORDS0 < 0.0f ) {
+				if ( texCoords[0] < 0.0f ) {
 					clip |= 1;
-				} else if ( TEXCOORDS0 > 1.0f ) {
+				} else if ( texCoords[0] > 1.0f ) {
 					clip |= 2;
 				}
-				if ( TEXCOORDS1 < 0.0f ) {
+				if ( texCoords[1] < 0.0f ) {
 					clip |= 4;
-				} else if ( TEXCOORDS1 > 1.0f ) {
+				} else if ( texCoords[1] > 1.0f ) {
 					clip |= 8;
 				}
-				texCoords[0] = TEXCOORDS0;
-				texCoords[1] = TEXCOORDS1;
+				texCoords[0] = texCoords[0];
+				texCoords[1] = texCoords[1];
 
 				// modulate the strength based on the height and color
-				if ( DIST2 > radius ) {
+				if ( dist[2] > radius ) {
 					clip |= 16;
 					modulate = 0.0f;
-				} else if ( DIST2 < -radius ) {
+				} else if ( dist[2] < -radius ) {
 					clip |= 32;
 					modulate = 0.0f;
 				} else {
-					DIST2 = Q_fabs(DIST2);
-					if ( DIST2 < radius * 0.5f ) {
+					dist[2] = Q_fabs(dist[2]);
+					if ( dist[2] < radius * 0.5f ) {
 						modulate = 1.0f;
 					} else {
-						modulate = 2.0f * (radius - DIST2) * scale;
+						modulate = 2.0f * (radius - dist[2]) * scale;
 					}
 				}
 			}
@@ -670,11 +655,6 @@
 			colors[2] = myftol(floatColor[2] * modulate);
 			colors[3] = 255;
 		}
-#undef DIST0
-#undef DIST1
-#undef DIST2
-#undef TEXCOORDS0
-#undef TEXCOORDS1
 
 		// build a list of triangles that need light
 		numIndexes = 0;
@@ -719,15 +699,14 @@
 }
 
 static void ProjectDlightTexture( void ) {
-    #if idppc_altivec
-    extern cvar_t *com_altivec;
-    if (com_altivec->integer) {
-        // must be in a seperate function or G3 systems will crash.
-        ProjectDlightTexture_altivec();
-        return;
-    }
-    #endif
-    ProjectDlightTexture_scalar();
+#if idppc_altivec
+	if (com_altivec->integer) {
+		// must be in a seperate function or G3 systems will crash.
+		ProjectDlightTexture_altivec();
+		return;
+	}
+#endif
+	ProjectDlightTexture_scalar();
 }
 
 

Modified: trunk/code/renderer/tr_shade_calc.c
===================================================================
--- trunk/code/renderer/tr_shade_calc.c	2005-11-26 07:59:00 UTC (rev 374)
+++ trunk/code/renderer/tr_shade_calc.c	2005-11-26 15:01:28 UTC (rev 375)
@@ -1219,14 +1219,13 @@
 
 void RB_CalcDiffuseColor( unsigned char *colors )
 {
-    #if idppc_altivec
-    extern cvar_t *com_altivec;
-    if (com_altivec->integer) {
-        // must be in a seperate function or G3 systems will crash.
-        RB_CalcDiffuseColor_altivec( colors );
-        return;
-    }
-    #endif
-    RB_CalcDiffuseColor_scalar( colors );
+#if idppc_altivec
+	if (com_altivec->integer) {
+		// must be in a seperate function or G3 systems will crash.
+		RB_CalcDiffuseColor_altivec( colors );
+		return;
+	}
+#endif
+	RB_CalcDiffuseColor_scalar( colors );
 }
 

Modified: trunk/code/renderer/tr_surface.c
===================================================================
--- trunk/code/renderer/tr_surface.c	2005-11-26 07:59:00 UTC (rev 374)
+++ trunk/code/renderer/tr_surface.c	2005-11-26 15:01:28 UTC (rev 375)
@@ -838,28 +838,23 @@
 
 static void LerpMeshVertexes(md3Surface_t *surf, float backlerp)
 {
-    #if idppc_altivec
-
-    // !!! FIXME: figure out what's broken and remove this.
-    #ifndef NDEBUG
-    static int already_complained = 0;
-    if (!already_complained)
-    {
-        already_complained = 1;
-        Com_Printf("WARNING! FIXME! Altivec mesh lerping broken in debug builds!\n");
-    }
-    #else
-    extern cvar_t *com_altivec;
-    if (com_altivec->integer) {
-        // must be in a seperate function or G3 systems will crash.
-        LerpMeshVertexes_altivec( surf, backlerp );
-        return;
-    }
-    #endif
-
-    #endif // idppc_altivec
-
-    LerpMeshVertexes_scalar( surf, backlerp );
+#if idppc_altivec
+	// !!! FIXME: figure out what's broken and remove this.
+#ifndef NDEBUG
+	static int already_complained = 0;
+	if (!already_complained) {
+		already_complained = 1;
+		Com_Printf("WARNING! FIXME! Altivec mesh lerping broken in debug builds!\n");
+	}
+#else
+	if (com_altivec->integer) {
+		// must be in a seperate function or G3 systems will crash.
+		LerpMeshVertexes_altivec( surf, backlerp );
+		return;
+	}
+#endif
+#endif // idppc_altivec
+	LerpMeshVertexes_scalar( surf, backlerp );
 }
 
 

Modified: trunk/code/tools/lcc/Makefile
===================================================================
--- trunk/code/tools/lcc/Makefile	2005-11-26 07:59:00 UTC (rev 374)
+++ trunk/code/tools/lcc/Makefile	2005-11-26 15:01:28 UTC (rev 375)
@@ -22,17 +22,8 @@
 BUILDDIR=build
 BD=$(BUILDDIR)/
 
-ifeq ($(PLATFORM),darwin)
-  LCC_CFLAGS += -DMACOS_X=1
-endif
-
-ifndef USE_CCACHE
-  USE_CCACHE=0
-endif
-
 ifeq ($(USE_CCACHE),1)
   CC := ccache $(CC)
-  CXX := ccache $(CXX)
 endif
 
 ifeq ($(PLATFORM),SunOS)

Modified: trunk/code/unix/Makefile
===================================================================
--- trunk/code/unix/Makefile	2005-11-26 07:59:00 UTC (rev 374)
+++ trunk/code/unix/Makefile	2005-11-26 15:01:28 UTC (rev 375)
@@ -54,7 +54,7 @@
 endif
 
 ifndef USE_CCACHE
-USE_CCACHE=1
+USE_CCACHE=0
 endif
 export USE_CCACHE
 
@@ -118,7 +118,6 @@
 
   GLIBC=-glibc
   CC=gcc
-  CXX=g++
 
   ifeq ($(ARCH),alpha)
     ARCH=axp
@@ -138,9 +137,6 @@
 
   BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe
 
-  # Always include debug symbols...you can strip the binary later...
-  BASE_CFLAGS += -gfull
-
   ifeq ($(USE_OPENAL),1)
     BASE_CFLAGS += -DUSE_OPENAL=1
     ifeq ($(USE_OPENAL_DLOPEN),1)
@@ -244,12 +240,11 @@
 ifeq ($(PLATFORM),darwin)
   GLIBC=
   CC=gcc
-  CXX=g++
 
   VM_PPC=vm_ppc_new
 
   BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes
-  BASE_CFLAGS += -DMACOS_X=1 -fno-common -pipe
+  BASE_CFLAGS += -DMACOS_X -fno-common -pipe
 
   # Always include debug symbols...you can strip the binary later...
   BASE_CFLAGS += -gfull
@@ -269,7 +264,7 @@
   OPTIMIZE = -O3 -ffast-math -fomit-frame-pointer -falign-loops=16
 
   ifeq ($(ARCH),ppc)
-	BASE_CFLAGS += -faltivec
+  BASE_CFLAGS += -faltivec
     ifneq ($(VM_PPC),)
       HAVE_VM_COMPILED=true
     endif
@@ -300,7 +295,7 @@
   ifeq ($(USE_SDL),1)
     # We copy sdlmain before ranlib'ing it so that subversion doesn't think
     #  the file has been modified by each build.
-	LIBSDLMAIN=$(B)/libSDLmain.a
+    LIBSDLMAIN=$(B)/libSDLmain.a
     LIBSDLMAINSRC=../libs/macosx/libSDLmain.a
     CLIENT_LDFLAGS=-framework Cocoa -framework OpenGL ../libs/macosx/libSDL-1.2.0.dylib
   else
@@ -345,7 +340,6 @@
 
   GLIBC=-mingw
   CC=gcc
-  CXX=g++
   WINDRES=windres
 
   ifeq ($(ARCH),i386)
@@ -508,7 +502,6 @@
 
   GLIBC= #libc is irrelevant
   CC=gcc
-  CXX=g++
   INSTALL=ginstall
   MKDIR=gmkdir
   COPYDIR="/usr/local/share/games/quake3"
@@ -636,7 +629,6 @@
 
 ifeq ($(USE_CCACHE),1)
   CC := ccache $(CC)
-  CXX := ccache $(CXX)
 endif
 
 ifneq ($(BUILD_SERVER),1)
@@ -668,7 +660,6 @@
 endif
 
 DO_CC=$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) -o $@ -c $<
-DO_CXX=$(CXX) $(NOTSHLIBCFLAGS) $(CFLAGS) -o $@ -c $<
 DO_SMP_CC=$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) -DSMP -o $@ -c $<
 DO_BOT_CC=$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) -DBOTLIB -o $@ -c $<   # $(SHLIBCFLAGS) # bk001212
 DO_DEBUG_CC=$(CC) $(NOTSHLIBCFLAGS) $(DEBUG_CFLAGS) -o $@ -c $<
@@ -1007,11 +998,11 @@
     $(B)/client/sdl_snd.o \
 
   ifeq ($(ARCH),i386)
-	I386OBJS := \
-		$(B)/client/ftola.o \
-		$(B)/client/snapvectora.o \
-		$(B)/client/snd_mixa.o \
-        $(B)/client/matha.o \
+    I386OBJS := \
+      $(B)/client/ftola.o \
+      $(B)/client/snapvectora.o \
+      $(B)/client/snd_mixa.o \
+      $(B)/client/matha.o \
 
     Q3POBJ += $(I386OBJS)
     Q3POBJ_SMP += $(I386OBJS)
@@ -1344,7 +1335,7 @@
 endif
 
 $(B)/$(PLATFORM)q3ded$(BINEXT): $(Q3DOBJ)
-	$(CC)  -o $@ $(Q3DOBJ) $(LDFLAGS)
+	$(CC) -o $@ $(Q3DOBJ) $(LDFLAGS)
 
 $(B)/ded/sv_bot.o : $(SDIR)/sv_bot.c; $(DO_DED_CC)
 $(B)/ded/sv_client.o : $(SDIR)/sv_client.c; $(DO_DED_CC)
@@ -1459,7 +1450,7 @@
 Q3CGVMOBJ = $(Q3CGOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
 
 $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) : $(Q3CGOBJ)
-	$(CC)  $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ)
+	$(CC) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ)
 
 $(B)/baseq3/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm
 	$(Q3ASM) -o $@ $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm
@@ -1550,7 +1541,7 @@
 Q3GVMOBJ = $(Q3GOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm
 
 $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) : $(Q3GOBJ)
-	$(CC)  $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ)
+	$(CC) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ)
 
 $(B)/baseq3/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm
 	$(Q3ASM) -o $@ $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm

Modified: trunk/code/unix/sdl_glimp.c
===================================================================
--- trunk/code/unix/sdl_glimp.c	2005-11-26 07:59:00 UTC (rev 374)
+++ trunk/code/unix/sdl_glimp.c	2005-11-26 15:01:28 UTC (rev 375)
@@ -267,10 +267,10 @@
 
     // This is a bug in the current SDL/macosx...have to toggle it a few
     //  times to get the cursor to hide.
-    #if defined(MACOS_X)
+#if defined(MACOS_X)
     SDL_ShowCursor(1);
     SDL_ShowCursor(0);
-    #endif
+#endif
 }
 
 static void uninstall_grabs(void)

Modified: trunk/code/unix/unix_main.c
===================================================================
--- trunk/code/unix/unix_main.c	2005-11-26 07:59:00 UTC (rev 374)
+++ trunk/code/unix/unix_main.c	2005-11-26 15:01:28 UTC (rev 375)
@@ -364,24 +364,22 @@
 
 static void Sys_DetectAltivec(void)
 {
-  extern cvar_t	*com_altivec;
-
   // Only detect if user hasn't forcibly disabled it.
   if (com_altivec->integer) {
-    #if idppc_altivec
-      #if MACOS_X
-      {
-        long feat = 0;
-        OSErr err = Gestalt(gestaltPowerPCProcessorFeatures, &feat);
-        if ((err==noErr) && ((1 << gestaltPowerPCHasVectorInstructions) & feat))
-          com_altivec->integer = 1;
-      }
-      #else // !!! FIXME: PowerPC Linux, etc: how to detect?
-        com_altivec->integer = 1;
-      #endif
-    #else
-      com_altivec->integer = 0;  // not an Altivec system, so never use it.
-    #endif
+#if idppc_altivec
+#ifdef MACOS_X
+    long feat = 0;
+    OSErr err = Gestalt(gestaltPowerPCProcessorFeatures, &feat);
+    if ((err==noErr) && ((1 << gestaltPowerPCHasVectorInstructions) & feat)) {
+      Cvar_Set( "com_altivec", "1" );
+    }
+#else // !!! FIXME: PowerPC Linux, etc: how to detect?
+    Cvar_Set( "com_altivec", "1" );
+#endif
+#else
+    // not an Altivec system, so never use it.
+    Cvar_Set( "com_altivec", "0" );
+#endif
   }
 }
 
@@ -705,9 +703,9 @@
     return;
   }
 
-  #if USE_SDL_VIDEO
+#if USE_SDL_VIDEO
   SDL_UnloadObject(dllHandle);
-  #else
+#else
   dlclose( dllHandle );
   {
     const char* err; // rb010123 - now const
@@ -715,7 +713,7 @@
     if ( err != NULL )
       Com_Printf ( "Sys_UnloadGame failed on dlclose: \"%s\"!\n", err );
   }
-  #endif
+#endif
 }
 
 
@@ -745,11 +743,11 @@
   fn = FS_BuildOSPath( base, gamedir, fname );
   Com_Printf( "Sys_LoadDll(%s)... \n", fn );
 
-  #if USE_SDL_VIDEO
+#if USE_SDL_VIDEO
   libHandle = SDL_LoadObject(fn);
-  #else
+#else
   libHandle = dlopen( fn, Q_RTLD );
-  #endif
+#endif
 
   if(!libHandle) {
     Com_Printf( "Sys_LoadDll(%s) failed:\n\"%s\"\n", fn, do_dlerror() );
@@ -827,14 +825,15 @@
 #else
     Com_Printf ( "Sys_LoadDll(%s) failed dlsym(vmMain):\n\"%s\" !\n", name, err );
 #endif
-    #if USE_SDL_VIDEO
+#if USE_SDL_VIDEO
     SDL_UnloadObject(libHandle);
-    #else
+#else
     dlclose( libHandle );
     err = do_dlerror();
-    if ( err != NULL )
+    if ( err != NULL ) {
       Com_Printf ( "Sys_LoadDll(%s) failed dlcose:\n\"%s\"\n", name, err );
-    #endif
+    }
+#endif
 
     return NULL;
   }




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