r263 - trunk/web

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Fri Nov 4 01:09:52 EST 2005


Author: floam
Date: 2005-11-04 01:09:52 -0500 (Fri, 04 Nov 2005)
New Revision: 263

Added:
   trunk/web/index.php
Removed:
   trunk/web/index.html
   trunk/web/newindex.php
Log:
OMG NEW SITE


Deleted: trunk/web/index.html
===================================================================
--- trunk/web/index.html	2005-11-04 06:09:01 UTC (rev 262)
+++ trunk/web/index.html	2005-11-04 06:09:52 UTC (rev 263)
@@ -1,122 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
-<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
-<head>
-	<meta content="application/xhtml+xml; charset=UTF-8" />
-	<title>icculus.org/quake3 - retalS yrahcaZ ,em ot sehctap ruoy dnes tsum uoy ,emag
-	siht niw oT</title>
-	<link rel="stylesheet" href="ioq3.css" type="text/css" />
-</head>
-<body>
-	<h1>icculus.org/quake3</h1>
-	<div id="content">
-	<p>Quake 3 runs natively on everything, thanks to <a href="http://www.idsoftware.com/">id Software</a> for releasing the
-	game source.</p>
-
-	<p class="angryzakk">Open-Source Quake 3 does not entitle you to steal, warez, 
-	pie-rat, or borrow Quake 3/Team Arena data. Do not file bugs or show your face in
-	the <acronym title="Internet Relay Chat">IRC</acronym> channel if you've acquired
-	the game data illegally!</p>
-	<p><img src="images/quake3.jpg" alt="Quake3 Screenshot" class="right"/></p>
-
-
-	<h2>What works:</h2>
-	<ul>
-		<li>Everything.</li>
-		<li>x86_64 support (including movies, native and interpreted vm mods!)</li>
-		<li>PowerPC, we think.</li>
-		<li><a href="http://www.libsdl.org/" title="Simple DirectMedia Layer">SDL</a> input, joysticks, window handling, etc.</li>
-		<li><a href="http://www.libsdl.org/" title="Simple DirectMedia Layer">SDL</a> sound, so <a href="http://alsa-project.org" title="Advanced Linux Sound Architecture">ALSA</a> should work now.</li>
-		<li>Win32 compiles and runs fine with current <acronym title="Subversion">SVN</acronym>.</li>
-		<li>mingw support.</li>
-		<li>FreeBSD</li>
-	</ul>
-
-	<h2>What doesn't work/known bugs:</h2>
-	<ul>
-		<li>World of Warcraft client.</li>
-		<li>Nobody has actually written the <a href="http://www.openal.org/">OpenAL</a> juju yet.</li>
-		<li>Nobody has made any optional graphics upgrades yet.</li>
-		<li>Nobody has ported this thing to the PSP yet.</li>
-		<li>Punkbuster, never will work unless even balance makes it so.</li>
-		</ul>
-	<h2>What's the point?</h2>
-	<ul>
-		<li>No random patches to make the mynx model naked, etc.</li>
-		<li>No patches to change the gameplay. Make a mod, not an engine change.</li>
-		<li>No patches to remove the cdkey check from anything that requires the
-		Quake 3 data (<span class="shell">pak0.pk3</span> from the cd, team arena,
-		mods that use Quake 3 maps/textures/models/etc.)</li>
-		<li>Security fixes.</li>
-		<li>Bug fixes.</li>
-		<li>New architectures (x86-64, AmigaOS, BeOS, DOS, PSP, whatever.)</li>
-		<li><a href="http://www.openal.org/">OpenAL</a> (for better support of
-		<a href="http://alsa-project.org" title="Advanced Linux Sound Architecture">ALSA</a>
-		and such) at some point</li>
-		<li>Entirely optional, and disabled by default, graphics upgrades. We love
-		bloom lighting and such, but please make sure they're disabled by default
-		(at the compilation level), and when enabled still need to be ticked on in
-		the menus.</li>
-		<li>Ditto for sound.</li>
-		<li>Mod support.</li>
-		<li>Hopefully we'll get a pack of bare-bones data files to test that the
-		engine works, too.</li>
-	</ul>
-
-	<h2>To use:</h2>
-	<ul>
-		<li>Make sure you've got a Quake 3 CD-ROM. You might be able to get away
-		with the shareware version or one of the other retail versions, but I haven't
-		tried. The Quake 3 source release does not obviate the need for a legitimate
-		copy of Quake 3.</li>
-		<li>If you're using Gentoo, just <span class="shell">emerge quake3</span>,
-		you'll get a semi-recent build.</li>
-		<li>Get the source code from <acronym title="Subversion">SVN</acronym>:</li>
-		<li class="shell">svn co svn://svn.icculus.org/quake3/trunk quake3</li>
-		<li><a href="http://svn.icculus.org/*checkout*/quake3/trunk/i_o-q3-readme">
-		Read the README.</a></li>
-		<li>Compile.</li>
-		<li>Copy your <span class="shell">pak0.pk3</span> off your legitimate Quake 3 CD-ROM, and we will also
-		need the pk3s from the latest id patch (
-		<a href="http://filesingularity.timedoctor.org/linuxq3apoint-1.32b-3.x86.run">linux</a>
-		/<a href="http://filesingularity.timedoctor.org/q3pointrelease_132.exe">win32</a>
-		/<a href="http://filesingularity.timedoctor.org/Quake3-132.pkg.sit">mac</a>).</li>
-		<li>Run game, be happy.</li>
-		<li>Touch the penguin.</li>
-		<li>Clap your hands!</li>
-		<li>Feature requests, bug reports, and preferably patches go to the
-		<a href="http://bugzilla.icculus.org/">bugzilla</a> AND give the bugzilla
-		url or bug # for your bug in the mailing list.</li>
-		<li>Subscribe to the mailing list:
-		<a href="mailto:quake3-subscribe at icculus.org">quake3-subscribe at icculus.org</a></li>
-		<li>patches go to <a href="mailto:zakk at icculus.org">zakk at icculus.org</a>
-		if you're not interested in bugzilla.</li>
-		<li>Please do not send patches that aren't yours without the approval of
-		the actual patch author.</li>
-		<li>Web view of the SVN: <a href="http://svn.icculus.org/quake3/trunk/">
-		http://svn.icculus.org/quake3/trunk/</a></li>
-		<li>Buy id software's other games.</li>
-		<li>Donate everything else to charity.</li>
-		<li>Stop by <em>#icculus.org/quake3</em> on <em>irc.freenode.net</em></li>
-	</ul>
-
-	<h2>If you have problems:</h2>
-	<p>
-		Submit everything to the <a href="http://bugzilla.icculus.org/">bugzilla</a>.
-		Do NOT contact us for copies of the game.
-		Otherwise, if you aren't sending us patches, or good feedback, don't contact us at all.
-	</p>
-	</div>
-	<div id="footer">
-		<a href="http://jigsaw.w3.org/css-validator/validator?uri=http://icculus.org/quake3/ioq3.css">
-			Valid CSS
-		</a>|
-		<a href="http://validator.w3.org/check?uri=http://icculus.org/quake3">
-			Valid XHTML
-		</a>|
-		<a href="http://icculus.org">icculus.org</a>
-		<br />
-		Website Design by <a href="http://floam.sh.nu" title="floam">Aaron Gyes</a>
-	</div>
-</body>
-</html>

Copied: trunk/web/index.php (from rev 262, trunk/web/newindex.php)

Deleted: trunk/web/newindex.php
===================================================================
--- trunk/web/newindex.php	2005-11-04 06:09:01 UTC (rev 262)
+++ trunk/web/newindex.php	2005-11-04 06:09:52 UTC (rev 263)
@@ -1,41 +0,0 @@
-<?php
-set_include_path("include");
-require("thebrain.php");
-ob_start();
-?>
-<?php //hawhaw
-	echo "<?xml version=\"1.0\" encoding=\"UTF-8\" ?>";
-	echo $extradoctype;
-?>
-<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
-<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
-<head>
-	<meta content="<?php echo $content_type; ?> charset=UTF-8" />
-	<title>icculus.org/quake3: <?php echo $navlist[$page]; ?></title>
-	<link rel="stylesheet" href="ioq3.css" type="text/css" />
-</head>
-<body>
-	<h1>icculus.org/quake3</h1>
-	<ul id="navigation">
-<?php
-foreach ($navlist as $file => $alias) {
-	echo "<li>";
-	if ($file != $page) { echo "<a href=\"?page=$file\">$alias</a>"; }
-	else { echo "<span class=\"current\">$alias</span>"; }
-	echo "</li>\n";
-}
-?>
-	</ul>
-	<div id="content">
-<?php include_safe("$page.php"); ?>
-	</div>
-	<div id="footer">
-		<a href="http://jigsaw.w3.org/css-validator/validator?uri=http://icculus.org/quake3/ioq3.css">Valid CSS</a> |
-		<a href="http://validator.w3.org/check?uri=http://icculus.org/quake3">Valid XHTML</a> |
-		<a href="http://icculus.org">icculus.org</a>
-		<br />
-		Website Design by <a href="http://floam.sh.nu" title="floam">Aaron Gyes</a>
-	</div>
-</body>
-</html>
-<?php ob_end_flush(); ?>




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