r443 - in trunk/code: . botlib cgame game q3_ui renderer ui win32 win32/msvc

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Mon Dec 12 12:38:04 EST 2005


Author: maik
Date: 2005-12-12 12:38:03 -0500 (Mon, 12 Dec 2005)
New Revision: 443

Added:
   trunk/code/win32/msvc/
   trunk/code/win32/msvc/botlib.vcproj
   trunk/code/win32/msvc/cgame.def
   trunk/code/win32/msvc/cgame.vcproj
   trunk/code/win32/msvc/game.def
   trunk/code/win32/msvc/game.vcproj
   trunk/code/win32/msvc/q3_ui.def
   trunk/code/win32/msvc/q3_ui.vcproj
   trunk/code/win32/msvc/quake3.sln
   trunk/code/win32/msvc/quake3.vcproj
   trunk/code/win32/msvc/ref_trin.def
   trunk/code/win32/msvc/renderer.vcproj
   trunk/code/win32/msvc/ui.def
   trunk/code/win32/msvc/ui.vcproj
Removed:
   trunk/code/botlib/botlib.vcproj
   trunk/code/cgame/cgame.def
   trunk/code/cgame/cgame.vcproj
   trunk/code/game/game.def
   trunk/code/game/game.vcproj
   trunk/code/q3_ui/q3_ui.vcproj
   trunk/code/q3_ui/ui.def
   trunk/code/quake3.sln
   trunk/code/quake3.vcproj
   trunk/code/renderer/ref_trin.def
   trunk/code/renderer/renderer.vcproj
   trunk/code/ui/ui.def
   trunk/code/ui/ui.vcproj
Modified:
   trunk/code/
   trunk/code/botlib/
   trunk/code/cgame/
   trunk/code/game/
   trunk/code/q3_ui/
   trunk/code/renderer/
Log:
msvc project files updated and moved to win32/msvc
temporary build dirs moved to win32/msvc/build



Property changes on: trunk/code
___________________________________________________________________
Name: svn:ignore
   - debug
*.ncb
*.suo

   + 



Property changes on: trunk/code/botlib
___________________________________________________________________
Name: svn:ignore
   - Debug

   + 


Deleted: trunk/code/botlib/botlib.vcproj
===================================================================
--- trunk/code/botlib/botlib.vcproj	2005-12-12 06:56:01 UTC (rev 442)
+++ trunk/code/botlib/botlib.vcproj	2005-12-12 17:38:03 UTC (rev 443)
@@ -1,1559 +0,0 @@
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Property changes on: trunk/code/cgame
___________________________________________________________________
Name: svn:ignore
   - Debug

   + 


Deleted: trunk/code/cgame/cgame.def
===================================================================
--- trunk/code/cgame/cgame.def	2005-12-12 06:56:01 UTC (rev 442)
+++ trunk/code/cgame/cgame.def	2005-12-12 17:38:03 UTC (rev 443)
@@ -1,3 +0,0 @@
-EXPORTS
-	vmMain
-	dllEntry

Deleted: trunk/code/cgame/cgame.vcproj
===================================================================
--- trunk/code/cgame/cgame.vcproj	2005-12-12 06:56:01 UTC (rev 442)
+++ trunk/code/cgame/cgame.vcproj	2005-12-12 17:38:03 UTC (rev 443)
@@ -1,1161 +0,0 @@
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Property changes on: trunk/code/game
___________________________________________________________________
Name: svn:ignore
   - Debug

   + 


Deleted: trunk/code/game/game.def
===================================================================
--- trunk/code/game/game.def	2005-12-12 06:56:01 UTC (rev 442)
+++ trunk/code/game/game.def	2005-12-12 17:38:03 UTC (rev 443)
@@ -1,3 +0,0 @@
-EXPORTS
-	dllEntry
-	vmMain

Deleted: trunk/code/game/game.vcproj
===================================================================
--- trunk/code/game/game.vcproj	2005-12-12 06:56:01 UTC (rev 442)
+++ trunk/code/game/game.vcproj	2005-12-12 17:38:03 UTC (rev 443)
@@ -1,2044 +0,0 @@
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-	Name="game"
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-				DebugInformationFormat="4"/>
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-				AdditionalDependencies="winmm.lib"
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-				LinkIncremental="1"
-				SuppressStartupBanner="TRUE"
-				ModuleDefinitionFile=".\game.def"
-				GenerateDebugInformation="TRUE"
-				ProgramDatabaseFile=".\Debug_TA/qagamex86.pdb"
-				GenerateMapFile="TRUE"
-				MapFileName=".\Debug_TA/qagamex86.map"
-				SubSystem="2"
-				BaseAddress="0x20000000"
-				ImportLibrary=".\Debug_TA/qagamex86.lib"
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-				MkTypLibCompatible="TRUE"
-				SuppressStartupBanner="TRUE"
-				TargetEnvironment="1"
-				TypeLibraryName=".\Debug_TA/game.tlb"
-				HeaderFileName=""/>
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-				Culture="1033"/>
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-				Name="VCXMLDataGeneratorTool"/>
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-				Name="VCWebDeploymentTool"/>
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-				Name="VCManagedWrapperGeneratorTool"/>
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-				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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-			OutputDirectory=".\Debug"
-			IntermediateDirectory=".\Debug"
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-				PrecompiledHeaderFile=".\Debug/game.pch"
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-				ObjectFile=".\Debug/"
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-				BrowseInformation="1"
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Property changes on: trunk/code/q3_ui
___________________________________________________________________
Name: svn:ignore
   - debug
q3_ui___Win32_Debug

   + 


Deleted: trunk/code/q3_ui/q3_ui.vcproj
===================================================================
--- trunk/code/q3_ui/q3_ui.vcproj	2005-12-12 06:56:01 UTC (rev 442)
+++ trunk/code/q3_ui/q3_ui.vcproj	2005-12-12 17:38:03 UTC (rev 443)
@@ -1,1928 +0,0 @@
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Deleted: trunk/code/q3_ui/ui.def
===================================================================
--- trunk/code/q3_ui/ui.def	2005-12-12 06:56:01 UTC (rev 442)
+++ trunk/code/q3_ui/ui.def	2005-12-12 17:38:03 UTC (rev 443)
@@ -1,3 +0,0 @@
-EXPORTS
-	vmMain
-	dllEntry

Deleted: trunk/code/quake3.sln
===================================================================
--- trunk/code/quake3.sln	2005-12-12 06:56:01 UTC (rev 442)
+++ trunk/code/quake3.sln	2005-12-12 17:38:03 UTC (rev 443)
@@ -1,145 +0,0 @@
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Deleted: trunk/code/quake3.vcproj
===================================================================
--- trunk/code/quake3.vcproj	2005-12-12 06:56:01 UTC (rev 442)
+++ trunk/code/quake3.vcproj	2005-12-12 17:38:03 UTC (rev 443)
@@ -1,3357 +0,0 @@
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Property changes on: trunk/code/renderer
___________________________________________________________________
Name: svn:ignore
   - Debug

   + 


Deleted: trunk/code/renderer/ref_trin.def
===================================================================
--- trunk/code/renderer/ref_trin.def	2005-12-12 06:56:01 UTC (rev 442)
+++ trunk/code/renderer/ref_trin.def	2005-12-12 17:38:03 UTC (rev 443)
@@ -1,2 +0,0 @@
-EXPORTS
-	GetRefAPI

Deleted: trunk/code/renderer/renderer.vcproj
===================================================================
--- trunk/code/renderer/renderer.vcproj	2005-12-12 06:56:01 UTC (rev 442)
+++ trunk/code/renderer/renderer.vcproj	2005-12-12 17:38:03 UTC (rev 443)
@@ -1,6112 +0,0 @@
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Deleted: trunk/code/ui/ui.def
===================================================================
--- trunk/code/ui/ui.def	2005-12-12 06:56:01 UTC (rev 442)
+++ trunk/code/ui/ui.def	2005-12-12 17:38:03 UTC (rev 443)
@@ -1,3 +0,0 @@
-EXPORTS
-	vmMain
-	dllEntry

Deleted: trunk/code/ui/ui.vcproj
===================================================================
--- trunk/code/ui/ui.vcproj	2005-12-12 06:56:01 UTC (rev 442)
+++ trunk/code/ui/ui.vcproj	2005-12-12 17:38:03 UTC (rev 443)
@@ -1,1008 +0,0 @@
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-	Name="ui"
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-				ModuleDefinitionFile=".\ui.def"
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-				GenerateMapFile="TRUE"
-				MapFileName=".\ui___Win32_vector/uix86.map"
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-				UsePrecompiledHeader="2"
-				PrecompiledHeaderFile=".\Release_TA/ui.pch"
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-				ProgramDataBaseFileName=".\Release_TA/"
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-						Optimization="2"
-						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;$(NoInherit)"/>
-				</FileConfiguration>
-				<FileConfiguration
-					Name="Debug|Win32">
-					<Tool
-						Name="VCCLCompilerTool"
-						Optimization="0"
-						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;$(NoInherit)"
-						BasicRuntimeChecks="3"
-						BrowseInformation="1"/>
-				</FileConfiguration>
-				<FileConfiguration
-					Name="Release|Win32">
-					<Tool
-						Name="VCCLCompilerTool"
-						Optimization="2"
-						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;$(NoInherit)"/>
-				</FileConfiguration>
-				<FileConfiguration
-					Name="Debug TA|Win32">
-					<Tool
-						Name="VCCLCompilerTool"
-						Optimization="0"
-						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;$(NoInherit)"
-						BasicRuntimeChecks="3"
-						BrowseInformation="1"/>
-				</FileConfiguration>
-			</File>
-			<File
-				RelativePath="ui_util.c">
-				<FileConfiguration
-					Name="vector|Win32">
-					<Tool
-						Name="VCCLCompilerTool"
-						Optimization="2"
-						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;$(NoInherit)"/>
-				</FileConfiguration>
-				<FileConfiguration
-					Name="Release TA|Win32">
-					<Tool
-						Name="VCCLCompilerTool"
-						Optimization="2"
-						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;$(NoInherit)"/>
-				</FileConfiguration>
-				<FileConfiguration
-					Name="Debug|Win32"
-					ExcludedFromBuild="TRUE">
-					<Tool
-						Name="VCCLCompilerTool"
-						Optimization="0"
-						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;$(NoInherit)"
-						BasicRuntimeChecks="3"
-						BrowseInformation="1"/>
-				</FileConfiguration>
-				<FileConfiguration
-					Name="Release|Win32"
-					ExcludedFromBuild="TRUE">
-					<Tool
-						Name="VCCLCompilerTool"
-						Optimization="2"
-						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;$(NoInherit)"/>
-				</FileConfiguration>
-				<FileConfiguration
-					Name="Debug TA|Win32">
-					<Tool
-						Name="VCCLCompilerTool"
-						Optimization="0"
-						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;$(NoInherit)"
-						BasicRuntimeChecks="3"
-						BrowseInformation="1"/>
-				</FileConfiguration>
-			</File>
-		</Filter>
-		<Filter
-			Name="Header Files"
-			Filter="h;hpp;hxx;hm;inl">
-			<File
-				RelativePath="..\game\bg_public.h">
-				<FileConfiguration
-					Name="Debug|Win32"
-					ExcludedFromBuild="TRUE">
-					<Tool
-						Name="VCCustomBuildTool"/>
-				</FileConfiguration>
-				<FileConfiguration
-					Name="Release|Win32"
-					ExcludedFromBuild="TRUE">
-					<Tool
-						Name="VCCustomBuildTool"/>
-				</FileConfiguration>
-			</File>
-			<File
-				RelativePath="keycodes.h">
-				<FileConfiguration
-					Name="Debug|Win32"
-					ExcludedFromBuild="TRUE">
-					<Tool
-						Name="VCCustomBuildTool"/>
-				</FileConfiguration>
-				<FileConfiguration
-					Name="Release|Win32"
-					ExcludedFromBuild="TRUE">
-					<Tool
-						Name="VCCustomBuildTool"/>
-				</FileConfiguration>
-			</File>
-			<File
-				RelativePath="..\..\ui\menudef.h">
-				<FileConfiguration
-					Name="Debug|Win32"
-					ExcludedFromBuild="TRUE">
-					<Tool
-						Name="VCCustomBuildTool"/>
-				</FileConfiguration>
-				<FileConfiguration
-					Name="Release|Win32"
-					ExcludedFromBuild="TRUE">
-					<Tool
-						Name="VCCustomBuildTool"/>
-				</FileConfiguration>
-			</File>
-			<File
-				RelativePath="..\game\q_shared.h">
-				<FileConfiguration
-					Name="Debug|Win32"
-					ExcludedFromBuild="TRUE">
-					<Tool
-						Name="VCCustomBuildTool"/>
-				</FileConfiguration>
-				<FileConfiguration
-					Name="Release|Win32"
-					ExcludedFromBuild="TRUE">
-					<Tool
-						Name="VCCustomBuildTool"/>
-				</FileConfiguration>
-			</File>
-			<File
-				RelativePath="..\game\surfaceflags.h">
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-					Name="Debug|Win32"
-					ExcludedFromBuild="TRUE">
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-						Name="VCCustomBuildTool"/>
-				</FileConfiguration>
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-					Name="Release|Win32"
-					ExcludedFromBuild="TRUE">
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-				</FileConfiguration>
-			</File>
-			<File
-				RelativePath="..\cgame\tr_types.h">
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-					Name="Debug|Win32"
-					ExcludedFromBuild="TRUE">
-					<Tool
-						Name="VCCustomBuildTool"/>
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-					ExcludedFromBuild="TRUE">
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-					ExcludedFromBuild="TRUE">
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-				</FileConfiguration>
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-					Name="Release|Win32"
-					ExcludedFromBuild="TRUE">
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-						Name="VCCustomBuildTool"/>
-				</FileConfiguration>
-			</File>
-			<File
-				RelativePath="ui_public.h">
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-					Name="Debug|Win32"
-					ExcludedFromBuild="TRUE">
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-					Name="Release|Win32"
-					ExcludedFromBuild="TRUE">
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-			</File>
-			<File
-				RelativePath="ui_shared.h">
-				<FileConfiguration
-					Name="Debug|Win32"
-					ExcludedFromBuild="TRUE">
-					<Tool
-						Name="VCCustomBuildTool"/>
-				</FileConfiguration>
-				<FileConfiguration
-					Name="Release|Win32"
-					ExcludedFromBuild="TRUE">
-					<Tool
-						Name="VCCustomBuildTool"/>
-				</FileConfiguration>
-			</File>
-		</Filter>
-		<Filter
-			Name="Resource Files"
-			Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
-		</Filter>
-	</Files>
-	<Globals>
-	</Globals>
-</VisualStudioProject>


Property changes on: trunk/code/win32/msvc
___________________________________________________________________
Name: svn:ignore
   + *.ncb
*.suo
Ankh.Load
Ankh.NoLoad
build


Added: trunk/code/win32/msvc/botlib.vcproj
===================================================================
--- trunk/code/win32/msvc/botlib.vcproj	2005-12-12 06:56:01 UTC (rev 442)
+++ trunk/code/win32/msvc/botlib.vcproj	2005-12-12 17:38:03 UTC (rev 443)
@@ -0,0 +1,1559 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+	ProjectType="Visual C++"
+	Version="7.10"
+	Name="botlib"
+	ProjectGUID="{A410161F-AE9F-485D-A01F-5294891430A6}">
+	<Platforms>
+		<Platform
+			Name="Win32"/>
+	</Platforms>
+	<Configurations>
+		<Configuration
+			Name="Debug TA|Win32"
+			OutputDirectory=".\build\botlib_debug_ta"
+			IntermediateDirectory=".\build\botlib_debug_ta"
+			ConfigurationType="4"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="FALSE"
+			CharacterSet="2">
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				OptimizeForProcessor="1"
+				PreprocessorDefinitions="WIN32;_DEBUG;_LIB;BOTLIB;DEBUG"
+				BasicRuntimeChecks="3"
+				RuntimeLibrary="1"
+				UsePrecompiledHeader="2"
+				PrecompiledHeaderFile="$(IntDir)\botlib.pch"
+				AssemblerListingLocation="$(IntDir)\"
+				ObjectFile="$(IntDir)\"
+				ProgramDataBaseFileName="$(IntDir)\"
+				BrowseInformation="1"
+				WarningLevel="3"
+				SuppressStartupBanner="TRUE"
+				DebugInformationFormat="4"/>
+			<Tool
+				Name="VCCustomBuildTool"/>
+			<Tool
+				Name="VCLibrarianTool"
+				OutputFile="$(OutDir)\botlib.lib"
+				SuppressStartupBanner="TRUE"/>
+			<Tool
+				Name="VCMIDLTool"/>
+			<Tool
+				Name="VCPostBuildEventTool"/>
+			<Tool
+				Name="VCPreBuildEventTool"/>
+			<Tool
+				Name="VCPreLinkEventTool"/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="_DEBUG"
+				Culture="1033"/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"/>
+			<Tool
+				Name="VCManagedWrapperGeneratorTool"/>
+			<Tool
+				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+		</Configuration>
+		<Configuration
+			Name="Release|Win32"
+			OutputDirectory=".\build\botlib_release"
+			IntermediateDirectory=".\build\botlib_release"
+			ConfigurationType="4"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="FALSE"
+			CharacterSet="2">
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="2"
+				InlineFunctionExpansion="1"
+				OptimizeForProcessor="2"
+				PreprocessorDefinitions="WIN32;NDEBUG;_LIB;BOTLIB"
+				StringPooling="TRUE"
+				RuntimeLibrary="4"
+				EnableFunctionLevelLinking="TRUE"
+				UsePrecompiledHeader="2"
+				PrecompiledHeaderFile="$(IntDir)\botlib.pch"
+				AssemblerListingLocation="$(IntDir)\"
+				ObjectFile="$(IntDir)\"
+				ProgramDataBaseFileName="$(IntDir)\"
+				WarningLevel="4"
+				SuppressStartupBanner="TRUE"/>
+			<Tool
+				Name="VCCustomBuildTool"/>
+			<Tool
+				Name="VCLibrarianTool"
+				OutputFile="$(OutDir)\botlib.lib"
+				SuppressStartupBanner="TRUE"/>
+			<Tool
+				Name="VCMIDLTool"/>
+			<Tool
+				Name="VCPostBuildEventTool"/>
+			<Tool
+				Name="VCPreBuildEventTool"/>
+			<Tool
+				Name="VCPreLinkEventTool"/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="NDEBUG"
+				Culture="1033"/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"/>
+			<Tool
+				Name="VCManagedWrapperGeneratorTool"/>
+			<Tool
+				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+		</Configuration>
+		<Configuration
+			Name="vector|Win32"
+			OutputDirectory=".\build\botlib_vector0"
+			IntermediateDirectory=".\build\botlib_vector0"
+			ConfigurationType="4"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="FALSE"
+			CharacterSet="2">
+			<Tool
+				Name="VCCLCompilerTool"
+				AdditionalOptions="/vec /vec:stats /vec:pii /vec:o10 /vec:yes "
+				Optimization="2"
+				InlineFunctionExpansion="1"
+				OptimizeForProcessor="2"
+				PreprocessorDefinitions="WIN32;NDEBUG;_LIB;BOTLIB"
+				StringPooling="TRUE"
+				RuntimeLibrary="4"
+				EnableFunctionLevelLinking="TRUE"
+				UsePrecompiledHeader="2"
+				PrecompiledHeaderFile="$(IntDir)\botlib.pch"
+				AssemblerListingLocation="$(IntDir)\"
+				ObjectFile="$(IntDir)\"
+				ProgramDataBaseFileName="$(IntDir)\"
+				WarningLevel="4"
+				SuppressStartupBanner="TRUE"/>
+			<Tool
+				Name="VCCustomBuildTool"/>
+			<Tool
+				Name="VCLibrarianTool"
+				OutputFile="$(OutDir)\botlib.lib"
+				SuppressStartupBanner="TRUE"/>
+			<Tool
+				Name="VCMIDLTool"/>
+			<Tool
+				Name="VCPostBuildEventTool"/>
+			<Tool
+				Name="VCPreBuildEventTool"/>
+			<Tool
+				Name="VCPreLinkEventTool"/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="NDEBUG"
+				Culture="1033"/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"/>
+			<Tool
+				Name="VCManagedWrapperGeneratorTool"/>
+			<Tool
+				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+		</Configuration>
+		<Configuration
+			Name="Debug|Win32"
+			OutputDirectory=".\build\botlib_debug"
+			IntermediateDirectory=".\build\botlib_debug"
+			ConfigurationType="4"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="FALSE"
+			CharacterSet="2">
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				OptimizeForProcessor="1"
+				AdditionalIncludeDirectories=""
+				PreprocessorDefinitions="WIN32;_DEBUG;_LIB;BOTLIB;DEBUG"
+				BasicRuntimeChecks="3"
+				RuntimeLibrary="1"
+				UsePrecompiledHeader="2"
+				PrecompiledHeaderFile="$(IntDir)\botlib.pch"
+				AssemblerListingLocation="$(IntDir)\"
+				ObjectFile="$(IntDir)\"
+				ProgramDataBaseFileName="$(IntDir)\"
+				BrowseInformation="1"
+				WarningLevel="3"
+				SuppressStartupBanner="TRUE"
+				DebugInformationFormat="4"/>
+			<Tool
+				Name="VCCustomBuildTool"/>
+			<Tool
+				Name="VCLibrarianTool"
+				OutputFile="$(OutDir)\botlib.lib"
+				SuppressStartupBanner="TRUE"/>
+			<Tool
+				Name="VCMIDLTool"/>
+			<Tool
+				Name="VCPostBuildEventTool"/>
+			<Tool
+				Name="VCPreBuildEventTool"/>
+			<Tool
+				Name="VCPreLinkEventTool"/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="_DEBUG"
+				Culture="1033"/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"/>
+			<Tool
+				Name="VCManagedWrapperGeneratorTool"/>
+			<Tool
+				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+		</Configuration>
+		<Configuration
+			Name="Release TA|Win32"
+			OutputDirectory=".\build\botlib_release_ta"
+			IntermediateDirectory=".\build\botlib_release_ta"
+			ConfigurationType="4"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="FALSE"
+			CharacterSet="2">
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="2"
+				InlineFunctionExpansion="1"
+				OptimizeForProcessor="2"
+				PreprocessorDefinitions="WIN32;NDEBUG;_LIB;BOTLIB"
+				StringPooling="TRUE"
+				RuntimeLibrary="4"
+				EnableFunctionLevelLinking="TRUE"
+				UsePrecompiledHeader="2"
+				PrecompiledHeaderFile="$(IntDir)\botlib.pch"
+				AssemblerListingLocation="$(IntDir)\"
+				ObjectFile="$(IntDir)\"
+				ProgramDataBaseFileName="$(IntDir)\"
+				WarningLevel="4"
+				SuppressStartupBanner="TRUE"/>
+			<Tool
+				Name="VCCustomBuildTool"/>
+			<Tool
+				Name="VCLibrarianTool"
+				OutputFile="$(OutDir)\botlib.lib"
+				SuppressStartupBanner="TRUE"/>
+			<Tool
+				Name="VCMIDLTool"/>
+			<Tool
+				Name="VCPostBuildEventTool"/>
+			<Tool
+				Name="VCPreBuildEventTool"/>
+			<Tool
+				Name="VCPreLinkEventTool"/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="NDEBUG"
+				Culture="1033"/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"/>
+			<Tool
+				Name="VCManagedWrapperGeneratorTool"/>
+			<Tool
+				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+		</Configuration>
+	</Configurations>
+	<References>
+	</References>
+	<Files>
+		<Filter
+			Name="Source Files"
+			Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+			<File
+				RelativePath="..\..\botlib\be_aas_bspq3.c">
+				<FileConfiguration
+					Name="Debug TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions=""
+						BasicRuntimeChecks="3"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions=""/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="vector|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions=""/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions=""
+						BasicRuntimeChecks="3"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions=""/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\botlib\be_aas_cluster.c">
+				<FileConfiguration
+					Name="Debug TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions=""
+						BasicRuntimeChecks="3"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions=""/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="vector|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions=""/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions=""
+						BasicRuntimeChecks="3"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions=""/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\botlib\be_aas_debug.c">
+				<FileConfiguration
+					Name="Debug TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions=""
+						BasicRuntimeChecks="3"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions=""/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="vector|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions=""/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions=""
+						BasicRuntimeChecks="3"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions=""/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\botlib\be_aas_entity.c">
+				<FileConfiguration
+					Name="Debug TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions=""
+						BasicRuntimeChecks="3"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions=""/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="vector|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions=""/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions=""
+						BasicRuntimeChecks="3"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions=""/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\botlib\be_aas_file.c">
+				<FileConfiguration
+					Name="Debug TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions=""
+						BasicRuntimeChecks="3"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions=""/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="vector|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions=""/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions=""
+						BasicRuntimeChecks="3"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions=""/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\botlib\be_aas_main.c">
+				<FileConfiguration
+					Name="Debug TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
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+					Name="Release|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions=""/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="vector|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions=""/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions=""
+						BasicRuntimeChecks="3"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions=""/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\botlib\l_precomp.c">
+				<FileConfiguration
+					Name="Debug TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions=""
+						BasicRuntimeChecks="3"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions=""/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="vector|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions=""/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions=""
+						BasicRuntimeChecks="3"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions=""/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\botlib\l_script.c">
+				<FileConfiguration
+					Name="Debug TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions=""
+						BasicRuntimeChecks="3"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions=""/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="vector|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions=""/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions=""
+						BasicRuntimeChecks="3"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions=""/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\botlib\l_struct.c">
+				<FileConfiguration
+					Name="Debug TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions=""
+						BasicRuntimeChecks="3"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions=""/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="vector|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions=""/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions=""
+						BasicRuntimeChecks="3"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions=""/>
+				</FileConfiguration>
+			</File>
+		</Filter>
+		<Filter
+			Name="Header Files"
+			Filter="h;hpp;hxx;hm;inl">
+			<File
+				RelativePath="..\..\botlib\aasfile.h">
+			</File>
+			<File
+				RelativePath="..\..\botlib\be_aas_bsp.h">
+			</File>
+			<File
+				RelativePath="..\..\botlib\be_aas_cluster.h">
+			</File>
+			<File
+				RelativePath="..\..\botlib\be_aas_debug.h">
+			</File>
+			<File
+				RelativePath="..\..\botlib\be_aas_def.h">
+			</File>
+			<File
+				RelativePath="..\..\botlib\be_aas_entity.h">
+			</File>
+			<File
+				RelativePath="..\..\botlib\be_aas_file.h">
+			</File>
+			<File
+				RelativePath="..\..\botlib\be_aas_funcs.h">
+			</File>
+			<File
+				RelativePath="..\..\botlib\be_aas_main.h">
+			</File>
+			<File
+				RelativePath="..\..\botlib\be_aas_move.h">
+			</File>
+			<File
+				RelativePath="..\..\botlib\be_aas_optimize.h">
+			</File>
+			<File
+				RelativePath="..\..\botlib\be_aas_reach.h">
+			</File>
+			<File
+				RelativePath="..\..\botlib\be_aas_route.h">
+			</File>
+			<File
+				RelativePath="..\..\botlib\be_aas_routealt.h">
+			</File>
+			<File
+				RelativePath="..\..\botlib\be_aas_sample.h">
+			</File>
+			<File
+				RelativePath="..\..\botlib\be_ai_weight.h">
+			</File>
+			<File
+				RelativePath="..\..\botlib\be_interface.h">
+			</File>
+			<File
+				RelativePath="..\..\game\bg_public.h">
+			</File>
+			<File
+				RelativePath="..\..\qcommon\cm_public.h">
+			</File>
+			<File
+				RelativePath="..\\..\game\g_public.h">
+			</File>
+			<File
+				RelativePath="..\..\botlib\l_crc.h">
+			</File>
+			<File
+				RelativePath="..\..\botlib\l_libvar.h">
+			</File>
+			<File
+				RelativePath="..\..\botlib\l_log.h">
+			</File>
+			<File
+				RelativePath="..\..\botlib\l_memory.h">
+			</File>
+			<File
+				RelativePath="..\..\botlib\l_precomp.h">
+			</File>
+			<File
+				RelativePath="..\..\botlib\l_script.h">
+			</File>
+			<File
+				RelativePath="..\..\botlib\l_struct.h">
+			</File>
+			<File
+				RelativePath="..\..\botlib\l_utils.h">
+			</File>
+			<File
+				RelativePath="..\..\qcommon\q_shared.h">
+			</File>
+			<File
+				RelativePath="..\..\qcommon\qcommon.h">
+			</File>
+			<File
+				RelativePath="..\..\qcommon\qfiles.h">
+			</File>
+			<File
+				RelativePath="..\\..\server\server.h">
+			</File>
+			<File
+				RelativePath="..\..\qcommon\surfaceflags.h">
+			</File>
+		</Filter>
+	</Files>
+	<Globals>
+	</Globals>
+</VisualStudioProject>

Copied: trunk/code/win32/msvc/cgame.def (from rev 442, trunk/code/cgame/cgame.def)

Added: trunk/code/win32/msvc/cgame.vcproj
===================================================================
--- trunk/code/win32/msvc/cgame.vcproj	2005-12-12 06:56:01 UTC (rev 442)
+++ trunk/code/win32/msvc/cgame.vcproj	2005-12-12 17:38:03 UTC (rev 443)
@@ -0,0 +1,1160 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+	ProjectType="Visual C++"
+	Version="7.10"
+	Name="cgame"
+	ProjectGUID="{C878E295-CB82-4B40-8ECF-5CE5525466FA}">
+	<Platforms>
+		<Platform
+			Name="Win32"/>
+	</Platforms>
+	<Configurations>
+		<Configuration
+			Name="Release TA|Win32"
+			OutputDirectory=".\build\cgame_release_ta"
+			IntermediateDirectory=".\build\cgame_release_ta"
+			ConfigurationType="2"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="FALSE">
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="2"
+				InlineFunctionExpansion="1"
+				OptimizeForProcessor="2"
+				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK"
+				StringPooling="TRUE"
+				RuntimeLibrary="4"
+				EnableFunctionLevelLinking="TRUE"
+				UsePrecompiledHeader="2"
+				PrecompiledHeaderFile="$(IntDir)\cgame.pch"
+				AssemblerListingLocation="$(IntDir)\"
+				ObjectFile="$(IntDir)\"
+				ProgramDataBaseFileName="$(IntDir)\"
+				WarningLevel="4"
+				SuppressStartupBanner="TRUE"/>
+			<Tool
+				Name="VCCustomBuildTool"/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalDependencies="odbc32.lib odbccp32.lib"
+				OutputFile="$(OutDir)\cgamex86.dll"
+				LinkIncremental="1"
+				SuppressStartupBanner="TRUE"
+				ModuleDefinitionFile=".\cgame.def"
+				ProgramDatabaseFile="$(IntDir)\cgamex86.pdb"
+				GenerateMapFile="TRUE"
+				MapFileName="$(IntDir)\cgamex86.map"
+				SubSystem="2"
+				BaseAddress="0x30000000"
+				ImportLibrary="$(IntDir)\/cgamex86.lib"
+				TargetMachine="1"/>
+			<Tool
+				Name="VCMIDLTool"
+				PreprocessorDefinitions="NDEBUG"
+				MkTypLibCompatible="TRUE"
+				SuppressStartupBanner="TRUE"
+				TargetEnvironment="1"
+				TypeLibraryName=".\$(IntDir)\cgame.tlb"
+				HeaderFileName=""/>
+			<Tool
+				Name="VCPostBuildEventTool"/>
+			<Tool
+				Name="VCPreBuildEventTool"/>
+			<Tool
+				Name="VCPreLinkEventTool"/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="NDEBUG"
+				Culture="1033"/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"/>
+			<Tool
+				Name="VCWebDeploymentTool"/>
+			<Tool
+				Name="VCManagedWrapperGeneratorTool"/>
+			<Tool
+				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+		</Configuration>
+		<Configuration
+			Name="Debug|Win32"
+			OutputDirectory=".\build\cgame_debug"
+			IntermediateDirectory=".\build\cgame_debug"
+			ConfigurationType="2"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="FALSE">
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				OptimizeForProcessor="1"
+				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
+				RuntimeLibrary="1"
+				UsePrecompiledHeader="2"
+				PrecompiledHeaderFile="$(IntDir)\cgame.pch"
+				AssemblerListingLocation="$(IntDir)\"
+				ObjectFile="$(IntDir)\"
+				ProgramDataBaseFileName="$(IntDir)\"
+				BrowseInformation="1"
+				WarningLevel="3"
+				SuppressStartupBanner="TRUE"
+				DebugInformationFormat="4"/>
+			<Tool
+				Name="VCCustomBuildTool"/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalDependencies="odbc32.lib odbccp32.lib"
+				OutputFile="$(OutDir)\cgamex86.dll"
+				LinkIncremental="1"
+				SuppressStartupBanner="TRUE"
+				ModuleDefinitionFile=".\cgame.def"
+				GenerateDebugInformation="TRUE"
+				ProgramDatabaseFile="$(IntDir)\cgamex86.pdb"
+				GenerateMapFile="TRUE"
+				MapFileName="$(IntDir)\cgamex86.map"
+				SubSystem="2"
+				BaseAddress="0x30000000"
+				ImportLibrary="$(IntDir)\cgamex86.lib"
+				TargetMachine="1"/>
+			<Tool
+				Name="VCMIDLTool"
+				PreprocessorDefinitions="_DEBUG"
+				MkTypLibCompatible="TRUE"
+				SuppressStartupBanner="TRUE"
+				TargetEnvironment="1"
+				TypeLibraryName=".\Debug/cgame.tlb"
+				HeaderFileName=""/>
+			<Tool
+				Name="VCPostBuildEventTool"/>
+			<Tool
+				Name="VCPreBuildEventTool"/>
+			<Tool
+				Name="VCPreLinkEventTool"/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="_DEBUG"
+				Culture="1033"/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"/>
+			<Tool
+				Name="VCWebDeploymentTool"/>
+			<Tool
+				Name="VCManagedWrapperGeneratorTool"/>
+			<Tool
+				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+		</Configuration>
+		<Configuration
+			Name="Release|Win32"
+			OutputDirectory=".\build\cgame_release"
+			IntermediateDirectory=".\build\cgame_release"
+			ConfigurationType="2"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="FALSE">
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="2"
+				InlineFunctionExpansion="1"
+				OptimizeForProcessor="2"
+				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
+				StringPooling="TRUE"
+				RuntimeLibrary="4"
+				EnableFunctionLevelLinking="TRUE"
+				UsePrecompiledHeader="2"
+				PrecompiledHeaderFile="$(IntDir)\cgame.pch"
+				AssemblerListingLocation="$(IntDir)\"
+				ObjectFile="$(IntDir)\"
+				ProgramDataBaseFileName="$(IntDir)\"
+				WarningLevel="4"
+				SuppressStartupBanner="TRUE"/>
+			<Tool
+				Name="VCCustomBuildTool"/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalDependencies="odbc32.lib odbccp32.lib"
+				OutputFile="$(OutDir)\cgamex86.dll"
+				LinkIncremental="1"
+				SuppressStartupBanner="TRUE"
+				ModuleDefinitionFile=".\cgame.def"
+				ProgramDatabaseFile="$(IntDir)\cgamex86.pdb"
+				GenerateMapFile="TRUE"
+				MapFileName="$(IntDir)\cgamex86.map"
+				SubSystem="2"
+				BaseAddress="0x30000000"
+				ImportLibrary="$(IntDir)\cgamex86.lib"
+				TargetMachine="1"/>
+			<Tool
+				Name="VCMIDLTool"
+				PreprocessorDefinitions="NDEBUG"
+				MkTypLibCompatible="TRUE"
+				SuppressStartupBanner="TRUE"
+				TargetEnvironment="1"
+				TypeLibraryName=".\Release/cgame.tlb"
+				HeaderFileName=""/>
+			<Tool
+				Name="VCPostBuildEventTool"/>
+			<Tool
+				Name="VCPreBuildEventTool"/>
+			<Tool
+				Name="VCPreLinkEventTool"/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="NDEBUG"
+				Culture="1033"/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"/>
+			<Tool
+				Name="VCWebDeploymentTool"/>
+			<Tool
+				Name="VCManagedWrapperGeneratorTool"/>
+			<Tool
+				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+		</Configuration>
+		<Configuration
+			Name="Debug TA|Win32"
+			OutputDirectory=".\build\cgame_debug_ta"
+			IntermediateDirectory=".\build\cgame_debug_ta"
+			ConfigurationType="2"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="FALSE">
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				OptimizeForProcessor="1"
+				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK"
+				RuntimeLibrary="1"
+				UsePrecompiledHeader="2"
+				PrecompiledHeaderFile="$(IntDir)\cgame.pch"
+				AssemblerListingLocation="$(IntDir)\"
+				ObjectFile="$(IntDir)\"
+				ProgramDataBaseFileName="$(IntDir)\"
+				BrowseInformation="1"
+				WarningLevel="3"
+				SuppressStartupBanner="TRUE"
+				DebugInformationFormat="4"/>
+			<Tool
+				Name="VCCustomBuildTool"/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalDependencies="odbc32.lib odbccp32.lib"
+				OutputFile="$(OutDir)\cgamex86.dll"
+				LinkIncremental="1"
+				SuppressStartupBanner="TRUE"
+				ModuleDefinitionFile=".\cgame.def"
+				GenerateDebugInformation="TRUE"
+				ProgramDatabaseFile="$(IntDir)\cgamex86.pdb"
+				GenerateMapFile="TRUE"
+				MapFileName="$(IntDir)\cgamex86.map"
+				SubSystem="2"
+				BaseAddress="0x30000000"
+				ImportLibrary="$(IntDir)\cgamex86.lib"
+				TargetMachine="1"/>
+			<Tool
+				Name="VCMIDLTool"
+				PreprocessorDefinitions="_DEBUG"
+				MkTypLibCompatible="TRUE"
+				SuppressStartupBanner="TRUE"
+				TargetEnvironment="1"
+				TypeLibraryName=".\Debug_TA/cgame.tlb"
+				HeaderFileName=""/>
+			<Tool
+				Name="VCPostBuildEventTool"/>
+			<Tool
+				Name="VCPreBuildEventTool"/>
+			<Tool
+				Name="VCPreLinkEventTool"/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="_DEBUG"
+				Culture="1033"/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"/>
+			<Tool
+				Name="VCWebDeploymentTool"/>
+			<Tool
+				Name="VCManagedWrapperGeneratorTool"/>
+			<Tool
+				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+		</Configuration>
+	</Configurations>
+	<References>
+	</References>
+	<Files>
+		<Filter
+			Name="Source Files"
+			Filter="c">
+			<File
+				RelativePath="..\..\game\bg_lib.c">
+				<FileConfiguration
+					Name="Release TA|Win32"
+					ExcludedFromBuild="TRUE">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug|Win32"
+					ExcludedFromBuild="TRUE">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;$(NoInherit)"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32"
+					ExcludedFromBuild="TRUE">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug TA|Win32"
+					ExcludedFromBuild="TRUE">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;$(NoInherit)"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\game\bg_misc.c">
+				<FileConfiguration
+					Name="Release TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;$(NoInherit)"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;$(NoInherit)"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\game\bg_pmove.c">
+				<FileConfiguration
+					Name="Release TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;$(NoInherit)"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;$(NoInherit)"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\game\bg_slidemove.c">
+				<FileConfiguration
+					Name="Release TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;$(NoInherit)"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;$(NoInherit)"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\cgame\cg_consolecmds.c">
+				<FileConfiguration
+					Name="Release TA|Win32">
+					<Tool
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+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;$(NoInherit)"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;$(NoInherit)"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+			</File>
+		</Filter>
+		<Filter
+			Name="Header Files"
+			Filter="h">
+			<File
+				RelativePath="..\..\game\bg_public.h">
+			</File>
+			<File
+				RelativePath="..\..\cgame\cg_local.h">
+			</File>
+			<File
+				RelativePath="..\..\cgame\cg_public.h">
+			</File>
+			<File
+				RelativePath="..\..\qcommon\q_shared.h">
+			</File>
+			<File
+				RelativePath="..\..\qcommon\surfaceflags.h">
+			</File>
+		</Filter>
+		<File
+			RelativePath="..\..\cgame\cgame.def">
+			<FileConfiguration
+				Name="Debug TA|Win32"
+				ExcludedFromBuild="TRUE">
+				<Tool
+					Name="VCCustomBuildTool"/>
+			</FileConfiguration>
+		</File>
+	</Files>
+	<Globals>
+	</Globals>
+</VisualStudioProject>

Copied: trunk/code/win32/msvc/game.def (from rev 442, trunk/code/game/game.def)

Added: trunk/code/win32/msvc/game.vcproj
===================================================================
--- trunk/code/win32/msvc/game.vcproj	2005-12-12 06:56:01 UTC (rev 442)
+++ trunk/code/win32/msvc/game.vcproj	2005-12-12 17:38:03 UTC (rev 443)
@@ -0,0 +1,2043 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+	ProjectType="Visual C++"
+	Version="7.10"
+	Name="game"
+	ProjectGUID="{F9EE10DA-2404-4154-B904-F93C936C040A}">
+	<Platforms>
+		<Platform
+			Name="Win32"/>
+	</Platforms>
+	<Configurations>
+		<Configuration
+			Name="Debug TA|Win32"
+			OutputDirectory=".\build\game_debug_ta"
+			IntermediateDirectory=".\build\game_debug_ta"
+			ConfigurationType="2"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="FALSE">
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				OptimizeForProcessor="1"
+				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME"
+				RuntimeLibrary="1"
+				UsePrecompiledHeader="2"
+				PrecompiledHeaderFile="$(IntDir)\game.pch"
+				AssemblerListingLocation="$(IntDir)\"
+				ObjectFile="$(IntDir)\"
+				ProgramDataBaseFileName="$(IntDir)\"
+				BrowseInformation="1"
+				WarningLevel="3"
+				SuppressStartupBanner="TRUE"
+				DebugInformationFormat="4"/>
+			<Tool
+				Name="VCCustomBuildTool"/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalDependencies="winmm.lib"
+				OutputFile="$(OutDir)\qagamex86.dll"
+				LinkIncremental="1"
+				SuppressStartupBanner="TRUE"
+				ModuleDefinitionFile=".\game.def"
+				GenerateDebugInformation="TRUE"
+				ProgramDatabaseFile="$(IntDir)\qagamex86.pdb"
+				GenerateMapFile="TRUE"
+				MapFileName="$(IntDir)\qagamex86.map"
+				SubSystem="2"
+				BaseAddress="0x20000000"
+				ImportLibrary="$(IntDir)\qagamex86.lib"
+				TargetMachine="1"/>
+			<Tool
+				Name="VCMIDLTool"
+				PreprocessorDefinitions="_DEBUG"
+				MkTypLibCompatible="TRUE"
+				SuppressStartupBanner="TRUE"
+				TargetEnvironment="1"
+				TypeLibraryName=".\Debug_TA/game.tlb"
+				HeaderFileName=""/>
+			<Tool
+				Name="VCPostBuildEventTool"/>
+			<Tool
+				Name="VCPreBuildEventTool"/>
+			<Tool
+				Name="VCPreLinkEventTool"/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="_DEBUG"
+				Culture="1033"/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"/>
+			<Tool
+				Name="VCWebDeploymentTool"/>
+			<Tool
+				Name="VCManagedWrapperGeneratorTool"/>
+			<Tool
+				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+		</Configuration>
+		<Configuration
+			Name="Debug|Win32"
+			OutputDirectory=".\build\game_debug"
+			IntermediateDirectory=".\build\game_debug"
+			ConfigurationType="2"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="FALSE">
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				OptimizeForProcessor="1"
+				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK"
+				RuntimeLibrary="1"
+				UsePrecompiledHeader="2"
+				PrecompiledHeaderFile="$(IntDir)\game.pch"
+				AssemblerListingLocation="$(IntDir)\"
+				ObjectFile="$(IntDir)\"
+				ProgramDataBaseFileName="$(IntDir)\"
+				BrowseInformation="1"
+				WarningLevel="3"
+				SuppressStartupBanner="TRUE"
+				DebugInformationFormat="4"/>
+			<Tool
+				Name="VCCustomBuildTool"/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalDependencies="winmm.lib"
+				OutputFile="$(OutDir)\qagamex86.dll"
+				LinkIncremental="1"
+				SuppressStartupBanner="TRUE"
+				ModuleDefinitionFile=".\game.def"
+				GenerateDebugInformation="TRUE"
+				ProgramDatabaseFile="$(IntDir)\qagamex86.pdb"
+				GenerateMapFile="TRUE"
+				MapFileName="$(IntDir)\qagamex86.map"
+				SubSystem="2"
+				BaseAddress="0x20000000"
+				ImportLibrary="$(IntDir)\qagamex86.lib"
+				TargetMachine="1"/>
+			<Tool
+				Name="VCMIDLTool"
+				PreprocessorDefinitions="_DEBUG"
+				MkTypLibCompatible="TRUE"
+				SuppressStartupBanner="TRUE"
+				TargetEnvironment="1"
+				TypeLibraryName=".\Debug/game.tlb"
+				HeaderFileName=""/>
+			<Tool
+				Name="VCPostBuildEventTool"/>
+			<Tool
+				Name="VCPreBuildEventTool"/>
+			<Tool
+				Name="VCPreLinkEventTool"/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="_DEBUG"
+				Culture="1033"/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"/>
+			<Tool
+				Name="VCWebDeploymentTool"/>
+			<Tool
+				Name="VCManagedWrapperGeneratorTool"/>
+			<Tool
+				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+		</Configuration>
+		<Configuration
+			Name="Release Alpha|Win32"
+			OutputDirectory=".\build\game_release_alpha"
+			IntermediateDirectory=".\build\game_release_alpha"
+			ConfigurationType="2"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="FALSE">
+			<Tool
+				Name="VCCLCompilerTool"
+				AdditionalOptions="/QA21164 "
+				Optimization="2"
+				InlineFunctionExpansion="1"
+				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;C_ONLY"
+				StringPooling="TRUE"
+				RuntimeLibrary="4"
+				EnableFunctionLevelLinking="TRUE"
+				UsePrecompiledHeader="2"
+				PrecompiledHeaderFile="$(IntDir)\game.pch"
+				AssemblerListingLocation="$(IntDir)\"
+				ObjectFile="$(IntDir)\"
+				ProgramDataBaseFileName="$(IntDir)\"
+				WarningLevel="3"
+				SuppressStartupBanner="TRUE"
+				DebugInformationFormat="2"/>
+			<Tool
+				Name="VCCustomBuildTool"/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalDependencies="winmm.lib"
+				OutputFile="$(OutDir)\qagameaxp.dll"
+				LinkIncremental="1"
+				SuppressStartupBanner="TRUE"
+				ModuleDefinitionFile=".\game.def"
+				ProgramDatabaseFile="$(IntDir)\qagameaxp.pdb"
+				SubSystem="2"
+				BaseAddress="0x20000000"
+				ImportLibrary="$(IntDir)\qagameaxp.lib"/>
+			<Tool
+				Name="VCMIDLTool"
+				PreprocessorDefinitions="NDEBUG"
+				MkTypLibCompatible="TRUE"
+				SuppressStartupBanner="TRUE"
+				TargetEnvironment="1"
+				TypeLibraryName=".\..\ReleaseAXP/game.tlb"
+				HeaderFileName=""/>
+			<Tool
+				Name="VCPostBuildEventTool"/>
+			<Tool
+				Name="VCPreBuildEventTool"/>
+			<Tool
+				Name="VCPreLinkEventTool"/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="NDEBUG"
+				Culture="1033"/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"/>
+			<Tool
+				Name="VCWebDeploymentTool"/>
+			<Tool
+				Name="VCManagedWrapperGeneratorTool"/>
+			<Tool
+				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+		</Configuration>
+		<Configuration
+			Name="Debug Alpha|Win32"
+			OutputDirectory=".\build\game_debug_alpha"
+			IntermediateDirectory=".\build\game_debug_alpha"
+			ConfigurationType="2"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="FALSE">
+			<Tool
+				Name="VCCLCompilerTool"
+				AdditionalOptions="/QA21164 /MTd "
+				Optimization="0"
+				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;C_ONLY"
+				RuntimeLibrary="5"
+				UsePrecompiledHeader="2"
+				PrecompiledHeaderFile="$(IntDir)\game.pch"
+				AssemblerListingLocation="$(IntDir)\"
+				ObjectFile="$(IntDir)\"
+				ProgramDataBaseFileName="$(IntDir)\"
+				WarningLevel="3"
+				SuppressStartupBanner="TRUE"
+				DebugInformationFormat="3"/>
+			<Tool
+				Name="VCCustomBuildTool"/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalDependencies="winmm.lib"
+				OutputFile="$(OutDir)\qagameaxp.dll"
+				LinkIncremental="1"
+				SuppressStartupBanner="TRUE"
+				ModuleDefinitionFile=".\game.def"
+				GenerateDebugInformation="TRUE"
+				ProgramDatabaseFile="$(IntDir)\qagameaxp.pdb"
+				SubSystem="2"
+				BaseAddress="0x20000000"
+				ImportLibrary="$(IntDir)\qagameaxp.lib"/>
+			<Tool
+				Name="VCMIDLTool"
+				PreprocessorDefinitions="_DEBUG"
+				MkTypLibCompatible="TRUE"
+				SuppressStartupBanner="TRUE"
+				TargetEnvironment="1"
+				TypeLibraryName=".\..\DebugAxp/game.tlb"
+				HeaderFileName=""/>
+			<Tool
+				Name="VCPostBuildEventTool"/>
+			<Tool
+				Name="VCPreBuildEventTool"/>
+			<Tool
+				Name="VCPreLinkEventTool"/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="_DEBUG"
+				Culture="1033"/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"/>
+			<Tool
+				Name="VCWebDeploymentTool"/>
+			<Tool
+				Name="VCManagedWrapperGeneratorTool"/>
+			<Tool
+				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+		</Configuration>
+		<Configuration
+			Name="Release|Win32"
+			OutputDirectory=".\build\game_release"
+			IntermediateDirectory=".\build\game_release"
+			ConfigurationType="2"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="FALSE">
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="2"
+				InlineFunctionExpansion="1"
+				OptimizeForProcessor="2"
+				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK"
+				StringPooling="TRUE"
+				RuntimeLibrary="4"
+				EnableFunctionLevelLinking="TRUE"
+				UsePrecompiledHeader="2"
+				PrecompiledHeaderFile="$(IntDir)\game.pch"
+				AssemblerListingLocation="$(IntDir)\"
+				ObjectFile="$(IntDir)\"
+				ProgramDataBaseFileName="$(IntDir)\"
+				WarningLevel="4"
+				SuppressStartupBanner="TRUE"/>
+			<Tool
+				Name="VCCustomBuildTool"/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalDependencies="winmm.lib"
+				OutputFile="$(OutDir)\qagamex86.dll"
+				LinkIncremental="1"
+				SuppressStartupBanner="TRUE"
+				ModuleDefinitionFile=".\game.def"
+				ProgramDatabaseFile="$(IntDir)\qagamex86.pdb"
+				GenerateMapFile="TRUE"
+				MapFileName="$(IntDir)\qagamex86.map"
+				SubSystem="2"
+				BaseAddress="0x20000000"
+				ImportLibrary="$(IntDir)\qagamex86.lib"
+				TargetMachine="1"/>
+			<Tool
+				Name="VCMIDLTool"
+				PreprocessorDefinitions="NDEBUG"
+				MkTypLibCompatible="TRUE"
+				SuppressStartupBanner="TRUE"
+				TargetEnvironment="1"
+				TypeLibraryName=".\Release/game.tlb"
+				HeaderFileName=""/>
+			<Tool
+				Name="VCPostBuildEventTool"/>
+			<Tool
+				Name="VCPreBuildEventTool"/>
+			<Tool
+				Name="VCPreLinkEventTool"/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="NDEBUG"
+				Culture="1033"/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"/>
+			<Tool
+				Name="VCWebDeploymentTool"/>
+			<Tool
+				Name="VCManagedWrapperGeneratorTool"/>
+			<Tool
+				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+		</Configuration>
+		<Configuration
+			Name="Release TA|Win32"
+			OutputDirectory=".\build\game_release_ta"
+			IntermediateDirectory=".\build\game_release_ta"
+			ConfigurationType="2"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="FALSE">
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="2"
+				InlineFunctionExpansion="1"
+				OptimizeForProcessor="2"
+				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK"
+				StringPooling="TRUE"
+				RuntimeLibrary="4"
+				EnableFunctionLevelLinking="TRUE"
+				UsePrecompiledHeader="2"
+				PrecompiledHeaderFile="$(IntDir)\game.pch"
+				AssemblerListingLocation="$(IntDir)\"
+				ObjectFile="$(IntDir)\"
+				ProgramDataBaseFileName="$(IntDir)\"
+				WarningLevel="4"
+				SuppressStartupBanner="TRUE"/>
+			<Tool
+				Name="VCCustomBuildTool"/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalDependencies="winmm.lib"
+				OutputFile="$(IntDir)\qagamex86.dll"
+				LinkIncremental="1"
+				SuppressStartupBanner="TRUE"
+				ModuleDefinitionFile=".\game.def"
+				ProgramDatabaseFile="$(IntDir)\qagamex86.pdb"
+				GenerateMapFile="TRUE"
+				MapFileName="$(IntDir)\qagamex86.map"
+				SubSystem="2"
+				BaseAddress="0x20000000"
+				ImportLibrary="$(IntDir)\qagamex86.lib"
+				TargetMachine="1"/>
+			<Tool
+				Name="VCMIDLTool"
+				PreprocessorDefinitions="NDEBUG"
+				MkTypLibCompatible="TRUE"
+				SuppressStartupBanner="TRUE"
+				TargetEnvironment="1"
+				TypeLibraryName=".\Release_TA/game.tlb"
+				HeaderFileName=""/>
+			<Tool
+				Name="VCPostBuildEventTool"/>
+			<Tool
+				Name="VCPreBuildEventTool"/>
+			<Tool
+				Name="VCPreLinkEventTool"/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="NDEBUG"
+				Culture="1033"/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"/>
+			<Tool
+				Name="VCWebDeploymentTool"/>
+			<Tool
+				Name="VCManagedWrapperGeneratorTool"/>
+			<Tool
+				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+		</Configuration>
+	</Configurations>
+	<References>
+	</References>
+	<Files>
+		<Filter
+			Name="Source Files"
+			Filter="cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90">
+			<File
+				RelativePath="..\..\game\ai_chat.c">
+				<FileConfiguration
+					Name="Debug TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;$(NoInherit)"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;$(NoInherit)"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release Alpha|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;C_ONLY;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug Alpha|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;C_ONLY;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;$(NoInherit)"/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\game\ai_cmd.c">
+				<FileConfiguration
+					Name="Debug TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;$(NoInherit)"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;$(NoInherit)"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release Alpha|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;C_ONLY;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug Alpha|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;C_ONLY;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;$(NoInherit)"/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\game\ai_dmnet.c">
+				<FileConfiguration
+					Name="Debug TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;$(NoInherit)"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;$(NoInherit)"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release Alpha|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;C_ONLY;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug Alpha|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;C_ONLY;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;$(NoInherit)"/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\game\ai_dmq3.c">
+				<FileConfiguration
+					Name="Debug TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;$(NoInherit)"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;$(NoInherit)"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release Alpha|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;C_ONLY;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug Alpha|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;C_ONLY;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;$(NoInherit)"/>
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+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;C_ONLY;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;$(NoInherit)"/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\game\g_weapon.c">
+				<FileConfiguration
+					Name="Debug TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME;$(NoInherit)"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK;$(NoInherit)"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release Alpha|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;C_ONLY;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug Alpha|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;C_ONLY;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;GLOBALRANK;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;$(NoInherit)"/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\game\game.def">
+				<FileConfiguration
+					Name="Debug TA|Win32"
+					ExcludedFromBuild="TRUE">
+					<Tool
+						Name="VCCustomBuildTool"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release TA|Win32"
+					ExcludedFromBuild="TRUE">
+					<Tool
+						Name="VCCustomBuildTool"/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\qcommon\q_math.c">
+			</File>
+			<File
+				RelativePath="..\..\qcommon\q_shared.c">
+			</File>
+		</Filter>
+		<Filter
+			Name="Header Files"
+			Filter="h;hpp;hxx;hm;inl;fi;fd">
+			<File
+				RelativePath="..\..\game\ai_chat.h">
+			</File>
+			<File
+				RelativePath="..\..\game\ai_cmd.h">
+			</File>
+			<File
+				RelativePath="..\..\game\ai_dmnet.h">
+			</File>
+			<File
+				RelativePath="..\..\game\ai_dmq3.h">
+			</File>
+			<File
+				RelativePath="..\..\game\ai_main.h">
+			</File>
+			<File
+				RelativePath="..\..\game\ai_team.h">
+			</File>
+			<File
+				RelativePath="..\..\game\ai_vcmd.h">
+			</File>
+			<File
+				RelativePath="..\..\game\be_aas.h">
+			</File>
+			<File
+				RelativePath="..\..\game\be_ai_char.h">
+			</File>
+			<File
+				RelativePath="..\..\game\be_ai_chat.h">
+			</File>
+			<File
+				RelativePath="..\..\game\be_ai_gen.h">
+			</File>
+			<File
+				RelativePath="..\..\game\be_ai_goal.h">
+			</File>
+			<File
+				RelativePath="..\..\game\be_ai_move.h">
+			</File>
+			<File
+				RelativePath="..\..\game\be_ai_weap.h">
+			</File>
+			<File
+				RelativePath="..\..\game\be_ea.h">
+			</File>
+			<File
+				RelativePath="..\..\game\bg_local.h">
+			</File>
+			<File
+				RelativePath="..\..\game\bg_public.h">
+			</File>
+			<File
+				RelativePath="..\..\game\botlib.h">
+			</File>
+			<File
+				RelativePath="..\..\game\chars.h">
+			</File>
+			<File
+				RelativePath="..\..\game\g_local.h">
+			</File>
+			<File
+				RelativePath="..\..\game\g_public.h">
+			</File>
+			<File
+				RelativePath="..\..\game\g_team.h">
+			</File>
+			<File
+				RelativePath="..\..\game\inv.h">
+			</File>
+			<File
+				RelativePath="..\..\game\match.h">
+			</File>
+			<File
+				RelativePath="..\..\qcommon\q_shared.h">
+			</File>
+			<File
+				RelativePath="..\..\qcommon\surfaceflags.h">
+			</File>
+			<File
+				RelativePath="..\..\game\syn.h">
+			</File>
+		</Filter>
+		<Filter
+			Name="Resource Files"
+			Filter="ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe">
+		</Filter>
+	</Files>
+	<Globals>
+	</Globals>
+</VisualStudioProject>

Copied: trunk/code/win32/msvc/q3_ui.def (from rev 442, trunk/code/q3_ui/ui.def)

Added: trunk/code/win32/msvc/q3_ui.vcproj
===================================================================
--- trunk/code/win32/msvc/q3_ui.vcproj	2005-12-12 06:56:01 UTC (rev 442)
+++ trunk/code/win32/msvc/q3_ui.vcproj	2005-12-12 17:38:03 UTC (rev 443)
@@ -0,0 +1,1928 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+	ProjectType="Visual C++"
+	Version="7.10"
+	Name="q3_ui"
+	ProjectGUID="{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}">
+	<Platforms>
+		<Platform
+			Name="Win32"/>
+	</Platforms>
+	<Configurations>
+		<Configuration
+			Name="Debug TA|Win32"
+			OutputDirectory=".\build\q3_ui_debug_ta"
+			IntermediateDirectory=".\build\q3_ui_debug_ta"
+			ConfigurationType="2"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="FALSE"
+			CharacterSet="2">
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				OptimizeForProcessor="1"
+				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;UI_EXPORTS"
+				BasicRuntimeChecks="3"
+				RuntimeLibrary="1"
+				UsePrecompiledHeader="2"
+				PrecompiledHeaderFile="$(IntDir)\q3_ui.pch"
+				AssemblerListingLocation="$(IntDir)\"
+				ObjectFile="$(IntDir)\"
+				ProgramDataBaseFileName="$(IntDir)\"
+				BrowseInformation="1"
+				WarningLevel="3"
+				SuppressStartupBanner="TRUE"
+				DebugInformationFormat="4"/>
+			<Tool
+				Name="VCCustomBuildTool"/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalDependencies="odbc32.lib odbccp32.lib"
+				OutputFile="$(OutDir)\uix86_old.dll"
+				LinkIncremental="1"
+				SuppressStartupBanner="TRUE"
+				ModuleDefinitionFile="q3_ui.def"
+				GenerateDebugInformation="TRUE"
+				ProgramDatabaseFile="$(IntDir)\ui.pdb"
+				GenerateMapFile="TRUE"
+				MapFileName="$(IntDir)\uix86.map"
+				BaseAddress="0x40000000"
+				ImportLibrary="$(IntDir)\uix86.lib"
+				TargetMachine="1"/>
+			<Tool
+				Name="VCMIDLTool"
+				PreprocessorDefinitions="_DEBUG"
+				MkTypLibCompatible="TRUE"
+				SuppressStartupBanner="TRUE"
+				TargetEnvironment="1"
+				TypeLibraryName=".\Debug_TA/q3_ui.tlb"
+				HeaderFileName=""/>
+			<Tool
+				Name="VCPostBuildEventTool"/>
+			<Tool
+				Name="VCPreBuildEventTool"/>
+			<Tool
+				Name="VCPreLinkEventTool"/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="_DEBUG"
+				Culture="1033"/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"/>
+			<Tool
+				Name="VCWebDeploymentTool"/>
+			<Tool
+				Name="VCManagedWrapperGeneratorTool"/>
+			<Tool
+				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+		</Configuration>
+		<Configuration
+			Name="Release TA|Win32"
+			OutputDirectory=".\build\q3_ui_release_ta"
+			IntermediateDirectory=".\build\q3_ui_release_ta"
+			ConfigurationType="2"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="FALSE"
+			CharacterSet="2">
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="2"
+				InlineFunctionExpansion="1"
+				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;Q3_UI_EXPORTS"
+				StringPooling="TRUE"
+				RuntimeLibrary="0"
+				EnableFunctionLevelLinking="TRUE"
+				UsePrecompiledHeader="2"
+				PrecompiledHeaderFile="$(IntDir)\q3_ui.pch"
+				AssemblerListingLocation="$(IntDir)\"
+				ObjectFile="$(IntDir)\"
+				ProgramDataBaseFileName="$(IntDir)\"
+				WarningLevel="3"
+				SuppressStartupBanner="TRUE"/>
+			<Tool
+				Name="VCCustomBuildTool"/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalDependencies="odbc32.lib odbccp32.lib"
+				OutputFile="$(OutDir)\uix86_old.dll"
+				LinkIncremental="1"
+				SuppressStartupBanner="TRUE"
+				ModuleDefinitionFile="q3_ui.def"
+				ProgramDatabaseFile="$(IntDir)\uix86_old.pdb"
+				ImportLibrary="$(IntDir)\q3_ui.lib"
+				TargetMachine="1"/>
+			<Tool
+				Name="VCMIDLTool"
+				PreprocessorDefinitions="NDEBUG"
+				MkTypLibCompatible="TRUE"
+				SuppressStartupBanner="TRUE"
+				TargetEnvironment="1"
+				TypeLibraryName=".\Release_TA/q3_ui.tlb"
+				HeaderFileName=""/>
+			<Tool
+				Name="VCPostBuildEventTool"/>
+			<Tool
+				Name="VCPreBuildEventTool"/>
+			<Tool
+				Name="VCPreLinkEventTool"/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="NDEBUG"
+				Culture="1033"/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"/>
+			<Tool
+				Name="VCWebDeploymentTool"/>
+			<Tool
+				Name="VCManagedWrapperGeneratorTool"/>
+			<Tool
+				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+		</Configuration>
+		<Configuration
+			Name="Release|Win32"
+			OutputDirectory=".\build\q3_ui_release"
+			IntermediateDirectory=".\build\q3_ui_release"
+			ConfigurationType="2"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="FALSE"
+			CharacterSet="2">
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="2"
+				InlineFunctionExpansion="1"
+				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;Q3_UI_EXPORTS"
+				StringPooling="TRUE"
+				RuntimeLibrary="0"
+				EnableFunctionLevelLinking="TRUE"
+				UsePrecompiledHeader="2"
+				PrecompiledHeaderFile="$(IntDir)\q3_ui.pch"
+				AssemblerOutput="0"
+				AssemblerListingLocation="$(IntDir)\"
+				ObjectFile="$(IntDir)\"
+				ProgramDataBaseFileName="$(IntDir)\"
+				WarningLevel="3"
+				SuppressStartupBanner="TRUE"/>
+			<Tool
+				Name="VCCustomBuildTool"/>
+			<Tool
+				Name="VCLinkerTool"
+				OutputFile="$(OutDir)\uix86.dll"
+				LinkIncremental="1"
+				SuppressStartupBanner="TRUE"
+				ModuleDefinitionFile=".\q3_ui.def"
+				ProgramDatabaseFile="$(IntDir)\uix86.pdb"
+				ImportLibrary="$(IntDir)\uix86.lib"
+				TargetMachine="1"/>
+			<Tool
+				Name="VCMIDLTool"
+				PreprocessorDefinitions="NDEBUG"
+				MkTypLibCompatible="TRUE"
+				SuppressStartupBanner="TRUE"
+				TargetEnvironment="1"
+				TypeLibraryName=".\Release/q3_ui.tlb"
+				HeaderFileName=""/>
+			<Tool
+				Name="VCPostBuildEventTool"/>
+			<Tool
+				Name="VCPreBuildEventTool"/>
+			<Tool
+				Name="VCPreLinkEventTool"/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="NDEBUG"
+				Culture="1033"/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"/>
+			<Tool
+				Name="VCWebDeploymentTool"/>
+			<Tool
+				Name="VCManagedWrapperGeneratorTool"/>
+			<Tool
+				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+		</Configuration>
+		<Configuration
+			Name="Debug|Win32"
+			OutputDirectory=".\build\q3_ui_debug"
+			IntermediateDirectory=".\build\q3_ui_debug"
+			ConfigurationType="2"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="FALSE"
+			CharacterSet="2">
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				OptimizeForProcessor="1"
+				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;UI_EXPORTS"
+				BasicRuntimeChecks="3"
+				RuntimeLibrary="1"
+				UsePrecompiledHeader="2"
+				PrecompiledHeaderFile="$(IntDir)\q3_ui.pch"
+				AssemblerListingLocation="$(IntDir)\"
+				ObjectFile="$(IntDir)\"
+				ProgramDataBaseFileName="$(IntDir)\"
+				BrowseInformation="1"
+				WarningLevel="3"
+				SuppressStartupBanner="TRUE"
+				DebugInformationFormat="4"/>
+			<Tool
+				Name="VCCustomBuildTool"/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalDependencies="odbc32.lib odbccp32.lib"
+				OutputFile="$(OutDir)\uix86.dll"
+				LinkIncremental="1"
+				SuppressStartupBanner="TRUE"
+				ModuleDefinitionFile="q3_ui.def"
+				GenerateDebugInformation="TRUE"
+				ProgramDatabaseFile="$(IntDir)\ui.pdb"
+				GenerateMapFile="TRUE"
+				MapFileName="$(IntDir)\uix86.map"
+				BaseAddress="0x40000000"
+				ImportLibrary="$(IntDir)\uix86.lib"
+				TargetMachine="1"/>
+			<Tool
+				Name="VCMIDLTool"
+				PreprocessorDefinitions="_DEBUG"
+				MkTypLibCompatible="TRUE"
+				SuppressStartupBanner="TRUE"
+				TargetEnvironment="1"
+				TypeLibraryName=".\q3_ui___Win32_Debug/q3_ui.tlb"
+				HeaderFileName=""/>
+			<Tool
+				Name="VCPostBuildEventTool"/>
+			<Tool
+				Name="VCPreBuildEventTool"/>
+			<Tool
+				Name="VCPreLinkEventTool"/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="_DEBUG"
+				Culture="1033"/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"/>
+			<Tool
+				Name="VCWebDeploymentTool"/>
+			<Tool
+				Name="VCManagedWrapperGeneratorTool"/>
+			<Tool
+				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+		</Configuration>
+	</Configurations>
+	<References>
+	</References>
+	<Files>
+		<Filter
+			Name="Source Files"
+			Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+			<File
+				RelativePath="..\..\game\bg_misc.c">
+				<FileConfiguration
+					Name="Debug TA|Win32"
+					ExcludedFromBuild="TRUE">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;$(NoInherit)"
+						BasicRuntimeChecks="3"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release TA|Win32"
+					ExcludedFromBuild="TRUE">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;$(NoInherit)"
+						BasicRuntimeChecks="3"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\qcommon\q_math.c">
+			</File>
+			<File
+				RelativePath="..\..\qcommon\q_shared.c">
+			</File>
+			<File
+				RelativePath="..\..\q3_ui\ui.def">
+				<FileConfiguration
+					Name="Debug TA|Win32"
+					ExcludedFromBuild="TRUE">
+					<Tool
+						Name="VCCustomBuildTool"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release TA|Win32"
+					ExcludedFromBuild="TRUE">
+					<Tool
+						Name="VCCustomBuildTool"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug|Win32"
+					ExcludedFromBuild="TRUE">
+					<Tool
+						Name="VCCustomBuildTool"/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\q3_ui\ui_addbots.c">
+				<FileConfiguration
+					Name="Debug TA|Win32"
+					ExcludedFromBuild="TRUE">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;$(NoInherit)"
+						BasicRuntimeChecks="3"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release TA|Win32"
+					ExcludedFromBuild="TRUE">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;$(NoInherit)"
+						BasicRuntimeChecks="3"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\q3_ui\ui_atoms.c">
+				<FileConfiguration
+					Name="Debug TA|Win32"
+					ExcludedFromBuild="TRUE">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;$(NoInherit)"
+						BasicRuntimeChecks="3"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release TA|Win32"
+					ExcludedFromBuild="TRUE">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;$(NoInherit)"
+						BasicRuntimeChecks="3"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\q3_ui\ui_cdkey.c">
+				<FileConfiguration
+					Name="Debug TA|Win32"
+					ExcludedFromBuild="TRUE">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;$(NoInherit)"
+						BasicRuntimeChecks="3"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release TA|Win32"
+					ExcludedFromBuild="TRUE">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;$(NoInherit)"
+						BasicRuntimeChecks="3"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\q3_ui\ui_cinematics.c">
+				<FileConfiguration
+					Name="Debug TA|Win32"
+					ExcludedFromBuild="TRUE">
+					<Tool
+						Name="VCCLCompilerTool"
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+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;$(NoInherit)"
+						BasicRuntimeChecks="3"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\q3_ui\ui_startserver.c">
+				<FileConfiguration
+					Name="Debug TA|Win32"
+					ExcludedFromBuild="TRUE">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;$(NoInherit)"
+						BasicRuntimeChecks="3"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release TA|Win32"
+					ExcludedFromBuild="TRUE">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;$(NoInherit)"
+						BasicRuntimeChecks="3"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\ui\ui_syscalls.c">
+				<FileConfiguration
+					Name="Debug TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;$(NoInherit)"
+						BasicRuntimeChecks="3"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;$(NoInherit)"
+						BasicRuntimeChecks="3"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\q3_ui\ui_team.c">
+				<FileConfiguration
+					Name="Debug TA|Win32"
+					ExcludedFromBuild="TRUE">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;$(NoInherit)"
+						BasicRuntimeChecks="3"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release TA|Win32"
+					ExcludedFromBuild="TRUE">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;$(NoInherit)"
+						BasicRuntimeChecks="3"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\q3_ui\ui_teamorders.c">
+				<FileConfiguration
+					Name="Debug TA|Win32"
+					ExcludedFromBuild="TRUE">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;$(NoInherit)"
+						BasicRuntimeChecks="3"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release TA|Win32"
+					ExcludedFromBuild="TRUE">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;$(NoInherit)"
+						BasicRuntimeChecks="3"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\q3_ui\ui_video.c">
+				<FileConfiguration
+					Name="Debug TA|Win32"
+					ExcludedFromBuild="TRUE">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;$(NoInherit)"
+						BasicRuntimeChecks="3"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release TA|Win32"
+					ExcludedFromBuild="TRUE">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;Q3_UI_EXPORTS;$(NoInherit)"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;$(NoInherit)"
+						BasicRuntimeChecks="3"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+			</File>
+		</Filter>
+		<Filter
+			Name="Header Files"
+			Filter="h;hpp;hxx;hm;inl">
+			<File
+				RelativePath="..\..\q3_ui\keycodes.h">
+				<FileConfiguration
+					Name="Debug TA|Win32"
+					ExcludedFromBuild="TRUE">
+					<Tool
+						Name="VCCustomBuildTool"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release TA|Win32"
+					ExcludedFromBuild="TRUE">
+					<Tool
+						Name="VCCustomBuildTool"/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\qcommon\q_shared.h">
+			</File>
+			<File
+				RelativePath="..\..\q3_ui\ui_local.h">
+				<FileConfiguration
+					Name="Debug TA|Win32"
+					ExcludedFromBuild="TRUE">
+					<Tool
+						Name="VCCustomBuildTool"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release TA|Win32"
+					ExcludedFromBuild="TRUE">
+					<Tool
+						Name="VCCustomBuildTool"/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\q3_ui\ui_public.h">
+				<FileConfiguration
+					Name="Debug TA|Win32"
+					ExcludedFromBuild="TRUE">
+					<Tool
+						Name="VCCustomBuildTool"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release TA|Win32"
+					ExcludedFromBuild="TRUE">
+					<Tool
+						Name="VCCustomBuildTool"/>
+				</FileConfiguration>
+			</File>
+		</Filter>
+		<Filter
+			Name="Resource Files"
+			Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
+		</Filter>
+	</Files>
+	<Globals>
+	</Globals>
+</VisualStudioProject>

Added: trunk/code/win32/msvc/quake3.sln
===================================================================
--- trunk/code/win32/msvc/quake3.sln	2005-12-12 06:56:01 UTC (rev 442)
+++ trunk/code/win32/msvc/quake3.sln	2005-12-12 17:38:03 UTC (rev 443)
@@ -0,0 +1,97 @@
+Microsoft Visual Studio Solution File, Format Version 8.00
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "botlib", "botlib.vcproj", "{A410161F-AE9F-485D-A01F-5294891430A6}"
+	ProjectSection(ProjectDependencies) = postProject
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cgame", "cgame.vcproj", "{C878E295-CB82-4B40-8ECF-5CE5525466FA}"
+	ProjectSection(ProjectDependencies) = postProject
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "game", "game.vcproj", "{F9EE10DA-2404-4154-B904-F93C936C040A}"
+	ProjectSection(ProjectDependencies) = postProject
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "q3_ui", "q3_ui.vcproj", "{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}"
+	ProjectSection(ProjectDependencies) = postProject
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "quake3", "quake3.vcproj", "{81CB51C4-B434-4E12-B69B-BAEE102F2852}"
+	ProjectSection(ProjectDependencies) = postProject
+		{A410161F-AE9F-485D-A01F-5294891430A6} = {A410161F-AE9F-485D-A01F-5294891430A6}
+		{AB424155-FBED-4D8D-B007-5B6CF93EA395} = {AB424155-FBED-4D8D-B007-5B6CF93EA395}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "renderer", "renderer.vcproj", "{AB424155-FBED-4D8D-B007-5B6CF93EA395}"
+	ProjectSection(ProjectDependencies) = postProject
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ui", "ui.vcproj", "{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}"
+	ProjectSection(ProjectDependencies) = postProject
+	EndProjectSection
+EndProject
+Global
+	GlobalSection(SolutionConfiguration) = preSolution
+		Debug = Debug
+		Debug TA = Debug TA
+		Release = Release
+		Release TA = Release TA
+	EndGlobalSection
+	GlobalSection(ProjectConfiguration) = postSolution
+		{A410161F-AE9F-485D-A01F-5294891430A6}.Debug.ActiveCfg = Debug|Win32
+		{A410161F-AE9F-485D-A01F-5294891430A6}.Debug.Build.0 = Debug|Win32
+		{A410161F-AE9F-485D-A01F-5294891430A6}.Debug TA.ActiveCfg = Debug TA|Win32
+		{A410161F-AE9F-485D-A01F-5294891430A6}.Debug TA.Build.0 = Debug TA|Win32
+		{A410161F-AE9F-485D-A01F-5294891430A6}.Release.ActiveCfg = Release|Win32
+		{A410161F-AE9F-485D-A01F-5294891430A6}.Release.Build.0 = Release|Win32
+		{A410161F-AE9F-485D-A01F-5294891430A6}.Release TA.ActiveCfg = Release TA|Win32
+		{A410161F-AE9F-485D-A01F-5294891430A6}.Release TA.Build.0 = Release TA|Win32
+		{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug.ActiveCfg = Debug|Win32
+		{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug.Build.0 = Debug|Win32
+		{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA.ActiveCfg = Debug TA|Win32
+		{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Debug TA.Build.0 = Debug TA|Win32
+		{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release.ActiveCfg = Release|Win32
+		{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release.Build.0 = Release|Win32
+		{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA.ActiveCfg = Release TA|Win32
+		{C878E295-CB82-4B40-8ECF-5CE5525466FA}.Release TA.Build.0 = Release TA|Win32
+		{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug.ActiveCfg = Debug|Win32
+		{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug.Build.0 = Debug|Win32
+		{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA.ActiveCfg = Debug TA|Win32
+		{F9EE10DA-2404-4154-B904-F93C936C040A}.Debug TA.Build.0 = Debug TA|Win32
+		{F9EE10DA-2404-4154-B904-F93C936C040A}.Release.ActiveCfg = Release|Win32
+		{F9EE10DA-2404-4154-B904-F93C936C040A}.Release.Build.0 = Release|Win32
+		{F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA.ActiveCfg = Release TA|Win32
+		{F9EE10DA-2404-4154-B904-F93C936C040A}.Release TA.Build.0 = Release TA|Win32
+		{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug.ActiveCfg = Debug|Win32
+		{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug.Build.0 = Debug|Win32
+		{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Debug TA.ActiveCfg = Debug TA|Win32
+		{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release.ActiveCfg = Release|Win32
+		{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release.Build.0 = Release|Win32
+		{D454C4C7-7765-4149-ABAD-05FDEB9D94F8}.Release TA.ActiveCfg = Release TA|Win32
+		{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug.ActiveCfg = Debug|Win32
+		{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug.Build.0 = Debug|Win32
+		{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA.ActiveCfg = Debug TA|Win32
+		{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Debug TA.Build.0 = Debug TA|Win32
+		{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release.ActiveCfg = Release|Win32
+		{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release.Build.0 = Release|Win32
+		{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA.ActiveCfg = Release TA|Win32
+		{81CB51C4-B434-4E12-B69B-BAEE102F2852}.Release TA.Build.0 = Release TA|Win32
+		{AB424155-FBED-4D8D-B007-5B6CF93EA395}.Debug.ActiveCfg = Debug|Win32
+		{AB424155-FBED-4D8D-B007-5B6CF93EA395}.Debug.Build.0 = Debug|Win32
+		{AB424155-FBED-4D8D-B007-5B6CF93EA395}.Debug TA.ActiveCfg = Debug TA|Win32
+		{AB424155-FBED-4D8D-B007-5B6CF93EA395}.Debug TA.Build.0 = Debug TA|Win32
+		{AB424155-FBED-4D8D-B007-5B6CF93EA395}.Release.ActiveCfg = Release|Win32
+		{AB424155-FBED-4D8D-B007-5B6CF93EA395}.Release.Build.0 = Release|Win32
+		{AB424155-FBED-4D8D-B007-5B6CF93EA395}.Release TA.ActiveCfg = Release TA|Win32
+		{AB424155-FBED-4D8D-B007-5B6CF93EA395}.Release TA.Build.0 = Release TA|Win32
+		{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug.ActiveCfg = Debug|Win32
+		{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA.ActiveCfg = Debug TA|Win32
+		{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Debug TA.Build.0 = Debug TA|Win32
+		{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release.ActiveCfg = Release|Win32
+		{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA.ActiveCfg = Release TA|Win32
+		{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}.Release TA.Build.0 = Release TA|Win32
+	EndGlobalSection
+	GlobalSection(ExtensibilityGlobals) = postSolution
+	EndGlobalSection
+	GlobalSection(ExtensibilityAddIns) = postSolution
+	EndGlobalSection
+EndGlobal

Added: trunk/code/win32/msvc/quake3.vcproj
===================================================================
--- trunk/code/win32/msvc/quake3.vcproj	2005-12-12 06:56:01 UTC (rev 442)
+++ trunk/code/win32/msvc/quake3.vcproj	2005-12-12 17:38:03 UTC (rev 443)
@@ -0,0 +1,3351 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+	ProjectType="Visual C++"
+	Version="7.10"
+	Name="quake3"
+	ProjectGUID="{81CB51C4-B434-4E12-B69B-BAEE102F2852}">
+	<Platforms>
+		<Platform
+			Name="Win32"/>
+	</Platforms>
+	<Configurations>
+		<Configuration
+			Name="Release TA|Win32"
+			OutputDirectory=".\build\quake3_release_ta"
+			IntermediateDirectory=".\build\quake3_release_ta"
+			ConfigurationType="1"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="FALSE">
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="2"
+				InlineFunctionExpansion="2"
+				OptimizeForProcessor="2"
+				PreprocessorDefinitions="_WIN32;WIN32;NDEBUG;_WINDOWS"
+				StringPooling="TRUE"
+				RuntimeLibrary="4"
+				EnableFunctionLevelLinking="TRUE"
+				UsePrecompiledHeader="2"
+				PrecompiledHeaderFile="$(IntDir)\quake3.pch"
+				AssemblerListingLocation="$(IntDir)\"
+				ObjectFile="$(IntDir)\"
+				ProgramDataBaseFileName="$(IntDir)\"
+				BrowseInformation="1"
+				WarningLevel="4"
+				SuppressStartupBanner="TRUE"/>
+			<Tool
+				Name="VCCustomBuildTool"/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalDependencies="winmm.lib wsock32.lib"
+				OutputFile="$(OutDir)\quake3.exe"
+				LinkIncremental="1"
+				SuppressStartupBanner="TRUE"
+				ProgramDatabaseFile="$(IntDir)\quake3.pdb"
+				GenerateMapFile="TRUE"
+				MapFileName="$(IntDir)\quake3.map"
+				SubSystem="2"
+				StackReserveSize="8388608"
+				TargetMachine="1"/>
+			<Tool
+				Name="VCMIDLTool"
+				PreprocessorDefinitions="NDEBUG"
+				MkTypLibCompatible="TRUE"
+				SuppressStartupBanner="TRUE"
+				TargetEnvironment="1"
+				TypeLibraryName="$(IntDir)\quake3.tlb"
+				HeaderFileName=""/>
+			<Tool
+				Name="VCPostBuildEventTool"
+				Description="Post build processing.."
+				CommandLine="rem bash -c &quot;perl ./unix/cons -- release-TA&quot;"/>
+			<Tool
+				Name="VCPreBuildEventTool"/>
+			<Tool
+				Name="VCPreLinkEventTool"/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="NDEBUG"
+				Culture="1033"/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"/>
+			<Tool
+				Name="VCWebDeploymentTool"/>
+			<Tool
+				Name="VCManagedWrapperGeneratorTool"/>
+			<Tool
+				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+		</Configuration>
+		<Configuration
+			Name="Debug|Win32"
+			OutputDirectory=".\build\quake3_debug"
+			IntermediateDirectory=".\build\quake3_debug"
+			ConfigurationType="1"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="FALSE">
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				OptimizeForProcessor="1"
+				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
+				RuntimeLibrary="1"
+				UsePrecompiledHeader="2"
+				PrecompiledHeaderFile="$(IntDir)\quake3.pch"
+				AssemblerListingLocation="$(IntDir)\"
+				ObjectFile="$(IntDir)\"
+				ProgramDataBaseFileName="$(IntDir)\"
+				BrowseInformation="1"
+				BrowseInformationFile="$(IntDir)\"
+				WarningLevel="3"
+				SuppressStartupBanner="TRUE"
+				DebugInformationFormat="4"/>
+			<Tool
+				Name="VCCustomBuildTool"/>
+			<Tool
+				Name="VCLinkerTool"
+				AdditionalDependencies="winmm.lib wsock32.lib"
+				OutputFile="$(OutDir)\quake3.exe"
+				LinkIncremental="2"
+				SuppressStartupBanner="TRUE"
+				GenerateDebugInformation="TRUE"
+				ProgramDatabaseFile="$(IntDir)\quake3.pdb"
+				GenerateMapFile="TRUE"
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+				RelativePath="..\..\renderer\qgl.h">
+			</File>
+			<File
+				RelativePath="..\..\win32\resource.h">
+			</File>
+			<File
+				RelativePath="..\..\server\server.h">
+			</File>
+			<File
+				RelativePath="..\..\client\snd_local.h">
+			</File>
+			<File
+				RelativePath="..\..\client\snd_public.h">
+			</File>
+			<File
+				RelativePath="..\..\.\qcommon\surfaceflags.h">
+			</File>
+			<File
+				RelativePath="..\..\renderer\tr_local.h">
+			</File>
+			<File
+				RelativePath="..\..\renderer\tr_public.h">
+			</File>
+			<File
+				RelativePath="..\..\cgame\tr_types.h">
+			</File>
+			<File
+				RelativePath="..\..\ui\ui_public.h">
+			</File>
+			<File
+				RelativePath="..\..\qcommon\unzip.h">
+			</File>
+			<File
+				RelativePath="..\..\qcommon\vm_local.h">
+			</File>
+			<File
+				RelativePath="..\..\win32\win_local.h">
+			</File>
+		</Filter>
+		<Filter
+			Name="Resource Files"
+			Filter="ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe">
+			<File
+				RelativePath="..\..\win32\qe3.ico">
+			</File>
+			<File
+				RelativePath="..\..\win32\winquake.rc">
+				<FileConfiguration
+					Name="Release TA|Win32">
+					<Tool
+						Name="VCResourceCompilerTool"
+						PreprocessorDefinitions=""
+						AdditionalIncludeDirectories="win32"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug|Win32">
+					<Tool
+						Name="VCResourceCompilerTool"
+						PreprocessorDefinitions=""
+						AdditionalIncludeDirectories="win32"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release TA DEMO|Win32">
+					<Tool
+						Name="VCResourceCompilerTool"
+						PreprocessorDefinitions=""
+						AdditionalIncludeDirectories="win32"/>
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+				<FileConfiguration
+					Name="Release|Win32">
+					<Tool
+						Name="VCResourceCompilerTool"
+						PreprocessorDefinitions=""
+						AdditionalIncludeDirectories="win32"/>
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+				<FileConfiguration
+					Name="Debug TA DEMO|Win32">
+					<Tool
+						Name="VCResourceCompilerTool"
+						PreprocessorDefinitions=""
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+				<FileConfiguration
+					Name="vector|Win32">
+					<Tool
+						Name="VCResourceCompilerTool"
+						PreprocessorDefinitions=""
+						AdditionalIncludeDirectories="win32"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug TA|Win32">
+					<Tool
+						Name="VCResourceCompilerTool"
+						PreprocessorDefinitions=""
+						AdditionalIncludeDirectories="win32"/>
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+			</File>
+		</Filter>
+	</Files>
+	<Globals>
+	</Globals>
+</VisualStudioProject>

Copied: trunk/code/win32/msvc/ref_trin.def (from rev 442, trunk/code/renderer/ref_trin.def)

Added: trunk/code/win32/msvc/renderer.vcproj
===================================================================
--- trunk/code/win32/msvc/renderer.vcproj	2005-12-12 06:56:01 UTC (rev 442)
+++ trunk/code/win32/msvc/renderer.vcproj	2005-12-12 17:38:03 UTC (rev 443)
@@ -0,0 +1,6111 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+	ProjectType="Visual C++"
+	Version="7.10"
+	Name="renderer"
+	ProjectGUID="{AB424155-FBED-4D8D-B007-5B6CF93EA395}">
+	<Platforms>
+		<Platform
+			Name="Win32"/>
+	</Platforms>
+	<Configurations>
+		<Configuration
+			Name="Debug TA|Win32"
+			OutputDirectory=".\build\renderer_debug_ta"
+			IntermediateDirectory=".\build\renderer_debug_ta"
+			ConfigurationType="4"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="FALSE"
+			CharacterSet="2">
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				OptimizeForProcessor="1"
+				PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
+				BasicRuntimeChecks="3"
+				RuntimeLibrary="1"
+				UsePrecompiledHeader="2"
+				PrecompiledHeaderFile="$(IntDir)\renderer.pch"
+				AssemblerListingLocation="$(IntDir)\"
+				ObjectFile="$(IntDir)\"
+				ProgramDataBaseFileName="$(IntDir)\"
+				BrowseInformation="1"
+				WarningLevel="3"
+				SuppressStartupBanner="TRUE"
+				DebugInformationFormat="4"/>
+			<Tool
+				Name="VCCustomBuildTool"/>
+			<Tool
+				Name="VCLibrarianTool"
+				OutputFile="$(OutDir)\renderer.lib"
+				SuppressStartupBanner="TRUE"/>
+			<Tool
+				Name="VCMIDLTool"/>
+			<Tool
+				Name="VCPostBuildEventTool"/>
+			<Tool
+				Name="VCPreBuildEventTool"/>
+			<Tool
+				Name="VCPreLinkEventTool"/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="_DEBUG"
+				Culture="1033"/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"/>
+			<Tool
+				Name="VCManagedWrapperGeneratorTool"/>
+			<Tool
+				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+		</Configuration>
+		<Configuration
+			Name="Release|Win32"
+			OutputDirectory=".\build\renderer_release"
+			IntermediateDirectory=".\build\renderer_release"
+			ConfigurationType="4"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="FALSE"
+			CharacterSet="2">
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="2"
+				InlineFunctionExpansion="2"
+				OptimizeForProcessor="2"
+				PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
+				StringPooling="TRUE"
+				RuntimeLibrary="4"
+				EnableFunctionLevelLinking="TRUE"
+				UsePrecompiledHeader="2"
+				PrecompiledHeaderFile="$(IntDir)\renderer.pch"
+				AssemblerListingLocation="$(IntDir)\"
+				ObjectFile="$(IntDir)\"
+				ProgramDataBaseFileName="$(IntDir)\"
+				WarningLevel="4"
+				SuppressStartupBanner="TRUE"/>
+			<Tool
+				Name="VCCustomBuildTool"/>
+			<Tool
+				Name="VCLibrarianTool"
+				OutputFile="$(OutDir)\renderer.lib"
+				SuppressStartupBanner="TRUE"/>
+			<Tool
+				Name="VCMIDLTool"/>
+			<Tool
+				Name="VCPostBuildEventTool"/>
+			<Tool
+				Name="VCPreBuildEventTool"/>
+			<Tool
+				Name="VCPreLinkEventTool"/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="NDEBUG"
+				Culture="1033"/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"/>
+			<Tool
+				Name="VCManagedWrapperGeneratorTool"/>
+			<Tool
+				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+		</Configuration>
+		<Configuration
+			Name="Debug|Win32"
+			OutputDirectory=".\build\renderer_debug"
+			IntermediateDirectory=".\build\renderer_debug"
+			ConfigurationType="4"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="FALSE"
+			CharacterSet="2">
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="0"
+				OptimizeForProcessor="1"
+				PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
+				BasicRuntimeChecks="3"
+				RuntimeLibrary="1"
+				UsePrecompiledHeader="2"
+				PrecompiledHeaderFile="$(IntDir)\renderer.pch"
+				AssemblerListingLocation="$(IntDir)\"
+				ObjectFile="$(IntDir)\"
+				ProgramDataBaseFileName="$(IntDir)\"
+				BrowseInformation="1"
+				WarningLevel="3"
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+				DebugInformationFormat="4"/>
+			<Tool
+				Name="VCCustomBuildTool"/>
+			<Tool
+				Name="VCLibrarianTool"
+				OutputFile="$(OutDir)\renderer.lib"
+				SuppressStartupBanner="TRUE"/>
+			<Tool
+				Name="VCMIDLTool"/>
+			<Tool
+				Name="VCPostBuildEventTool"/>
+			<Tool
+				Name="VCPreBuildEventTool"/>
+			<Tool
+				Name="VCPreLinkEventTool"/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="_DEBUG"
+				Culture="1033"/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"/>
+			<Tool
+				Name="VCManagedWrapperGeneratorTool"/>
+			<Tool
+				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+		</Configuration>
+		<Configuration
+			Name="Release TA|Win32"
+			OutputDirectory=".\build\renderer_release_ta"
+			IntermediateDirectory=".\build\renderer_release_ta"
+			ConfigurationType="4"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="FALSE"
+			CharacterSet="2">
+			<Tool
+				Name="VCCLCompilerTool"
+				Optimization="2"
+				InlineFunctionExpansion="2"
+				OptimizeForProcessor="2"
+				PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
+				StringPooling="TRUE"
+				RuntimeLibrary="4"
+				EnableFunctionLevelLinking="TRUE"
+				UsePrecompiledHeader="2"
+				PrecompiledHeaderFile="$(IntDir)\renderer.pch"
+				AssemblerListingLocation="$(IntDir)\"
+				ObjectFile="$(IntDir)\"
+				ProgramDataBaseFileName="$(IntDir)\"
+				WarningLevel="4"
+				SuppressStartupBanner="TRUE"/>
+			<Tool
+				Name="VCCustomBuildTool"/>
+			<Tool
+				Name="VCLibrarianTool"
+				OutputFile="$(OutDir)\renderer.lib"
+				SuppressStartupBanner="TRUE"/>
+			<Tool
+				Name="VCMIDLTool"/>
+			<Tool
+				Name="VCPostBuildEventTool"/>
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+				Name="VCPreBuildEventTool"/>
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+				Name="VCPreLinkEventTool"/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="NDEBUG"
+				Culture="1033"/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"/>
+			<Tool
+				Name="VCManagedWrapperGeneratorTool"/>
+			<Tool
+				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+		</Configuration>
+		<Configuration
+			Name="vector|Win32"
+			OutputDirectory=".\build\renderer_vector0"
+			IntermediateDirectory=".\build\renderer_vector0"
+			ConfigurationType="4"
+			UseOfMFC="0"
+			ATLMinimizesCRunTimeLibraryUsage="FALSE"
+			CharacterSet="2">
+			<Tool
+				Name="VCCLCompilerTool"
+				AdditionalOptions="/vec /vec:stats /vec:pii /vec:o10 /vec:yes "
+				Optimization="2"
+				InlineFunctionExpansion="2"
+				OptimizeForProcessor="2"
+				PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
+				StringPooling="TRUE"
+				RuntimeLibrary="4"
+				EnableFunctionLevelLinking="TRUE"
+				UsePrecompiledHeader="2"
+				PrecompiledHeaderFile="$(IntDir)\renderer.pch"
+				AssemblerListingLocation="$(IntDir)\"
+				ObjectFile="$(IntDir)\"
+				ProgramDataBaseFileName="$(IntDir)\"
+				WarningLevel="4"
+				SuppressStartupBanner="TRUE"/>
+			<Tool
+				Name="VCCustomBuildTool"/>
+			<Tool
+				Name="VCLibrarianTool"
+				OutputFile="$(OutDir)\renderer.lib"
+				SuppressStartupBanner="TRUE"/>
+			<Tool
+				Name="VCMIDLTool"/>
+			<Tool
+				Name="VCPostBuildEventTool"/>
+			<Tool
+				Name="VCPreBuildEventTool"/>
+			<Tool
+				Name="VCPreLinkEventTool"/>
+			<Tool
+				Name="VCResourceCompilerTool"
+				PreprocessorDefinitions="NDEBUG"
+				Culture="1033"/>
+			<Tool
+				Name="VCWebServiceProxyGeneratorTool"/>
+			<Tool
+				Name="VCXMLDataGeneratorTool"/>
+			<Tool
+				Name="VCManagedWrapperGeneratorTool"/>
+			<Tool
+				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+		</Configuration>
+	</Configurations>
+	<References>
+	</References>
+	<Files>
+		<Filter
+			Name="Source Files"
+			Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
+			<File
+				RelativePath="..\..\renderer\ref_trin.def">
+			</File>
+			<File
+				RelativePath="..\..\renderer\tr_animation.c">
+				<FileConfiguration
+					Name="Debug TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions=""
+						BasicRuntimeChecks="3"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions=""/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions=""
+						BasicRuntimeChecks="3"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions=""/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="vector|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions=""/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\renderer\tr_backend.c">
+				<FileConfiguration
+					Name="Debug TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions=""
+						BasicRuntimeChecks="3"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
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+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions=""
+						BasicRuntimeChecks="3"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions=""/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="vector|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions=""/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\renderer\tr_bsp.c">
+				<FileConfiguration
+					Name="Debug TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions=""
+						BasicRuntimeChecks="3"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions=""/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Debug|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions=""
+						BasicRuntimeChecks="3"
+						BrowseInformation="1"/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions=""/>
+				</FileConfiguration>
+				<FileConfiguration
+					Name="vector|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
+						PreprocessorDefinitions=""/>
+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\renderer\tr_cmds.c">
+				<FileConfiguration
+					Name="Debug TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions=""
+						BasicRuntimeChecks="3"
+						BrowseInformation="1"/>
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+				<FileConfiguration
+					Name="Release|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
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+				<FileConfiguration
+					Name="Debug|Win32">
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+						Name="VCCLCompilerTool"
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+						PreprocessorDefinitions=""
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+				</FileConfiguration>
+				<FileConfiguration
+					Name="Release TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
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+				</FileConfiguration>
+				<FileConfiguration
+					Name="vector|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
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+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\renderer\tr_curve.c">
+				<FileConfiguration
+					Name="Debug TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="0"
+						PreprocessorDefinitions=""
+						BasicRuntimeChecks="3"
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+				<FileConfiguration
+					Name="Release|Win32">
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+						Name="VCCLCompilerTool"
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+				<FileConfiguration
+					Name="Debug|Win32">
+					<Tool
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+					<Tool
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+				<FileConfiguration
+					Name="vector|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
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+			<File
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+					Name="Debug TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
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+				<FileConfiguration
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+				<FileConfiguration
+					Name="vector|Win32">
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+			</File>
+			<File
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+					Name="Debug TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
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+					Name="Release|Win32">
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+				<FileConfiguration
+					Name="Debug|Win32">
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+						Name="VCCLCompilerTool"
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+				<FileConfiguration
+					Name="Release TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
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+				</FileConfiguration>
+				<FileConfiguration
+					Name="vector|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
+						Optimization="2"
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+				</FileConfiguration>
+			</File>
+			<File
+				RelativePath="..\..\renderer\tr_image.c">
+				<FileConfiguration
+					Name="Debug TA|Win32">
+					<Tool
+						Name="VCCLCompilerTool"
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