r406 - trunk/web/include

DONOTREPLY at icculus.org DONOTREPLY at icculus.org
Thu Dec 1 22:15:50 EST 2005

Author: zakk
Date: 2005-12-01 22:15:50 -0500 (Thu, 01 Dec 2005)
New Revision: 406

Much needed installation instruction expansion, hopefully.
More to come!

Modified: trunk/web/include/get.php
--- trunk/web/include/get.php	2005-12-02 00:14:24 UTC (rev 405)
+++ trunk/web/include/get.php	2005-12-02 03:15:50 UTC (rev 406)
@@ -1,8 +1,16 @@
 <p>We have not yet had an official release. Nonetheless, you can still get
-icculus.org/quake3 a few distributions or build it yourself from Subversion.</p>
+icculus.org/quake3 packaged for a few Linux distributions or build it yourself from Subversion.</p>
 <p class="angryzakk">The Quake 3 engine is open source, this does <strong>not</strong>
 mean that Quake 3 Arena the game is free. You must purchase the game to use the data!</p>
+     <li><a href="http://libsdl.org/">SDL</a> is required, Linux users need development packages if they want to compile the game. You can optionally disable SDL in the Makefile but this configuration is currently untested.</li>
+     <li><a href="http://www.openal.org/">OpenAL</a> is required. It is optionally disable-able. Apple Mac OS X 10.4 comes with OpenAL.</li>
+     <li><a href="http://subversion.tigris.org/">Subversion</a> is used for acquiring our modified version of the id source code. If you're using a binary package, then you won't need this.</li>
+     <li>Apple Mac OS X users need X Code installed for gcc, and then most likely fink for subversion and other interesthing things.</li>
 <h2>Using packages for your Linux Distribution</h2>
 <p>If you're lucky your distribution or someone else using it may have already
 done all of the work for you.</p>

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