[quake3-bugzilla] [Bug 6030] Team Arena Single Player broken, always spectator
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Wed Jan 11 08:11:47 EST 2017
https://bugzilla.icculus.org/show_bug.cgi?id=6030
James Canete <use.less01 at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #3387|0 |1
is obsolete| |
--- Comment #9 from James Canete <use.less01 at gmail.com> ---
Created attachment 3575
--> https://bugzilla.icculus.org/attachment.cgi?id=3575&action=edit
allow early team command v2
Well, no-one seems to have thought about this patch for a while, so I decided
to think about it.
It seems safe to me. The only behavior changed is when a local client requests
a team change when it's technically not connected. The UDP spoofing protection
in Netchan_Process() in net_chan.c should prevent any spoofed messages from
triggering this code path, and if that's not reliable, all bets are already
off.
The only change I would make is to re-enable the initial connected check and
add an exception for a local client, to avoid always calling the trap_Argv()
syscall.
Changes attached.
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