[quake3-bugzilla] [Bug 5931] Floating point precision loss in renderer

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Thu Aug 3 01:41:30 EDT 2017


https://bugzilla.icculus.org/show_bug.cgi?id=5931

Zack Middleton <ZTurtleMan at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |ZTurtleMan at gmail.com
         Resolution|---                         |FIXED
             Status|NEW                         |RESOLVED

--- Comment #3 from Zack Middleton <ZTurtleMan at gmail.com> ---
Fix committed in two parts.

* Original patch:
https://github.com/ioquake/ioq3/commit/30fdd88c9fecd152080044360fc33bbc65500b5d 
* My changes:
https://github.com/ioquake/ioq3/commit/59b1262b82a2d2fa80f7f5ffce098cb4d3459a14

Mirror of the forum post linked to in the original report:
http://discourse.ioquake.org/t/floating-point-precision-loss/376

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