[quake3-bugzilla] [Bug 6155] OpenGL2: some shader stages remains visible through fog volumes (wallmarks etc.).

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Fri Aug 29 03:55:15 EDT 2014


https://bugzilla.icculus.org/show_bug.cgi?id=6155

Zack Middleton <ZTurtleMan at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |ZTurtleMan at gmail.com
             Status|NEW                         |RESOLVED
         Resolution|---                         |FIXED

--- Comment #1 from Zack Middleton <ZTurtleMan at gmail.com> ---
Fixed in
https://github.com/ioquake/ioq3/commit/c621589157e8b722b77803da24d3ba3f54395693

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