[quake3-bugzilla] [Bug 4021] Shader order bug

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Wed Feb 27 13:34:13 EST 2013


https://bugzilla.icculus.org/show_bug.cgi?id=4021

--- Comment #4 from Eugene C. <mine at ukr.net> 2009-10-25 17:09:33 EDT ---
(In reply to comment #3)
> Not a bug, this is standard quake3 behaviour and was never changed in ioquake3
> in the first place.
> If you want custom shaders with the same name to replace the default ones, just
> make sure the corresponding pak files get loaded before pak[0-9].pk3
> If we were to change this now, god knows how many quake3 installations would be
> broken due to some mappers being careless and having shaders with default names
> in their maps.

If you mean ioquake3 as standard quake3 then yes, but if you mean 1.32[b,c]
then definitely not - just put custom console shader and check it

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