[quake3-bugzilla] [Bug 5878] Rend2: Visual issues in Team Arena's Player menu
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Wed Feb 13 00:03:39 EST 2013
https://bugzilla.icculus.org/show_bug.cgi?id=5878
James Canete <use.less01 at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #1 from James Canete <use.less01 at gmail.com> 2013-02-13 00:03:38 EST ---
I've committed a fix.
What was happening was that RE_StretchPic() queued up a surface draw, but was
followed by a call to RE_StretchRaw(). This calls
R_IssuePendingRenderCommands() to clear the queued up render commands, but it
doesn't actually check if there's a pending surface draw at the end.
I'm not sure why this bug doesn't show up in opengl1, but adding a check to end
any pending surface draws fixes it in Rend2.
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