[quake3-bugzilla] [Bug 5923] New: cl_cin.c scales by timescale a second time where it uses CL_ScaledMilliseconds.
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Mon Apr 15 09:51:18 EDT 2013
https://bugzilla.icculus.org/show_bug.cgi?id=5923
Bug ID: 5923
Summary: cl_cin.c scales by timescale a second time where it
uses CL_ScaledMilliseconds.
Classification: Unclassified
Product: ioquake3
Version: unspecified
Hardware: All
OS: All
Status: NEW
Severity: minor
Priority: P3
Component: Video
Assignee: zachary at ioquake.org
Reporter: ensiform at gmail.com
QA Contact: quake3-bugzilla at icculus.org
The ROQ code scales by timescale twice in several instances in cl_cin.c. This
appears to be by accident when CL_ScaledMilliseconds was implemented in q3.
I haven't actually tested non-1 timescales but I imagine that it would look
wrong.
So basically: patch (stop adding the extra * com_timescale->value) on
CL_ScaledMilliseconds in cl_cin.c
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