[quake3-bugzilla] [Bug 5923] New: cl_cin.c scales by timescale a second time where it uses CL_ScaledMilliseconds.

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Mon Apr 15 09:51:18 EDT 2013


https://bugzilla.icculus.org/show_bug.cgi?id=5923

            Bug ID: 5923
           Summary: cl_cin.c scales by timescale a second time where it
                    uses CL_ScaledMilliseconds.
    Classification: Unclassified
           Product: ioquake3
           Version: unspecified
          Hardware: All
                OS: All
            Status: NEW
          Severity: minor
          Priority: P3
         Component: Video
          Assignee: zachary at ioquake.org
          Reporter: ensiform at gmail.com
        QA Contact: quake3-bugzilla at icculus.org

The ROQ code scales by timescale twice in several instances in cl_cin.c.  This
appears to be by accident when CL_ScaledMilliseconds was implemented in q3.


I haven't actually tested non-1 timescales but I imagine that it would look
wrong.

So basically: patch (stop adding the extra * com_timescale->value) on
CL_ScaledMilliseconds in cl_cin.c

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