[quake3-bugzilla] [Bug 4358] Assorted renderer changes patch (VBO, GLSL, "modern" techniques etc.)

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Fri Oct 19 19:02:57 EDT 2012


https://bugzilla.icculus.org/show_bug.cgi?id=4358

--- Comment #74 from q3urt.undead at gmail.com 2012-10-19 19:02:45 EDT ---
(In reply to comment #72)
> Created attachment 3285 [details]
> v31a of renderer patch
> 
> Oops, r2328 broke this, so here's a quick update.

There are two minor issues with this patch.

1) Your r2328 changes are not identical to upstream.  There is one location
where you use MAX_REFENTITIES but upstream uses REFENTITYNUM_MASK in tr_main.c:

-       *entityNum = ( sort >> QSORT_REFENTITYNUM_SHIFT ) & MAX_REFENTITIES;
+       *entityNum = ( sort >> QSORT_REFENTITYNUM_SHIFT ) & REFENTITYNUM_MASK;

2) You are including an out of date tr_font.c in renderergl2.  It's missing
some minor upstream changes.

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