[quake3-bugzilla] [Bug 5808] New: Include and use .glsl files in source

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Thu Nov 22 21:02:16 EST 2012


https://bugzilla.icculus.org/show_bug.cgi?id=5808

           Summary: Include and use .glsl files in source
           Product: ioquake3
           Version: SVN HEAD
          Platform: PC
        OS/Version: All
            Status: NEW
          Severity: enhancement
          Priority: P3
         Component: Misc
        AssignedTo: zakk at icculus.org
        ReportedBy: use.less01 at gmail.com
         QAContact: quake3-bugzilla at icculus.org


Created attachment 3298
  --> https://bugzilla.icculus.org/attachment.cgi?id=3298
v3 of glsl shader stringify patch

In Rend2, the .glsl shader files are made into long strings in tr_glsl.c, which
makes them very hard to edit.

This patch adds the original .glsl files, and changes the Makefile so they are
made into strings using sed and compiled as .c files.

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