[quake3-bugzilla] [Bug 5808] New: Include and use .glsl files in source
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Thu Nov 22 21:02:16 EST 2012
https://bugzilla.icculus.org/show_bug.cgi?id=5808
Summary: Include and use .glsl files in source
Product: ioquake3
Version: SVN HEAD
Platform: PC
OS/Version: All
Status: NEW
Severity: enhancement
Priority: P3
Component: Misc
AssignedTo: zakk at icculus.org
ReportedBy: use.less01 at gmail.com
QAContact: quake3-bugzilla at icculus.org
Created attachment 3298
--> https://bugzilla.icculus.org/attachment.cgi?id=3298
v3 of glsl shader stringify patch
In Rend2, the .glsl shader files are made into long strings in tr_glsl.c, which
makes them very hard to edit.
This patch adds the original .glsl files, and changes the Makefile so they are
made into strings using sed and compiled as .c files.
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