[quake3-bugzilla] [Bug 5508] New: "CanDamage" sometimes doesn't damage player
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Thu May 3 06:02:58 EDT 2012
https://bugzilla.icculus.org/show_bug.cgi?id=5508
Summary: "CanDamage" sometimes doesn't damage player
Product: ioquake3
Version: unspecified
Platform: PC
OS/Version: All
Status: NEW
Severity: normal
Priority: P3
Component: Misc
AssignedTo: zakk at icculus.org
ReportedBy: kuehnhammertobias at gmx.at
QAContact: quake3-bugzilla at icculus.org
Created attachment 3142
--> https://bugzilla.icculus.org/attachment.cgi?id=3142
bugfix for "CanDamage" function
Hi,
Here is another patch for a bug in (io)quake3:
-------------------------------------------------------------------------------
BUG: Sometimes inflictor causes no damage to a target!
In other words, sometimes rockets, grenades etc. doesn't damage players.
-------------------------------------------------------------------------------
TEST: You will notice this bug not often, but if it happens, you will notice it
because a victim will even survive a quad/bfg shot.
Search for walls with a height of ~ 40 units (q3dm1 windows, mpteam5)
or create a test map:
________
| |
| |
| |
| BBOX |
| | __x__ <--- Impact point on top of wall = No damage
| | | |
| | | | <--- Wall with a height of 32 - 48 units
______|______|_| |_______
Stay near to this wall, fire a rocket on the top plane of that wall!
Try to hit the center of that plane, you won't get damaged!
-------------------------------------------------------------------------------
(POSSIBLE) SOLUTION: see attached patch!
-------------------------------------------------------------------------------
NOTE: The id comment: // this should probably check in the plane of projection,
rather than in world coordinate, and also include Z
represents what I am talking about. I didn't delete it because maybe
there is a better solution for that bug. On planes with a hight of 48
units the bug still occurs, maybe alter the offset vectors.
-------------------------------------------------------------------------------
I'm not sure if this solution is the best, so please check it out before you
use
it. And as always if I did something wrong, forget about the patch!
with best regards,
Tobias Kuehnhammer
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