[quake3-bugzilla] [Bug 5463] increase various arbitrary limits

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Sat Mar 31 12:32:25 EDT 2012


--- Comment #3 from Simon McVittie <smcv-ioquake3 at pseudorandom.co.uk> 2012-03-31 12:32:24 EDT ---
Created attachment 3108
  --> https://bugzilla.icculus.org/attachment.cgi?id=3108
Double the default com_hunkMegs, to 128M

OpenArena apparently aims for double the detail level, texture size etc.
of vanilla Quake 3, so it needs more memory.


Having an arbitrary limit may have made more sense when Mac OS 9 was a current
thing, but modern OSs can overcommit memory and won't actually allocate it all
if it isn't used, so the only remaining purpose of an arbitrary limit seems to
be terminating the engine somewhat gracefully if it leaks memory?

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