[quake3-bugzilla] [Bug 5449] cl_shownet->integer crash the engine sometimes

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Mon Jul 2 07:03:23 EDT 2012


https://bugzilla.icculus.org/show_bug.cgi?id=5449

Gros Bedo <lrq3000 at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|RESOLVED                    |REOPENED
         Resolution|WONTFIX                     |

--- Comment #2 from Gros Bedo <lrq3000 at gmail.com> 2012-07-02 07:03:14 EDT ---
This happens mainly when you mod the game, that's why I can't provide a simple
step-by-step instruction.

BUT if you want an example, this directly happened when I made my patch to
implement server-side demos:

https://github.com/lrq3000/openarena_engine_serversidedemos/tree/latest

This patch tries to limit to a minimum the number of direct modifications in
the engine (almost all of the added code is separated into a sv_demo.c and
sv_demo_ext.c files, while I just added a few hooks into the engine).

That's why I tried to keep the engine as unchanged as I could.

But weirdly, when I didn't change the check I mentionned, the engine would
crash (I can't remember exactly how, if I remember well I think it's botchan
that crashed).

It's up to you to see if this change is to be considered, but I thought that
for just a simple added condition that virtually takes no time at all, it can
save the hassle of having a tremendously big crash.

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