[quake3-bugzilla] [Bug 5449] cl_shownet->integer crash the engine sometimes
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Mon Jul 2 07:03:23 EDT 2012
https://bugzilla.icculus.org/show_bug.cgi?id=5449
Gros Bedo <lrq3000 at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|WONTFIX |
--- Comment #2 from Gros Bedo <lrq3000 at gmail.com> 2012-07-02 07:03:14 EDT ---
This happens mainly when you mod the game, that's why I can't provide a simple
step-by-step instruction.
BUT if you want an example, this directly happened when I made my patch to
implement server-side demos:
https://github.com/lrq3000/openarena_engine_serversidedemos/tree/latest
This patch tries to limit to a minimum the number of direct modifications in
the engine (almost all of the added code is separated into a sv_demo.c and
sv_demo_ext.c files, while I just added a few hooks into the engine).
That's why I tried to keep the engine as unchanged as I could.
But weirdly, when I didn't change the check I mentionned, the engine would
crash (I can't remember exactly how, if I remember well I think it's botchan
that crashed).
It's up to you to see if this change is to be considered, but I thought that
for just a simple added condition that virtually takes no time at all, it can
save the hassle of having a tremendously big crash.
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