[quake3-bugzilla] [Bug 4358] Assorted renderer changes patch (VBO, GLSL, "modern" techniques etc.)
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Fri Feb 24 21:07:37 EST 2012
https://bugzilla.icculus.org/show_bug.cgi?id=4358
James Canete <use.less01 at gmail.com> changed:
What |Removed |Added
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Attachment #3070|0 |1
is obsolete| |
--- Comment #65 from James Canete <use.less01 at gmail.com> 2012-02-24 21:07:31 EST ---
Created attachment 3088
--> https://bugzilla.icculus.org/attachment.cgi?id=3088
v28 of renderer patch
v28.
Couple of changes here.
- Added multisample anti-aliasing(MSAA). To use, set
r_ext_framebuffer_multisample to 2-32, depending on the amount desired. I
don't recommend anything higher than 8-16x though, since the memory
requirements become ludicrous.
- Fixed a bug where moving brushes weren't lit correctly.
- Optimized cg_shadows 4 shader.
- Fixed weird stretched shadows with cg_shadows 4.
- Improved dark areas when promoting LDR lightmaps to HDR.
- Fixed anaglyph rendering.
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