[quake3-bugzilla] [Bug 5312] 20% fps regression introduced in SVN 2103
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Mon Apr 16 13:23:53 EDT 2012
https://bugzilla.icculus.org/show_bug.cgi?id=5312
gimhael <matthias.bentrup at googlemail.com> changed:
What |Removed |Added
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CC| |matthias.bentrup at googlemail
| |.com
--- Comment #4 from gimhael <matthias.bentrup at googlemail.com> 2012-04-16 13:23:50 EDT ---
I haven't checked if this is the case here, but the NVidia driver disables CSAA
and switches to slower(?) MSAA when you call glClear to clear only a part of
the buffer (glClear is affected by the scissor rectangle).
The driver logs a message to the GL_ARB_debug_output log when CSAA is
deactivated, but creating a debug GL context is difficult in SDL 1.2.
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