[quake3-bugzilla] [Bug 5485] New: DLOpen renderer fallback doesn't work.
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Mon Apr 2 17:15:30 EDT 2012
https://bugzilla.icculus.org/show_bug.cgi?id=5485
Summary: DLOpen renderer fallback doesn't work.
Product: ioquake3
Version: SVN HEAD
Platform: PC
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P3
Component: Video
AssignedTo: zakk at icculus.org
ReportedBy: losinggeneration at gmail.com
QAContact: quake3-bugzilla at icculus.org
Created attachment 3124
--> https://bugzilla.icculus.org/attachment.cgi?id=3124
Use Sys_LoadDll to search in the local directory for the fallback default
renderer.
When using USE_RENDERER_DLOPEN and specifying an unloadable cl_renderer cvar,
the fallback opengl1 renderer fails to open. It seems it uses Sys_LoadLibrary
instead of Sys_LoadDll. The former checks the PATH only, whereas the later
checks the PATH and/or the current directory. Thus, it seems after talking to
Thilo on the IRC channel, that it should be using Sys_LoadDll instead, which is
what the attached patch does.
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