[quake3-bugzilla] [Bug 4358] Assorted renderer changes patch (VBO, GLSL, "modern" techniques etc.)

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Sun Sep 4 03:55:06 EDT 2011


https://bugzilla.icculus.org/show_bug.cgi?id=4358

Adrian Fuhrmann <aliasng at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |aliasng at gmail.com

--- Comment #53 from Adrian Fuhrmann <aliasng at gmail.com> 2011-09-04 03:55:02 EDT ---
Hi,

using the patch at a fresh ioquake3 works without any flaws. But i noticed that
it breaks "old" enhancements, like the bloom and celshading extra ( which is
outdated indeed, patchfile is a little bit old). The old extras suddenly
stopped working ( like the bloom from tremolous:
http://patches.mercenariesguild.net/index.php?do=details&task_id=201&project=1&order=category&sort=desc
).

But instead of fixing them, it would be much nicer to go a similar way this
patch does. Using framebuffer objects with glsl can enable the engine to use
cellshading, rotoscope, bloom and blur a faster and more comfortable way.

has anyone any experiences or a working version available? i played around the
the (olderish) FBO solution from GordAllott
(https://bugzilla.icculus.org/show_bug.cgi?id=3422) wich results in a pure
black screen, when plain applied ( with little adjustments related to the
modular rendering system).

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