[quake3-bugzilla] [Bug 5270] Misc small bugfixes (patch included)

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Fri Oct 7 14:01:26 EDT 2011


https://bugzilla.icculus.org/show_bug.cgi?id=5270

/dev/humancontroller <devhc97 at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |devhc97 at gmail.com

--- Comment #1 from /dev/humancontroller <devhc97 at gmail.com> 2011-10-07 14:01:22 EDT ---
why is it required to disconnect clients when they connect without
disconnecting (for example, because of a client that was "kill -9"d)? Tremulous
uses this opportunity to let a player continue playing without impacting its
entity (ie., the player will continue to play from the same location, with the
same amount of health and armament, etc.).

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