[quake3-bugzilla] [Bug 5270] Misc small bugfixes (patch included)
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Fri Oct 7 14:01:26 EDT 2011
https://bugzilla.icculus.org/show_bug.cgi?id=5270
/dev/humancontroller <devhc97 at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |devhc97 at gmail.com
--- Comment #1 from /dev/humancontroller <devhc97 at gmail.com> 2011-10-07 14:01:22 EDT ---
why is it required to disconnect clients when they connect without
disconnecting (for example, because of a client that was "kill -9"d)? Tremulous
uses this opportunity to let a player continue playing without impacting its
entity (ie., the player will continue to play from the same location, with the
same amount of health and armament, etc.).
--
Configure bugmail: https://bugzilla.icculus.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the QA contact for the bug.
More information about the quake3-bugzilla
mailing list