[quake3-bugzilla] [Bug 5270] Misc small bugfixes (patch included)
    bugzilla-daemon at icculus.org 
    bugzilla-daemon at icculus.org
       
    Fri Oct  7 14:01:26 EDT 2011
    
    
  
https://bugzilla.icculus.org/show_bug.cgi?id=5270
/dev/humancontroller <devhc97 at gmail.com> changed:
           What    |Removed                     |Added
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                 CC|                            |devhc97 at gmail.com
--- Comment #1 from /dev/humancontroller <devhc97 at gmail.com> 2011-10-07 14:01:22 EDT ---
why is it required to disconnect clients when they connect without
disconnecting (for example, because of a client that was "kill -9"d)? Tremulous
uses this opportunity to let a player continue playing without impacting its
entity (ie., the player will continue to play from the same location, with the
same amount of health and armament, etc.).
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