[quake3-bugzilla] [Bug 4358] Vertex Buffer Object (VBO) code available
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Mon May 16 19:43:55 EDT 2011
https://bugzilla.icculus.org/show_bug.cgi?id=4358
--- Comment #35 from Matt Turner <mattst88 at gmail.com> 2011-05-16 19:43:52 EDT ---
On my 800 MHz Alpha using r300g in demo four:
Radeon vbo shader fps
9800 Pro 0 0 30.4 FPS
9800 Pro 1 0 22.8 FPS (totally corrupted)
9800 Pro 1 1 21.7 FPS
X1550 0 0 14.6 FPS
X1550 1 0 20.7 FPS (totally corrupted)
X1550 1 1 12.1 FPS
So using VBOs without shader objects yields a totally corrupted image.
Disabling shaders while enabling VBOs provides a sizable speed-up for the X1550
but not for the 9800 -- no idea why.
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