[quake3-bugzilla] [Bug 4358] Vertex Buffer Object (VBO) code available
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Fri May 13 15:43:25 EDT 2011
https://bugzilla.icculus.org/show_bug.cgi?id=4358
--- Comment #33 from Matt Turner <mattst88 at gmail.com> 2011-05-13 15:43:23 EDT ---
(In reply to comment #32)
> The only thing I didn't track down was the increased hunk usage with r_arb_*
> off. mattst88, could you narrow it down to a/some specific Hunk_Alloc()
> call(s)? If not, could you try bumping up com_HunkMegs? The default of 64
> seems small, and as far as I can see, hunk usage should go up with r_arb_*
> enabled, not down.
Not really sure how to track it down, but changing com_hunkmegs to 128 (from
64) did work-around the problem.
With v16, quake3 seems to mess up the resolution upon exit, changing it to
something very low. I use r_mode -1, and custom resolution in Quake3 of
1920x1200. I didn't have this problem with v15 I don't believe.
--
Configure bugmail: https://bugzilla.icculus.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the QA contact for the bug.
More information about the quake3-bugzilla
mailing list