[quake3-bugzilla] [Bug 4922] New: Use screenYScale, not screenXScale, for scaling Y.

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Fri Mar 4 15:32:15 EST 2011


https://bugzilla.icculus.org/show_bug.cgi?id=4922

           Summary: Use screenYScale, not screenXScale, for scaling Y.
           Product: ioquake3
           Version: SVN HEAD
          Platform: All
        OS/Version: All
            Status: RESOLVED
          Severity: normal
          Priority: P3
         Component: Misc
        AssignedTo: zakk at icculus.org
        ReportedBy: ZTurtleMan at gmail.com
         QAContact: quake3-bugzilla at icculus.org
                CC: arny at ats.s.bawue.de


Thilo Schulz <arny at ats.s.bawue.de> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
                 CC|                            |arny at ats.s.bawue.de
         Resolution|                            |FIXED

Created attachment 2629
  --> https://bugzilla.icculus.org/attachment.cgi?id=2629
Use screenYScale, not screenXScale, for scaling Y.

There are a three spots which use screenXScale for scaling Y in cgame. It does
not seem correct.

--- Comment #1 from Thilo Schulz <arny at ats.s.bawue.de> 2011-03-04 15:32:13 EST ---
Seems right. applied r1905

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