[quake3-bugzilla] [Bug 4922] New: Use screenYScale, not screenXScale, for scaling Y.
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Fri Mar 4 15:32:15 EST 2011
https://bugzilla.icculus.org/show_bug.cgi?id=4922
Summary: Use screenYScale, not screenXScale, for scaling Y.
Product: ioquake3
Version: SVN HEAD
Platform: All
OS/Version: All
Status: RESOLVED
Severity: normal
Priority: P3
Component: Misc
AssignedTo: zakk at icculus.org
ReportedBy: ZTurtleMan at gmail.com
QAContact: quake3-bugzilla at icculus.org
CC: arny at ats.s.bawue.de
Thilo Schulz <arny at ats.s.bawue.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
CC| |arny at ats.s.bawue.de
Resolution| |FIXED
Created attachment 2629
--> https://bugzilla.icculus.org/attachment.cgi?id=2629
Use screenYScale, not screenXScale, for scaling Y.
There are a three spots which use screenXScale for scaling Y in cgame. It does
not seem correct.
--- Comment #1 from Thilo Schulz <arny at ats.s.bawue.de> 2011-03-04 15:32:13 EST ---
Seems right. applied r1905
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