[quake3-bugzilla] [Bug 4918] New: Gametype clamping using constant integer in missionpack ui

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Fri Mar 4 01:27:10 EST 2011


https://bugzilla.icculus.org/show_bug.cgi?id=4918

           Summary: Gametype clamping using constant integer in
                    missionpack ui
           Product: ioquake3
           Version: SVN HEAD
          Platform: All
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: P3
         Component: Misc
        AssignedTo: zakk at icculus.org
        ReportedBy: ZTurtleMan at gmail.com
         QAContact: quake3-bugzilla at icculus.org


Created attachment 2625
  --> https://bugzilla.icculus.org/attachment.cgi?id=2625
Use GT_MAX_GAME_TYPE for clamping gametype in missionpack ui.

The missionpack ui clamps value for g_gametype using constant integers instead
of GT_MAX_GAME_TYPE. This would be a problem if more gametypes were added
beyond the hardcoded values.

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