[quake3-bugzilla] [Bug 4918] New: Gametype clamping using constant integer in missionpack ui
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Fri Mar 4 01:27:10 EST 2011
https://bugzilla.icculus.org/show_bug.cgi?id=4918
Summary: Gametype clamping using constant integer in
missionpack ui
Product: ioquake3
Version: SVN HEAD
Platform: All
OS/Version: All
Status: NEW
Severity: normal
Priority: P3
Component: Misc
AssignedTo: zakk at icculus.org
ReportedBy: ZTurtleMan at gmail.com
QAContact: quake3-bugzilla at icculus.org
Created attachment 2625
--> https://bugzilla.icculus.org/attachment.cgi?id=2625
Use GT_MAX_GAME_TYPE for clamping gametype in missionpack ui.
The missionpack ui clamps value for g_gametype using constant integers instead
of GT_MAX_GAME_TYPE. This would be a problem if more gametypes were added
beyond the hardcoded values.
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