[quake3-bugzilla] [Bug 4962] Protocol version 69 + legacy support
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Thu Jun 30 13:41:17 EDT 2011
https://bugzilla.icculus.org/show_bug.cgi?id=4962
Zack "ZTurtleMan" Middleton <ZTurtleMan at gmail.com> changed:
What |Removed |Added
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CC| |ZTurtleMan at gmail.com
--- Comment #24 from Zack "ZTurtleMan" Middleton <ZTurtleMan at gmail.com> 2011-06-30 13:41:14 EDT ---
Maybe connecting clients should included the game's heartbeat (sv_heartbeat) in
userinfo? In SV_DirectConnect check if client has correct heartbeat for game,
drop client with message if they do not. For legacy support allow clients with
no heartbeat set to connect. sv_heartbeat can (and should?) be set differently
for standalone games.
This should work for keeping games using the same protocol (but different
heartbeats) separate. Doesn't seem to solve the differing game content issue
though.
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