[quake3-bugzilla] [Bug 5053] Grenades always placed at the same orientation
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Tue Jun 21 17:53:37 EDT 2011
https://bugzilla.icculus.org/show_bug.cgi?id=5053
--- Comment #2 from Eugene C. <mine at ukr.net> 2011-06-21 17:53:35 EDT ---
When bouncing/rotating (non-stationary state) - level.time is passed to
ent->s.time and RotateAroundDirection( ent.axis, cg.time / 4 ) is used
While at stationary RotateAroundDirection( ent.axis, s1->time ) is used - so
level.time/4 sould be passed to ent->s.time store last visible orientation
Of course you can pass any random value to ent->s.time but then it will look
like some unexpected jerky rotation at landing - while storing last visible
orientation will give much more natural(-expected) behavior
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