[quake3-bugzilla] [Bug 5044] New: Incorrect comment about number of MAX_SHADERS bits
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Wed Jun 15 13:46:28 EDT 2011
https://bugzilla.icculus.org/show_bug.cgi?id=5044
Summary: Incorrect comment about number of MAX_SHADERS bits
Product: ioquake3
Version: SVN HEAD
Platform: All
OS/Version: All
Status: NEW
Severity: minor
Priority: P3
Component: Misc
AssignedTo: zakk at icculus.org
ReportedBy: ZTurtleMan at gmail.com
QAContact: quake3-bugzilla at icculus.org
Created attachment 2785
--> https://bugzilla.icculus.org/attachment.cgi?id=2785
Fix a comment, move a comment, define number of shader bits, check if too many
bits
tr_locals.h incorrectly says MAX_SHADERS is 12 bits when it is actually 14
bits. Patch fixes some comments, adds a define for number of shader bits,
checks if sorting has to many bits.
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