[quake3-bugzilla] [Bug 5044] New: Incorrect comment about number of MAX_SHADERS bits

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Wed Jun 15 13:46:28 EDT 2011


https://bugzilla.icculus.org/show_bug.cgi?id=5044

           Summary: Incorrect comment about number of MAX_SHADERS bits
           Product: ioquake3
           Version: SVN HEAD
          Platform: All
        OS/Version: All
            Status: NEW
          Severity: minor
          Priority: P3
         Component: Misc
        AssignedTo: zakk at icculus.org
        ReportedBy: ZTurtleMan at gmail.com
         QAContact: quake3-bugzilla at icculus.org


Created attachment 2785
  --> https://bugzilla.icculus.org/attachment.cgi?id=2785
Fix a comment, move a comment, define number of shader bits, check if too many
bits

tr_locals.h incorrectly says MAX_SHADERS is 12 bits when it is actually 14
bits. Patch fixes some comments, adds a define for number of shader bits,
checks if sorting has to many bits.

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