[quake3-bugzilla] [Bug 4358] Vertex Buffer Object (VBO) code available
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Tue Jun 14 08:55:29 EDT 2011
https://bugzilla.icculus.org/show_bug.cgi?id=4358
use.less01 at gmail.com changed:
What |Removed |Added
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Attachment #2705|0 |1
is obsolete| |
--- Comment #36 from use.less01 at gmail.com 2011-06-14 08:55:27 EDT ---
Created attachment 2781
--> https://bugzilla.icculus.org/attachment.cgi?id=2781
V17 of VBO/GLSL patch
v17.
Just a maintenance update really, to make sure the patch applies cleanly still.
Still, there are some useful features and fixes:
- close shadow casters are merged into the same shadow, which should have some
performance benefits.
- a bug where shadows would show up on the wrong side of a surface was fixed.
- a nasty bug with rendering portals was fixed, where the zFar value wasn't
reset.
- the lightmap value is modified in the glsl shader when a deluxe map is used,
since lightmaps are diffuse shaded.
- the shader keyword "specularReflectance" has been added, for use in the
"stage specular" stage. This is basically a crossfade between diffuse+fresnel
lighting at 0, and purely specular lighting at 1. If not specified, the patch
defaults to 0.04.
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