[quake3-bugzilla] [Bug 4358] Vertex Buffer Object (VBO) code available

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Tue Jun 14 08:55:29 EDT 2011


https://bugzilla.icculus.org/show_bug.cgi?id=4358

use.less01 at gmail.com changed:

           What    |Removed                     |Added
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   Attachment #2705|0                           |1
        is obsolete|                            |

--- Comment #36 from use.less01 at gmail.com 2011-06-14 08:55:27 EDT ---
Created attachment 2781
  --> https://bugzilla.icculus.org/attachment.cgi?id=2781
V17 of VBO/GLSL patch

v17.

Just a maintenance update really, to make sure the patch applies cleanly still.

Still, there are some useful features and fixes:

- close shadow casters are merged into the same shadow, which should have some
performance benefits.
- a bug where shadows would show up on the wrong side of a surface was fixed.
- a nasty bug with rendering portals was fixed, where the zFar value wasn't
reset.
- the lightmap value is modified in the glsl shader when a deluxe map is used,
since lightmaps are diffuse shaded.
- the shader keyword "specularReflectance" has been added, for use in the
"stage specular" stage.  This is basically a crossfade between diffuse+fresnel
lighting at 0, and purely specular lighting at 1.  If not specified, the patch
defaults to 0.04.

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