[quake3-bugzilla] [Bug 5099] Add support for dpmaster protocol

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Fri Jul 29 13:04:49 EDT 2011


https://bugzilla.icculus.org/show_bug.cgi?id=5099

--- Comment #30 from Mathieu Olivier <molivier at icculus.org> 2011-07-29 13:04:47 EDT ---
(In reply to comment #28)
> ... It doesn't even bother to look into its internal
> game DB for a gamename. ...

I don't know why I wrote that, it's false. Dpmaster looks at its internal game
DB every time it receives a non-DarkPlaces heartbeat, to do the heartbeat ->
game name translation.

(In reply to comment #29)
> Either Mathieu uses on the deathmask master server:
> -g OpenArena protocols=71 heartbeat=QuakeArena-1
> if this works

It would work, but I would have to unlink the "QuakeArena-1" heartbeat from
Q3A. The heartbeat properties are used when receiving a server request, and the
protocol property when receiving a client request. I have no way with the
current dpmaster code to say "heartbeat X *and* protocol Y", it's more
"heartbeat X *or* protocol Y".

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