[quake3-bugzilla] [Bug 4790] Modular Rendering System
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Tue Jul 19 21:01:03 EDT 2011
https://bugzilla.icculus.org/show_bug.cgi?id=4790
use.less01 at gmail.com changed:
What |Removed |Added
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Attachment #2514|0 |1
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Attachment #2651|0 |1
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--- Comment #8 from use.less01 at gmail.com 2011-03-31 03:42:26 EDT ---
Created attachment 2651
--> https://bugzilla.icculus.org/attachment.cgi?id=2651
v4 of separate renderer patch
I updated gimhael's version of the patch, and added a few features.
First, USE_RENDERER_DLOPEN has been added to the Makefile. Setting this to 0
compiles the renderer as part of the client like before.
Second, the default for cl_renderer has been changed to opengl1, and the
filename has been changed to renderer_opengl1_x86.dll. As well, if the dll
specified in the cvar can't be found, it is reset to the default and tried
again, instead of simply erroring out.
I tested this with mingw and it works, but haven't tested it anywhere else.
--- Comment #9 from use.less01 at gmail.com 2011-07-19 21:01:00 EDT ---
Created attachment 2855
--> https://bugzilla.icculus.org/attachment.cgi?id=2855
v5 of separate renderer patch
Just an update to make sure it still compiles. As before, tested on
win32/mingw, works, but haven't tested anywhere else.
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