[quake3-bugzilla] [Bug 4886] New: botinput flags collide
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Wed Jan 26 12:29:31 EST 2011
https://bugzilla.icculus.org/show_bug.cgi?id=4886
Summary: botinput flags collide
Product: ioquake3
Version: SVN HEAD
Platform: All
OS/Version: All
Status: NEW
Severity: trivial
Priority: P3
Component: Misc
AssignedTo: zakk at icculus.org
ReportedBy: andi.christ at gmx.net
QAContact: quake3-bugzilla at icculus.org
Created attachment 2568
--> https://bugzilla.icculus.org/attachment.cgi?id=2568
the patch resolves the collision and does some cleanup in the botinput code
ACTION_CROUCH is identical to ACTION_JUMPEDLASTFRAME. The only impact is that
after jumping, bots will crouch midair for a few frames.
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