[quake3-bugzilla] [Bug 4886] New: botinput flags collide

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Wed Jan 26 12:29:31 EST 2011


https://bugzilla.icculus.org/show_bug.cgi?id=4886

           Summary: botinput flags collide
           Product: ioquake3
           Version: SVN HEAD
          Platform: All
        OS/Version: All
            Status: NEW
          Severity: trivial
          Priority: P3
         Component: Misc
        AssignedTo: zakk at icculus.org
        ReportedBy: andi.christ at gmx.net
         QAContact: quake3-bugzilla at icculus.org


Created attachment 2568
  --> https://bugzilla.icculus.org/attachment.cgi?id=2568
the patch resolves the collision and does some cleanup in the botinput code

ACTION_CROUCH is identical to ACTION_JUMPEDLASTFRAME. The only impact is that
after jumping, bots will crouch midair for a few frames.

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