[quake3-bugzilla] [Bug 4358] Assorted renderer changes patch (VBO, GLSL, "modern" techniques etc.)
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Tue Aug 9 20:25:03 EDT 2011
https://bugzilla.icculus.org/show_bug.cgi?id=4358
James Canete <use.less01 at gmail.com> changed:
What |Removed |Added
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Attachment #2928|0 |1
is obsolete| |
--- Comment #52 from James Canete <use.less01 at gmail.com> 2011-08-09 20:25:00 EDT ---
Created attachment 2932
--> https://bugzilla.icculus.org/attachment.cgi?id=2932
V21 of VBO/GLSL patch
v21.
I've restored sdl_glimp.c to its original place, reverted the changes to it,
and added renderergl2/tr_extensions.c, which grabs the extensions that the new
renderer requires. I've done it this way because of gimhael's GLEW patch in
5170, so that will apply cleanly whenever it goes in. I can then rewrite this
patch to suit it. No point in refactoring the extensions myself if there's
another patch to do it. :)
As well, I reduced the size of this patch by modifying a few files in the old
renderer, just replacing the #include tr_local.h, which they weren't really
using anyway.
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