[quake3-bugzilla] [Bug 4358] Assorted renderer changes patch (VBO, GLSL, "modern" techniques etc.)

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Tue Aug 9 20:25:03 EDT 2011


https://bugzilla.icculus.org/show_bug.cgi?id=4358

James Canete <use.less01 at gmail.com> changed:

           What    |Removed                     |Added
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   Attachment #2928|0                           |1
        is obsolete|                            |

--- Comment #52 from James Canete <use.less01 at gmail.com> 2011-08-09 20:25:00 EDT ---
Created attachment 2932
  --> https://bugzilla.icculus.org/attachment.cgi?id=2932
V21 of VBO/GLSL patch

v21.

I've restored sdl_glimp.c to its original place, reverted the changes to it,
and added renderergl2/tr_extensions.c, which grabs the extensions that the new
renderer requires.  I've done it this way because of gimhael's GLEW patch in
5170, so that will apply cleanly whenever it goes in.  I can then rewrite this
patch to suit it.  No point in refactoring the extensions myself if there's
another patch to do it. :)

As well, I reduced the size of this patch by modifying a few files in the old
renderer, just replacing the #include tr_local.h, which they weren't really
using anyway.

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