[quake3-bugzilla] [Bug 4358] Assorted renderer changes patch (VBO, GLSL, "modern" techniques etc.)

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Tue Aug 9 06:04:19 EDT 2011


https://bugzilla.icculus.org/show_bug.cgi?id=4358

--- Comment #51 from Tim Angus <tim at ngus.net> 2011-08-09 06:04:19 EDT ---
(In reply to comment #49)
> As well, I moved sdl_glimp.c from sdl/
> into renderer/ and renderergl2/, because that needed modifications in the new
> renderer.

That certainly isn't acceptable. Looks like you add GL 3 context creation and
extension loading. The context creation will eventually be available via SDL
1.3 so lets put that to one side for now. Perhaps the extension loading should
be refactored out into its own file; tr_extensions.c or whatever?

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