[quake3-bugzilla] [Bug 4358] Assorted renderer changes patch (VBO, GLSL, "modern" techniques etc.)

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Tue Aug 9 04:34:42 EDT 2011


https://bugzilla.icculus.org/show_bug.cgi?id=4358

James Canete <use.less01 at gmail.com> changed:

           What    |Removed                     |Added
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   Attachment #2886|0                           |1
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--- Comment #49 from James Canete <use.less01 at gmail.com> 2011-08-09 04:34:39 EDT ---
Created attachment 2927
  --> https://bugzilla.icculus.org/attachment.cgi?id=2927
V20 of VBO/GLSL patch, gzipped

v20.

Bugzilla didn't like the size of the patch, so I gzipped it first.  I'll have
another look at it though, it seems oversized.

This duplicates the entire renderer/ directory into renderergl2/, and then
applies the original patch to that.  As well, I moved sdl_glimp.c from sdl/
into renderer/ and renderergl2/, because that needed modifications in the new
renderer.  sdl/sdl_gamma.c could probably be moved too, but for now it's a
common file to both renderers.

The makefile has been modified as well, to build both renderer dlls.

Also, there was an annoying bit with deluxe mapping where dark parts of the
deluxe map would cause odd, bright specular highlights, so I added a couple of
lines to the shader to tweak the light direction so these were removed/less
noticeable.

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