[quake3-bugzilla] [Bug 5160] Yet another reworked renderer

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Sun Aug 7 20:22:27 EDT 2011


https://bugzilla.icculus.org/show_bug.cgi?id=5160

--- Comment #9 from Zack "ZTurtleMan" Middleton <ZTurtleMan at gmail.com> 2011-08-07 20:22:26 EDT ---
Created attachment 2924
  --> https://bugzilla.icculus.org/attachment.cgi?id=2924
Fix GLSL shader issues using vbo3.diff (apply after vbo3.diff)

Patch fixes compile shader errors when disabling r_ext_geometry_shader.

Includes the following from my first patch;
* Changed animmap shaders (e.g. explosion shaders) to not use new GLSL (as they
were not working correctly).
* Fixed compile (GLSL) shader errors I received in console (this fixed various
rendering issues I had).

I only have player model always use frame 0 issue using my patch(es) (as that
is the only time MD3s use VBOs on my computer). Disabling r_ext_geometry_shader
and/or r_ext_instanced_arrays does not fix VBOs.

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