[quake3-bugzilla] [Bug 5160] Yet another reworked renderer
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Sat Aug 6 18:01:25 EDT 2011
https://bugzilla.icculus.org/show_bug.cgi?id=5160
Zack "ZTurtleMan" Middleton <ZTurtleMan at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #2914|0 |1
is obsolete| |
--- Comment #3 from Zack "ZTurtleMan" Middleton <ZTurtleMan at gmail.com> 2011-08-06 18:01:21 EDT ---
Created attachment 2915
--> https://bugzilla.icculus.org/attachment.cgi?id=2915
vbo2.diff
Changes:
* Added shader name to compile shader error messages.
* Changed animmap shaders (e.g. explosion shaders) to not use new GLSL (as they
were not working correctly).
* Fixed compile (GLSL) shader errors I received in console (this fixed various
rendering issues I had) (code added in CollapseGLSL below "*** assemble shader
fragments ***").
Issues:
r_showtris draws black lines on MD3s after fixing GLSL compile errors (instead
of red), sometimes the lines go between different models and/or don't cover the
entire model.
TCMOD_SCROLL doesn't seem to work with MD3s using GLSL (see baseq3 title
banner) and player models always use frame 0 on my computer (Ubuntu Linux using
integrated NVidia 8300).
--
Configure bugmail: https://bugzilla.icculus.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the QA contact for the bug.
More information about the quake3-bugzilla
mailing list