[quake3-bugzilla] [Bug 5160] Yet another reworked renderer

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Sat Aug 6 18:01:25 EDT 2011


https://bugzilla.icculus.org/show_bug.cgi?id=5160

Zack "ZTurtleMan" Middleton <ZTurtleMan at gmail.com> changed:

           What    |Removed                     |Added
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   Attachment #2914|0                           |1
        is obsolete|                            |

--- Comment #3 from Zack "ZTurtleMan" Middleton <ZTurtleMan at gmail.com> 2011-08-06 18:01:21 EDT ---
Created attachment 2915
  --> https://bugzilla.icculus.org/attachment.cgi?id=2915
vbo2.diff

Changes:
* Added shader name to compile shader error messages.
* Changed animmap shaders (e.g. explosion shaders) to not use new GLSL (as they
were not working correctly).
* Fixed compile (GLSL) shader errors I received in console (this fixed various
rendering issues I had) (code added in CollapseGLSL below "*** assemble shader
fragments ***").

Issues:
r_showtris draws black lines on MD3s after fixing GLSL compile errors (instead
of red), sometimes the lines go between different models and/or don't cover the
entire model.

TCMOD_SCROLL doesn't seem to work with MD3s using GLSL (see baseq3 title
banner) and player models always use frame 0 on my computer (Ubuntu Linux using
integrated NVidia 8300).

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