[quake3-bugzilla] [Bug 4358] Assorted renderer changes patch (VBO, GLSL, "modern" techniques etc.)

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Tue Aug 2 21:04:54 EDT 2011


https://bugzilla.icculus.org/show_bug.cgi?id=4358

use.less01 at gmail.com changed:

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--- Comment #45 from use.less01 at gmail.com 2011-08-02 21:04:47 EDT ---
Created attachment 2886
  --> https://bugzilla.icculus.org/attachment.cgi?id=2886
V19 of VBO/GLSL patch

v19.

This'll probably be the last version of the patch before I refactor it to work
better with the modular renderer code that's in svn.  Patching the source and
compiling it with this version should result in a renderer dll you can swap in
with a default executable compile, though.

The big changes in this one are alternate shading algorithms.  Setting
r_normalMapping to 2 turns on (expensive) Oren-Nayar diffuse, which is then
adjustable by adding "diffuseRoughness <value>" to the diffuse stage in a
shader.  Likewise, r_specularMapping has three settings.  1 is the standard,
TriAce specular, 2 is the plain, fast Blinn, and 3 is the slow, expensive
Cook-Torrance.

There are also a couple of bug fixes which I can't recall specifically.

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