[quake3-bugzilla] [Bug 4965] New: support for IQM format
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Fri Apr 29 15:23:55 EDT 2011
https://bugzilla.icculus.org/show_bug.cgi?id=4965
Summary: support for IQM format
Product: ioquake3
Version: SVN HEAD
Platform: PC
OS/Version: All
Status: NEW
Severity: enhancement
Priority: P3
Component: Video
AssignedTo: zakk at icculus.org
ReportedBy: matthias.bentrup at googlemail.com
QAContact: quake3-bugzilla at icculus.org
Created attachment 2673
--> https://bugzilla.icculus.org/attachment.cgi?id=2673
iqm.diff
This patch adds support for loading and rendering IQM models.
It has a few limitations though:
- It does not lift the 1000-vertex-per-surface limit of the Q3 engine, so
complex models may not work.
- The animations stored in the .iqm file are ignored, all animations have to be
defined as usual with animation.cfg files.
- The animation can only render the poses predefined in the iqm file,
overriding the position of individual bones is not supported.
- The iqm renderer uses a memory allocation in the renderer backend, so this
probably breaks when the renderer backend is run in a separate thread.
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