[quake3-bugzilla] [Bug 4358] Vertex Buffer Object (VBO) code available
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Mon Apr 18 11:05:21 EDT 2011
https://bugzilla.icculus.org/show_bug.cgi?id=4358
use.less01 at gmail.com changed:
What |Removed |Added
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Attachment #2658|0 |1
is obsolete| |
--- Comment #27 from use.less01 at gmail.com 2011-04-18 11:05:17 EDT ---
Created attachment 2663
--> https://bugzilla.icculus.org/attachment.cgi?id=2663
Version 14 of VBO and GLSL code from xreal, w/ changes
v14.
Little bit of speedup, but the main parts of this patch are normal mapping on
md3 models, per-pixel dlights (on certain shaders), and cvars to turn off
normal/specular/diffuse.
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