[quake3-bugzilla] [Bug 4358] Vertex Buffer Object (VBO) code available

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Mon Apr 11 09:53:04 EDT 2011


https://bugzilla.icculus.org/show_bug.cgi?id=4358

use.less01 at gmail.com changed:

           What    |Removed                     |Added
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   Attachment #2647|0                           |1
        is obsolete|                            |

--- Comment #26 from use.less01 at gmail.com 2011-04-11 09:52:53 EDT ---
Created attachment 2658
  --> https://bugzilla.icculus.org/attachment.cgi?id=2658
Version 13 of VBO and GLSL code from xreal, w/ changes

v13.

I fell under the spell of feature creep again, grabbed a bit more code from
xreal, and implementing deluxemaps.

They're pretty easy to use, just compile your map with -deluxe, and add "stage
normalmap" and "stage specularmap" stages in the right shaders, like what you
would do for xreal, and everything should just work.

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