[quake3-bugzilla] [Bug 4358] Vertex Buffer Object (VBO) code available
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Mon Apr 11 09:53:04 EDT 2011
https://bugzilla.icculus.org/show_bug.cgi?id=4358
use.less01 at gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #2647|0 |1
is obsolete| |
--- Comment #26 from use.less01 at gmail.com 2011-04-11 09:52:53 EDT ---
Created attachment 2658
--> https://bugzilla.icculus.org/attachment.cgi?id=2658
Version 13 of VBO and GLSL code from xreal, w/ changes
v13.
I fell under the spell of feature creep again, grabbed a bit more code from
xreal, and implementing deluxemaps.
They're pretty easy to use, just compile your map with -deluxe, and add "stage
normalmap" and "stage specularmap" stages in the right shaders, like what you
would do for xreal, and everything should just work.
--
Configure bugmail: https://bugzilla.icculus.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the QA contact for the bug.
More information about the quake3-bugzilla
mailing list