[quake3-bugzilla] [Bug 4808] client terminates when connecting to server running huge map
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Mon Nov 29 18:13:54 EST 2010
http://bugzilla.icculus.org/show_bug.cgi?id=4808
Rambetter <nlandys at gmail.com> changed:
What |Removed |Added
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CC| |nlandys at gmail.com
--- Comment #1 from Rambetter <nlandys at gmail.com> 2010-11-29 18:13:43 EST ---
I just finished working on a patch for the open source part of Urban Terror 4.1
that addresses this or a similar issue. (I am not affiliated with Frozen
Sand.) But my patch is specific to Urban Terror's way of assuming that
"everything needed for third party map ut4_foo is in the pak file ut4_foo.pk3".
My patch works by loading only needed paks, not all of them. I don't think
you'll have much use from my patch for other games, but for all it's worth, if
you want to see my patch:
svn co svn://svn.clanwtf.net/repos/ioquake3-UrT-server-4.1
These files describe the patch:
ioquake3-UrT-server-4.1/README-UrT.txt
ioquake3-UrT-server-4.1/extra-patches/README-extra-patches.txt
The patch itself is here:
ioquake3-UrT-server-4.1/extra-patches/loadonlyneededpaks_beta.patch
(It might be renamed to just "loadonlyneededpaks.patch" at some point.)
I know that there are problems on multiple fronts when the number of paks on
the server gets really large. I don't know the exact cause or solution to
these problems. Well, I do know "a solution", which is to reduce the number of
paks. I wrote my patch not only to address these problems, but also to address
other issues.
Also, if that's who I think it is who reported this bug, I'd appreciate it if
you were a little less "trolly" on IRC. :-P
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