[quake3-bugzilla] [Bug 4804] New: 'Dead keys' feature interferes with AltGr's operation
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Fri Nov 26 15:58:59 EST 2010
http://bugzilla.icculus.org/show_bug.cgi?id=4804
Summary: 'Dead keys' feature interferes with AltGr's operation
Product: ioquake3
Version: SVN HEAD
Platform: PC
OS/Version: All
Status: NEW
Severity: major
Priority: P3
Component: Misc
AssignedTo: zakk at icculus.org
ReportedBy: arxeio at gmail.com
QAContact: quake3-bugzilla at icculus.org
I'll put the severity barely at 'major' since it directly affects gamers
playing with certain bindings, making it for them a reason to avoid the client
completely.
What basically happens is that the 'dead keys' avoidance feature in
IN_TranslateSDLToQ3Key() is triggered for various combination of AltGr being
kept pressed and another key being then pressed simultaneously.
I suspect it's very related to the fact AltGr is a bizzare key: It doesn't send
a down event and an up event. It sends both a LEFT CTRL and a RIGHT ALT event
(and then again for 'up'). This is system or hardware related since I saw
identical behavior in a non-SDL keyboard testing app: It assumed when AltGR was
pressed that both LEFT CTRL and RIGHT ALT were pressed.
Anyway, at least a workaround for the reported problem is to comment out the
'dead keys' check completely.
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