[quake3-bugzilla] [Bug 4358] Vertex Buffer Object (VBO) code available

bugzilla-daemon at icculus.org bugzilla-daemon at icculus.org
Thu Nov 25 05:57:26 EST 2010


http://bugzilla.icculus.org/show_bug.cgi?id=4358

Robert Beckebans <robert.beckebans at googlemail.com> changed:

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--- Comment #11 from Robert Beckebans <robert.beckebans at googlemail.com> 2010-11-25 05:57:17 EST ---
(In reply to comment #10)

I recommend to merge the VBO code from ET-XreaL GIT repository instead of the
old Subversion code.
It contains alot optimizations although it is not finished yet.
Especially the VBO code was optimized and you don't need r_mergeClusterSurfaces
1 anymore in that version because it can batch the small BSP surfaces without
VBOs using glMultiDrawElements. That fixed some horrible performance problems
wiht the ATI driver and you only render the content inside the camera now and
not everything in the PVS which always worked fine for Nvidia cards.

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