[quake3-bugzilla] [Bug 4358] Vertex Buffer Object (VBO) code available
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Sun Nov 14 21:10:44 EST 2010
http://bugzilla.icculus.org/show_bug.cgi?id=4358
--- Comment #4 from Styx <xana993 at hotmail.com> 2010-11-14 21:10:38 EST ---
(In reply to comment #3)
> Created an attachment (id=2477)
--> (http://bugzilla.icculus.org/attachment.cgi?id=2477) [details]
> Newer version of VBO code from xreal w/ changes
>
> I've fixed a whole lot of things in the previous patch.
>
> This one crashes less, and performs a lot better on vis cluster changes, with
> the hitch reduced to under 10 ms on tvy-bench. As well, doors, portals, and
> mirrors all render correctly now.
>
> The problem of the unsupported shaders remains, though.
This is an epic patch, I've wanted this for ages (but didn't have the skill or
the patience to make it). The second version didn't include tr_vbo.c , though.
With a bit of work, I got this working in Tremulous. It will be great when
support for dynamic models is added.
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