[quake3-bugzilla] [Bug 4578] New: Bump MAX_LIGHTMAPS to 512
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Fri Mar 19 18:50:42 EDT 2010
http://bugzilla.icculus.org/show_bug.cgi?id=4578
Summary: Bump MAX_LIGHTMAPS to 512
Product: ioquake3
Version: SVN HEAD
Platform: All
OS/Version: All
Status: NEW
Severity: normal
Priority: P3
Component: Video
AssignedTo: zakk at icculus.org
ReportedBy: icculus at bnoordhuis.nl
QAContact: quake3-bugzilla at icculus.org
Could someone bump MAX_LIGHTMAPS in renderer/tr_local.h to 512? There are
people out there who manage to make maps with more than 256 lightmaps, see
http://www.ioquake.org/forums/viewtopic.php?f=12&t=1541
Memory-wise this isn't a big issue. The lightmaps are image_t structures, 256
of them are about 5K.
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