[quake3-bugzilla] [Bug 4461] New: Com_GameRestart() occuring without being required on old ioq3 source <-> new client
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Mon Jan 4 19:48:59 EST 2010
http://bugzilla.icculus.org/show_bug.cgi?id=4461
Summary: Com_GameRestart() occuring without being required on
old ioq3 source <-> new client
Product: ioquake3
Version: SVN HEAD
Platform: PC
OS/Version: All
Status: NEW
Severity: normal
Priority: P3
Component: Misc
AssignedTo: zakk at icculus.org
ReportedBy: arxeio at gmail.com
QAContact: quake3-bugzilla at icculus.org
Something is quirky in the compatibility of the engine between 2007 ioq3 source
servers and a client compiled now:
Apparently fs_gamedirvar->modified is considered to be true in
FS_ConditionalRestart (while in single-gamer it isn't) when playing on ~2007
ioq3 source servers and as a result the configs (including) autoexec are
re-read without having to.
This is not a disaster but it has some irritating effects such as re-setting
fullscreen and reloading a map if an autoexec has such settings without needing
to go through that process and most importantly without the user wanting it to.
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