[quake3-bugzilla] [Bug 4842] New: Speedup shader buffer creation
bugzilla-daemon at icculus.org
bugzilla-daemon at icculus.org
Thu Dec 16 17:59:36 EST 2010
http://bugzilla.icculus.org/show_bug.cgi?id=4842
Summary: Speedup shader buffer creation
Product: ioquake3
Version: SVN HEAD
Platform: All
OS/Version: All
Status: NEW
Severity: normal
Priority: P3
Component: Video
AssignedTo: zakk at icculus.org
ReportedBy: mine at ukr.net
QAContact: quake3-bugzilla at icculus.org
Created an attachment (id=2535)
--> (http://bugzilla.icculus.org/attachment.cgi?id=2535)
speedup
Building shader buffer can take a lot of time in case if you have many pk3
files with shaders, as actually it grows in algebraic progression according to
number of shader files loaded. Suggested solution brings it back to linear
dependency which results in significant speedup: from ~2s to ~50ms in my case
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